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Archive for September, 2011

In Defense of “Gamification” in RPGs

Last week we had a double-barreled shotgun blast of opinion pieces advocating for RPGs to hide or drop some of their core conventions and abstractions. Tom Bissell, writing about Dead Island, complained about pop-up damage numbers in a real-world zombie RPG and landed a glancing blow against leveling and statistics-based gameplay. In a separate argument, […]

Pre-order pricing lasts one more week!

Attention ladies and gentlemen: as of today, there is precisely one week left to nab Telepath RPG: Servants of God at the early pre-order price! On Tuesday, September 27, the price goes up from $19.95 to $24.95. In the meantime, I’ve once again updated the demo* with a variety of significant bug fixes and performance […]

Imagined conversation and character-building

Looking back on my last developer rant, I’ve decided that I was a little bit too scattershot in my approach. I wanted to cover a multiplicity of areas where detail tends to get overlooked in RPGs, but in doing so I skimped on solutions. In particular, I want to revisit the matter of characterization and […]


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