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Archive for July, 2012

6 more ways to improve turn-based RPG combat systems

Almost exactly one year ago, I discussed the four virtues of a good turn-based combat system and shared 12 techniques that RPGs commonly overlook for achieving those virtues. Today, after a year of contemplation and careful design work, I feel ready to expand the list. What follows are 6 additional techniques that RPGs should start […]

Telepath Tactics July 2012 Update

Time for another update on Telepath Tactics! Since the last update, I had the opportunity to demo Telepath Tactics at Tech Week. The response was pretty much universally positive, with several people returning repeatedly over the course of the two days to keep playing matches. Since then, I’ve focused on bug fixes and adding in […]

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