Archive for the ‘Game Updates’ Category

Downloadable Demo Updated!

Monday, June 21st, 2010

The Telepath RPG: Servants of God downloadable demo has been updated to version 1.2, including all the changes made to the game since the release of the last downloadable demo:

  • better enemy AI
  • enemy AI scales with difficulty
  • “click-to-select” character selection in combat
  • more in-game tutorial pop-ups to get new players used to how combat works
  • dark areas
  • hidden treasure chests
  • a new orb
  • and of course, a number of bug fixes

Get it here!

Clever girl…

Saturday, May 29th, 2010

The enemies in Telepath RPG: Servants of God are evolving! (Actually, I’m just rewriting their AI code again.) Some clever players have noticed that enemy attacks follow a familiar (and predictable) pattern of priorities, first targeting characters they can kill, then going for characters they can backstab, then going after characters who’ve already taken damage, and then simply attacking anyone they can get their grubby little claws on.

Well, now it’s the enemies’ turn to be clever. Once I’m finished rewriting the AI code, enemies will be less straightforward in their approach to choosing targets. Each enemy will take into account such factors as whether they can kill a character in one attack, whether a character can be finished off by someone else nearby, whether the character is vulnerable to a backstab, whether a character is a psy healer, whether the character is someone the player has to keep alive, whether a character is injured, and how many characters the enemy can hit in one attack. But the really cool thing is, they now take all of these things into account at once.

The new structure of the code may also have a side benefit of improving game performance. (Perhaps less impressive for you, but helpful for me, is the fact that this improved AI code also cuts out several thousand lines of now-unnecessary code from the game.)

Darkness, and other goodies

Monday, May 24th, 2010

I was thinking the other day. You know what Telepath RPG: Servants of God could use a little of?

That’s right: darkness!

Of course, that’s only one of the goodies I’ve added into the game over the past week. Another is the ability to skip characters’ turns in combat, then come back to them after the other characters have gone.

I’m also going out of my way to sprinkle little hidden treasure chests and other surprises around the game to help reward diligent exploration and foster the sense that hidden secrets are everywhere in this world. Few things help an RPG like a little sense of mystery…

Voice acting underway!

Monday, May 10th, 2010

We had a 9-hour marathon recording session on Saturday! Several of the actors voicing characters in Telepath RPG: Servants of God (specifically: Danielle Forrester, Marshall Stern, and Nancy Howland Walker, voicing Malis, Arman, and Mother, respectively) were in attendance.

Here is an exclusive pic of the session: :)

Danielle Forrester, voicing Malis.

Tomorrow!

Friday, May 7th, 2010

The sun demo will come out, tomorrow!

The first downloadable demo for Telepath RPG: Servants of God, that is. What’s new with TSoG?

  • Brand spankin’ new character portraits!
  • A rewritten audio engine!
  • Tons of sound effects!
  • Better enemy AI!
  • Bugs fixes galore!
  • The entire game’s soundtrack in mp3 format!

See you tomorrow, folks! ;)

New portraits!

Wednesday, April 21st, 2010

When the first downloadable demo hits, you can expect some really nice renditions of the various characters based on Lethal Laurie’s designs. Here’s a sneak peek:

It’s coming…

Saturday, April 3rd, 2010

Meaner enemy AI, sound effects, the finished GUI–in a few days, the first downloadable demo for Telepath RPG: Servants of God will be yours. Keep an eye out for it! ;)

Telepath RPG Graphics: Now and Then

Thursday, March 11th, 2010

I have to brag a little bit here. I was just comparing some graphics from TRPG2 side-by-side with some of the new-and-improved stuff from TSoG, and I must say, I have improved a lot. Just look at these shadowling dwellings, for instance:

It’s like the old one was made by some primordial, cave man version of myself. And check out The Great Forest:

I mean, geez. I don’t know whether to be proud of Current Me, or appalled at Past Me. One thing is for certain, though: the graphics are getting an upgrade.

Have you noticed anything that you think looks better in TSoG? Talk about it in the comments below!

Forum and GUI Updates

Sunday, February 7th, 2010

First, some new forums info: posting on the old forums is now disabled. The old forums still remain available to read, however, so you can find the old threads you liked and restart the discussion on the new forums if you have the urge.

Second, the GUI update is getting very close to dropping! Here are some screenshots to tease you with. :)

Crypt 2: In progress!

Sunday, January 3rd, 2010

Hey guys, a quick update–I’m working on a devious new crypt for you all! Progress is slow, however, as my dad’s been in the hospital the past few weeks, and I’ve been visiting him every day. Still, things are coming along, and I hope to have the thing playable by next week.