Archive for March, 2010

A good review?

Wednesday, March 24th, 2010

As a game designer, sometimes you receive news, and you’re not sure whether it’s good news or bad news. For example, Telepath: Psy Arena 2 has just received its most positive review yet! But it’s posted on a site called HarryBalls.com. Um, yeah.

From the review:

The care Sinister has put into this game is very clear, from the surprisingly good soundtrack, to the hilarious dialog, and the slick graphics, you can see the love behind this. I have been a fan of the genre for years, and after being disappointed with almost every offering the mainstream publisher’s has thrown up at us, It’s good to see that someone out there actually gives a crap about quality.

I guess it’s hard for me to ignore praise like that, even if it is on a website called HarryBalls.com.

Telepath RPG Graphics: Now and Then

Thursday, March 11th, 2010

I have to brag a little bit here. I was just comparing some graphics from TRPG2 side-by-side with some of the new-and-improved stuff from TSoG, and I must say, I have improved a lot. Just look at these shadowling dwellings, for instance:

It’s like the old one was made by some primordial, cave man version of myself. And check out The Great Forest:

I mean, geez. I don’t know whether to be proud of Current Me, or appalled at Past Me. One thing is for certain, though: the graphics are getting an upgrade.

Have you noticed anything that you think looks better in TSoG? Talk about it in the comments below!

Sinister Design Now on Facebook

Thursday, March 4th, 2010

Sinister Design now has a fan club on Facebook. Come join up and help spread the word! :)

Music to Your Ears

Wednesday, March 3rd, 2010

Telepath RPG: Servants of God has been updated with music! I’ve been writing a lot of music over the past few weeks to plug up some of the gaps in the game’s score, and I now feel like there’s enough there that I can comfortably release it with music. (In particular, check out the new Telepath RPG Theme! I just redid it this evening to make it sound even more awesome.)

I’ve temporarily gotten around the difficulty of increased build times from Flash compressing mp3s by having the game simply stream the music off the internet, much like the TSoG Music Player does. (Needless to say, in the finished game, they’ll just be part of the game, with no internet connection required and none of the occasional hang-ups that come with streaming audio.)

Anyway, the updated demo is online. As with everything, there will inevitably be bugs at first, which I will fix as soon as possible. Don’t forget to report any issues you have on the forums!