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Archive for the ‘Developer Rants’ Category

In defense of John Walker’s copyright article

John Walker of RockPaperShotgun wrote an editorial today that has worked the internet into one of its customary tizzies. As I sometimes do, I feel obliged to weigh in here. I can understand why some people are upset. For one thing, the piece focuses on the tiny minority of artists…

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Telepath Tactics, PAX and the Indie MEGABOOTH

This PAX Prime was my first PAX Prime. It was incredible. We won a Drool Award from Twinfinite.net, one of only 10 they give out at the event; TotalBiscuit stopped by my booth and played a live 1-v-1 match against the AI for 30 minutes; I got to do interviews…

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Why I’m using female lead characters

Back in October, you may recall me writing a bit about the challenges I’ve faced in writing female lead characters. Today, I’d like to talk a bit more about why I have chosen to have female leads–and in the process, hopefully convince some of my fellow developers to follow suit.…

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Unpredictability and control in turn-based combat: an examination

Unpredictability makes art interesting. Twists of plot, unconventional characterizations, and surprising character development engage a reader’s imagination; unique instrumentation, sudden shifts in time signature, or an unexpected chord progression delight the ear. So is it with games. Exploration, experimentation, discovery: all of these depend upon unpredictability, on gaps in the…

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What makes a game indie: a universal definition

I’ve been content to stand on the sidelines of the “what is indie” debate for a number of years now, satisfied that whatever the outcome, it wouldn’t really matter. I no longer think that. When a multi-million-dollar game with a team of nearly 50, created with the backing of a…

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6 more ways to improve turn-based RPG combat systems

Almost exactly one year ago, I discussed the four virtues of a good turn-based combat system and shared 12 techniques that RPGs commonly overlook for achieving those virtues. Today, after a year of contemplation and careful design work, I feel ready to expand the list. What follows are 6 additional…

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Reasons to Support Indie RPGs, Pt. 4

Diablo 3 has been pulling a Darkspore since its release yesterday, thanks to Blizzard’s bizarre decision to prevent people from playing the game in single player mode without a constant internet connection. Even those who were able to get through to a server, like John Walker of Rock Paper Shotgun,…

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