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Tutorial: Making a Telepath Tactics Campaign, Part 18

<< Continued from Part 17 A. Creating a destructible object Destructible objects are the inanimate, interactive things you see on the battlefield: walls, doors, bushes, boulders, bridges, barricades, and so on. Anything that isn’t a character–but can still be damaged or destroyed–is a destructible object. As it happens, we already…

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Telepath Tactics soundtrack released

Attention everyone: the Telepath Tactics soundtrack has been released! Featuring 25 tracks (most of ’em by the extremely talented Ryan Richko, and with a couple of contributions by yours truly), this OST contains more than an hour of gorgeous orchestrated music. Priced at $5, this album is an absolute steal–and…

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Telepath Tactics: 24 Tips for Survival!

With the release of Telepath Tactics imminent, I thought this might be a good time to post a guide to surviving the game! Telepath Tactics is designed to be highly challenging, with a difficulty level pitched more toward the “strategy RPG veteran” end of the spectrum. If you’re not that…

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Tutorial: Making a Telepath Tactics Campaign, Part 15

<< Continued from Part 14 A. Using SetStat with numerical stats Now that we’ve covered the basics of creating custom variables, altering their values, and using them to impact dialogue trees, it’s time to talk about doing these same things with character stats! Character stats consist of character-specific information such…

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Tutorial: Making a Telepath Tactics Campaign, Part 13

<< Continued from Part 12 A. Intro to variables If you’ve ever programmed before, then you already know what a variable is–skip right ahead to section B. For everyone else: it’s time to learn about variables! A variable is just a symbol that stands for something else. Remember algebra from…

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