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Archive for the ‘Fan Stuff’ Category

Tutorial: Making a Telepath Tactics Campaign, Part 21

<< Continued from Part 20 Creating a campaign that’s challenging, interesting, and fun One of my longtime fans on the Sinister Design forums recently asked me to write a tutorial entry talking not just about how to create a Telepath Tactics campaign, but how to create one that’s challenging, interesting,…

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Tutorial: Making a Telepath Tactics Campaign, Part 18

<< Continued from Part 17 A. Creating a destructible object Destructible objects are the inanimate, interactive things you see on the battlefield: walls, doors, bushes, boulders, bridges, barricades, and so on. Anything that isn’t a character–but can still be damaged or destroyed–is a destructible object. As it happens, we already…

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Telepath Tactics soundtrack released

Attention everyone: the Telepath Tactics soundtrack has been released! Featuring 25 tracks (most of ’em by the extremely talented Ryan Richko, and with a couple of contributions by yours truly), this OST contains more than an hour of gorgeous orchestrated music. Priced at $5, this album is an absolute steal–and…

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Telepath Tactics: 24 Tips for Survival!

With the release of Telepath Tactics imminent, I thought this might be a good time to post a guide to surviving the game! Telepath Tactics is designed to be highly challenging, with a difficulty level pitched more toward the “strategy RPG veteran” end of the spectrum. If you’re not that…

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Tutorial: Making a Telepath Tactics Campaign, Part 15

<< Continued from Part 14 A. Using SetStat with numerical stats Now that we’ve covered the basics of creating custom variables, altering their values, and using them to impact dialogue trees, it’s time to talk about doing these same things with character stats! Character stats consist of character-specific information such…

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