The Sinister Design Forums

Games => TSoG => TSoG Wish List => Topic started by: flack on January 01, 2012, 10:36:27 PM

Title: Crypt 4 Ideas
Post by: flack on January 01, 2012, 10:36:27 PM
I don't know if it is too late, but if you haven't already completely finished designing crypt 4 can you put a hard maze in it somewhere?

A very hard and long maze that leads to a lot of dead ends and traps with only 1 entrance and some exits each leading to an item or something (e.g. orbs, hidden treasure chests, etc).
1. For example, the maze can be like say on the 5th floor or something and the trap may drop you down to a previous floor and you have to make your way back up.
2. Or traps lead to fights
3. Or just regular traps that hurt you.

If it takes too much time then nvm.
Title: Re: Crypt 4 Ideas
Post by: CraigStern on January 03, 2012, 08:52:30 AM
If this is your wish list, I think you'll be pleased with what you find in Crypt 4. ;)
Title: Re: Crypt 4 Ideas
Post by: Ertxiem on January 03, 2012, 05:09:59 PM
I recall some reference about a maze that behaves like a cellular automaton (http://en.wikipedia.org/wiki/Cellular_automaton) but I can't find where. That would be great to explore!
Title: Re: Crypt 4 Ideas
Post by: SmartyPants on January 03, 2012, 06:31:23 PM
I just hope there will be more battles than there were in Crypt 3.
Title: Re: Crypt 4 Ideas
Post by: Hueyk on February 26, 2012, 08:57:43 PM
Ive been in crypt 4 for a half hour now.

So far it's just tedious.  All it is so far is a grid-based map.  I've been mapping it out as I go and have run into a couple chests, and a couple fights.  Other than that it's been a work-out in cartography...

Hopefully it gets a bit better.
Title: Re: Crypt 4 Ideas
Post by: fourinone on February 26, 2012, 10:58:51 PM
If you want, you may use the map that I have already created (http://sinisterdesign.net/forum/index.php?topic=1081.msg41601#msg41601).