The Sinister Design Forums

Games => Telepath Tactics (2015) => Topic started by: CraigStern on October 11, 2012, 03:27:05 PM

Title: Kickstarter -- what would you want?
Post by: CraigStern on October 11, 2012, 03:27:05 PM
Hey guys! It is looking increasingly likely that I will be running a Kickstarter (http://www.kickstarter.com/) campaign for Telepath Tactics so that it can be the most polished, full-featured game possible when I release it.

I'm currently thinking of reward tiers to entice people to give; this is what I've got so far:


Can you think of anything I'm missing? Anything else you would want to see as a Kickstarter backer?
Title: Re: Kickstarter -- what would you want?
Post by: bugfartboy on October 11, 2012, 07:23:50 PM
I'm new to fundraising, so when you say tiers, is it that tier with everything under it included? Or is it that tier only? On a side note, #16 seems like it would require a very high donation. :3
Title: Re: Kickstarter -- what would you want?
Post by: CraigStern on October 11, 2012, 08:19:22 PM
Re: the last tier: yes. :D

Re: the other thing, it depends on the tier. Every tier above 5 would include 1-5 for sure.
Title: Re: Kickstarter -- what would you want?
Post by: Chocobo_Fan on October 13, 2012, 05:59:19 AM
I'm not particularly interested in physical things or bonus rewards, so I can't think of anything I would want in particular, but it looks like a pretty comprehensive list.

Something I think might be a good idea, though: Some kind of physical reward, like an art print, t-shirt, keychain, something like that. From what I've seen, they sell like hot cakes. Also, I know you haven't shown the reward values yet, but some advice I've heard generally is to focus on mid-tier rewards. They're expensive enough to give you good money, but not so prohibitively expensive that no one will buy them.

8, 10, 12, and 13 sound a little worrying to me. I know there was a Kickstarter a while back that had a similar reward as its max tier level, but was quickly removed because the author got worried about trolling. Including a new character (especially a villain or recruitable one) majorly impacts the game, so it's a narrow path to walk. Maybe trim it down to just the cameo option? If you're confident you can handle it, then no worries, but I have heard that it's best to tread with caution.
Title: Re: Kickstarter -- what would you want?
Post by: SmartyPants on October 13, 2012, 10:48:23 AM
Quote from: Chocobo_Fan on October 13, 2012, 05:59:19 AMI'm not particularly interested in physical things or bonus rewards.
I agree. I don't really need a poster.
Title: Re: Kickstarter -- what would you want?
Post by: CraigStern on October 13, 2012, 10:57:32 AM
Gotcha.

About the "be in the game" stuff--I would exercise editorial control over it. It's not like contributors are going to come in and write part of the story; they're just going to have a character named after them, and maybe a few of their characteristics, and I'll decide how to integrate them with a minor role in the story. "Cameo" is a good way of putting it.
Title: Re: Kickstarter -- what would you want?
Post by: Duskling on October 13, 2012, 06:44:47 PM
Is the NPC appearance for number 8 an unimportant one (Like the name of a merchant or a random tavern patron) or a semi-important one (Like a quest-related character)?
Title: Re: Kickstarter -- what would you want?
Post by: CraigStern on October 13, 2012, 06:51:48 PM
The #8 NPC would not be especially important, most likely a random villager or soldier for purposes of a single cut scene or battle.
Title: Re: Kickstarter -- what would you want?
Post by: SmartyPants on October 27, 2012, 02:08:44 PM
Quote from: CraigStern on October 11, 2012, 03:27:05 PM2. Get the game early, with full access as it's being developed!
Would this be the equivalent of pre-ordering Servants of God?
Title: Re: Kickstarter -- what would you want?
Post by: CraigStern on October 27, 2012, 04:47:15 PM
Exactly.
Title: Re: Kickstarter -- what would you want?
Post by: Duskling on October 27, 2012, 11:51:12 PM
How about an idea for an enemy? That is, cosmetic design, stats, location*, importance*, etc.

*- Would require the enemy to be featured in campaign, which could cost extra.
Title: Re: Kickstarter -- what would you want?
Post by: SmartyPants on November 02, 2012, 06:18:26 PM
Craig, you already have these awesome assets, and the engine already works fine. Why do you need to fund development?


Also, when do you think you will start your kickstater?
Title: Re: Kickstarter -- what would you want?
Post by: CraigStern on November 02, 2012, 07:18:24 PM
Once I have final title screen art, I'll make a video and submit to Kickstarter.
Title: Re: Kickstarter -- what would you want?
Post by: SmartyPants on November 30, 2012, 05:06:55 PM
Quote from: CraigStern on July 12, 2012, 01:03:49 PMThey'll have unique enemies, but no energy golems. I don't have the budget to commission a bunch of unique character graphics just for the campaign mode, unfortunately.
You might be able to get people's desired units into the game, while funding your kickstarter by making a "custom class" reward tier.  The kickstarter backer will request for a unique character graphics for something like a Wood-Folk, Ninja, Axeman, or Wooden Golem.  You then have your artist create a unique spirte and maybe some attacks to go with it. The beauty of a "custom class" reward tier is that you and any modder will have access to the new unit, and it will entirely paid for by one kickstater backer.

Based on the barrage of requests for new enemies (http://sinisterdesign.net/forum/index.php?topic=27.0) and attacks (http://sinisterdesign.net/forum/index.php?topic=209.0) on the TSoG Wish List, you might find a few indivduals who will pay good money to see their requests in the game.