The Sinister Design Forums

Games => Telepath Tactics => Telepath Tactics Misc. Mods => Topic started by: SmartyPants on September 05, 2013, 09:23:29 PM

Title: [CHAR] - Iron Golem for Modders
Post by: SmartyPants on September 05, 2013, 09:23:29 PM
I edited images of the Bronze Golem (http://telepath.wikia.com/wiki/Bronze_Golem_(Telepath_Tactics_Class)), so it looks like it is made of iron or steel.  The Iron Golem has better physical resistance and heath than the regular bronze golem.  While I use these images for an iron golem, y'all can use these donated images in any way you like.

To use these new sprites, you need to go to the CharClasses notepad in your Campaign folder and create a character with the following spritetypes:
Title: Re: Iron Golem for Modders
Post by: SmartyPants on September 12, 2013, 04:43:59 PM
Put the Iron_Golem_.png in the Data > Characters > _Portraits folders.

Put the IronGolem_Rest.png in the Data > Characters > Rest folders.

Put the IronGolem_Walk.png in the Data > Characters > Walk folders.
Title: Re: [CHAR] - Iron Golem for Modders
Post by: regurge on April 22, 2015, 08:47:24 AM
how do you make the animation graphic set, do you really have to make for each move an own graphic?
Title: Re: [CHAR] - Iron Golem for Modders
Post by: bugfartboy on April 22, 2015, 08:53:17 AM
how do you make the animation graphic set, do you really have to make for each move an own graphic?
Yep.  Anytime a character does something, the game looks for a spritesheet for that character that corrosponds to that something.  Simply making changes to existing sprites can be incredibly time consuming, never mind creating new ones.
Title: Re: [CHAR] - Iron Golem for Modders
Post by: regurge on April 22, 2015, 09:04:25 AM
omg 2688 single graphics just for the movements, awesome work :o
Title: Re: [CHAR] - Iron Golem for Modders
Post by: SmartyPants on April 22, 2015, 11:58:45 AM
I still need to find time to mod the attacks for the golem.