The Sinister Design Forums

Games => TSoG => Topic started by: KZ on February 05, 2010, 10:38:14 AM

Title: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on February 05, 2010, 10:38:14 AM
Just to point out that this is not the Official TSoG Beta Demo thread, but rather something for when updates take some time to come, CraigStern can post here and tell us what aspects of the project he's currently working on, and that'll keep everyone happy and excited. :-P
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 06, 2010, 01:24:39 PM
Speaking of which, here's what I'm working on now:

--integrating the updated GUI into the game (this is taking a long time because this update affects almost every single thing you see in the game!)
--finishing Crypt 2

At this point, I think I might just release the next update with Crypt 2 partway done, then wrap it up over the following week.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on February 06, 2010, 06:00:03 PM
hey you might have already said this some where but what type of code are you using for the game C+ or C++ or something else?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 07, 2010, 04:42:40 AM
Hey there hellboy, I'm developing the game in Flash, which means I'm coding it in Actionscript (http://en.wikipedia.org/wiki/ActionScript).
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on February 07, 2010, 07:47:09 AM
By the way, CraigStern, will you be updating the twitter feed with your plans, as it hasn't been updated since last year?  Methinks a few people might be checking only twitter (as you used to update it on a very regular basis) and not be aware that, for instance, the forums have moved, etc.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on February 07, 2010, 01:03:51 PM
cool yeah I was curious thx for lettin me know I just finished a college computer technician class and now that I know more I was wondering what it was you used and if you ever need help with a computer that needs fixed let me know
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on February 09, 2010, 11:34:59 AM
Just curious, how soon will you be adding the new enemies from TPA2 to the TSoG map editor enemy set, as well as removing some bugs from it (is that low priority at the moment)?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Telporting^Dan on February 12, 2010, 05:20:55 AM
Speaking of which will you be making a quest which features the Academy?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 12, 2010, 07:34:58 AM
Speaking of which will you be making a quest which features the Academy?

Probably more than one. ;)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Telporting^Dan on February 12, 2010, 02:57:28 PM
Speaking of which will you be making a quest which features the Academy?

Probably more than one. ;)

okay... also the deeper downs should also have a quest...
and we should have a quest on all the maps prolly.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Kaseke on February 12, 2010, 04:17:11 PM
There has already been discussion abou deeper downs in the old forums, and there will be a mission for it. The random battles will be removed, and CraigStern will add there something else.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on February 13, 2010, 07:35:26 AM
Yep, that's the plan, at least it has been for about a year or so.  I would like to ask though, how many main-game quests are planned at this stage (ie would there be any changes due to the time taken to make TPA2)?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 13, 2010, 12:54:56 PM
After the next mission or two, I plan to open up the game world a bit to player exploration, so you can take on various missions in a non-linear way. We'll see how things go. :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on February 14, 2010, 12:48:25 PM
Nice! I'm definitely looking foward to seeing that. Will there be more town-type locations apart from Somnus and the Psy Academy?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Telporting^Dan on February 16, 2010, 02:58:29 PM
Are you going to add orbs?

Because i am curious to know if you touch the orb will it give the same bonus as in TPRPG2?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Kaseke on February 16, 2010, 04:07:40 PM
There already is one orb in the game. You can find it in the first crypt. (a side mission given by the librarian)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 16, 2010, 06:31:29 PM
there are two orbs in the game, so far, and there is a walk-through, The Official Orb Walkthrough (http://sinisterdesign.net/forum/index.php?topic=51.0), depicting how to get them.

edit: It should work now.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 16, 2010, 10:52:32 PM
Your link is broken, Zhampir.

Also, Crypt 2 will have two orbs in it. :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Gad Gad Gad on February 19, 2010, 12:06:23 AM
Whats after the execution rescue?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 19, 2010, 09:05:05 AM
I guess you'll just have to wait and see, now won't you? :P
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 19, 2010, 09:52:01 PM
I think it's likely your parents send you off on some quest, or maybe, if they truly were "converted" you have to convince them of the truth...
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Barzul on February 19, 2010, 10:01:03 PM
Didn't you read their argument Zamphir? Your father stayed free of Cult influence, but your mother isn't so sure. Hmm... I'm going to guess going to the Psy Academy and getting some help. They need someone to teach all those rescued psys in the Bandit Cave, right?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 19, 2010, 10:05:03 PM
Sorry, I did read it... once, but I hadn't remembered any of it...
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on February 20, 2010, 06:40:09 AM
They need someone to teach all those rescued psys in the Bandit Cave, right?
What about the Nameless One? The clan soldiers could also teach the freed prisoners to fight with bows and swords.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on February 20, 2010, 06:18:39 PM
yeah but the nameless one will probably stay at baz's I think craig has an idea for him I think in the future.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Frosty on February 22, 2010, 05:33:17 PM
Craig has already done something important with him. He caused misdirection so you could rescue your parents.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 22, 2010, 05:46:46 PM
A trick that you use yourself if you do a certain quest a certain way. I think what hellboy222 means, is that The Nameless One will eventually have a huge part to play. Probably something that involves him being not so nameless anymore. For instance, Baz is found out, his house is stormed by the cultists. The Nameless One, fearing his own life may be in danger intercedes and fights with amazing ferocity against the cultists. Then a captain frustrated at the loss of his men charges with the next wave. The nameless one's hood is knocked off and the Cultists captain immediatily recognizes The Nameless One. The Captain, stunned is surrounded by our armada and taken prisoner. This captain and The Nameless One have a long talk and the Captain joins our cause and It is revealed that The Nameless one is (for sake of example) Guy, and the Captain is none other than Anya.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on February 22, 2010, 06:10:22 PM
It is revealed that The Nameless one is (for sake of example) Guy, and the Captain is none other than Anya.

Now that would be unexpected. :D
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 22, 2010, 06:13:01 PM
I typically expect the unexpected.^^
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Frosty on February 22, 2010, 07:20:40 PM
Didn't Anya go to work at the academy?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on February 22, 2010, 07:21:46 PM
notice the "for sake of example"
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Frosty on February 22, 2010, 07:32:46 PM
Oh, no I didn't.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on February 25, 2010, 03:41:00 PM
thanks zhampir when I wrote that I was tired and my comp was messing up, I wonder craig are you gonna take a stab at romance or no if you could add it in correctly I think it would add a bit more character development for whomever the romance is in between.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Presentiment on March 04, 2010, 08:21:08 PM
I prefer nomance to romance in this case because I can't see how its doable.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on March 04, 2010, 09:06:45 PM
on the contrary, a romance for Set all ready has potential in the game. Based on Set's character I believe a romance with him would be quite doable and likely very humorous.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on March 05, 2010, 08:46:59 AM
yeah and if he made her mad she couldn't hit him instant shield luck jerk.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on March 05, 2010, 01:47:44 PM
I prefer nomance to romance in this case because I can't see how its doable.
A romance only works with major character development.  That seems hard to pull off in a flash game.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on March 05, 2010, 01:51:08 PM
yeah it was more of a passing thought I thought would be interesting to talk about, I don't expect it to be implemented in the game.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on March 05, 2010, 01:58:25 PM
A romance only works with major character development.  That seems hard to pull off in a flash game.

Why? Flash is just the development environment. I think you'll find  some pretty interesting character arcs in the finished version of TSoG. ;)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on March 05, 2010, 02:00:35 PM
I didn't say it couldn't be done.  I just think it will be hard to pull of.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: hellboy222 on March 05, 2010, 02:01:14 PM
so does that mean romance is in the air Craig?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on March 05, 2010, 02:08:51 PM
I didn't say it couldn't be done.  I just think it will be hard to pull of.
It shouldn't be that hard. Time consuming, perhaps, but certainly not hard.

Developing a believable story line is the hard part, luckily Craig seems to be a very good story writer. Also, don't underestimate the talent here on the forums. Fans typically pour out some great, believable, workable, fan fiction.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on March 05, 2010, 02:12:47 PM
Well, we certainly see something brewing for Set, possibly in form of comic relief. Then there is something between the Hero and Rahel that might start up, from the look of things. Then we have, completely on the side, but neveretheless revealing another side to romance- Malis. I also don't see why such things can't be pulled off, especially if TSoG is focussed on dialogue and there is a much deeper character development than in TRPG2 (at least, that's the aim, and so far it's been holding a much higher level).
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Presentiment on March 06, 2010, 04:01:35 PM
Attack sprite got updated, yay. Now they are far clearer.

EDIT: Deeper Downs battles are ambushes now -.-
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on March 06, 2010, 08:39:27 PM
I spent all day today putting in the code for battle sound effects. You won't see them in-game yet, of course, but I just thought I'd let everyone know what I've been doing. :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Presentiment on March 06, 2010, 09:00:27 PM
And I presume you decided to cross out ambushes as an option in the Deeper Downs?

They aren't ambushes anymore.

Not to mention, the Vengeance icon looks rather hideous. ;)

Also, for an attack you fight the Ravinale Guard at least twelve times for it is hideously weak. I thought it would be stronger than Vengeance in TRPG2.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on March 31, 2010, 04:52:07 AM
Just a quick question: I see many small fixes from 10th march onwards via twitter, and I wonder when, or if, you'll be updating the open Demo? It seems that there is quite a lot of new material to be seen and tested, and am curious why you decided to go for one big release, rather than many small ones, like back in the day?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on March 31, 2010, 07:38:23 AM
The short answer is, I'm preparing the first downloadable demo, and I want it to be as polished as possible so I can send it out to various websites and get coverage of the game. It's a marketing thing. :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on March 31, 2010, 12:28:03 PM
Ah, I see, downloadable demo's coming our way! Will you release it to use to have a quick look-through for bugs, or send it out straight away to interested parties?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Fireblasto on March 31, 2010, 01:32:13 PM
Bug testing to KZ means hours of spending fun on a game that he loves.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zhampir on March 31, 2010, 01:35:32 PM
lol, same here.^^
and if you do release it for bug squashing are you only going to give it to a select few, or the general population?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zackirus on March 31, 2010, 01:42:03 PM
If you give it to a small number of people, can you give it to us please because We are your number one bug testers, and we love the game :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on June 06, 2010, 07:45:49 AM
Hey guys, I thought you'd be interested to know that I've updated the online (in-browser) demo. It has all the new stuff I've implemented since releasing the downloadable demo a few weeks ago, including new AI for most enemies (some of the more specialized AI, like the AI for snipers and bronze golems, has not yet gotten a facelift).

Your old saves should work with the latest version, but you'll have to transfer them (http://sinisterdesign.net/forum/index.php?topic=357.0) to a new folder for the game to detect them, since I've changed the file name for the game.

Other than that, the only downside is that there won't be any music or sound effects while you're playing the browser version from here on in.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 06, 2010, 11:27:40 AM
YAY now i can play again!
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 13, 2010, 12:37:10 PM
In the next update, can you please give us back Rahel? Its a pain to loose her, and i know you cant give us too much content, but maybe you could just make here appear again?

Also, are you going to/have you changed the formula for shadow blast to match the other elemental blasts?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on June 14, 2010, 10:27:26 AM
Also, are you going to/have you changed the formula for shadow blast to match the other elemental blasts?
It cost less PsP and it is a better starting attack then the other elemental blasts.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 14, 2010, 11:42:58 AM
Thank-you for stating this. I already know that, and have found the damage formulas for all of the Heros attacks. I was asking IF he was going to make it the same as the other elemental blasts. I in no way asked about what the difference was.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on June 14, 2010, 02:24:19 PM
I was argueing that is should stay the same by stating some of the advantages of Shadow Blast.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 14, 2010, 02:35:27 PM
Apologies. I didn't realize that you had seen a point to argue, all I intended in my post was to ask Craig if he intends to change it.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on June 14, 2010, 08:15:14 PM
I do not. I think it's neat to have little differences among the elements here and there. ;)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 15, 2010, 08:32:40 AM
Okay. Thats all i wanted
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on June 15, 2010, 08:34:20 AM
I do not. I think it's neat to have little differences among the elements here and there. ;)
I agree, since the little differences makes the game more fun to replay.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on June 19, 2010, 03:35:07 PM
Clicking on your characters now actually does something useful! :)

--if they haven't gone yet, it moves straight to their turn.
--if they have gone already, the game helpfully informs you of that fact.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: MikeW781 on June 20, 2010, 05:50:11 AM
Sweet! Bug testing time!
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zackirus on June 20, 2010, 01:39:45 PM
Clicking on your characters now actually does something useful! :)

--if they haven't gone yet, it moves straight to their turn.
--if they have gone already, the game helpfully informs you of that fact.

You forgot you added in Mahboob's Basement
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Bromtaghon on June 20, 2010, 03:56:48 PM
Is it a basement or an attic? The stairs lead up, don't they?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zackirus on June 22, 2010, 01:36:23 PM
It says in the Twitter Update: Basemnt

https://twitter.com/sinisterdesign (https://twitter.com/sinisterdesign)

so I am going with Basemnt not to go against Craig
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on June 24, 2010, 05:09:09 PM
I like the new AI, and although the new "hold" position does give unfair advantage to the player over the enemy, it does allow for greater flexibility in battle, so that's a go! Another interesting element is the restriction of sight in the basement, but surely given that the Hero can see the entire battlefield, the basements of the same size should be all visible to him? Or is that explained away by him concentrating extra hard during battle and getting tired relatively quickly, hence during "normal exploration" he is using the minimum of his scanning abilities?
I don't particularly like the addition of borders around areas- it makes the areas look smaller and unconnected/compartmentalised, somehow (and the idea of random chests just lying around... not sold on that - it made sense with just a couple of chests in TRPG2, but a random chest laying on the street next to the mansion isn't really that plausible- that would be something to be found in a shed, or the likes)- before that although one came across the borders, it felt almost like the Hero simply not wanting to venture outside those areas, so not really feeling limited, whilst these borders do put up a visible limitation on what the player can/cannot do. But overall- I like what I see!
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: fourinone on June 24, 2010, 06:44:29 PM
Another interesting element is the restriction of sight in the basement, but surely given that the Hero can see the entire battlefield, the basements of the same size should be all visible to him? Or is that explained away by him concentrating extra hard during battle and getting tired relatively quickly, hence during "normal exploration" he is using the minimum of his scanning abilities?

I guess you can argue that the Sight is somehow hampered by a lack of light. As I understand, those rooms in Baz's cellar are pitch black, devoid of any light. If I remember correctly, none of the battle you fight take place in this complete darkness, so we can't draw any firm conclusions about Duvalier's ability to see the battlefield in one of those rooms. It may just be that he can't use the Sight in that situation.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on June 24, 2010, 10:02:44 PM
I'll quote my explanation on the front page (http://sinisterdesign.net/?p=519): :)

Quote
The Sight is a technique that works by determining the location of nearby humans and other creatures through broad-based Scanning, then picking up their visual thought streams and compositing a picture of the battlefield. It isn't a direct, literal substitute for regular vision.

By contrast, it's a much harder process trying to directly figure out the shape of one's surroundings using psy when it's pitch dark. That's like the equivalent of groping around with one's hands with one's eyes closed. Which is why Duvalier can only manage to keep tabs on his immediate surroundings in pitch darkness.

As for adding fences and chests, those were in response to suggestions I received after releasing the first downloadable demo. Regarding the chests specifically, I'm willing to sacrifice a little realism for the sake of a more enjoyable experience exploring the game world. ;)

Finally, I'm not too concerned about letting players move "out of order"--it's been requested enough times from enough different places that I think it's important to help the game do well with new players, and with the nastier enemy AI, I also think it serves the role of providing a counter-balance to a game that would otherwise have become dramatically harder. (Try playing a new game on Hard or Brutal and just watch the enemies swarm Set and Duvalier!)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: KZ on June 27, 2010, 01:58:48 PM
Ok, just wondered! ;)

Well, that sacrifice of realism is a bit surprising in light of recent tendencies to make things look more realistic- what with the portrait changes and all.

What is the next major area currently under development?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on August 10, 2010, 04:06:44 PM
When do we get to see the next demo download?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on August 12, 2010, 06:58:40 AM
When it's ready. :)
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: SmartyPants on August 12, 2010, 08:18:34 AM
When it's ready.
::)

I am guessing that it is not ready.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: CraigStern on August 12, 2010, 10:42:43 AM
Nope! Not yet.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Zackirus on August 14, 2010, 10:20:18 AM
When it's ready. :)

Do you have an idea when do you think it is going to be ready?
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Cypher on August 14, 2010, 10:24:10 AM
I assume that since Craig didn't announce this without being asked, a mildly long time.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: bugfartboy on August 28, 2010, 08:24:16 PM
When it's ready. :)

Do you have an idea when do you think it is going to be ready?
I assume that since Craig didn't announce this without being asked, a mildly long time.
It is a premium game. Look at it this way, the longer he takes, the better it will turn out.
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: Ertxiem on August 30, 2010, 04:27:33 AM
bugfartboy: It seems that you missed the thread named Release date of TSoG: (http://sinisterdesign.net/forum/index.php?topic=549.0)...
Title: Re: Progress of TSoG (aka TRPG3) Open Demo
Post by: bugfartboy on August 30, 2010, 09:13:36 AM
I know. I'm trying to be optimistic. And I'm hoping it the game will turn out it's best.