The Sinister Design Forums

Games => Telepath Tactics => Telepath Tactics Bugs => Topic started by: LightningLord2 on January 01, 2016, 03:50:54 PM

Title: Accuracy bug(?)
Post by: LightningLord2 on January 01, 2016, 03:50:54 PM
Some wierd thing happened regarding accuracy in a vs. I played. I was on one of my custom maps (a very tight map where the whole floor is ice) when suddenly, amidst the chaos, my base accuracy was 80% (75/70% for the Barudits/Rogues) for most of my attacks (never-miss attacks still succeeded). I can confirm that the attacking units weren't blinded.
Title: Re: Accuracy bug(?)
Post by: CraigStern on February 02, 2016, 09:01:24 AM
Were they standing on ice tiles?
Title: Re: Accuracy bug(?)
Post by: LightningLord2 on February 05, 2016, 07:07:15 AM
Yes they were - is that the reason?
Title: Re: Accuracy bug(?)
Post by: CraigStern on February 13, 2016, 09:17:33 AM
Yup! If you pull up space info for ice tiles, you should see that they impose an accuracy penalty.