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Games => TSoG => TSoG Wish List => Topic started by: Presentiment on March 07, 2010, 11:36:23 AM

Title: TsoG General Improvements Thread
Post by: Presentiment on March 07, 2010, 11:36:23 AM
Since I failed to find a thread about small fixes and improvements, let this be the first.

I'd like to have Brutal reward more gold, as in TRPG2.

Having the sound tracks run faster is also a plus, and few people are going to stay for several minutes in Baz's Manor, the title screen, or the Psy Academy.

Making Vengeance stronger would be a big plus, considering it requires Feedback lvl 3, which means fighting a lot of Ravinale Guards, and at least 1000 gold.

Light Bomb and Vengeance icons look off.

Maybe make Rahel a bit more powerful. 1 extra damage is enough, but she is generally the weakest hitter on the team.

Luca a bit faster?

Post your small suggestions/improvements here.
Title: Re: TsoG General Improvements Thread
Post by: KZ on March 08, 2010, 01:52:03 PM
Topic moved: this is perfect for the "wishes" section.

Brutal with more gold might be worth it, as it takes quite a bit more effort to scale up the team in order to manageably beat the battles.

Given that Luca is a support unit, I might say that this is not a bad idea- after all, she is a Spirit, and there is no reason for her not be fast. Plus, having a very slow support unit makes it difficult for it to perform the task due to relatively "slow" speed across the battlefield. However, making her too fast would make her too powerful- the tactical element would be lost if she can reach any and all unit within a large area and quickly replenish their PsP or move a teammate out of harm's way. Speed 6 might do the trick, though, oevrall, I find that this is more in the realm of balancing teammates in-battle, and more of an experimental suggestion, as I don't find that Luca's speed is an impendiment in a significant amount of cases.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on March 08, 2010, 05:03:52 PM
Maybe make Rahel a bit more powerful. 1 extra damage is enough, but she is generally the weakest hitter on the team.

Luca a bit faster?
Train Rahel's strength more.

Due to Luca's ability to float, Luca already has more mobility then most characters. As KZ said, a support class doesn't need above average speed.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 08, 2010, 06:27:47 PM
You're right. What I sorta meant was give her a more powerful ability. Griffin has Double Strike and Backhander, and Arman has Stab and Mega Stab, the Main and Malis have elemental blasts (and Malis is highly mobile), and Luca and Set have powerful support abilities. Rahel is clearly meant to be a sniper, but she's has nothing that can hit hard enough to to much more than to finish or to drop an enemy's HP into the killing realm of an elemental area attack.

I was thinking of Speed 6 as well. Theoretically, a floating unit has much more mobility and thus usefulness but in none of the missions so far has her ability to float been particularly useful. In the Deeper Downs, there are few walls and too many impassable ones.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on March 08, 2010, 07:43:04 PM
You're right. What I sorta meant was give her a more powerful ability. Griffin has Double Strike and Backhander, and Arman has Stab and Mega Stab, the Main and Malis have elemental blasts (and Malis is highly mobile), and Luca and Set have powerful support abilities. Rahel is clearly meant to be a sniper, but she's has nothing that can hit hard enough to to much more than to finish or to drop an enemy's HP into the killing realm of an elemental area attack.
Rahel can use Spit Shot and Split Shot 2.  Rahel's niche is as a Sniper. Luca's niche is a normal speeded support unit.
Title: Re: TsoG General Improvements Thread
Post by: KZ on March 11, 2010, 08:08:44 AM
If you play TPA2, you can train up the Assassin to a very high level- then he can kill very powerful Shadowlings in one go, but only one at-a-time. I think that Rahel's usefullness will be more evident later on in the game, when she has all of her attacks at her disposal and she's been levelled up by quite a bit.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 11, 2010, 08:17:06 PM
You're right. What I sorta meant was give her a more powerful ability. Griffin has Double Strike and Backhander, and Arman has Stab and Mega Stab, the Main and Malis have elemental blasts (and Malis is highly mobile), and Luca and Set have powerful support abilities. Rahel is clearly meant to be a sniper, but she's has nothing that can hit hard enough to to much more than to finish or to drop an enemy's HP into the killing realm of an elemental area attack.
Rahel can use Spit Shot and Split Shot 2.  Rahel's niche is as a Sniper. Luca's niche is a normal speeded support unit.

If you can say that you might as well say everything has a tiny separate niche.

None of Rahel's attacks are particularly strong (unlike the Assassin), their range is good but not great. Luca is supposed to be a support unit, but to me she is just another tank like Griffin who can restore PsP in a small radius and occasionally brings teammates or enemies across barriers.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on March 12, 2010, 02:43:23 PM
If you can say that you might as well say everything has a tiny separate niche.
Unlike TRPG2, TSoG's classes do have their own seperate niches.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 05:21:32 PM
Just because their descriptions are different does not mean Rahel fits into a new niche. Your reasoning is based of the assumption your reasoning is correct.

Rahel's sniping job is done better by the Hero.

Malis is a better damaging ranged attacker.

The Hero and Malis already do Rahel's job better than she can.
Title: Re: TsoG General Improvements Thread
Post by: Zhampir on March 13, 2010, 05:37:23 PM
Rahel's "niche" is as an archer. This "sniper" niche idea is simply ridiculous. Snipers eliminate one target far away that shows high importance, such as a commander. Rahel so far seems focused on eliminating or attacking multiple characters in hard to defend areas. She is not a sniper. Split shot goes against the very idea of a sniper.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 05:41:39 PM
Rahel's niche is what she does best, which is an archer. Luca isn't too bad of a hitter once you train her, but doesn't have much health. Her niche seems to be a support unit.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 05:45:24 PM
And what does an archer do? "Archer" is not a niche.

And of course Luca is a support unit...
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on March 13, 2010, 05:50:13 PM
If you can say that you might as well say everything has a tiny separate niche.
Unlike TRPG2, TSoG's classes do have their own seperate niches.
I base this off of comments by CraigStern in the old forum.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 05:51:17 PM
Just because someone says something is true does not mean it is true.

Rahel fails to do any new job, because Malis and the Hero do it better.
Title: Re: TsoG General Improvements Thread
Post by: Zhampir on March 13, 2010, 05:52:37 PM
archer's shoot things with bows. lol. That's the archer "niche".
notice that I surrounded "niche" in quotes every time I use it. I do not like the word as I don't think it fits, I was just using it that way to refer to the earlier post, and reinforce how the idea does not fit.

which post is that?
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 05:55:56 PM
By archer, I mean a unit that can shoot other units from a medium distance away, sort of like a ranged support unit (which is what they are).
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 06:03:10 PM
And as I've stated, Malis and the Hero do anything Rahel can better than she can.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 06:13:07 PM
There is only one hero, and Malis can't hit three enemies at once. Having two people who can hit multiple enemies is better than having just one enemy that can hit multiple enemies.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 06:27:21 PM
You're assuming, of course, that three enemies line up for Rahel to shoot them.

And you're forgetting how much more powerful Malis is, and missing the point. Once new characters are introduced, unless Rahel does something new she will become obsolete.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 06:35:52 PM
Well, hopefully, at least one of the ideas suggested for Rahel will be put in the game.
Hitting at least two enemies with split shot 2 is not as hard as you think.
Since you get Rahel earlier, you have the opportunity to train her before you even meet Malis. When Malis first joined my team, she was much weaker than Rahel.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 06:37:23 PM
There isn't any point in hurting an enemy if you don't kill them.

Also, your point about Malis getting to your team later is irrelevant.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 06:46:16 PM
If you significantly wound an enemy, you can kill them with the next character.
Quote
Also, your point about Malis getting to your team later is irrelevant.
When Malis got to my team, Rahel was very powerful, much more powerful than Malis. She could kill enemies with one or two hits, while Malis could barely do anything. The fact that Malis gets to your team later means that she is under trained when you get her, which means that Rahel is more powerful than Malis at the moment.
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on March 13, 2010, 06:55:56 PM
Okay enough with the bickering both Rahel and Malis have their Pros and Cons

Rahel:

Pros:
- Can hit a lot of enemies at once
- has great range
- Can finish off enemies that the other teamates missed

Cons:
- Can be boxed In
- Can't get around much
- Some shots hard hard to line up

Malis:

Pros:
- Can move almost anywhere on the Map
- Has a wide range of attacks
- Can heal herself

Cons:
- Weak when you get her
- Low health
- Attacks Eat up a lot of her PsP
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 07:56:20 PM
If you significantly wound an enemy, you can kill them with the next character.
Quote
Also, your point about Malis getting to your team later is irrelevant.
When Malis got to my team, Rahel was very powerful, much more powerful than Malis. She could kill enemies with one or two hits, while Malis could barely do anything. The fact that Malis gets to your team later means that she is under trained when you get her, which means that Rahel is more powerful than Malis at the moment.

That doesn't prove anything. It means you need to upgrade Malis. I don't care how strong your Rahel is, if the Hero and Malis have similar stats they will cover what Rahel can do and more, and you have an extra slot to put a different teammate in.

When you hurt something, it still packs the same punch as if it had full HP. On the other hand, if you kill something, it can no longer attack. That saves your team HP. Rather than thinking of in terms of how much damage you deal, think of how much HP you save your team per action.
Okay enough with the bickering both Rahel and Malis have their Pros and Cons

Rahel:

Pros:
- Can hit a lot of enemies at once
- has great range
- Can finish off enemies that the other teamates missed

Cons:
- Can be boxed In
- Can't get around much
- Some shots hard hard to line up

Malis:

Pros:
- Can move almost anywhere on the Map
- Has a wide range of attacks
- Can heal herself

Cons:
- Weak when you get her
- Low health
- Attacks Eat up a lot of her PsP


Malis does two of Rahel's jobs for her better than her: range and finishing. Because of her speed, her Shadow Blast/Mind Blast can reach farther than any of Rahels attacks except in select situations where all the possible areas she can attack from are blocked.

All your cons are not actually cons for Malis. If she is weak, level her up. She has much better Health than Rahel; her health is actually the second highest in the game so far (unless Hero with Blood Orb is counted as a unit), and her PsP is also the second highest. Her main weakness is that unless you level Shadow Blast up a lot, she has no strong move. But once you level it up enough it becomes one of your team's strongest abilities.

Rahel is too situational. She needs all her enemies to line up for her for her attacks to be successful. Instead of being AOE attacks, Split Shot 1@2 are mostly used for shooting around corners.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 08:43:56 PM
If Rahel and the Main have similar stats, they can cover what Malis can do and more. It goes both ways.
Also, if Rahel does more damage than Malis, then she can kill a unit that Malis would be unable to kill.
If you don't like Rahel, fine. We have different strategies. If you think she is weak, you need to upgrade her, just like Malis. She deals plenty of damage, and she can damage the enemy without having to take hits.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 08:57:26 PM
If Rahel and the Main have similar stats, they can cover what Malis can do and more.

Wrong. Because neither have the speed to maneuver, they are highly subject to what the AI does. Malis can get behind enemies easily. Malis and Arman are your Make An Opportunity players, whereas the others are Wait For An Opportunity players.

Also, if Rahel does more damage than Malis, then she can kill a unit that Malis would be unable to kill.

The only problem being Rahel will rarely do more damage than Malis/Hero
If you don't like Rahel, fine. We have different strategies. If you think she is weak, you need to upgrade her, just like Malis.

I do not follow. My point was not 'Rahel is weak'. My point was, rather, "There is no point in having Rahel if you have more useful players, so Rahel should be improved." If Malis and the Main serve the same niche as Rahel, it doesn't matter how different our strategies are, we should still agree, and we don't.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 13, 2010, 09:08:53 PM
a) I am a wait for an opportunity player, which means that Rahel has her advantages to me.
b) Rahel's bow does as much damage as mind blast when Malis is leveled up as high as Rahel and cost less. While split shot 2 deals slightly less damage than shadow blast, it cost less, has better range, and hits more. Since you can level up Rahel from the very beginning, Rahel will do more damage than Malis when you first get Malis.
c) Malis fits better in the assassin niche. She gets behind the enemy and attacks them but exposes herself. The hero is what ever niche you make him. Rahel is a ranged support unit who attacks units without exposing herself. Malis doesn't serve in the same niche Rahel does.
Though I wouldn't mind if Rahel got an upgrade, I am perfectly happy the way she is.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 13, 2010, 09:22:26 PM
a) I am a wait for an opportunity player, which means that Rahel has her advantages to me.
b) Rahel's bow does as much damage as mind blast when Malis is leveled up as high as Rahel and cost less. While split shot 2 deals slightly less damage than shadow blast, it cost less, has better range, and hits more. Since you can level up Rahel from the very beginning, Rahel will do more damage than Malis when you first get Malis.
c) Malis fits better in the assassin niche. She gets behind the enemy and attacks them but exposes herself. The hero is what ever niche you make him. Rahel is a ranged support unit who attacks units without exposing herself. Malis doesn't serve in the same niche Rahel does.
Though I wouldn't mind if Rahel got an upgrade, I am perfectly happy the way she is.

On the other hand, any unit which can make an opportunity can also make one.

Shadow Blast does far more damage than any of Rahel's attacks as long as you level it up.

Malis can do Rahel's job and her job as well, and the Hero with Light Blast/Shadow Vortex/Pyro Hail is basically a better version of Rahel, and even with Cryo Cross, still mostly fits the part.

But let's put this behind us so we can discuss other topics, no?

A suggestion: In the tutorial, change the text from black so it is readable against the background.

Also, having bigger doors in the map editor would be nice. The tiny doors make the characters look like giants.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on March 14, 2010, 09:38:02 AM
Well, hopefully, at least one of the ideas suggested for Rahel will be put in the game.
Hitting at least two enemies with split shot 2 is not as hard as you think.
Since you get Rahel earlier, you have the opportunity to train her before you even meet Malis. When Malis first joined my team, she was much weaker than Rahel.
You overtrain, because you don't have much to do in an incomplete game.  When I played through without continuos gold farming, Rahel knew Split Shot 1 and I was able to update Malis to Rahel level.  I think the reason one gets Malis after Mission 3 is so you can use the gold won to upgrade Malis to the levels of your teamates.

Malis's niche is to attack one-on-one.
Rahel's niche is long ranged attacks.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 14, 2010, 10:12:45 AM
The one thing Rahel can definitely do better than Malis is hit the enemy without exposing herself. She doesn't need much health because she should be exposed to much enemy fire.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 14, 2010, 10:26:15 AM
Moving back to the topic, I'm not quite sure brutal difficulty should award more money. After all, it would make the game much harder if not only the enemies were stronger, but you didn't even get more gold for killing them. It would make it even harder if you got less gold for killing them.
Title: Re: TsoG General Improvements Thread
Post by: KZ on March 14, 2010, 04:38:08 PM
Just because someone says something is true does not mean it is true.

In this case that is the developer speaking, and what we can certainly take to be true is the intention of Rahel having her own niche. What I do agree with is that it would be nice to have a new attack for her that covers more spaces, or an even further ranged attack, as against other teammates she does come up a little on the weak side. However,part of this discussion can migrate to the "new attacks for teammates" thread, just to keep everything in one place. And this discussion is relevant in context of giving teammates new atatcks to balance them out.
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 14, 2010, 07:01:27 PM
Moving back to the topic, I'm not quite sure brutal difficulty should award more money. After all, it would make the game much harder if not only the enemies were stronger, but you didn't even get more gold for killing them. It would make it even harder if you got less gold for killing them.

It just means you have to grind a whole lot more.
Title: Re: TsoG General Improvements Thread
Post by: Zhampir on March 14, 2010, 07:31:03 PM
I think you should be given more gold. Especially not given less. As Presentiment pointed out, the player would have to grind more making the game redundant and less enjoyable.
Title: Re: TsoG General Improvements Thread
Post by: cyso on March 14, 2010, 09:14:46 PM
Good point. It would be very annoying having to fight 10 or more Deeper Down missions just to get enough money to train the character a level or two. However, there shouldn't be much more money gained. After all, if you gain enough money to level up your character easier in brutal, then the fact that the enemies are stronger would only make a difference in the beginning. You could get around this by making training more expensive in brutal (assuming it isn't already).
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 18, 2010, 09:46:07 PM
Or you can just powerlevel on custom maps after beating Azma/Jabbar/Fernatus/the seven guards.

EDIT: Did a suggestion just get integrated?

EDIT: CleverBump
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on March 18, 2010, 10:33:17 PM
This is useful feedback--I'm tweaking Rahel a bit so her attacks deal a little more damage, but lowering her starting Strength to compensate. (Which means you'll be able to train her Strength more cheaply, but she'll start out the game dealing the same damage she does now.)
Title: Re: TsoG General Improvements Thread
Post by: Presentiment on March 18, 2010, 10:38:05 PM
Although not necessary and potentially tedious, a death animation other than fading into purple could be implemented, for example, collapsing and then fading.
Title: Re: TsoG General Improvements Thread
Post by: KZ on March 19, 2010, 04:03:59 PM
I find that to be quite low on the priority list: if anything else can be done, such as GUI tweaking, I'd rather see that added in.
Title: Re: TsoG General Improvements Thread
Post by: MikeW781 on March 31, 2010, 06:28:19 PM
this is a legitament complaint: fire affinity is terrible
we have a red spriggat that deals fire damage, which overlaps a fire affinity hero, and pyro hail is the weakest attack
Mayhaps it could have higher potential, such as its damage could begin to raise higher i.e. non-linear growth
that way users that picked fire affinity would have a chance at being (eventualy) the strongest
Title: Re: TsoG General Improvements Thread
Post by: Zhampir on March 31, 2010, 06:36:26 PM
I like that idea. The attacks starting off strong have less potential, and the attacks starting weak have the greatest. (reminds me of how pokemon balances the monsters, abra, the strongest psy starts off weakest)
Title: Re: TsoG General Improvements Thread
Post by: Idozen Cair on January 08, 2011, 08:07:23 AM
Duvalier's portrait.
Title: Re: TsoG General Improvements Thread
Post by: cyso on January 10, 2011, 12:58:08 PM
What about it?
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on January 10, 2011, 02:23:43 PM
Adding a Mute Button To The Options Page: I sometimes want to listen to the final countdown while killing Dark Spriggats and Shadowling guardians.
Title: Re: TsoG General Improvements Thread
Post by: ArtDrake on January 10, 2011, 02:54:49 PM
When do you get to kill Dark Spriggats and Shadowling guardians?
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on January 10, 2011, 03:15:22 PM
I make my own maps that feature both Dark Spriggats and Shadowling Guardians.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on January 10, 2011, 05:10:24 PM
He preordered. Remember? He can use the map editor as a result.
Title: Re: TsoG General Improvements Thread
Post by: ArtDrake on January 10, 2011, 06:49:05 PM
Well, I can still use the map editor in my version of the game, because I refuse to update. I like the game as it is before all the stuff about map edit restrictions, and the Warden... anyway, I can see where someone would want to do that; I just thought he meant in-game.
Title: Re: TsoG General Improvements Thread
Post by: Idozen Cair on January 12, 2011, 06:16:00 AM
Duvalier's portrait.
It's obvious. He's too pale. I should've said 'portrait improve'. Set's portrait looks to pale, compared to his ....er.... thingy you see on the screen? How do you call it? I mean his look in the game, from the bird's eye view.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on January 12, 2011, 02:31:22 PM
His ingame sprite you mean?
Title: Re: TsoG General Improvements Thread
Post by: Idozen Cair on January 12, 2011, 10:45:17 PM
Yes... I think?
Title: Re: TsoG General Improvements Thread
Post by: cyso on January 13, 2011, 03:59:42 PM
Set's portrait is a lot darker than his in-game sprite, so maybe Craig can adjust his in-game sprite to better match his portrait. Duvalier's portrait is very pale. I'm sure it has been brought up before, but I guess not in this thread. I do admit that Duvalier is almost disturbingly pale. Are his parents that pale, or is it just him?
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on January 13, 2011, 07:07:19 PM
Perhaps there could be a notice on a wall in Ravinale put there by the Cult giving a list of signs of particularly powerful Dark Ones. That list could include "Another sign of a particulary dangerous Dark One is that they can be very pale, despite the sun provided by Yawah."
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on January 14, 2011, 12:06:18 PM
Are his parents that pale, or is it just him?

They're paler. They all emigrated to Ravinale from the north, which is why they stand out. (If you talk to Shabab in the Marid clan campground, he points this out.)
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on February 09, 2011, 09:30:36 PM
Have Qudssi recruit able later in the game (perhaps after mission 1) because at the start of the game, I can have up to 9 characters to choose from. I would like to see him as a more Niven like characters (in the context of recruitment). Meaning, being able to talk to him before but not able to recruit him until after the first mission.
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on February 11, 2011, 01:46:57 PM
I dunno. I kinda like that players are rewarded for exploring the game early rather than plowing straight through the main storyline.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on February 11, 2011, 02:19:38 PM
My only problem about recruiting Qudssi, La'Man, and Naj early is that they are excluded from dialogue during Missions 1-3.  For example: Duvalier, Griffin, Set, Arman, Luca, and Rahel are all in a circle talking about the bandits, while Qudssi is left out.
Title: Re: TsoG General Improvements Thread
Post by: ArtDrake on February 11, 2011, 08:39:34 PM
Which begs the question: will you be adding their parts in?
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on February 12, 2011, 11:57:40 AM
Yeah, that's on the Big List of Things I Need to Get Around to Doing.
Title: Re: TsoG General Improvements Thread
Post by: SmartyPants on February 12, 2011, 12:06:56 PM
If you are going to work on that, then I don't have a problem with recruiting early.
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on May 01, 2011, 02:56:29 PM
Give the option to turn off the attack squares (you know the squares that light up to show where your attack is going to hit). It would Also be more challenging to bring back the option that makes your attacks miss if target nothing.
Title: Re: TsoG General Improvements Thread
Post by: Dean_Lukas on May 01, 2011, 03:48:25 PM
Maybe as an option, but I really prefer the attack radius. Always felt cheap to miss because I didn't eye the space correctly.
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on May 01, 2011, 03:52:10 PM
That's why I said it as an option. Some people might not want the extra difficulty.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on May 01, 2011, 08:07:23 PM
I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.
Title: Re: TsoG General Improvements Thread
Post by: Duskling on May 01, 2011, 08:18:54 PM
I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.
No, I'm pretty sure that just allows your teammates to get hurt by you, it doesn't restrict you from firing into an empty space.
Title: Re: TsoG General Improvements Thread
Post by: The Holy namelesskitty on May 02, 2011, 04:03:59 PM
I think that Duskling is right, that's what I thought happened when I tried it.
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on May 02, 2011, 04:09:13 PM
That is what would happen. Now, who is for this idea?
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on May 02, 2011, 05:20:16 PM
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
Title: Re: TsoG General Improvements Thread
Post by: Zackirus on May 02, 2011, 05:22:08 PM
That's why I said it as an option. Some people might not like that feature...
Title: Re: TsoG General Improvements Thread
Post by: Duskling on May 02, 2011, 05:33:15 PM
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
Plus, he suggested an option to turn off the squares, with the squares on, you'd probably have to be half asleep to miss.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on May 02, 2011, 05:52:27 PM
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.
Title: Re: TsoG General Improvements Thread
Post by: Duskling on May 02, 2011, 05:54:16 PM
Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.
Yeah, I got to admit that TSoG babies us a bit with the combat.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on May 02, 2011, 05:58:42 PM
Uh huh. Craig? Too late to change it? Or will it remain as is?
Title: Re: TsoG General Improvements Thread
Post by: CraigStern on May 02, 2011, 06:10:41 PM
I could add an option to change it, but it would be a distraction from more important work that needs to go into the game right now.
Title: Re: TsoG General Improvements Thread
Post by: bugfartboy on May 02, 2011, 06:17:30 PM
Ah. Alrighty!!! Do what you will! Not like we can actually force you to do anything...