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Games => TRPG2 => Topic started by: SmartyPants on March 18, 2010, 04:48:12 PM

Title: Teammates
Post by: SmartyPants on March 18, 2010, 04:48:12 PM
Of the 11 loyal soldiers, who would you put on your team? Why?
Title: Re: Teammates
Post by: Presentiment on March 18, 2010, 05:05:28 PM
I think Shadowboxer, Dorgon, Flint, and Jack are probably the best teammates. Shadowboxer has the only EAA for your team in TRPG2, and he basically massacres low HP enemies.

Dorgon is great both as a finisher and weakener, and can usually kill far away enemies before they reach you. Extremely useful.

Flint, when given all his upgrades, deals OMGWTF damage with Fire Breath, can easily attain 5 speed without sacrificing too much PsP for specials. His regular attacks pack on a whole bunch of hurt as well. A very solid teammate.

Jack is also great, because he has very high HP and Snake Eyes, which can deal ungodly damage depending on your luck.

In order, I think the teammates' usefulness is:

1. Shadowboxer
2. Dorgon
3. Flint
4. Jack
5. Darkling
6. Niven
7. Grotius
8. Helena
9. Festus (although I include him on my team because we need a healer)
10. Anya
11. Guy (altogether pretty bad teammate)

I used to use Grotius on my team before the special version came out, but I find that Dorgon and Flint are more useful than him.

Really though, I could mix n' match all of the teammates except for Guy and Anya, who are, in my opinion, the weakest teammates. Helena is basically Jack with less useful specials. (although Whirlwind is good, albeit expensive) Grotius has good damage and HP, but Dorgon and Flint outclass him.

Darkling is good for getting behind people, and Niven has some good range.

Title: Re: Teammates
Post by: KZ on March 18, 2010, 05:25:47 PM
Ah, similar to who is your favourite teammate thread back in the old days!
Not an easy question, that!
Depends really on who the rest of the team are and what tactics you employ.
I'll go quickly through the list, categorize, etc.
Anya and Festus: healers. I'll go for Festus over Anya due to them having similar attacks, yet Festus having greater map coverage via his ability to fly and his greater speed.
Flint, Dorgon: golems. I'll never choose Flint, although he is fun to tinker around with, and is, in fact, the fastest unit in TRPG2 (by using his speed boost attack, he can attain speed of 13), I find he is a bit cumbersome to use and is, in general, very slow. Dorgon is also slow, but his attacks have a much higher range. So, with same mobility, but much higher range, go for Dorgon.
Gambli' Jack v Helena: melee fighters. Difficult one to call, his Snake Eyes can be pretty good, and he can heal and Recover, but Helena has this smooth all-around Whirlwind attack... Let's split it between them for now.
Guy, Grotius, Shadwoboxer: effectively Psy Fighters. Well, range-wise, Grotius loses out, as his area attack covers the least spaces. He does have high hp though. Guy loses out on mobility and inability to fly, but has Pyro Hail hitting 5 tiles. So, to a degree, Grotius and Guy are almost equal. Now, Shadowboer's attack covers 9 tiles, has same range, and he is a flying unit iwth greater speed (8) than the other two. Go Shadowboxer.
Darkling and Niven: mobile, individual assassins. Niven is a very odd Shadowling indeed, apart from his dodgy taste in food, he uses non-Psy attacks. It can be quite powerful and Trick Shot sure does the trick in some situations where all other units pass up. Both are flying units, Darkling a little faster (9 v 7), Darkling also has Shadow resistance, Niven doesn't. Darkling, however, can only learn either Feedback or Shadow Blast, meaning that in former case he is quite self-reliant, whilst in latter case he posses a good ranged powerful blast, but is quite weak in the health side. Probably Darkling edging Niven very slightly due to mobility.

Ok, I probably would go for a mobile unit, probably with a ranged attack, to sneure that I get the best field coverage. And that means it will likely be Shadowboxer.
Title: Re: Teammates
Post by: Presentiment on March 18, 2010, 05:27:40 PM
It isn't a best teammate thread; its a best teammates thread :)

Though I would prefer the former.

Title: Re: Teammates
Post by: Zackirus on March 18, 2010, 06:28:35 PM
10. Anya
I find that she is too slow and cannot help my units like Shadowboxer and Shadowboxer who are usually behind enemy lines. She also canít attack which thins her usage in battle (Fetus can attack as well as heal). Overall, a very strict, narrow usage character, and the only thing she has over Fetus is long shield, which is not useful in many battles.
9. Guy 
Like Anya, Guy is too slow and is a duplicate of the Main character; expect the main can use the green orb to move nine, and Vengeance which replenishes his own HP. I have never found Pryo Hail that useful, as very few enemies are ever in that position. His Pryo blast is the only thing good about him, and in my team there are little times when there is an open enemy that is two spaces away, (Grotius, Shadowboxer, and Shadowboxer mostly use their 2 spaced moves).
8. Helena
Helena is a copy of Gamblingí Jack, her Whirlwind is too expensive and when there are more then four enemies to hit with whirlwind, and they donít die, she usually dies the next turn. Fury is awesome though because it raises her attack but the battle is almost over when she has a good amount of attack, and self heal, which makes my healer have to haul his put over there and heal her.
7. Flint
I have personally never liked Flint. First, without guides of help from someone it can be very hard to get make Flint as strong as he can be. Even when you do get his upgrades some of them like Buss saw, which I never really liked. Flamethrower, which is the same as Grotius attack, but Grotius can Fly and move father (compared to Steam Engine, which only depletes him limited PsP). And the capassitator just raises his PsP (Which can help). He can be good, I know, I just donít like to use him. 
  5. Niven
We get into my Team now, I find Niven only useful as a backup unit, the rest of my Team can easily kill people while (in my team his power is the lowest) he can clean up, if need be. Although his trick shot is pretty usually for taking down bosses and letting my key attacks get in for some meat 

5. Grotius
I find Grotius to be more of a support unit, because of Shadowboxerís speed and shadow porting, he can easily take out almost any enemy, and the first of the team does thereís, I usually have Grotius go on a side mission to either A. Kill any enemy left or B. To give my people ice protection, useful, in the boat battles. I only find him as a support unit and only makes up for what my teams doesnít get (kill/damage wise). Whoever if one of My Team mates dies, usually Shadowboxer or Niven, Grotius can easily take his slot and destroy enemies as easily as them.
4. Fetus
I love Fetus, When the battle begin I can have him attack the enemies with his teammates ( I keep all three of my Psy Shadowlings at the same attack and defence) and if the battles continues for too long, I can have him switch over to healing to help my guys brave it out. He is better mobility and he can fly which makes him the best playable healer in the Telepath World.
3. Gambliní Jack
I find Jack to be one of my most important characters, not only does he have snake eyes (which when the time is right completely thrash the receiver). When you upgrade his Defence enough, he becomes a Healer! Which I find, is useful when I am taking on bosses and high H.P. enemies. He has good health and PsP, the only problem he has is his lack of Mobility.
2. Dorgon
I Really Love Dorgon, With his laser beam, no Healers and Archerís are safe, heck NONE are safe when he has the Lasers. I find that he very really has to get into the action, he as stay behind lines and shot people, which means you donít ave to improve his defence. He is the best ranges unit as he can attacks almost anywhere on the field and stay out of harmís way. The only problem is his speed, but his laser makes up for it.
1. Shadowboxer 
With Shadowboxer, I can take out almost any units and his power can overrun the enemies. What makes his so special is His Speed eight, and dark vortex, which can if put in the right places destroy many enemies. Shadowboxer is by far the greatest characters because of Dark Vortex, and his Speed!
 
Title: Re: Teammates
Post by: KZ on March 18, 2010, 06:34:05 PM
What about Shadowboxer?
And it's him, not Darkling, who uses Dark Vortex. ;)
Title: Re: Teammates
Post by: Zackirus on March 18, 2010, 06:35:43 PM
I always get the two confused sorry, I don't know how to tell them apart but I will change that though...............

2.5 Darkling
Always takes out my targets from behind but some times de dies. has great range and go almost anywhere on the map.
Title: Re: Teammates
Post by: KZ on March 18, 2010, 06:38:12 PM
There are 11 teammates, now you're missing Darkling. ;)
Title: Re: Teammates
Post by: Zackirus on March 18, 2010, 06:39:26 PM
I just added Him  :P
Title: Re: Teammates
Post by: Frosty on March 18, 2010, 06:52:02 PM
My team is this
Shadowboxer: Is he more like a Shadow Guardian, or is it just me?
Darkling: Give him Feedback instead of Shadow Blast, he can easily survive in the back row.
Guy: He has Pyro Blast and Pyro hail, so he is sort of like how I use the Main.
Main (usually named Carl): No duh, of course he is in my team.
Helena: Up Psy Defence and Power, she can go and use Whirlwind a lot in the middle of a ton of enemys.
Niven: More health than any other character when all have the same defence, and Trick Shot helps a lot.
Festus: Mobile healer, and a good one too.
Anya: Healer, and on the Sinisterdesign/CD version, she can learn Long Sheild.
That is my team.
EDIT: Units I don't have, but use from time to time.
Grotius: Overall, I don't like him. I just can't get the feel for him. I only use him 'cause he uses cold attacks(I'm a Minnesotan).
Gamblin' Jack: Here is the guy I ALWAYS use before I get Helena. He is good, but Helena is a step better.
Flint: HATE his low speed. With Steam Engine, I still don't use him that much, because I use Fire Breath A LOT, and Steam Engine doesn't let me do that.
Dorgon: Same as Flint, but he is sort of like Jack for me. I switch him and Niven every now and then.
Favorite Unit Countdown 1-10
1. Anya
2. Festus
3. Helena
4. Gamblin' Jack
5. Darkling
6. Shadowboxer
7. Niven
8. Dorgon
9. Grotius
10. Flint
Title: Re: Teammates
Post by: CraigStern on March 18, 2010, 10:12:14 PM
Hey! Someone who uses Anya. Good to see. :D
Title: Re: Teammates
Post by: Barzul on March 19, 2010, 09:00:39 AM
My team is pretty much always:

Darkling
Shadowboxer
Niven
Main
Jack
Helena
Flint
Dorgon

I don't play with healers, I'm more brute strength than finesse. However when I play against the Academy, I put Festus in the fith position so that he can heal the entire team with Big Shield, because theres too much damage flying around with those Light Bombs.
Title: Re: Teammates
Post by: SmartyPants on March 19, 2010, 10:31:29 AM
Hey! Someone who uses Anya. Good to see. :D
Even the strongest attacks are not any good, if the character is dead.
Title: Re: Teammates
Post by: Frosty on March 19, 2010, 02:38:14 PM
im2smart4you just said my reasons for ALWAYS using healers. And why is it a big thing that I use Anya?
Title: Re: Teammates
Post by: Zhampir on March 19, 2010, 03:01:49 PM
I use both Festus and Anya while I plow through with my main and Flint.
Title: Re: Teammates
Post by: KZ on March 19, 2010, 04:11:31 PM
Well, Frosty, back on the old forums there was a general consensus that Anya is an inferior Healer to Festus, and a lot of the players used only one Healer, so Anya wasn't that often used as a key teammate.

Seems like Shadowboxer is quite popular overall.

What's also nice to see is that each teammate got at least one vote.
Title: Re: Teammates
Post by: SmartyPants on March 19, 2010, 06:09:35 PM
People really like the shadowlings, because Darkling, Festus, Niven, and Shadowboxer have the most votes.
It is wierd to think in TSoG that we only get one shadowling.
Title: Re: Teammates
Post by: KZ on March 19, 2010, 06:15:20 PM
Many seem also very keen on Dorgon, and he can be pretty useful on the battlefield, that Laser Blast is pretty impressive and covers for lack of mobility.
I agree, just general lack of Shadowlings make TSoG quite different from TRPG2, and I certainly would like to see a bit more of those beings in TSoG.
Title: Re: Teammates
Post by: Zhampir on March 19, 2010, 06:23:50 PM
I personally discarded the shadowlings myself. My team consisted of
Dorgon (so he could get the best position early)
Anya
Festus (the healers are marked first because my teammates are generally near the healers at the start of their turn but become further away to get the best attack)
Zhampir (the main, in the perfect slot because I can either use him to heal my forces or as a hard hitting tank)
Flint (or Helena)
Gamblin Jack (these two melee fighters come next because of their high health)
Grotius (one of the fastest in the group [besides the Main and Festus) I put him last for his manuvering and ranged attack so he can eliminate any weakened hostile that did not die (usually due to Gamblin Jack hitting low with snake eyes))
Title: Re: Teammates
Post by: SmartyPants on March 19, 2010, 06:52:05 PM
I personally discarded the shadowlings myself.
Same here.  The only shadowling I voted for is Festus.
Title: Re: Teammates
Post by: KZ on March 19, 2010, 06:53:31 PM
And why did you decide to discard the Shadowlings? (Curious whether you were driven by same reasoning.)
Title: Re: Teammates
Post by: SmartyPants on March 19, 2010, 06:57:28 PM
And why did you decide to discard the Shadowlings? (Curious whether you were driven by same reasoning.)
I liked the other characters better.  Darkling and Niven attacks were not very useful.  Shadowboxer's Dark Vortex caused too little damage for the cost of PsP.
Title: Re: Teammates
Post by: Zhampir on March 19, 2010, 06:58:28 PM
Hah! Seems like we finally agree on something.
Title: Re: Teammates
Post by: KZ on March 19, 2010, 07:01:47 PM
But both of you found Festus useful, right?


Personally, I leveled up Shadowboxer enough for him to be able to fire off 2 Dark Vortexes by the early mission 7, without the need to re-gain PsP.
As for Darkling, I also discounted him pretty early on, whilst Niven I trained up: with strenth and Psy Power, his Trick Shot could easily deal 50 backstab damage by mission 6-7.
Title: Re: Teammates
Post by: Zhampir on March 19, 2010, 07:07:50 PM
Having a healer that could easily move over half the battlefield is a great asset. Besides that he could fly. I often found situations where this happened:

OOOOOOOOOO
OOWWHOOOOO
OOWFTTWOOO
OOWWXOWOOO
OOOWOOWOOO

T: tank
W: wall or water
X: enemy
H: hero

Effectively protecting festus while he healed the tank and I could hit the enemies with a ranged attack with my hero, having anya there allowed my to further heal the tank behind my hero if festus ran out of PSP
Title: Re: Teammates
Post by: Presentiment on March 20, 2010, 12:24:34 PM
The shadowlings have the best stats, so I included all of them in my team. I upgrade everyone equally, and Darkling is extremely useful for taking out weak ranged units.
Title: Re: Teammates
Post by: torugo on March 24, 2010, 07:12:09 PM
i would choose
1.darkling
2.shadowboxer for there flight and shadow resistance and there ability to navigatee around the map
3.festus for his flight shadow resistance and healing
4.niven for the same reason as darkling and shadowboxer
5.gamblin jack for his luck with snake eyes
6.grotius for his flight and frostblast 2 ability
7.dorgon for his long ranged lazer
Title: Re: Teammates
Post by: Mopman on April 02, 2010, 02:06:15 PM
to be honest, this is my team..
(in order)
darkling(he can take take out half of them in one hit)
shadowboxer(what darkling doesnt kill, he does)
flint(he never died, and he hits HARD)
main(bit of backup to flint in this position)
jack(enemys stating to disapear, he takes out captains no prob)
niven(backup to jack, finished the job)
dorgon(shoots survivors)
grotius(takes out the last of them easy)
for me, i never used healers because, for one, the main could keep everybody alive with big shield.
Title: Re: Teammates
Post by: cx on April 03, 2010, 12:26:53 PM
My team is battle dependant:

After I got Guy and Helena and Grotius I stopped using Dorgon.

Team at before game end battles: Main, Festus, Helena, Jack, Guy, Darkling, Shadowboxer, Grotius, Niven.

At Academy battle my team was Jack, Darkling and Shadowboxer in front and then from top to down: Main, Niven, Festus then Grotius and Helena.

Somnius-battles I used: Main, Festus, Helena, Jack, Guy, Darkling, Shadowboxer, Anya, Niven. At Somnius I see that 2 healers are needed
Title: Re: Teammates
Post by: MikeW781 on April 03, 2010, 04:55:22 PM
1. Darkling-useful for killing units early on
2. Shadowboxer- i found him as strong as main when he was leveled, shadow vortex is awesome
3. Jack or Festus-depends on enemy formation, i like having Festus here so that i can send the three shadowlings off to fight together
4. Main
5. Jack or Festus-Jack, Helena, and Main go on a rampage together
6. Helena
7. Dorgon-Dorgon and Grotuis work well together, taking out power units together easily
8. Grotius
This way, I could have up to three angles working, or just three, independant groups that can handle themselves alone
Title: Re: Teammates
Post by: Ertxiem on April 04, 2010, 03:56:36 PM
I usually used:
Festus (healer);
Flint and Grotius (tanks with long range attacks using low PsP);
Niven (safe attacks against golems and Phantom Armors);
Darkling (backstabbing after shadowporting);
Shadowboxer (strong attacks and mobility);
Anya (if I need a second healer, namely in the final battles)

If I wasn't using Anya, I may choose either Helena or Dorgon, depending on the type of battle ahead.
Gamblin' Jack was more useful in TRPG2 SE due to his healing abilities.
I never used Guy that often. His unique attack, pyro hail, uses up too much PsP.
Title: Re: Teammates
Post by: MikeW781 on April 19, 2010, 07:13:47 AM
I think your choices depend on your strategy type and how much you grind your characters.
I enjoy having seperate squads that attack from different angles. Usually, Darkling, Shadowboxer, and Festus tackle enemies in the back corners, with Festus either healing or using mind blast
Then, I have Gamblin' Jack, Helena, and Main charge the front group
Finally, Grotius and Dorgon are used as a group, because Dorgons range and Grotius' power and mobility mean that they can kill quickly and efficiantly.

This strategy only works due to grinding. Personally, I trained Shadowboxer to the point where he was tied with my main, because he was faster, flying, had more health, and less damage. Also, Darkling has enough health that he doesn't need feedback, as long as festus is helping him. Next, I trained Festus to have the same Psy power as Darkling, making him a good assassin as well as a healer.
Title: Re: Teammates
Post by: Cheddarius on April 21, 2010, 10:17:15 PM
Dorgon's attack is pure Psy Power, which means that it is ludicrously costly to level up for minimal attack strength. If you're lucky, you can get a lot of hits - but the damage is bad. Should I discard Dorgon, then? (Same with Gamblin' Jack - he's redeemed by his epic Snake Eyes though)
I think a lot of people like the Shadowlings because they've already leveled them up by the time they get new characters. If you started with Anya, for example, she'd be crazy strong near the end.
Niven is also pretty weak - 9 damage. His Trick Shot is okay but it's too weak to be good. Maybe if I leveled him more...

Also, why does the wiki say that a lot of the characters can get attacks that aren't listed in the Hellion training thread - for example, Dorgon's "Burst Shot" and Jack's "Recover"?
Title: Re: Teammates
Post by: MikeW781 on April 22, 2010, 08:14:17 AM
the new attacks are in the special CD version and the Sinister Design version
Title: Re: Teammates
Post by: cx on April 22, 2010, 12:06:27 PM
Jack's Recover isn't exactly attack, its self-heal.
Title: Re: Teammates
Post by: Cheddarius on April 22, 2010, 08:12:39 PM
Ah. I'm playing on the Sinister Design website, but I don't see them... do I have to train certain stats for them?
If so, which ones to what level?
Title: Re: Teammates
Post by: Ertxiem on April 23, 2010, 05:38:36 AM
The old forums have a thread with information about the character upgrades at Hellion's (http://sinisterdesign.freepowerboards.com/viewtopic.php?f=16&t=158).
Title: Re: Teammates
Post by: cx on April 23, 2010, 11:12:18 AM
The old forums have a thread with information about the character upgrades at Hellion's (http://sinisterdesign.freepowerboards.com/viewtopic.php?f=16&t=158).


and new boads too.

neither shows when GJ gets recover and I can't either remember it.
Title: Re: Teammates
Post by: Ertxiem on April 23, 2010, 12:03:03 PM
Oh! I didn't pay attention to the post.
I believe that Gamblin' Jack gets Recover at 12 Defence (I have that written down in a paper).
By the way, here is the link for these (new) forums page for the character upgrades at Hellion's (http://sinisterdesign.net/forum/index.php?topic=21.0).
I don't know how could I forget about that... now KZ will hit me with his mod hammer of punishment. :)
Title: Re: Teammates
Post by: Cheddarius on April 24, 2010, 02:30:04 PM
Thanks! Er, do you know when Dorgon gets Burst Shot?
Also, why do so many people like him? His attacks seem awfully weak and situational for me. I've only ever hit two people in the time I've had him - never managed to line up three in a row.
Title: Re: Teammates
Post by: Duskling on April 24, 2010, 03:17:04 PM
People prefer Dorgon because he can hit enemies from afar, i.e. accross the map, so he is the long range "sniper" character. While he may not be too quick, he can save your life if melee characters are too far away to be any use, assuming he has a clear shot, of course. :)
Title: Re: Teammates
Post by: MikeW781 on April 24, 2010, 03:28:55 PM
dorgon is not that weak, especially when you consider that you can use him to kill anybody in a few hits while taking absolutely no damage
Title: Re: Teammates
Post by: Cheddarius on April 24, 2010, 03:32:06 PM
Hmmm, that's a good point. I guess 9 damage is pretty good for a sniper.
Title: Re: Teammates
Post by: Duskling on April 24, 2010, 03:34:41 PM
Hmmm, that's a good point. I guess 9 damage is pretty good for a sniper.
While I hope that wasn't sarcasm, it isn't that bad for such a long range blast, also, it can be upgraded, plus it can do backstab damage, so, with a little maneuvering, Dorgon can help you win almost any battle.
Title: Re: Teammates
Post by: MikeW781 on April 24, 2010, 03:39:35 PM
It appears that, while all my other decisions were popular ones, most poeple chose Niven/Flint over Helena. I understand that Flint is strong when upgraded through Gelf, and that Niven is manuverable, but Helena is a strong melee fighter and her Whirlwind attack is very useful. Despite the fact that it usually only hits one or two people at once, I still like it.
Title: Re: Teammates
Post by: Duskling on April 24, 2010, 03:43:42 PM
Yes, Helena's Whirlwind attack makes her very useful in tight quarters, but her problem is mobility and that she doesn't have long range attacks like the Main.
Title: Re: Teammates
Post by: MikeW781 on April 24, 2010, 04:25:35 PM
obviously, the main is the best teammate  ???
But, my question was about her versus Flint/Niven
Title: Re: Teammates
Post by: Duskling on April 24, 2010, 05:21:08 PM
Flint has greater strength, but even worse mobility, and Niven has slightly greater mobility, but his aren't the strongest attacks in the game. I guess this means that no character is better than the other, they are all balanced in some ways, probably to get you to experiment more party combos and not discuss which character is better than which.
Title: Re: Teammates
Post by: Ertxiem on April 24, 2010, 06:50:32 PM
Thanks! Er, do you know when Dorgon gets Burst Shot?
Also, why do so many people like him? His attacks seem awfully weak and situational for me. I've only ever hit two people in the time I've had him - never managed to line up three in a row.
I have written down 12 Power and 20 Power but no attack names besides my notes, so I assume that Burst Shot is attained at 20 Power. Can anyone confirm this?
Title: Re: Teammates
Post by: Barzul on April 24, 2010, 09:03:46 PM
Flint has greater strength, but even worse mobility, and Niven has slightly greater mobility, but his aren't the strongest attacks in the game. I guess this means that no character is better than the other, they are all balanced in some ways, probably to get you to experiment more party combos and not discuss which character is better than which.

Well if you have the psy power to spare, Flint really has the best mobility, I normally get him to about 6 moves in a normal fight and I once got him to 20 moves when I was messing around. And if you give Niven enough strength it works out well as strength X 2= damage dealt, I don't think any of the others have that high leveling up.
Title: Re: Teammates
Post by: Cheddarius on April 25, 2010, 10:51:18 PM
Nah, that wasn't sarcasm. Dorgon's attack is genuinely useful for hitting far-away enemies and for keeping the front lines clear (there's no point in having 8 teammates if only 4 are actually attacking).
Title: Re: Teammates
Post by: cyso on April 28, 2010, 03:00:12 PM
Personally, I used Dorgon to sort of harass the enemy from across the screen. They really couldn't do anything about it.
Title: Re: Teammates
Post by: MikeW781 on April 29, 2010, 05:51:01 PM
I am an over leveler, so Dorgons laser blast deals 30 damage now :)
Title: Re: Teammates
Post by: frodo2040 on May 07, 2010, 03:15:02 PM
Why does everyone choose Guy over Gamblin' Jack?  I pick Guy over Jack because my team focuses on mobility.
Okay, so both of them have the same speed, but Guy has attacks that allow him to attack 1-3 spaces away (and diagonally, too, I might add.)  I find Pyro Hail very useful.  I can have Guy and Shadowboxer use their area attacks on different groups, and my other teammates finish the enemies off.

My Team is this (in no particular order):

Shadowboxer
Darkling
Festus
Dorgon
Niven
Guy
Grotius
Main (obviously)
Title: Re: Teammates
Post by: torugo on May 07, 2010, 03:31:23 PM
the reason people pick jack over guy is because gamblin jack can heal people and he has som powerful move and guy's pyro blast barely even does anything
Title: Re: Teammates
Post by: SmartyPants on May 08, 2010, 09:18:04 AM
the reason people pick jack over guy is because gamblin jack can heal people and he has som powerful move and guy's pyro blast barely even does anything
Guy has the option of using a powerful area attack or powerful single hitter.  Jack is limited to attacking one person at a time.
Title: Re: Teammates
Post by: torugo on May 08, 2010, 09:27:55 AM
pyro hail barely even does anything when guy uses it
Title: Re: Teammates
Post by: SmartyPants on May 08, 2010, 09:36:31 AM
pyro hail barely even does anything when guy uses it
That is because you don't train Guy's Psy Power very high.

Is your Shift buttons broken, because KZ has been emphasizing for a long time that we use proper grammer in these forums?  Sentences start with capital letters.
Title: Re: Teammates
Post by: torugo on May 08, 2010, 10:01:27 AM
power and defense at 23 is not enough for guy to get strong.
and yes i have serious keyboard issues my shift buttons are messed up and most of my keys stick i would get a new keyboard but im saving up for something else
Title: Re: Teammates
Post by: frodo2040 on May 08, 2010, 10:18:13 AM
Guy can get just as strong as Shadowboxer.  I had no trouble keeping them doing the same damage.  Guy is less maneuverable, but he's better than Jack.
Title: Re: Teammates
Post by: SmartyPants on May 08, 2010, 11:31:58 AM
Guy can get just as strong as Shadowboxer.
At the same Psy Power, Guy's attacks are more powerful than shadowboxers
Title: Re: Teammates
Post by: frodo2040 on May 08, 2010, 07:36:08 PM
I know.  My point is lots of people like Shadowboxer, but not Guy because they claim he's too weak.  But, he's actually more powerful.
Title: Re: Teammates
Post by: Steelfist on May 28, 2010, 02:40:26 PM
I prefer guy; I always overtrain my 'tank units'.
Title: Re: Teammates
Post by: lentro on June 21, 2010, 08:43:56 PM
I dislike Guy, he is disloyal to the Main. They knew each other for a long time, but when he gets plans of his own, trying to serve who he thinks is just, he ditches him when he destroy's (succesfully) the academy.
Title: Re: Teammates
Post by: Bromtaghon on June 21, 2010, 08:50:11 PM
So does Anya, lentro- and if your best friend turned evil and decided to take over the world, would you stay with him?
Title: Re: Teammates
Post by: lentro on June 21, 2010, 09:16:37 PM
If he was succeding in taking over the world, probably, if not, i would try to talk him out of it, and i would still stay with him.
Title: Re: Teammates
Post by: Barzul on June 21, 2010, 10:52:48 PM
Its not as much as refusing to help your friend take over the world as refusing to go with your friend to your school, kill all the guards, and enslave all the teachers and your school friends. Would you stay with them if it meant death or enslavement to almost everyone else you know?
Title: Re: Teammates
Post by: Bromtaghon on June 22, 2010, 08:11:28 AM
That would make a good poll topic.

Anyways, I've probably already posted here, but the way I'd rank the teammates is:
My Team
0. The Main.  Doesn't really count, since you HAVE to have him on your team (there are no Gamblin' Jack solo missions unlike TSoG.)
1. Gamblin' Jack.  He might move a bit slower than the Shadowlings, but he makes up for it in damage and health.  I chose him over Helena because of Snake Eyes, seeing as I don't use him as a healer and Recover is always bugged.
2. Niven.  His Trick Shot is especially useful for bosses, he can also attack both one and two tiles away without sacrificing much damage.
3. Dorgon.  He's slow, but he can weaken faraway enemies and/or bosses.
4. Festus.  He's more mobile than Anya and he can fly.  I buff up his Psy Power so he can do some decent damage before having to heal.
5. Anya.  Seeing as I play on Brutal now, two healers really comes in handy.
6. Shadowboxer.  He can fly and his speed is the third-best in the game (counting Flint + Steam Engine and Main + Green Orb), but until he gets Shadow Blast he's quite weak.
7. Guy.  Pyro Hail is rarely useful and is a waste of PsP.  He's also lacking in mobility.  Not that useful overall.
8. Flint.  He can use Steam Engine but it's always bugged for me, just like Jack's Recover.   He can unlock great attacks, but he can never get to the front lines in time to use them.
9. Helena.  I don't really use her.  Whirlwind is useful only as a suicide strike: send her in to a bunch of enemies and Whirlwind'em.  If there are enough to make it efficient, they'll kill her anyways.  Should have kept the 500 Gold...
10. Darkling.  Okay, it's a bit of a chicken-and-egg paradox, seeing as I never train him because he's weak and he's weak because I never train him.  He's mobile and I use him when I have no other teammates, but Shadow Blast isn't horribly useful when the Main, Guy, Shadowboxer, Niven, and Flint also have range-two attacks.  Feedback, on the other hand, is a bit helpful, but then he can't deal as much damage.
Title: Re: Teammates
Post by: lentro on June 22, 2010, 11:30:46 AM
True, it would make a good poll topic.
Title: Re: Teammates
Post by: Idozen Cair on December 11, 2010, 06:35:17 AM
Ah, similar to who is your favourite teammate thread back in the old days!
Not an easy question, that!
Depends really on who the rest of the team are and what tactics you employ.
I'll go quickly through the list, categorize, etc.
Anya and Festus: healers. I'll go for Festus over Anya due to them having similar attacks, yet Festus having greater map coverage via his ability to fly and his greater speed.
Flint, Dorgon: golems. I'll never choose Flint, although he is fun to tinker around with, and is, in fact, the fastest unit in TRPG2 (by using his speed boost attack, he can attain speed of 13), I find he is a bit cumbersome to use and is, in general, very slow. Dorgon is also slow, but his attacks have a much higher range. So, with same mobility, but much higher range, go for Dorgon.
Gambli' Jack v Helena: melee fighters. Difficult one to call, his Snake Eyes can be pretty good, and he can heal and Recover, but Helena has this smooth all-around Whirlwind attack... Let's split it between them for now.
Guy, Grotius, Shadwoboxer: effectively Psy Fighters. Well, range-wise, Grotius loses out, as his area attack covers the least spaces. He does have high hp though. Guy loses out on mobility and inability to fly, but has Pyro Hail hitting 5 tiles. So, to a degree, Grotius and Guy are almost equal. Now, Shadowboer's attack covers 9 tiles, has same range, and he is a flying unit iwth greater speed (8) than the other two. Go Shadowboxer.
Darkling and Niven: mobile, individual assassins. Niven is a very odd Shadowling indeed, apart from his dodgy taste in food, he uses non-Psy attacks. It can be quite powerful and Trick Shot sure does the trick in some situations where all other units pass up. Both are flying units, Darkling a little faster (9 v 7), Darkling also has Shadow resistance, Niven doesn't. Darkling, however, can only learn either Feedback or Shadow Blast, meaning that in former case he is quite self-reliant, whilst in latter case he posses a good ranged powerful blast, but is quite weak in the health side. Probably Darkling edging Niven very slightly due to mobility.

Ok, I probably would go for a mobile unit, probably with a ranged attack, to sneure that I get the best field coverage. And that means it will likely be Shadowboxer.
I still don't understand how to attain 13 speed for Flint.
Title: Re: Teammates
Post by: cyso on December 11, 2010, 10:02:09 AM
If you get a gaget from gelf and talk to Helena, she will install it, and Flint will learn a new move. I'm not sure which one it is, but I think the second or third will teach Flint steam engine. Using steam engine will boost Flint's speed by one.
Title: Re: Teammates
Post by: bugfartboy on December 11, 2010, 12:27:16 PM
No. You find the steam engine in the Deeper Down workshop. It's in one of the alcoves and is the only thing moving.

Hint
You can walk on the golem parts.
Title: Re: Teammates
Post by: cyso on December 11, 2010, 12:32:10 PM
Oh. What are the gagets that gelf gives you, then?
Title: Re: Teammates
Post by: bugfartboy on December 11, 2010, 12:46:00 PM
The flamethrower and Psi capacitor. Then the third item is the indigo orb.
Title: Re: Teammates
Post by: Idozen Cair on December 12, 2010, 07:42:20 AM
But that still can't explain how Flint can get his speed to 14.
Title: Re: Teammates
Post by: MikeW781 on December 12, 2010, 08:04:47 AM
You spam steam engine, as you can use it multiple times in one turn. Using all of his Psy power will allow you to reach a speed of 14.
Title: Re: Teammates
Post by: ArtDrake on December 12, 2010, 10:29:05 AM
It costs 1 Psy point per [speed at the time of increase].

1+2+3+4+5+6+7+8+9+10+11+12+13 = 91 PsP. Max = 100. 13 speed.
Title: Re: Teammates
Post by: bugfartboy on December 12, 2010, 11:00:05 AM
Steam engine increases his speed by 1 everytime it's used. He gets Psi Points from the Psi Capacitor that you can buy.
Title: Re: Teammates
Post by: ArtDrake on December 12, 2010, 11:49:12 AM
Exactly.
Title: Re: Teammates
Post by: Idozen Cair on December 13, 2010, 01:01:05 AM
Ah. Thanks!
Title: Re: Teammates
Post by: Idozen Cair on December 28, 2010, 10:57:58 AM
Er.... guys I found that I could only level up Flint's speed to the most of 7 (not enough PsP).
Title: Re: Teammates
Post by: bugfartboy on December 28, 2010, 07:00:17 PM
Did you wait for regen?
Title: Re: Teammates
Post by: Idozen Cair on December 28, 2010, 08:04:08 PM
But if Flint can regen that means he can have unlimited speed, right?
Title: Re: Teammates
Post by: bugfartboy on December 28, 2010, 08:23:25 PM
In theory. But it would take forever to do. The cost goes up after every use.
Title: Re: Teammates
Post by: Gath on April 24, 2011, 02:29:06 PM
My list would have to be

1. Festus   For the hard battles, you're going to need a healer, and he's better than Anya.
2. Darkling.  He can get behind enemy lines and absolutely destroy opponents. Love it.
3. Grotius.   High Hp, attacks that hit multiple spaces, and fairly good damage. Is mobile as well.
4. Niven.   He has a little less move than the others, but he has higher Hp. The fact that pay power/strength both add to his attacks damage is what really sells him. It's easier to get him dealing high damage, probably the best 1v1 attacker.
5. Shadowboxer.  Speedy, and with some good attacks. However, I prefer to focus on one target at a time, so dark vortex isn't one of my favorites.
6. Guy.   Pretty much a weaker version of the hero, but he's got some nice versatility with pyro blast/hail, and can dish out some nice damage.
7. Anya.  At this point, I'd prefer a second healer over anyone else.
8/9. Helena/Jack.   Similar to one another. I find Jack's snake eyes a good, if inconsistent, attack. Helena doesn't have the same 1v1 ability, but I find that if she's supported by a few other characters, they can make quick work of small groups of opponents.
10. Flint.   Slow. That's my main (only) complaint. However, even with speed, he's not that great.
11.Dorgon.   I find that he's just too expensive. It's hard to get him to deal the kind of damage I would want.
Title: Re: Teammates
Post by: frodo2040 on April 29, 2011, 04:33:07 PM
Well, here's my team (with explanations for all of the characters), in the order of my line-up

1. Darkling.  He is the most mobile character with his 9 speed, ability to fly, and both shadowports, and he move anywhere on the map.  This allows him to get behind characters and destroy opponents with backstab shadow blast/mind blast.

2. Shadowboxer.  He is a pure offensive monster.  Because the opponents are often grouped together at the start of battle, he can destroy them with shadow vortex.  Probably the best offensive non-main character.

3. Festus.  Due to my extremely powerful team, a healer isn't absolutely necessary, but Festus is nice in some of the final battles to keep everyone alive and fighting.  I've also kept his attack up, so he can do some pretty decent damage.

4. Main.  It's not like I have a choice :).  My main has maxed out PsP and Health points.  The only opponents he can't take out with a backstab Pyro Blast are Tastidian and Nelis (and possibly Cerzak, I haven't tested that out yet).  The best character available to you by far, with amazing staying power, extremely powerful attacks, and very good speed (I always use the green orb).

5. Dorgon.  I have a glitched Dorgon because of a save game transfer.  He has one attack, called Mind Blast, which is actually the laser beam attack.  He also has 7 speed.  This combination means he rarely gets touched, and he can always hit somebody.

6. Gamblin' Jack.  I have struggled over this spot on my team.  I chose Jack because 1) He gives me the freedom to side with whomever I want, and 2) With his recover ability, he can stay alive basically forever.  Jack's Snake Eyes attack also can deal extreme amounts of damage.

7. Niven.  The slowest of the offensive shadowlings.  Niven has one advantage that ensures his place on my team: Trick Shot.  He isn't hurt by Tastidian's or Nelis's attacks, and, unlike Shadow Vortex or Pyro Hail, Trick Shot can actually deal backstab damage, even if it doesn't always work.

8. Grotius.  With 7 speed, Grotius gets outmatched by Shadowboxer and Darkling.  However, his powerful Frost Blast attacks make him an excellent teammate.  This way, I can line up Gamblin' Jack (Snake Eyes), Shadowboxer (Shadow Blast), and Grotius (Frost Blast 2) all behind an enemy and deal massive damage.

And now, for those who are not on my team:

Anya.  Well, as I've already written, a healer isn't absolutely necessary on my team, so when it comes down to it, Anya loses out.  She just isn't as mobile as Festus, and I need a healer that can always reach my teammates.

Guy.  Guy is the toughest one in this section.  In the past, I've traded him in for Gamblin' Jack.  I no longer use Guy because 1) With low mobility and no healing options, he often gets hammered and dies, and 2) His attacks really aren't anything special.  Jack simply has more staying power, plus the ability to heal others.

Flint.  I've also used Flint before, and I really like him. He's a powerful tank.  My only issue is with his speed.  As you may have noticed, I built a quick team. (Jack is the only one with speed 5, if the main has the green orb).  Flint just gets left behind, or worse, he slows others down.

Helena.  I've never seen Helena as a viable alternative to Jack. I think she is just too awkward to use, and even if you can use her properly, she's not that effective.  For offensive teammates, I think everyone else outclasses her.

So, there you go.
Title: Re: Teammates
Post by: Andrew Kovacs on September 01, 2014, 03:51:30 AM
All my strategies will be based on a Brutal gameplay with little grinding.I use 7 members,not 8,because I love 7.I consider 4 roles a character can fulfill:Tank,Healer,DPS,Assasin.I don't use Assasins,as they can be overwhelmed by the situation easily.And It's worth mentioning that I prefer long but sure fights rather than short but unsure ones.

6.Guy is pure DPS.This guy can be coupled with the hero and Shadowboxer to nuke a huge chunk of the world,and his Pyro Hail is often the only skill you might have to threaten the foes you want.

5.Grotius is good for support in Mission 6,where you will need all you can get.Also,frost Breath 3 is good for weakening or holding the tank's back,being a very reliable DPS skill,while his health is not low at all,in critical moments you'd be able to nominate him as tank.

4.Anya is the best healer,don't listen to the others.Long shield is a kickass support that allows a line made of Flint,Hero/Guy,Grotius with Frost Breath 2,Anya,and Dorgon behind her to hold a corridor and whoop even tough bosses in front.Otherwise,in wider corridors,she in the middle,with three tanks in front,and Hero and Guy with Pyro hail on the sides will have the full randament of the Big shield.As well,her Mind Shield has a larger range,so if a tank is duelling with a trainhitter boss,she as a healer will allow squeezing in another DPS psy fighter to quicken it.

3.Helena tanks pretty bad,just take care of her,she is fragile.Other than that,she is a kickass DPS,which can be a literal tornado if invested in Strength and Defense.

2.Gamblin'Jack is a pretty good tank that doubles as a healer.I don't care about Snake Eyes,it sometimes is a waste of Psy Points,but Recover makes him a Triton Steel that yells "You shall not pass!".If shambling from wounds,you can put him on heal duty.He is very versatile because of this,being a good tank,healer,or damager.

1.Flint :-X is a hell of a tank!He is good in front,if invested on Psy Defense,or even without.If duelling with a spriggat,then I don't put DPS characters directly behind him.If no need for tanking,he can also handle himself in DPS againist a swarm.I don't understand why the others dislike him for his lack of mobility,he is intended as a tank for slow and sure battles,not fast fights that can get out of control.
Title: Re: Teammates
Post by: Ertxiem on September 01, 2014, 04:58:26 AM
Welcome to the forums, Andrew Kovacs.
That is a very interesting analysis that you posted here.
To raise the difficulty a notch, have you tried to play (as if) friendly fire was on and without loosing anyone?