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Games => TSoG => TSoG Wish List => Topic started by: Dorgon 5000 on April 09, 2010, 11:25:30 AM

Title: Charachter ideas
Post by: Dorgon 5000 on April 09, 2010, 11:25:30 AM
I saw that there were no charachter ideas topic, so I created one. Here we can post ideas for charachters in the game. Iīve got one, but I hope that there will be many good charachter ideas posted here.

Chihiro: A light spriggat living on an island somewhere in Lake Alto. She is the leader for a small group fighting to protect the nature of Cera Bella, and wants you to kill some mechanics cutting down the trees in the great forest*. If you do that, she will offer you to become a member. If you become, she will tell you where one of the orbs (or something else) is hidden.ī

*The other three or four members are all wood-folks.
Title: Re: Charachter ideas
Post by: SmartyPants on April 09, 2010, 12:40:29 PM
What is a Charachter?
Title: Re: Charachter ideas
Post by: Dorgon 5000 on April 09, 2010, 09:21:14 PM
I meant Character :).
Title: Re: Charachter ideas
Post by: DJ23 on April 26, 2010, 04:23:48 PM
Just a thought but maybe someone with ties to Arman possibly also from the black rose
hint( a girl-woman maybe} wields daggers and and a genius at street smarts

then again its just a thought
Title: Re: Charachter ideas
Post by: torugo on April 26, 2010, 07:22:55 PM
was this supposed to be the place i should have put the new mercenary group people
Title: Re: Charachter ideas
Post by: cyso on April 28, 2010, 02:38:06 PM
Yes torugo, this would be a good place. In fact, I was going to suggest it myself. I sort of like the Chihiro idea.
Title: Re: Charachter ideas
Post by: torugo on April 28, 2010, 03:34:00 PM
now to put these 3 in the right spot

zalam:a powerful cryokinetic girl who had lost everything in the ravinale tournament and a year later fromed a mercinary group with 6 other powerful fighters that work to kill whoever they are paid to kill.

morcus: the youngest of the 7 mercenarys. His power is his high speed and the ability to absorb life out of the palms of his hands. (this includes rocks and plants and other onbjects). he is also the least liked among all the mercenarys).

seta.the most weird member. she has the power to take on the forms of her opponents and gain there strength and weaknesses. she plays dirty and has a weird personality. (the dumbest of the 7 also)
Title: Re: Charachter ideas
Post by: cyso on April 28, 2010, 03:38:44 PM
Someone losing everything in a great tournament sounds okay to me. I'm not sure about the other ones.
Title: Re: Charachter ideas
Post by: torugo on April 28, 2010, 03:41:58 PM
Someone losing everything in a great tournament sounds okay to me. I'm not sure about the other ones.
sorry i dont have setas story yet
Title: Re: Charachter ideas
Post by: Duskling on April 30, 2010, 10:43:14 PM
Not trying to put you down torugo, but you might want to change the name Zalam if the character is a girl, it sounds more like a guy's name. Also, Morcus shouldn't be able to absorb the life of rocks, since they have no life force, trees are agreeable, since they are alive, in a way, but chests, rocks, and barrels don't have any life force to get sucked out. I hope you don't take this the wrong way. Seta has a suiting personality, though. :)
Title: Re: Charachter ideas
Post by: torugo on May 01, 2010, 07:55:56 AM
setas story: locked in an asylum after killing a guy that rejected her and  a month later joined up with
the mercenarys.
i also have the next 2
Pale: a pyrokinetic master who is said to have escaped from hell itself. when he gets mad none can even touch him. he was the 3rd one to join the team
Rotokin: the newest member of the group. he didnt think about becoming a mercenary at first. he wanted to be a doctor with his tremendous healing power however one day his town was attacked and overrun by mechanics until he was the last one remaining. a mechanic swordsman had approached him and he paniced, grabbed a scalpel and killed him. Rotokin broke down and could no longer stand. the mechanics attacked hom and help arrived from what was to be his new allys. Rotokin realized now that he has killed he cant go back. he gavenup on his dreams of becoming a doctor and his new goal is to be with zalam.
Title: Re: Charachter ideas
Post by: SmartyPants on May 01, 2010, 11:45:07 AM
Your character ideas are interesting and all, but there is no place for them in the game.  Sorry, but this seens to be a bunch of pointless suggestions.
Title: Re: Charachter ideas
Post by: torugo on May 01, 2010, 12:16:09 PM
they can be paid to kill you by the cutlists. they are a group who will do anything for pay
Title: Re: Character ideas
Post by: SmartyPants on May 01, 2010, 01:46:58 PM
they can be paid to kill you by the cutlists. they are a group who will do anything for pay
So the Cult are going to hire "Dark Ones (http://telepath.wikia.com/wiki/Dark_One)" to fight for them?
Title: Re: Charachter ideas
Post by: torugo on May 02, 2010, 07:01:44 AM
the cult doesnt thinkk anyone who can use abnormal powers is a dark one. they beleive that that anyone who can read minds and use mind powers is a dark one. and so far no one in this group uses mind powers
Title: Re: Charachter ideas
Post by: SmartyPants on May 02, 2010, 08:13:50 AM
the cult doesnt thinkk anyone who can use abnormal powers is a dark one. they beleive that that anyone who can read minds and use mind powers is a dark one. and so far no one in this group uses mind powers
Dark One are anyone with The Gift which means anyone with psy powers.
Title: Re: Charachter ideas
Post by: torugo on May 02, 2010, 10:03:16 AM
listen i do not feel like starting another pointless arguement with you. as you will eventualy lose your temper which will then make me lose my temper which will then cause craigstern to lock this topic.
we all have rights to what characters we characters we put in
Title: Re: Charachter ideas
Post by: SmartyPants on May 02, 2010, 04:02:27 PM
listen i do not feel like starting another pointless arguement with you. as you will eventualy lose your temper which will then make me lose my temper which will then cause craigstern to lock this topic.
we all have rights to what characters we characters we put in
I never lost my temper and I don't appreciate you portaiting me as a hot head.  I used ALL CAPS to emphasize my main point; not because I was angry.  You are the one who took things personal when I was refering to ALL the naysayers who were posting 'I didn't want to make a walkthrough'.

I am not going to end an conversation to avoid a disagreement.  One is allowed to disagree as long as it is in a civil way.  The Cult wouldn't hire psys, so unless you can think of a reasonable place to put your characters in the game, then I won't support them.  If you still wish to create such characters, then I suggest trying to create some Fan Fiction (http://sinisterdesign.net/forum/index.php?board=11.0)
Title: Re: Charachter ideas
Post by: torugo on May 02, 2010, 04:39:53 PM
ok then how about the mechanics hire you to kill them because they keep stealing business. and i was not trying to pass you off as a hot head.  i am sorry if i have offended you
Title: Re: Character ideas
Post by: SmartyPants on May 02, 2010, 05:10:04 PM
ok then how about the mechanics hire you to kill them because they keep stealing business.
So mercenaries hired mercenaries to kill other mercenaries?  Wouldn't be easier and cheaper to skip a step and have the Mechanics kill the other mercenaries themselves?
Title: Re: Charachter ideas
Post by: MikeW781 on May 02, 2010, 05:20:32 PM
seriously, the cult has no problems with elemental attacks. Cygnus, an accolate, uses Pyro Hail. They would just need to say that Yawah gave them their powers
Title: Re: Charachter ideas
Post by: torugo on May 02, 2010, 05:21:24 PM
if mercenarys cant handle 5 humans a spirit and a shadowling then i dont think they can handle seven all powerful psy's
Title: Re: Charachter ideas
Post by: CraigStern on May 03, 2010, 07:56:06 AM
seriously, the cult has no problems with elemental attacks. Cygnus, an accolate, uses Pyro Hail. They would just need to say that Yawah gave them their powers

I think you mean Fernatus (http://telepath.wikia.com/wiki/Fernatus). ;)
Title: Re: Character ideas
Post by: SmartyPants on May 03, 2010, 02:31:58 PM
seriously, the cult has no problems with elemental attacks. Fernatus, an accolate, uses Pyro Hail. They would just need to say that Yawah gave them their powers
The Cult would want to monopolies access to "Yawah".  If Yawah granted his powers to anyone, then why would anyone follow the Cult?

if mercenarys cant handle 5 humans a spirit and a shadowling then i dont think they can handle seven all powerful psy's
Another good point.  I forgot that the Mechanics are the Resistance's enemy.  So, the Mechanics are going to pay money to their enemy to fight for them.

The Resistance only fought a couple of swordsmen and crossbowmen.  I wouldn't call one stone golem and one bronze golem the full might of the Mechanics.  If the Mechanics used more stone golems, bronze golems, marksmen, and captains, then they could defeat the Resistance.

The Mechanics would disgrace themselves if they had to hire other mercenaries to fight for them.  No one would hire mercenaries that had to hire other organizations to fight for them.
Title: Re: Charachter ideas
Post by: torugo on May 03, 2010, 02:46:30 PM
ok what if you make a bargain with the mechanics at one point. they offer some men to helpt the resistance like the marid clan if you can help them eliminate one of there rivals
Title: Re: Character ideas
Post by: SmartyPants on May 03, 2010, 02:57:53 PM
ok what if you make a bargain with the mechanics at one point. they offer some men to helpt the resistance like the marid clan if you can help them eliminate one of there rivals
I don't like it, but it isn't completly unreasonable.
Title: Re: Charachter ideas
Post by: torugo on May 05, 2010, 06:51:13 PM
here is another idea. what if the group of mercenarys that was started by helena and flint offer to fund youre fight against the cult to take out the 7 psy's
Title: Re: Charachter ideas
Post by: Mr Manlyguy on May 07, 2010, 01:37:00 PM
7 psys is a lot. Thats probably the equivalent of the academy battle in TRPG2 if they are as strong as you want them to be. I agree with Im2smart4u, there is no way to fit them in the game. That sounds like a very cool idea, but not for an official game. Maybe if you wrote a story and posted it in the forums. updated it weekly. That would be very interesting.
Title: Re: Charachter ideas
Post by: torugo on May 07, 2010, 02:40:21 PM
well if figured fighting all seven of them at once would be extremely hard. so i thought that fighting them 2 or 3 at a time would be a lot better. pick them off while there seperated is an easier way to beat them all
Title: Re: Charachter ideas
Post by: torugo on May 07, 2010, 09:51:46 PM
why am i starting to get the feeling i may have stolen this topic with my mercenarys.
anyway here is the 6th member.
shiba:the younger brother of the leader of the 7 but he didnt get to join just because of being related. since birth he has been made of sand and physical attacks have been useless against him. he is also said to be the only one who knows what the leaders power is.
Title: Re: Charachter ideas
Post by: Dorgon 5000 on May 09, 2010, 09:52:44 AM
well if figured fighting all seven of them at once would be extremely hard. so i thought that fighting them 2 or 3 at a time would be a lot better. pick them off while there seperated is an easier way to beat them all
Itīs good if itīs hard, at least if it is not a main quest. You should fight them all at once.
Title: Re: Charachter ideas
Post by: Mr Manlyguy on May 09, 2010, 12:19:05 PM
There is a line though. I think a team of 3 mercenaries would do. That could fit in. Maybe a psy section of the helenites? But a smaller number, and not their own group. And they can't be indestructible either...
Title: Re: Charachter ideas
Post by: torugo on May 09, 2010, 03:38:51 PM
well if figured fighting all seven of them at once would be extremely hard. so i thought that fighting them 2 or 3 at a time would be a lot better. pick them off while there seperated is an easier way to beat them all
Itīs good if itīs hard, at least if it is not a main quest. You should fight them all at once.

well good luck if you want to fight all of them at once but the leader is not even in the same league as all the others and the others are strong enough to begin with.
Title: Re: Charachter ideas
Post by: FlyingFinn on June 27, 2010, 09:33:09 AM
If Telepath series is continued, would there be a psy teammate who is able to control sound(mind damage or physical damage) or thunder(physical damage)? Thereīs no need for it, but i really would like about it.  ;)

By the way, there has not been many female psys(Anya and possibly main from 1&2), so some of future psys could be woman.
Title: Re: Charachter ideas
Post by: KZ on June 27, 2010, 02:15:41 PM
Mmm, thunder has been discussed in terms of another element, but has been generally disregarded as not really fitting in with the series style.

Well, there has been quite a few female Psys if you look at it- a lot of black capes from TPA2 are female, the tutors in Psy Academy are not all male at all (in fact, the only tutor we see in TSoG is a female). And Anya became Dean of Academy. Then there are significant non human female Psys (think Nelis, for instance).
Title: Re: Charachter ideas
Post by: Bromtaghon on June 27, 2010, 02:21:41 PM
What about the Nameless One? His/her gender is undetermined, I believe, and (s)he counts as a Psy.
Title: Re: Charachter ideas
Post by: FlyingFinn on June 28, 2010, 01:42:34 AM
I meant that there hasnīt been that much female psys i your team. And i forgot Nameless One because i thought automatically that he is Main(FAIL!  :D ).
Title: Re: Charachter ideas
Post by: Bromtaghon on June 28, 2010, 08:09:02 AM
Both the Nameless One and the Main's gender are undertermined, I think.  As for Psys on your team, I agree- Anya and Malis are the only ones. 
Title: Re: Charachter ideas
Post by: Barzul on June 28, 2010, 09:55:24 AM
I think Helena is a Psy. She has Fury and Whirlwind... Unless you meant there aren't many female team mates who only has psy attacks and not someone who just uses psy techniques to enhance other attacks.
Title: Re: Charachter ideas
Post by: Zackirus on June 28, 2010, 10:41:01 AM
What about Rahel and Luca they are girls too! Ranhel has true shaft which can be counted as a Psy and luca has mind blast infurring that she used to be a Psy. Although Luca is a ghost and ghosts don't really have genders but she looks like a girl ghost.
Title: Re: Charachter ideas
Post by: Bromtaghon on June 28, 2010, 03:51:56 PM
Luca is female, and spirits DO have genders. 
Rahel is a Bow(wo)man, she just uses Psy to enhance her attacks.

Although that's a good point: can all Spirits use Psy after they die?
Title: Re: Charachter ideas
Post by: Dorgon 5000 on June 29, 2010, 12:54:31 AM
No, the ghost knights canīt. But maybe some non-psys get powers after their death.
Title: Re: Charachter ideas
Post by: SmartyPants on July 02, 2010, 09:10:04 AM
I think Helena is a Psy. She has Fury and Whirlwind... Unless you meant there aren't many female team mates who only has psy attacks and not someone who just uses psy techniques to enhance other attacks.
Fury sounds like a boost of adrenalin, so it isn't a psy power.  I also think think Helena is a skilled enough swordsman to use whirlwind without the Gift.

No, the ghost knights canīt. But maybe some non-psys get powers after their death.
Just because they perfer to use a melee attack doesn't mean they can't use psy.  Since ghost are made up of psy energy then they should have at least some control over psy powers.
Title: Re: Charachter ideas
Post by: Steelfist on July 02, 2010, 04:18:38 PM
It makes sense.

And anyway; aren't ghost incorporeal? Wouldn't that mean to use a physical attack they would have to exert some control over the psy energy that makes up their bodies?
Title: Re: Charachter ideas
Post by: KZ on July 03, 2010, 08:56:11 AM
Helena being Psy or not has been open to interpretation and rests solely on the preferences of each individual player- all of her attacks do not necessarily require use of Psy, though can easily be explained using the Gift.

Steelfist, methinks, is right- being that ghosts/spirits are  projection/manifestation of the Psy energy in the material plane, they would have to know how to operate it in order to use Psy attacks or perform physical attacks using "melee weapons" made up of condensed (?) psy energy. (A possible explanation is that the spirit uses their Psy power to condense air around them to form a shape which they associate with in the material plane, and the axe that is yielded by Ghost Knights is made up of atmospheric gases which have been condensed into a solid- this also explains why the ghosts can be cold to the touch, can walk through walls and re-appear and dissapear at will- they simply cool down the area around where their soul wishes to move to.)
Title: Re: Charachter ideas
Post by: Zhampir on July 11, 2010, 02:11:00 AM
Sorry, but I disagree. They don't need to know how to do it to be able to attack. It's instinct. They were a fighter in life and when they attack their ghostly medulla oblongotta tells their body what to do. Does everyone know how your arm moves? or how your eyes read this typing? No, but you're doing it. yes, they do have control. Are they aware of it? likely not. Jinns are primal ghosts, with no rational thought, yet they're able to persist.

Lets look at it another way. Who can do math? Mostly everybody. Who's really good at it? A lot less than before. Many people can use the gift, but they're not that "gifted" with it. Like the force. Juhanni didn't have the force at first, but she trained and trained and eventually was able to use it.When Rahel uses trueshaft she probably doesn't think about the gift at all in order to bend the arrow to her will. In fact, take a look at how one aims and shoots a bow. Do they pull out a calculator and figure out the wind speed, distance, angle and all those other things? No, they let their body do it.