The Sinister Design Forums

Games => Random Projects => Shadowling Assassin => Topic started by: Zhampir on February 10, 2010, 04:22:47 PM

Title: About
Post by: Zhampir on February 10, 2010, 04:22:47 PM
I haven't heard much about "Shadowling Assassin" can somebody fill me in?
Title: Re: About
Post by: hellboy222 on February 10, 2010, 05:39:31 PM
I think it's like Arman quick and deals good back stab, but doesn't have great health and instead of jump you have shadowport.
Title: Re: About
Post by: KZ on February 10, 2010, 05:56:32 PM
Nope, it follows the path of a young Shadowling who would like to joing the Assassin's Cult and tries to prove himself worthy. It's a platformer and you can already use the Shadowport ability (which would make it interesting and a bit of a challenge to design good levels on it).
The old forums have a section on this game, if you want to see what the original posts were about, and you can try an early build of the engine as well.
Title: Re: About
Post by: hellboy222 on February 10, 2010, 05:59:04 PM
So its a separate game I thought he meant the class. Is it still in the making or is it been abandoned?
Title: Re: About
Post by: KZ on February 10, 2010, 06:00:28 PM
From what CraigStern told us some time ago, it might be one of the projects to experiment with after TSoG is completed.
Title: Re: About
Post by: hellboy222 on February 10, 2010, 06:02:07 PM
Cool, so it seems like he'll always be busy.
Title: Re: About
Post by: Zhampir on February 10, 2010, 06:16:30 PM
yeah which is why I wish my dad hadn't "lost" his flash programming thing... then I could learn to program flash and ask the Creator for a chance to be a part of his team...
Title: Re: About
Post by: SmartyPants on February 10, 2010, 06:20:37 PM
This a link to http://www.sinisterdesign.net/TelepathAdventureShadowlingAssassin.html (http://www.sinisterdesign.net/TelepathAdventureShadowlingAssassin.html).
The game engine is just some basic physics and animations, along with the ability to shadowport around.
Title: Re: About
Post by: hellboy222 on February 10, 2010, 06:26:40 PM
yeah I got flash cs4 installed now I just gotta practice and stuff
Title: Re: About
Post by: Zhampir on February 10, 2010, 06:35:38 PM
wow... that's... interesting... lmao
well I can think of a few neat ideas.
Areas that you can't teleport to would definatilly be good...
probably also want a limit on the amount of teleportations...
something like (pseudo code)
Private Function Mouse.Click(blah blah blabitty blah)
    If pointer.location(x,y) <> (menu position) and pointer.location <> (ptcbxenemey(intEnemyNumber).location.x, ptcbxenemy(intEnemyNumber).location.y) and CanTeleport = True THEN
   intTeleport += -1      'decreses amount of teleports availible
   IF intTeleport <= 0 Then
      CanTeleport = False
   End If
   Else
      If pointer.location = btnInventory.location then   'put in for each button that opens a menu button
         Open_Inventory
      END IF
   END IF
End Function
Title: Re: About
Post by: hellboy222 on February 10, 2010, 07:02:14 PM
Okay so I have to practice a lot where did you learn it?
Title: Re: About
Post by: Zhampir on February 10, 2010, 07:31:24 PM
Junior Year Vbasic.
Title: Re: About
Post by: hellboy222 on February 10, 2010, 07:34:05 PM
So what Computer language did you learn.
Title: Re: About
Post by: Zhampir on February 10, 2010, 08:07:45 PM
Just Quick Basic and Visual Basic and a little C+
but a lot of languages are basically the same with different names...
that and I learn quickly.^^
Title: Re: About
Post by: algebra15 on February 20, 2010, 06:50:11 AM
CS4 and AS2 are pretty easy to learn.
______________

You know what's nice about Adobe Flash? Buttons. There's a couple of very useful event handlers that trigger stuff happening, including the [objectname].onRelease event handler, and that means you don't even have to deal with a bunch of stuff about IF [cursor_location] = [menu_button_location]. Just menuButton.onRelease = function(){
whatever you wnat to do
}
Title: Re: About
Post by: hellboy222 on February 20, 2010, 06:16:28 PM
yeah I don't know I should start on as2 or as3.
Title: Re: About
Post by: CraigStern on February 20, 2010, 09:45:34 PM
Better to start on AS3.
Title: Re: About
Post by: hellboy222 on February 21, 2010, 04:45:16 PM
okay thanks craig.
Title: Re: About
Post by: Duskling on March 31, 2010, 07:28:26 PM
Hmmm... this game is very intresting so far, I wonder where it will go after it is finished, I'm totally eager to get a crack at it when it is done.
Title: Re: About
Post by: HeadShot on December 27, 2010, 04:46:57 PM
what's AS? (If Telepath Adventure: Shadowling Assassian, sorry for asking)
Title: Re: About
Post by: ArtDrake on December 27, 2010, 07:13:18 PM
ActionScript. There's 1, 2, and 3. 3 is best to start with, because it's programming style is more consistent with other languages, and its capabilities are greater.
Title: Re: About
Post by: HeadShot on December 27, 2010, 07:14:22 PM
DOH!

That explains it. AS is Action Script. CRAP ME FOR NOT KNOWING! Sorry