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Games => TPA2 => TPA2 Walkthroughs => Topic started by: Frosty on February 13, 2010, 06:43:21 PM

Title: TPA2 hints.
Post by: Frosty on February 13, 2010, 06:43:21 PM
It is impossible to make a walkthrough for TPA2, because there is no storyline to talk about, but hints are available:
1: Don't redo arena battles, go to the trainer and ask for a battle.
2: You dont have to do the challenges, but it is strongly recommended.
3: Think of everything that can happen when you make a move.
4: Get a healer no matter what, they're a must have.
5: Always have at least one swordsman, they can handle themselves on the front lines.
Title: Re: TPA2 hints.
Post by: Kaseke on February 14, 2010, 02:26:56 AM
I played throught the game demo (the longer one before CraigStern shortened it to what it is now) without a healer on normal difficulty. I don't think they are must have or anything. I lost only 2 of my units in the whole thing. People use different tactics, so for some a healer MAY be a must have. Even if I didn't need one
Title: Re: TPA2 hints.
Post by: KZ on February 14, 2010, 12:46:04 PM
All I can say is that the game is quite beatable with quite a number of different combinations, including a team made up of same unit type or of all 8 different units (exception would be one or two challenges that have a boss immune to physical attacks). For instance, instead of having a healer, having 4 Psy Fighters specializing in 4 different elemental attacks with Vengeance will make 4 quite all-round self-supporting units. Then again, having a  mostly Shadowling/Spriggat team might have its disadvanatge of having restriced elemental attacks against enemies with resistance to them, so some maps will be much harder than others (same goes for mostly-ghost maps agains melee teammates).
Another point to make is that no matter what, try not to lose any units: it's not worth losing one after training it hard, then buying a new one- the gold investment is too high, especially towards the latter stages of the torunament.
Title: Re: TPA2 hints.
Post by: Frosty on February 15, 2010, 02:36:52 PM
Sure healers aren't a must-have, but I bet your two teamates wouldn't have died if you had one.
Title: Re: TPA2 hints.
Post by: torugo on April 01, 2010, 07:37:58 PM
rule number one never play without health support
Title: Re: TPA2 hints.
Post by: Xemadus Echina on April 15, 2010, 01:38:58 PM
rule number two,  cheaters always win! (do the cheats work in the full game?)
Title: Re: TPA2 hints.
Post by: Zhampir on April 15, 2010, 06:42:21 PM
Rule 3
Know thy enemy. Think ahead.
Title: Re: TPA2 hints.
Post by: Steel Ersatz Man on April 16, 2010, 05:30:50 AM
I just had a team of assasain's (on easy) and two shadowlings (guardian and fighter) and I completed the game with very few casualties (until the battle with Zem The Reaper)
Title: Re: TPA2 hints.
Post by: torugo on April 17, 2010, 10:39:42 AM
rule number two,  cheaters always win! (do the cheats work in the full game?)
you seriously dont use strategy if you have to cheat
Title: Re: TPA2 hints.
Post by: torugo on April 26, 2010, 03:54:10 PM
is it possible to beat zem withought anyone being killed. i have every single teammate over level 27 and yet he always gets someone no matter what strategy i try
Title: Re: TPA2 hints.
Post by: KZ on June 24, 2010, 08:10:07 AM
It is very much possible to beat Zem the Reaper without anyone dying. Effectively you'll have to get rid of his minions first whilst staiyng out of his way (try going up the right flank and the left flank to lure our the Greater Ghosts). After that tackle the Tig and the White Cape. Finally, try to  surround Zem from 4 sides and have a healer on stand-by who can give back about 40 health. This should do the trick. (Having an assassin dealing circa 80 backstab can be useful too.)
Title: Re: TPA2 hints.
Post by: Bromtaghon on June 24, 2010, 10:13:40 AM
It is impossible to make a walkthrough for TPA2, because there is no storyline to talk about, but hints are available:
1: Don't redo arena battles, go to the trainer and ask for a battle.
2: You dont have to do the challenges, but it is strongly recommended.

Why? I always redid the arena battles.  Also, some of the challenges unlock orbs (I'm not sure if any of them are useful as the wiki is apparently off.)

Also: W00T! KZ's back!
Title: Re: TPA2 hints.
Post by: KZ on June 24, 2010, 10:34:06 AM
Well, Bromtaghon, the first one relates to the fact that you get less and less cash for each consecutive completion of an arena battle- so it's better value to go to the trainer, the second one is useful because all of them unlock orbs and also (eg league 5 ned battle) allow you to tackle unique enemies!

I'm also glad to be back ;)
Title: Re: TPA2 hints.
Post by: Bromtaghon on June 24, 2010, 12:37:40 PM
Meh, I just like replaying The Phantom Menace due to my extreme narcissism...

I repost Rainen's question.
 
rule number two,  cheaters always win! (do the cheats work in the full game?)
Title: Re: TPA2 hints.
Post by: HeadShot on January 17, 2011, 04:46:29 PM
It is best to always have A Spearman With BOTH Throw and Impale.
Title: Re: TPA2 hints.
Post by: Idozen Cair on January 24, 2011, 08:36:59 AM
How do you even get Impale?
Title: Re: TPA2 hints.
Post by: HeadShot on January 24, 2011, 04:44:31 PM
Last time I checked I had 9 Psy Power and 9 Strength, although I am not sure.