This is where you just give general advice and hope Craig pays some attention and considers it, what with his busy schedule.
Suggestion: Try out the Torque X or 2d Engine while they still last, they'll be selling them soon, a free demo here (http://www.torquepowered.com/products/download/517) for X and here (http://www.torquepowered.com/products/download/62) for 2D, or you can buy the full versions here (http://www.torquepowered.com/products/torque-x) for X and here (http://www.torquepowered.com/products/torque-2d) for 2D, if you buy both, the minimum price will be about $200, maximum about $500.
Rules: As always, don't spam, don't flame, use proper grammar and punctuation, and post intelligent ideas. :)
Actually, the next engine I want to learn is Unity--particularly once the next version comes out, with better 2D support.
Oh, I really didn't know Unity was that good, thanks for at least looking at the idea. :)
Don't players need to download a plugin to play games made on Unity? Or is that only for 3D games?
TSoG needs a Quest Diary/Log! (http://sinisterdesign.net/forum/index.php?topic=551.0)
I think that, if possible to code, Craig should create a mode that gives no second chance. You lose a battle, you start over. Thoughts?
What would be the point of saves? Most games have save points you can load back to if you die.
I meant a mode that erases the save if you die. Or at least changes the save to the very beginning of the game. That way it poses a bigger challenge for those who claim to be the best tacticians.
Quote from: Bugfartboy on November 21, 2010, 01:43:29 PM
I meant a mode that erases the save if you die. Or at least changes the save to the very beginning of the game. That way it poses a bigger challenge for those who claim to be the best tacticians.
Then wouldn't it just encourage grinding and farming, taking the fun out of the game, and then make the game become repetitive by making replay the battle again and again and again?
It would reset the game completely giving the player the goal of making it to the very end. And the fact that when you lose a battle you start all over would increase the challenge.
Yes, but it would run the risk of being incredibly annoying. If a person wants to restart every time he loses a battle, he should feel free to restart, but I don't see the point of making a game mode that does this for you.
Quote from: Bugfartboy on November 21, 2010, 01:43:29 PM
I meant a mode that erases the save if you die. Or at least changes the save to the very beginning of the game. That way it poses a bigger challenge for those who claim to be the best tacticians.
Buggy, what you are suggesting is a game mod that would make Telepath RPG one of the hardest game of all time. Why don't you just increase enemy health, attack power, and number of enemies in each battle, and decrease your units health and attack, make training more expensive and add a timer for your turn and remove the undo button! Then we have a
fun game.
I hate to say it buggy, but Zackirus is right. Can you imagine getting to the very end of the game, one move from the end, and screwing up and dying, and having to restart the entire game over again since you want to know what happens in the end?
You hate to Say I'm Right! :D
Anyway Buggy, there are ways to make a game harder, but making you start the game over just because you died, might be overdoing it. Although you are welcomed to do that by yourself (just every time you die, start the game over, now that's a challenge!)
Alright. Though decreasing teammate health and Psy points along with drastically increasing cost of training and increasing enemy health with a timer on the moves and taking away the undo button would be fun.
You could call this difficulty Insane or Nightmare. Believe it or not, I actually like the idea.
Craig doesn't think it would mesh well. TSoG has set battle, the battle layout is the same every time you play that battle, instead of randomizing. Thus it would not mesh well. Idea unofficially dead.
Wouldn't "General Suggestions" be another way of saying "Wish List (http://sinisterdesign.net/forum/index.php?board=14.0)"?
I was sort of in conflict with myself over that, but, now that you mention it, I guess so.
Quote from: im2smart4u on November 24, 2010, 02:06:52 PM
Wouldn't "General Suggestions" be another way of saying "Wish List (http://sinisterdesign.net/forum/index.php?board=14.0)"?
I think it was created to suggest ideas that are too small to make into its their topic, but still have to be adressed.
Quote from: Zackirus on November 24, 2010, 02:54:51 PM
Quote from: im2smart4u on November 24, 2010, 02:06:52 PM
Wouldn't "General Suggestions" be another way of saying "Wish List (http://sinisterdesign.net/forum/index.php?board=14.0)"?
I think it was created to suggest ideas that are too small to make into its their topic, but still have to be adressed.
I understand the ideas are not big enough to have their own topic, but "General Suggestions Thread" could still be under the "TSoG Wish List" category.
This is my last comment on this, because what is done is done.
Quote from: Bugfartboy on November 21, 2010, 08:00:36 PM
It would reset the game completely giving the player the goal of making it to the very end. And the fact that when you lose a battle you start all over would increase the challenge.
Do it on your own. When you lose, start over. You don't need a programmer to do that for you.
I've already given up on that. Craig didn't like it so I'm done with it.
Quote from: CraigStern on November 20, 2010, 12:28:13 AM
Actually, the next engine I want to learn is Unity--particularly once the next version comes out, with better 2D support.
So... you'll be making the later TRPGs with Unity... or, will they be more different projects?
I haven't made up my mind yet. I'll cross that bridge when I get to it.