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Games => TSoG => TSoG Bugs => Topic started by: KZ on February 03, 2010, 10:23:18 AM

Title: Telepath RPG: Servants of God buglist
Post by: KZ on February 03, 2010, 10:23:18 AM
Report here any bugs that you find in the public demo of TSoG! Your help is much appreciated!

For the best way to reprt bugs, kindly look here please: http://sinisterdesign.net/forum/index.php?topic=8.0 (http://sinisterdesign.net/forum/index.php?topic=8.0)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 07, 2010, 02:50:21 PM
In Baz's basement, once you reach the end, the dialogue allows you to retreat, you can then go back downstairs fighting all the ghosts you already have, allowing a very easy, early on accumulation of money.
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 07, 2010, 04:00:52 PM
That's not a bug: the ghosts that you fight are only temporarily dissipated, not "killed" per se, so you can theoretically fight them all over again. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 09, 2010, 05:27:21 PM
After rescuing the parents, I went the crypt 1 and Arman was the only character.  When he lost to the scorpions, there wasn't a game over, so I forced to hit the Refresh button.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Kaseke on February 14, 2010, 06:16:34 AM
I was playing Psy Duel with Ali, and after I won I went to play it again. The screen went all white. This happent many times.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 14, 2010, 12:49:48 PM
Ooh, I forgot about that one.
What I did to work around that bug was to save, quit, and reload, then play again. If I remember correctly, I was only affected by this bug if I saved after the battle. I thought this accidental bug was actual useful as it discourages people from saving good outcomes and reloading every time they got a bad one.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gad Gad Gad on February 15, 2010, 01:21:06 AM
When i go on rahel disappears and i cant use her, train her, or revive her. Why?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Kaseke on February 15, 2010, 07:45:29 AM
If you'd bother to read what Griffin says, Rahel goes to escort the slaves you saved to the cave you got from the bandits.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 15, 2010, 12:08:11 PM
Odd thing is, you can go to the caves and find all the people you rescued, but no Rahel.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 17, 2010, 12:05:01 AM
Not a bug--I just haven't gotten around to adding the part where Rahel returns. (You won't be running into her in the cave.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2010, 11:13:22 AM
The latest update is uploading now. It has the new GUI. Some bugs I already know about, and will fix as soon as possible:

--there are missing icons in the battle GUI
--some of the tutorials don't display properly

One cool new thing I added: greater customizability to the battle GUI! It now has three sizes: full, small, and minimized. (I'm still working on the design of "shrunk.")
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 18, 2010, 02:35:25 PM
Well, I found one already, the loading status percentage is cut off you see 12*/ with no lower dot. (Clicky ^.^ (http://i188.photobucket.com/albums/z195/ddml/PercentageTextBug.jpg))

and is it just the black glow, or did the text seem to get smaller?

also, not necessarily a bug, maybe an overlook, the map editor doesn't use the beautiful new GUI

4. The txtbox that should display your level, instead, displays your affinity. (Clicky ^.^ (http://i188.photobucket.com/albums/z195/ddml/SavedGamesTxt-1.jpg))

5. In Crypt 1, I can no longer press the orbs to change their light's path (1st level, both orbs are resistant to touch, the levers and chests and skeleton, however, work perfectly). this is a new save. Since I'm at my mothers I don't have access to a save that's already completed Crypt 1, so I have no idea about Crypt 2 (that I read somewhere, by you, that it was completed and possibly coming out with this update)

6. No problems in the Psy Accadamy to report (unless somebody besides the people in the trainer's room and the guards are supposed to say something)

7. Gosh is this buggy, ok I know you mentioned the things in the battle GUI, but, my name is majorily spaced. It may just be me, but I don't like my names spacing out like that. (Clicky ^.^ (http://i188.photobucket.com/albums/z195/ddml/NameSpacingGlitch.jpg))

that's all for now, but with these beautiful graphics, and great gameplay, I'm sure, once it's done, it'll completely blow away Sonny on the rankings on Kongregate (I personally am quite annoyed with that game)

Oh, and happy birthday to me. Looking for bugs is a great thing to do on your birthday, eh?

P.S. I am/was going around clicking everything previously clickable, and I got a chuckle from clicking Mahboob (simply because of her name XP)

P.S.S. Besides the parts that I can't test (the rest of crypt 1 and all of crypt 2) and the bugs mentioned above, I have not found anything.

Strike Through's indicated fixed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on February 18, 2010, 03:24:24 PM
When you walk back down the stairs from the book room in Crypt 2, you are trapped on a block, unable to move. And the Crypt 3 location doesn't show up on the map after the Librarian gives you the note.

And sorry Zamphir, but TSOG isn't going on Kongregate. Once its finished, we have to buy it, like Psy Arena 2.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2010, 04:56:34 PM
the Crypt 3 location doesn't show up on the map after the Librarian gives you the note.

Not a bug--I just haven't added it yet. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: cyso on February 18, 2010, 06:35:00 PM
when I open the save/load screen, where the auto-save file is, there is supposed to be the date and time when the auto-save was created. Instead, it says: <p align="right"></p>.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 18, 2010, 07:00:52 PM
note the above is only concerned with the auto-save file, the rest of the files are fine (except for the main menu loading, which I've detailed earlier)
Title: Re: Telepath RPG: Servants of God buglist
Post by: cyso on February 18, 2010, 07:12:58 PM
Also, when I save in the marid camp grounds, it says my location is the Ravinale Market. When I press load, it still loads me in the camp grounds.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 19, 2010, 03:27:02 AM
1.Some of the attacks do not have icons (Clicky ^.^ (http://i188.photobucket.com/albums/z195/ddml/AttacksIconBug.jpg))
2. There's a red line in the sand (to the right of the entrance to the 2nd Crypt) (Clickly ^.^ (http://i188.photobucket.com/albums/z195/ddml/Crypt2GFXredline.jpg)) If you look closely, it's there. Also one to the left, seem to indicate a boundry
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 19, 2010, 09:36:50 AM
-when playing under ABigCheater, the character starts off straight at the mouth of Crypt 2 (I'm just saying this might be cheat-realted) and when I go down to the first room with the rotating pillar, and try to go through the side-stairs in bottom-right corner, the Hero passes the wall boundry and finds himself outside the playing area (the stairs don't seem to work, or, at least, the Hero goes straigh past them into a dark tunnel, by moving upwards and right, he escapes the boundary of the playing area)


-if one tries to go back from the room with the chest surrounded by spikes (aka map) to the room with the first mandatory ghost battle, the Hero is sent outside the playing area
Title: Re: Telepath RPG: Servants of God buglist
Post by: Arihteall on February 19, 2010, 05:49:55 PM
I Just got the yellow orb and then I suddenly was trapped on the outside of where I came from. Now I can walk around outside of the created area, where everything is just whiteness. I walked around a little and found some random spaces of tile but when I tired to walk onto them it was like walking into a wall. I can't find a way to get out of this...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on February 19, 2010, 09:48:37 PM
a temporary fix for the above mentioned bug, is to save your game and reload it, you should be standing at the entrance to the crypt's floor.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 20, 2010, 08:24:22 AM
-if one tries to go back from the room with the chest surrounded by spikes (aka map) to the room with the first mandatory ghost battle, the Hero is sent outside the playing area

There aren't any mandatory ghost battles. Are you talking about the Ghost Pit room on the third floor, or the room on the first floor with the roaming ghost patrols?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on February 21, 2010, 01:17:36 AM
I can't remove my attacks from the Manage Attacks Menu. I can move the ones that are already there around. But when I tried to put Blinding Shield on, nothing happened, or with any of the others.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 21, 2010, 12:47:22 PM
I can't remove my attacks from the Manage Attacks Menu. I can move the ones that are already there around. But when I tried to put Blinding Shield on, nothing happened, or with any of the others.
I have the same problem with Inferno Shield.
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 22, 2010, 05:05:51 AM
-if one tries to go back from the room with the chest surrounded by spikes (aka map) to the room with the first mandatory ghost battle, the Hero is sent outside the playing area

There aren't any mandatory ghost battles. Are you talking about the Ghost Pit room on the third floor, or the room on the first floor with the roaming ghost patrols?


I mean the Ghost Pit room.
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 22, 2010, 07:18:06 AM
-in the game menu, Rahel's 7th attack (3rd on the right coloumn) has "none" missing in the attack name coloumn, whilst Luca's 7th attack has "0" missing in the experience coloumn

-the New Attack window has the Feedback text cut off at "it holds a great deal of tactical"
Title: Re: Telepath RPG: Servants of God buglist
Post by: Alan on February 23, 2010, 09:51:56 AM
-if one tries to go back from the room with the chest surrounded by spikes (aka map) to the room with the first mandatory ghost battle, the Hero is sent outside the playing area

There aren't any mandatory ghost battles. Are you talking about the Ghost Pit room on the third floor, or the room on the first floor with the roaming ghost patrols?


I mean the Ghost Pit room.
Yes, on Floor 3, after fighting the Ghost Pit battle, and you go up the stairs to Floor 2, if you try to take the stairs back down you end up outside the playing area on floor 3, and can see the two rooms on that floor, but are stuck outside the playing area
Title: Re: Telepath RPG: Servants of God buglist
Post by: Alan on February 23, 2010, 10:04:53 AM
this is barely a bug, but i noticed that you can go back into the cellars (where you fought the ghosts, and where the books are stored) and Fizooz is still in his corner, the mouse shows the pointer that indicates you can interact with him, but when you click on him nothing happens.  Is he supposed to say something?  or is he not supposed to be there anymore?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Alan on February 24, 2010, 01:57:35 PM
Okay, here's attatched an image of the map to show more clearly which crypt 2 rooms are involved, and the route that leads to the glitch, as well as a screenshot of the player outside the playing area (This isn't exactly where the character first appears in the area, but it's somewhere on that floor near that room)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 24, 2010, 02:06:33 PM
Thanks guys--I fixed the Crypt 2 stairs glitch last night, but haven't gotten around to uploading the updated game file yet. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 25, 2010, 09:41:26 AM
-when fighting the battle with Jabbar, during his turn he managed to "teleport" himself through several of the teammates and attack them with Slash from behind thus (red tile- starting place):

(http://s3.postimage.org/L3bH0.jpg) (http://www.postimage.org/image.php?v=PqL3bH0)
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on February 25, 2010, 01:48:08 PM
-the Violet Orb doesn't seem to be working: the max  PsP doesn't change upon eqipping the orb


Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 26, 2010, 12:57:34 AM
Thanks for the heads up, KZ--both of those bugs will be fixed in the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Frosty on February 26, 2010, 04:41:12 PM
For some reason, it won't let me save my custom maps.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 26, 2010, 06:14:27 PM
Make sure you've set Flash's local storage settings to Unlimited.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Frosty on February 27, 2010, 08:11:44 AM
Ok, now its saving.
Title: Re: Telepath RPG: Servants of God buglist
Post by: thesaint on February 28, 2010, 01:08:30 PM
When I enter West Ravinale a dialogue box pops up with no dialogue
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 01, 2010, 09:03:39 PM
If you beat on the Mechanics in the guard post at the labor site and go back inside, there is nobody there, but your movement is obstructed as if the Mechanics were there.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Georgie_Leech on March 04, 2010, 01:07:18 AM
The Deeper Down combat music just copies whatever music track was already playing. Take your time with this one, I'm having fun battling to the Psy Academy theme.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on March 05, 2010, 06:36:21 AM
I found one.

When you are doing a map maker battle and you lose. The deafeat screen comes up as usually but once you click it it leaves you with just a blank shot of your map.

Can you fix it please :P
Title: Re: TSoG Music!
Post by: Presentiment on March 06, 2010, 02:49:21 PM
A little music bug: if you go into the Deeper Downs, win, and go back in, (rhyming unintentional) there is no battle music.

Also, you might want to speed up the track a little because players will usually not stay in one place for very long.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on March 06, 2010, 10:56:38 PM
In the very beginning, when pressing the dialogue options it doesn't make a sound, but after the first battle, they do.
but after that, I don't notice any more noise in dialogue...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on March 06, 2010, 11:29:20 PM
when training, when the hero levels you can still click the other buttons and continue training bypassing the point you gain from leveling up.
Title: Re: Telepath RPG: Servants of God buglist
Post by: 1984 on March 09, 2010, 11:09:18 PM
In the Psy Duel card game the Dark Vortex animation plays half at the bottom of the screen with half of it cut off instead of in the center of the screen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 11, 2010, 04:33:05 PM
Music in the Deeper Downs is fragmented now. Too bad, now I can't listen to Dead and Forgotten while playing.

Unless I go to the music player, of course.

Title: Re: Telepath RPG: Servants of God buglist
Post by: torugo on March 11, 2010, 05:30:48 PM
when you play ali in the card game and then try to play him again the screen goes white
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 11, 2010, 05:47:15 PM
^already mentioned

Griffin does not counterattack Ravinale Assassins.

Also, if you move too quickly after a Leap/Shadowport, 1 speed is skipped.
Title: Re: Telepath RPG: Servants of God buglist
Post by: cyso on March 13, 2010, 11:46:56 PM
When I was playing against Ali is Psy War, he used feedback, which healed him and damaged me by six instead of three.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 13, 2010, 11:50:21 PM
I had that problem too.
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 18, 2010, 06:57:53 PM
- in the tutorial battle, and in TSoG Map Mode team battles, the Assassin cannot use his last attack, Mega Stab, because it requires 13 PsP, whilst the unit has only 10

-after winning the tutorial battle, the main menu screen, rather than the tutorial menu screen comes up, and the saved hame slost menu pops-up
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 19, 2010, 05:06:52 PM
-not sure if this is a bug per se, but in the in-game "characters" menu, the Hero's name is written in that barely legible small font, whilst all the other teammates have their names written in much larger letter size
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 19, 2010, 06:49:40 PM
-if you let Griffin die in the first prison-break battle, then, after you are victorius, the newly added screen with "first-kill" dialogue still appears, followed by the old waling-down-passageway, except that Griffin and Duvalier keep walking on spot, with the background not moving, then the diaogue insues, followed by the second battle, where only the Hero fights the Bandits, after win, the duo walk again on the same spot for a few dialogue options, then start moving and arrive at the place where Rahel stands, normal dialogue follows, then 3rd battle without Griffin

-same goes if Griffin dies after the second battle: the cut-scene where he and Duvalier talk to Rahel appears, however, after winning the second battle, all goes back to normal- the next cut-scene is done without Griffin and the last prison-break battle also appears without him

-if both Rahel and Griffin are killed in battle 3, then the next cut-scene goes with Duvalier walking on the same spot in bottom-left corner,then dialogue text appearing, with both Griffin and Rahel participating, then the next cut-scene comes up: in it, only Set, Arman and Duvalier are walking normally along the corridor (with Grffin and Rahel gone), but Griffin and Rahel still participate in the dialogue, but are absent in the insuing battle

-during mission 1, the first dialogue with Luca, when she explains why a spirit must speak its name, the sentence is cut off at "that is why we must always repeat our"

-during the cut-scene after the first battle with spirits in the cellar, the music doesn't loop and re-start
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on March 20, 2010, 05:03:18 AM
In the psy academy bar, the small table with two guards is bugged. You can walk between the guard on the left and the other table, and it's very hard to get out. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 20, 2010, 06:34:45 AM
-when the Hero is removed from the active teammate list and one re-enters the main in-game menu, the warning triangle flashes, telling the player that the Hero isn't on the active team, but with the new GUI, the triangle appears somewhere between two sub-menu headings, and crosses onto the borderline a bit


Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 20, 2010, 12:17:41 PM
in the in-game "characters" menu, the Hero's name is written in that barely legible small font

Could you take a screenshot of this? (I want to make sure the font is displaying correctly.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 20, 2010, 03:23:58 PM
-ok, here it is, I realized however that it's simply the issue of all the other names written in capitalized letters (I mean, this can be solved if Caps Lock is used for the name of the player, but than it would look really strange in all the dialogue trees- maybe write all the names in the same style?), however, with respect to tutorial type descriptors, font size is a big problem
(http://s1.postimage.org/hdJP9.jpg) (http://www.postimage.org/image.php?v=gxhdJP9)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 20, 2010, 03:35:05 PM
No, that's definitely the wrong font. Hmm...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 20, 2010, 05:37:55 PM
I thought it was to denote the hero. :/
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on March 21, 2010, 01:44:36 PM
okay, here goes my first post
I preformed the quest where you kill the scorpion for Umma and recived my reward for it before clearing the bandit cave, afterwards I was able to recive my reward again
I may be mistaken, and it is only fifty gold, but it is still a glitch
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on March 21, 2010, 01:51:07 PM
next up, after reciving my light affininity, I was not able to buy light related powers
I had the RollingInIt name used, and had not spent all of my money, so i upgraded power and defense to around 40 without seeing new ablities for my character
I have played through only with shadow affinity so far, and may again be wrong, but I am fairly sure this is a glitch
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on March 21, 2010, 01:57:07 PM
Mikew781: welcome to the form and use proper grammar and spelling, we like that here, remember to post your opinions and not totally discourage other people ideas too much.

next up, after receiving my light affininity, I was not able to buy light related powers
I had the RollingInIt name used, and had not spent all of my money, so i upgraded power and defence to around 40 without seeing new abilities for my character
I have played through only with shadow affinity so far, and may again be wrong, but I am fairly sure this is a glitch

It is not a glitch, you need to upgrade your main characters mind blast up to level 2 before you can get light blast, and then you must level up light blast to level 2 to get light bomb. Hope that helped
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on March 21, 2010, 04:29:02 PM
thanks
feeling kinda stupid here
Title: Re: Telepath RPG: Servants of God buglist
Post by: cimmisweet@aol.com on March 21, 2010, 09:36:36 PM
I rescued my heroes parents yet when i talk to griffin he simply asks me if im ready to save the parents, and i can converse with the parents in the corner. Is this a glitch or has the game not been developed past this pointe
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 21, 2010, 09:54:46 PM
Yes, you are absolutely correct, it is a near-fatal bug, Craig has announced he will be abandoning the project in two weeks if he can't fix it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on March 21, 2010, 11:52:58 PM
Please ignore the response by Presentiment above.
Craig just hasn't loaded the next level in yet. But this is handy if you want to make use of the map editor to super train your team. See this (http://sinisterdesign.net/forum/index.php?topic=29.0) guide
Title: Re: Telepath RPG: Servants of God buglist
Post by: Presentiment on March 22, 2010, 08:04:51 PM
You can do that after any cutscene, only Mission 4 is the most convenient as you can redo it over and over again.
Title: Re: Telepath RPG: Servants of God buglist
Post by: cimmisweet@aol.com on March 22, 2010, 09:47:09 PM
again I am stuck, i just recieved the third crypt location, yet its not on my map, is that crypt close to completion
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on March 23, 2010, 05:29:55 AM
again I am stuck, i just recieved the third crypt location, yet its not on my map, is that crypt close to completion

Sadly, Crypt 3 has not be designed yet by Craig, but it is to be soon, So its not a glitch.
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on March 26, 2010, 09:54:45 AM
-when testing a battle with "capture boss" objective, the pre-battle objective screen doesn't have the complete objective text- it is cut off at "(at less than health health) to"

-when closing the map editor or finishing testing a battle in map editor, the player is brought to the main menu page and the "load save" menu automatically appears (if this isn't a bug, then this event sequence is highly annoying when designing maps, it would be better if the player is either brough to the initial map editor page or, like before, to the main game menu)

-not sure how to classify this, really, but this one is bundled along with the one above: if one wishes to test a map with the SME team without listening to music (whilst wishing to listen to something else on the computer), it is quite impossible, as there is no "music on/off" button in main menu and the music keeps main menu music keeps playing in the map editor, including during the test battles, thus the player has to load a game, switch off music, exit the game and only then proceed to test the map, meaning that the map has is then played with the teammates from the loaded game

-the Assassin from the SME team has an attack he cannot use because it costs more PsP than he has (attack cost 13PsP, Assassin's max PsP=10)

-swapdepths bug is back, after turn 10 on the map editor test battle
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on March 28, 2010, 03:51:54 PM
I guess this doesn't count as a bug, but I wanted to report that in the Malis diologue where she blathers on about her life, when she is talking about her buisness, (page 4 of full text) she says "Fleshlings in Ravinale are familiar with Psy, since there are so many of you with it here. Moreso than anywhere else."
Moreso is not a real word, it is a slang expression
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on April 02, 2010, 01:23:00 PM
When and if I lose in the map editor, it just shows the map without any enemies and doesn't let me go back to the menu.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on April 04, 2010, 08:19:41 AM
Duvalier would attack an enemy, and then I would try to get Luca to Transfer PsP to him, but then it says she Transfered 0 PsP.  I think the game only recognizes that the Teammates uses PsP after the enemies' turn, so 0 PsP was transfered to the Hero because the game believes he still has full PsP.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Abulic on April 04, 2010, 01:16:35 PM
When an attack levels up apart from mind shield, no damage is added to that attack. ie griffin has melee level 3.0, and i only bought him 1 extra strengh, so his melee should do 10 damage, but the attack level is disregarded, and melee only does 7. Same goes with the hero's mind blast, arman's stab, and rahel's bow and bow 2.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on April 04, 2010, 03:42:38 PM
some attacks only give 1/3 or 1/2 damage for each skill point
I know mind blast damage is Power+ Skill/2, as I am currently testing the damage formula's
You can see my thread: http://sinisterdesign.net/forum/index.php?topic=300.0 (http://sinisterdesign.net/forum/index.php?topic=300.0)
Also, the Pyro Hail attack IS glitched, the wiki formula is Power+1.4*Skill, but when i leveled my skill up from 0 to 1 there was no increase
I am currently trying to get my skill to 2 to double check
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 05, 2010, 04:14:30 PM
I don't know if this a bug or not, but it has been bothering me for quite a while now.
Duvalier would attack an enemy, and then I would try to get Luca to Transfer PsP to him, but then it says she Transfered 0 PsP.  I think the game only recognizes that the Teammates uses PsP after the enemies' turn, so 0 PsP was transfered to the Hero because the game believes he still has full PsP. 

Ah, I see the problem--it actually works fine, it's just displaying wrong. I'll fix that now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on April 21, 2010, 06:38:12 PM
when your health hits over 100, the counter gets messed up and every time you load a save, your health is at 99. Adding to your Psy Defense will bring your health up to 102, but then when you load a save your health is back at 99.

Also, when your health is at 1000 (Set's static shield :)-Didn't even have to cheat, but i did have to use a custom battle in order to get the 48 turns i needed in) and you attempt to boost it, the diplay will say that your health was boosted, but you health remains at 1000
Title: Re: Telepath RPG: Servants of God buglist
Post by: Mr Manlyguy on May 04, 2010, 02:15:05 PM
Not sure if this is a bug, or just something that should be fixed-

on the way to the bandit cave, while griffin is talking to you, he says "...So far as I know, they still doing it even now."- it sounds like a mistake when you read it...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on May 08, 2010, 10:54:22 AM
The first bug to reported on the Download.^^

At first the manage team selection says things like Assassin, hero, spirit, and the like, but when you click the X the name is changed to none.


2nd bug found. In the battle where Arman and Set join, I have 2 Armans and 2 Sets... btw I'm playing on easy to get through everything as quickly as possible.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on May 08, 2010, 11:29:03 AM
2nd bug found. In the battle where Arman and Set join, I have 2 Armans and 2 Sets... btw I'm playing on easy to get through everything as quickly as possible.
I have the same bug on the last fight of the prison mission.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Mr Manlyguy on May 08, 2010, 05:34:34 PM
This isn't really a bug, but its really a pain. Because the name contains a ":" you have to change it to save the downloadable demo... For a second I was about t give up on the downloadable demo... That was not gonna happen. But for the final version, if a 9 year old gets his parents to buy it, and then he has an issue with it, he will freak out
Title: Re: Telepath RPG: Servants of God buglist
Post by: Fireblasto on May 09, 2010, 04:03:26 AM
2nd bug found. In the battle where Arman and Set join, I have 2 Armans and 2 Sets... btw I'm playing on easy to get through everything as quickly as possible.
I have the same bug on the last fight of the prison mission.

Hehe that bug was funny  :-* I was on brutal, and it come like a gift from yawah
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on May 09, 2010, 01:32:04 PM
This isn't really a bug, but its really a pain. Because the name contains a ":" you have to change it to save the downloadable demo... For a second I was about t give up on the downloadable demo... That was not gonna happen. But for the final version, if a 9 year old gets his parents to buy it, and then he has an issue with it, he will freak out
I consider this a big bug that makes it more difficult to download.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on May 10, 2010, 12:38:08 PM
I'm back home, time for some bug hunting.^^

Not really a bug, just a preference, if you could hit space to continue through the tutorial as well as clicking, that would be nice.^^

It's probably just because of flash, but sometimes the keys "stick" for a few seconds and my character continues moving and I can't click on anything until he's done. Just a minor annoyance, and I'm pretty sure there is nothing you can do to fix it, but I thought I'd mention it anyways.

This may not be a bug, but the hp/psp calculations seem to be off.
I started with 1 Def 11 Pwr 12 Apt 12 Per  hp/psp = 10/12
After First training raised Def and Pwr to 15 each and hp/psp now equal 38/30
This seems off to me. Picture (http://i188.photobucket.com/albums/z195/ddml/HpCalculationBug.jpg)
Update: After fighting the Scorpion for the jewels, it recalculated and now I have 30/30, not sure what the problem was, I had gone through a few battles before it changed.


Also, due to the lagging I mentioned earlier, you character moves quicker when going in diagonals that in the four cardinal directions. At least I think this is due to lag.

I just thought this was funny: When you enter Somnus, the first shadowling says "I'm afraid I do not have dialog, try another house"
except he's outside XP

The Save button no longer warns you, it just instantly over saves. I liked that feature, however annoying, it was a nice precaution.
Never mind. heh.

When Reporting to the librarian after liberating the first crypt, in the fade out when you click the button done, you can repeatedly click the button which restarts the fade-out... this doesn't have a major impact on the game, just thought I'd mention it.^^
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on May 10, 2010, 02:55:25 PM
re-posting this in hopes of a response:
when your health hits over 100, the counter gets messed up and every time you load a save, your health is at 99. Adding to your Psy Defense will bring your health up to 102, but then when you load a save your health is back at 99.

Also, when your health is at 1000 (Set's static shield -Didn't even have to cheat, but i did have to use a custom battle in order to get the 48 turns i needed in) and you attempt to boost it, the diplay will say that your health was boosted, but you health remains at 1000
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on May 12, 2010, 06:39:51 PM
The desktop "shortcut" doesn't work for me, as it's not a shortcut at all... says it's a file.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on May 14, 2010, 08:23:19 AM
re-posting this in hopes of a response:
when your health hits over 100, the counter gets messed up and every time you load a save, your health is at 99. Adding to your Psy Defense will bring your health up to 102, but then when you load a save your health is back at 99.

That's not a bug--the game caps your health and PsP at 99.
Title: Re: Telepath RPG: Servants of God buglist
Post by: .:Light-God:. on May 14, 2010, 08:44:06 AM
I'm REALLY sure this isn't a bug! So i'm just posting since i'm bored :D

I entered a cheat into the name (RollingInIt) but i didn't get the 90K gold :P

Remember , this may/may not (may not mostly) be a bug.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Mr Manlyguy on May 14, 2010, 03:49:21 PM
You typed it wrong. It worked for me
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on May 16, 2010, 07:49:30 AM
If you turn the level shadows off, then you are unable to turn them back on.

Arman in the Map Editor has a max 10 PsP, while Mega Stab costs 13 PsP.  That means you can't test Mega Stab in the Map Editor. (I don't know if this considered a bug)

The desktop "shortcut" doesn't work for me, as it's not a shortcut at all... says it's a file.
I have the say problem.  I have to setup the game every time I want to play.

If one fights with Al'al, then one will noctice that he tends to attack walls and empty spaces.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Steelfist on May 16, 2010, 01:12:00 PM
Just a small thing-On the demo, the link to the 'bugs' forum sends you to the old forums.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on May 16, 2010, 02:08:13 PM
In the Crypt 2, one can play the Ghost Pit over and over and over.

I learned Inferno Shield before Heat Shield.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on May 16, 2010, 02:21:53 PM
I learned Inferno Shield before Heat Shield.
Not a glitch, inferno shield is learned from a leveling big shield, while heat shield is learned from leveling mind shield
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on May 16, 2010, 04:24:07 PM
I learned Inferno Shield before Heat Shield.
Not a glitch, inferno shield is learned from a leveling big shield, while heat shield is learned from leveling mind shield
I never learned big shield
Title: Re: Telepath RPG: Servants of God buglist
Post by: j3sterg on May 21, 2010, 04:06:46 PM
A few bugs I've noticed:
-if you use 'Q' to rotate, any attack going up (projectile traveling cardinal north) fails to apply backstab damage. Using 'E' or the 'rotate' button still applies backstab correctly, as does 'Q' when attacking an enemy left, right, or down from your character. I've only personally noticed this with the main character's Mind Blast and Cryoblast, but I assume it carries over to all characters (as I just noticed the same bug occurs in TRPG 2!).

-in the card game, there's a glitch(/exploit) when using Psy cards that target a minion. Clicking on the psy card twice, then clicking it twice again (instead of selecting the minion target) subtracts additional psy points. If you do this until you get the "You don't have enough psy points for this card" message, then target a minion, the card's effect happens as normal, but the card remains in your hand instead of being used up. If you discard cards to restore PsP, you can keep using the same Psy card.

-not sure what you could do about this, but in a battle, if you hover over an enemy with the cursor to display their health/attacks, click and hold the mouse, then drag it over to their attacks (and release), the enemy's frame remains displayed instead of switching back to your active character (I discovered this when I was trying to see what an enemy's attacks did). If you click on the enemy's attack buttons, you can get messages like "Ravinale Guard has no target" or "Not enough Psy Points." If you move your cursor outside of the attack frame, then back, it displays the active character's attacks, but still has the enemy's name (you can control the your character and attack as normal, but the name is bugged: "Ravinale Guard causes 19 damage with Mind Blast"). The attack frame returns to normal when you move the cursor over a different enemy/character or you end your turn. Not a big deal, but I once bugged it so my active character could move, but had "already attacked" that turn (and couldn't 'Undo' or use an attack--I don't remember how, though...it was probably Griffin, since both he and most enemies have 'Melee' and it doesn't use PsP).
Title: Re: Telepath RPG: Servants of God buglist
Post by: .:Light-God:. on May 22, 2010, 11:10:04 AM
Heres a Bug :

Description: I was walking to the palace but when i was outside Rayhana's house the Chat Box to talk to NPCS popped up out of nowhere! It usually happens after i talk to someone and walk to a different place.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on May 22, 2010, 07:15:55 PM
I've experienced that bug too..
Typically after doing Mahboob's quest and returning from the Harbor... though not immediately.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 05, 2010, 03:56:11 PM
I was grinding training in the bug generator Deeper Downs, with the weird yellow haze lava shadow, and when I entered Ravinale to save, it still had it.  I didn't take a screenshot because I was too stupid distracted to realize it wasn't a sandstorm.  (I just thought it was really cool.)  After the next battle, Ravinale returned to normal.
Title: Re: Telepath RPG: Servants of God buglist
Post by: killo401 on June 06, 2010, 02:42:36 PM
 umm in new update the fighting when u cick done it just lets u keep moviein which would be ok if you could stop some other way..lol and happy your gonna be rich ( to creator) lol and  all that :-) to bad if we really gotta buy the full othe game though :P oh well may be worth it :-) plz fix that it's getting annoying... thx :-)
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 06, 2010, 02:44:27 PM
killo401 is referring to the glitch where, with the Main only, occasionally when you hit "Done" your number of steps is reset
Title: Re: Telepath RPG: Servants of God buglist
Post by: killo401 on June 06, 2010, 02:56:26 PM
no mike i mean always everytime with all my team..... and prob not a bug ...prb just my prob, but whenever an update all my info i deleted.... and the reset thingwld be fine but i somtimes can't attack and it won't advance andi have to reload from save
Title: Re: Telepath RPG: Servants of God buglist
Post by: killo401 on June 06, 2010, 02:58:13 PM
 i wish it was just with main.... then i could deal withit.. and itwqould atruallybe awesmelol
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 06, 2010, 03:16:54 PM
For me, its just with the main
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 06, 2010, 03:23:08 PM
It works for the entire team for me.
Title: Re: Telepath RPG: Servants of God buglist
Post by: killo401 on June 06, 2010, 03:25:40 PM
your lucky i wish it was just th main then i couldmove infinitely to whatever spot i wish and i could just shield if i got stuck as i was speaking about
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 06, 2010, 03:48:48 PM
actually, it works for anybody, but only once per turn of your whole team
Title: Re: Telepath RPG: Servants of God buglist
Post by: killo401 on June 06, 2010, 03:54:30 PM
yeah and people withour sheild attacks suck, bcause theyget u stcuk and u gotta reload a save
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 06, 2010, 03:55:45 PM
if you used correct spelling and grammar, at least to an extent, your meaning would be more clearly understood
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 06, 2010, 03:57:40 PM
actually, it works for anybody, but only once per turn of your whole team
I'm playing the prison battles, and every single one has unlimited movement until they attack.  Which ends up wasting Set's PsP, but still useful... if it weren't a glitch.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on June 08, 2010, 08:59:42 AM
In the online game, the Done button doesn't always work.

The new AI needs a little work.  I noticed this during the last battle of the Prison mission.  Instead of attacking Griffin, both the bandit swordsman and bandit bowman turned thier backs to him.

OOOOO
OOB$O
OWWWG
OWWWS
OWWWR
OOOOO

!!
V

OOOB$
OOOOO
OWWWG
OWWWS
OWWWR
OOOOO

W=Wall
O=Open space
B=Bandit bowman
$=Bandit swordsman
G=Griffin
S=Set
R=Rahel
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 08, 2010, 10:47:39 AM
Can you provide some details about when the Done button doesn't work? I haven't seen it not work yet.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on June 08, 2010, 07:02:38 PM
I moved the "attack list"(I don't know what it is called) into the bottom left corner in the final prison battle and then the Done button hasn't worked since.  I quiet the cellar battles because I was unable to attack with every character during every turn.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on June 08, 2010, 09:00:36 PM
I have the same problem. If I move the GUI window into any other corner, the done button is un-clickable. You have to press space to move onto other players.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on June 10, 2010, 03:29:13 PM
When I died while resistaning arrest, I couldn't load for Slot 1, so I had to load from the auto save.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 11, 2010, 08:44:40 AM
The done button bug is now fixed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: vedranp on June 12, 2010, 12:22:08 PM
While repeatedly fighting the guards after taunting the beggar in the browser-based demo several bugs occured:
1. My psy points weren't regenerating when only moving or standing still. I got low on hp and moved away from the guards to cast a few big shields, but couldn't get powered up again so i lost the fight. I am not sure whether I had yellow orb equipped at the time.
2. My psy points regenerated even while attacking. After I got stronger and started dropping light bombs on the guards, I noticed my psy points increased by 5 after the second turn (I dropped a light bomb both turns). Similar thing occured after casting a titan shield. I had yellow orb equipped at the moment.
3. Guards were reappearing. During my character's lower levels the fights took more time to finish, and after a number of turns (between 8 and 10 I believe) new guards would respawn. I don't know if this is a bug or merely reinforcements arriving the way they were supposed to.
4. 'Done' button and space key wouldn't end the turn. I know that the 'Done' button bug is fixed, but this seemed to act different than that. It began after several turns, and was not caused by moving the GUI. Also, the 'Done' button bug left the space key operational.

During a fight in Deeper Downs luca regained 3 psy points after using transfer (and standing still). I don't know if that's intentional (transfer not being viewed as an attack maybe) or not.

I also noticed minor thing where my character's name wasn't displayed during conversation with Luca upon entering the room with the indigo orb. The name box showed '???' instead.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 12, 2010, 03:49:58 PM
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

The Done button doesn't work for me while I'm using Griffin.  It's unclickable like he's2smart4u said.  This was during the prison battles incidentally.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 12, 2010, 05:43:52 PM
I also noticed minor thing where my character's name wasn't displayed during conversation with Luca upon entering theroom with the indigo orb. The name box showed '???' instead.
Where's this?
Title: Re: Telepath RPG: Servants of God buglist
Post by: vedranp on June 13, 2010, 04:14:32 AM
Two more bugs:
1. No backstab damage, probably the same bug that j3sterg reported (I was attacking from 'below').
2. When playing cards with Ali I tried to play a smuggler card before all of my cards overturned (during the beggining sequence). I couldn't play it, and all of the cards started turning again. I played the smuggler then, but my PsyPoints, Gold, and whatever it is that smugglers provide you with counters all showed 'NaN'. I was then able to play any card, as if I had infinite PsyPoints, Gold, and that other stuff (Screenshot:http://www.wikihow.com/images/1/13/PsyDuel_425.JPG (http://www.wikihow.com/images/1/13/PsyDuel_425.JPG)). Notice the army I bought with only one smuggler and no merchants.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on June 13, 2010, 04:48:40 AM
I've played the browser demo, and the autosaves wouldn't load for me.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 13, 2010, 05:45:20 AM
1. My psy points weren't regenerating when only moving or standing still. I got low on hp and moved away from the guards to cast a few big shields, but couldn't get powered up again so i lost the fight. I am not sure whether I had yellow orb equipped at the time.
2. My psy points regenerated even while attacking. After I got stronger and started dropping light bombs on the guards, I noticed my psy points increased by 5 after the second turn (I dropped a light bomb both turns). Similar thing occured after casting a titan shield. I had yellow orb equipped at the moment.
I have now experienced both of these glitches
Title: Re: Telepath RPG: Servants of God buglist
Post by: Hrafn on June 13, 2010, 09:50:44 AM
In the fight with the enemy who uses fire spells (sorry dont remember), some swordsmen and an archer were on the bridge.  I used Luca (while hovering above the chasm) to juxtapose an enemy so the enemy would fall into the chasm and die, but the enemy just walked back onto the bridge and attacked me.

Fantastic game btw.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 13, 2010, 11:29:32 AM
Welcome to the forums, Hrafn!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!
But thats not a glitch, juxtaposed enemies and allies are able to travel to normally unreachable surfaces. It would be cool if there was a battle where the only way to win was to have Luca bring everybody across a chasm with somebody covering
Also, Luca's soul suck level is messed up. It doesn't add correctly based off attacks, and for the third time its level just reset on me.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on June 13, 2010, 11:48:13 PM
In case no-one noticed the first time, in the browser demo, when I die, it won't load the autosaves.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 14, 2010, 08:04:11 AM
The Done Button still doesn't work, but now it's with Arman during the Marid Clan- Bandit battles.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 14, 2010, 02:14:07 PM
Yeah, the Done button is still screwed up. Also, when you get Slash, it says griffin has learned to use his sword double handed, but in the actual script its a one handed strike
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 14, 2010, 08:17:23 PM
The Done button works for me. Under what circumstances is it not working for you?

in the actual script its a one handed strike

What script?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 14, 2010, 08:56:26 PM
Maybe the attack animation?

I was fighting in the Deeper Downs and when I moved Arman, the Done button didn't work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 15, 2010, 08:30:28 AM
Maybe the attack animation?
Thats what i meant. Sorry
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 15, 2010, 03:31:29 PM
Under what circumstances does the Done button stop working? What happens right before it stops working?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on June 16, 2010, 02:54:33 AM
Um, Craig, could you possibly post a debug version of the game? You know, one where it sends to a text document all the commands that are run until an error occurred..?
Although, you'd probably have to write that in... I doubt that any are pre-built functions for flash.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 16, 2010, 10:05:01 AM
Under what circumstances does the Done button stop working? What happens right before it stops working?
Moving/minimizing the GUI seems to be a major cause.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 16, 2010, 01:20:59 PM
Under what circumstances does the Done button stop working? What happens right before it stops working?
Moving/minimizing the GUI seems to be a major cause.
It seems random for me- I was in the middle of a bandit battle and Arman had been Done-ing fine up to that point, where he didn't attack and the done button was unclickable.  I never moved or minimized the GUI.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on June 20, 2010, 06:20:02 AM
New glitch with the clicking system:
My first character (Moi) went, used light bomb. I clicked on him during my second character's (Set's) turn. Then i used Hold with set. After that, i was able to click the main and use him again.
EDIT: So, if you use your main, click on him with somebody else, then hold with that somebody else, you can use you main for every characters turn!
EDIT 2: This makes your moves infinite, beacuse you can do the same thing once then character whose turn you swapped with the main get the turn that they used hold on
EDIT 3: This works with everybody
EDIT 4: Not sure if this was intentional, but if I am on character A's turn, click character B, it doesn't just move the turn of Character B up, it switches their turn postitions.
Title: Re: Telepath RPG: Servants of God buglist
Post by: dogblue1 on June 20, 2010, 08:24:13 AM
After I Rescued The Parents Rachel disappears.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on June 20, 2010, 12:22:04 PM
I can only Load from the Autosave.  I want to load from Slot 1 or Slot 2, but nothing happens.  How do I fix this?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 20, 2010, 03:52:44 PM
After I Rescued The Parents Rachel disappears.

Rahel disappears after saving the... er... what are they called? After freeing the prisoners from the Labour Camp.  She hasn't reappeared yet because CraigStern is still designing it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 20, 2010, 08:29:08 PM
New glitch with the clicking system:
etc.

Thanks for catching this! Your thoroughness made it easy for me to figure out the problem and fix it. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: lentro on June 21, 2010, 11:30:33 PM
I just started playing the browser version and there is a glitch for when you help this women and her son retrieve a scorpion and the stones it has, the father wants it killed. so i go into the cave its in and it only gives 3 options, read its mind, contact it, or leave it alone. it wont let me do anything else. I click on the chest behind it and it only says you failed to attempt at moving it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on June 21, 2010, 11:40:02 PM
Its not a glitch. You need more aptitude. Your mind isn't strong enough to move the chest.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on June 22, 2010, 07:07:51 AM
Sorry for not reading the previous pages. I might have a few bugs already reported.
The bugs and suggestions that I describe below were found in the downloadable demo (I don't have here the date where I downloaded it, but it was about a week after being available for download).



1 Dialogue with Griffin: Headquarters reference is available before completing Baz's mission.

2 The save game don't store our quality options. (Wish list: the quality options could be available in the main screen and during battles.)

3 Fizooz has no picture when he speaks.

4 The cursors turns to a hand when hoovered over Fizooz after we talked with him, but nothing happens when we click.

5 After we dealt with Azma, we already can discuss with Griffin the clans mission, before we even talked with Baz.

6 Wish list: click-able map locations for faster movement (may trigger a few bugs).

7 The first dialogue with the librarian is too direct. It would be nicer if there were some hint to the side quests but offering help to get the books back seems too much... perhaps after a couple of lines of dialogue, things would seem better.

8 Before doing the 1st crypt, when talking with the librarian, Duvalier's picture appears. After the 1st crypt is completed, the same happens.

9 The bartender is behind a common table.

10 Apparently I can't scare Wadi...

11 Crypt 1, level 2, near the ghosts. The tile of the top trap (with the spikes) is a little misaligned with the others.

12 Apparently crypt 2 isn't complete. There are some stairs that I can cross into a wall and continue to walk. Should we change level?

13 Jabbar's Slash attack doesn't have sound.

14 The sea in the map could be coloured differently. Perhaps with some waves in it.

15 Crypt 2, level 2, the dark room with the rotating light, we can see two brown lines in the bottom right corner of the room (one a bit above the the height of the chest and the other a bit below the height of the chest).
The shadow is not always aligned with the wall where bottom stairs are.

16 A description of the orbs would be nice to have in the manage orb menu.

17 When we go to the manage orb menu our health is restored to the max.

18 When Arman don't have enough psy points to stab, the description of the attacks appear and disappear instantly.

19 In crypt 2 after I found the books I went up the stairs and I got stuck in a rock! I had to load a previous save.

20 The demonstration of Juxtapose, after training Luca, don't switch directions the same way leap does, therefore creating a discontinuity of the movement.

21 In the Labour Camp, battle 1, the defeat the boss sign doesn't appear.

22 In the Fernatus battle, the middle squares of the gorge aren't perfectly painted.

23 In the dialogue with Malis, when Griffin is containing torrents of laughter, our dialogue options extend to the outside of the screen.

24 In the demonstration of Shadowport, Malis don't move from her place.

25 If you let Malis speak on and on, the text about when she was born is cut.

26 In the Arman solo mission, he recovers psy points as if he had the yellow orb.

27 When going through the tutorials after finishing the game, the menu button (in the top right corner) appeared after the training battle and it was click-able... it was a mess! And it didn't leave even after I came back to the main menu.

28 In the Advanced Combat: the GUI, the legend "Shrinks/Moves the GUI" is not very explanatory.


OK. That's what I found. Sorry for not posting them earlier but I'm still having some problems at home with the ISP. We were assured that everything will be finally fixed next Friday morning... I'm hoping it's true this time...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 22, 2010, 07:46:50 AM
12 Apparently crypt 2 isn't complete. There are some stairs that I can cross into a wall and continue to walk. Should we change level?
24 In the demonstration of Shadowport, Malis don't move from her place.
12.
Spoiler
It's a secret passage.
24. Isn't this to demonstrate there's something in the way and she can't Shadowport over it?
It's not a glitch. You need more aptitude. Your mind isn't strong enough to move the chest.
I think it's Psy Power.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on June 22, 2010, 11:32:31 AM
I think it is too now that you mention it... But I'm not 100%
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on June 22, 2010, 11:33:20 AM
Well, Aptitude is like intelligence, while Psy Power is actual capacity for Psy attacks.  Or we could just check the wiki but I'm too lazy to do that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on July 01, 2010, 05:58:57 AM
12 Apparently crypt 2 isn't complete. There are some stairs that I can cross into a wall and continue to walk. Should we change level?
24 In the demonstration of Shadowport, Malis don't move from her place.
12.
Spoiler
It's a secret passage.
24. Isn't this to demonstrate there's something in the way and she can't Shadowport over it?
It's not a glitch. You need more aptitude. Your mind isn't strong enough to move the chest.
I think it's Psy Power.
12. I'm aware of the spoiler. I just wanted to note that it seems that we walk through the stairs like it wasn't there.
24. In the juxtapose demonstration, Luca changes place, so I assume that it could happen the same in shadowport.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Bromtaghon on July 01, 2010, 08:14:04 AM
24. In the juxtapose demonstration, Luca changes place, so I assume that it could happen the same in shadowport.

With Malis, it's because she can't Shadowport onto an occupied space.  With Luca, the target IS an occupied space.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on July 02, 2010, 09:32:27 AM
After mission 3, you can walk  through the guys in the bandit cave.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on July 02, 2010, 02:57:36 PM
After mission 3, you can walk  through the guys in the bandit cave.
not a bug-i just hasnt been added yet
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on July 02, 2010, 03:14:24 PM
That is a bug, actually, mikew781, and it seems to be a recurring one. Those folks should not be walked-over. (I thought this bug was removed at some point earlier in the year.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on July 03, 2010, 10:52:21 AM
-in the online version, after winning the battle in the combat tutorial, the game glitches, showing parts of the in-game menu, the naming Hero screen, then the map editor tile set at the same time
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on July 04, 2010, 08:30:53 AM
-the Greater Ghost doesn't recieve any damage from melee/physical attacks, however, Griffin was able to deal damage to a Greater Ghost on a counterattack (Greater Ghost used Cryo Cross) and kill it

-(not sure if this applies to the offline version, but in the online version) a Greater Ghost used Cryo Cross instead of Mind Blast to dispatch the Fighter, despite having the need to move only one space with no other teammates in vicinity and the Fighter having only  3hp
Title: Re: Telepath RPG: Servants of God buglist
Post by: Barzul on July 08, 2010, 02:14:39 PM
Not really a bug, but still something a bit off:

When Malis shows up at HQ, the description says you have never seen a shadowling before, even though you can visit Somnus from the beginning, which I have and I'm sure most others would too.
Title: Re: Telepath RPG: Servants of God buglist
Post by: algebra15 on July 08, 2010, 06:06:34 PM
I had edited a copy of Ten Bandit Bowmen, and then I tested it. Somehow, General Darkeye had gotten in, as a protect character.
 ??? .  He was generated at the upper left corner, and the exact  center of him was at the corner, so he wasn't squarely on a tile, but enemies attacked him as if he were on the upper-left most tile. When he died, I did, too.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Tastidian on July 09, 2010, 06:35:06 PM
On the game I just left Ravinale to go to the The Deeper Downs and when I got there instead of playing music it played a sound of a crowed talking like the market at Ravinale. Same goes for leaving anywhere really as soon as I go to the The Deeper Downs. And if I go back twice to the The Deeper Downs it plays no sound at all.
Title: Re: Telepath RPG: Servants of God buglist
Post by: algebra15 on July 09, 2010, 07:01:49 PM
Same here: I think that might be out of lack of sound for that area.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on July 18, 2010, 11:55:08 AM
I went to the tutorial and played the training battle.
I destroyed all the barrels. After that I got the winning message and I was sent straight to the character creation page.

In the intro, when the guards knock at the door, and guard 1 & 2 speak, sometimes the "continue" text blinks.
Title: Re: Telepath RPG: Servants of God buglist
Post by: meh on July 21, 2010, 10:25:17 AM
There is one where during a fight scene you can't use the done button.  You have to end the turn with an attack.  I'm not sure what triggers it but it's happened alot
Title: Re: Telepath RPG: Servants of God buglist
Post by: algebra15 on July 21, 2010, 12:05:39 PM
That happens to me sometimes, too. It can be a real problem if you don't have a target, and you've run away from a boss, and can't reach.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on July 21, 2010, 12:43:16 PM
That bug was occuring, but it has been fixed to the best of my knowledge via testing and updates from Craig.
You may have an old version of the game, try re-downloading the demo or refreshing the brower dem (depending on which version you use)
Title: Re: Telepath RPG: Servants of God buglist
Post by: meh on July 21, 2010, 01:41:15 PM
Not sure if this is a bug or a lack of programing but I don't have the third crypt location on my map after I get the note from the librarian.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on July 21, 2010, 03:21:24 PM
It's neither, the third crypt just wasn't added to the game yet.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bandanana on July 24, 2010, 01:11:21 PM
I'm having a problem with opening the demo. The game works perfectly fine when I decide the installer to automatically open the game for me, but every time I open the game through the program files I come across being asked which program I should open it with. So instead I "re-install" the game in order to play. :P I'm using Windows XP. Is there any way I could resolve this?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on July 31, 2010, 10:51:07 PM
Erm... my progress keeps getting wiped, but, luckily, my maps are still intact! ^^
Title: Re: Telepath RPG: Servants of God buglist
Post by: The Holy namelesskitty on August 04, 2010, 04:13:16 PM
not a major bug, but after I trained and actually leveled up due to training, in the end the nameless one's picture was mine as well as mine. not major, but confusing and irritating.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on August 09, 2010, 08:18:29 AM
After the advanced tutorial, it asks me to name my character. If I hit back, then try to use the map editor, the in game "Menu" button is there.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on August 09, 2010, 08:21:59 AM
On the training tutorial, when it shows you how to arrange your team, there is "Set" and "Healer" on the list.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Phoenix0995 on August 11, 2010, 02:46:02 PM
This probably isn't a bug per se, but when I most recently went to the Deeper Downs, my hero was boxed in by obstacles. Would it be possible to fix the map generator so that can't happen?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on August 11, 2010, 02:49:29 PM
You don't have to, if you have Luca at the right level with Juxtapose, but you're right, it isn't a bug, the maps are randomly generated. Also, welcome to the forum! Follow the rules, and enjoy your stay! ^^
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 11, 2010, 05:06:26 PM
Feedback gains experience at full health (i.e. when doing 0 damage).
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on August 11, 2010, 05:22:09 PM
It doesn't matter if it does anything. It's just how many times you use.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 11, 2010, 07:11:03 PM
It doesn't matter if it does anything. It's just how many times you use.

But you're not really "using" feedback unless you've let yourself get hurt first.  It's like using a shield on someone who is at full health (which you don't get exp for.)


Another thing:  It would be nice if you could go back after entering the "slave area".  Is it a bug that you cannot?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on August 12, 2010, 02:34:21 PM
No, it's not a bug, just that the story hasn't progressed to that point yet, as in, the game wasn't done to that point yet.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 12, 2010, 02:53:14 PM
When Arman fights the guards, I think he has the Yellow orb.  I liked that, but was it deliberate?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on August 12, 2010, 02:55:40 PM
Could you please combine both of your double posts? Thank you.

Now, I'm pretty sure that the yellow orb is coded, or something like that, to effect the party leader, Arman, in that case.

I'm not sure what you mean, but the rescue mission isn't finished yet.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 12, 2010, 09:02:39 PM
Well, it's just a bit odd that only the yellow orb affects Arman, but not the blood or violet orb.  At least it could be checked if this was deliberate or not.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on August 17, 2010, 12:10:13 PM
When I played the yellow orb wasn't affecting arman. Hmm.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 17, 2010, 02:36:39 PM
When I played the yellow orb wasn't affecting arman. Hmm.

That is interesting.  Can you replay that mission (cause you can keep doing that in the demo!), and make sure you equipped the orb?  When you start, leap over and over again.  Then hide in a corner and don't move for a few turns.  If you regenerate by 10 each time, he has the yellow orb.


Another "bug": After you scare off Azma, you have the option to open all the chests around the room.  But if you choose not to, there aren't any chests to open.  :(
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on August 20, 2010, 10:12:49 PM
About the "slave area". I think he/she referred to the Forced Labor Area, pointing out that when you go into the zone to talk to the workers, there's no backing out, even before you've caused a disturbance.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 24, 2010, 01:38:57 PM
In the mission in the cellar, you get Luca even if your personality isn't high enough.  But the funny thing is that if you go to "Manage Team", then you will not have Luca on your team anymore (i.e. you'll only have as many members are your personality allows).


Another thing:  In Crypt 2, in the room with the swinging blades, when the blades aren't exposed, you still hear them....  Was that deliberate?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on August 24, 2010, 01:43:36 PM
Another thing:  In Crypt 2, in the room with the swinging blades, when the blades aren't exposed, you still hear them....  Was that deliberate?
I'd say so, as the blades are to move in a circular motion, therefore, they must have a place to go after they appear to slice at you, which means they still make a noise. So that must mean it was an attempt to make the game more realistic. If what I stated was not accurate, please contact the support te- erm... the creator. :-[
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 24, 2010, 01:44:47 PM
sorry.... what i said about the blades was completely wrong... the blades are in the room behind the wall....
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on August 24, 2010, 01:46:00 PM
Right then; not a bug, a simple misunderstanding, no need to apologize. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on August 24, 2010, 02:05:25 PM
Just a comment/solution on an old bug in Crypt 2.  If you enter the room with the books and leave, you're stuck in a rock, even if you've equipped the Yellow orb.

One fix that should happen in conjuction with that bug: When you unequip the Yellow orb in the book room, the stairwell should become a rock.  This is a problem because for people who already have 4 orbs, once you grab the Violet Orb, you drop the Yellow Orb!  So if you left after that, you'd be stuck in rock anyway!
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on August 26, 2010, 04:48:58 AM
Yea but the yellow orb is still possible to be equipped. It's in the tab labeled "Orbs"
Title: Re: Telepath RPG: Servants of God buglist
Post by: KZ on August 31, 2010, 09:02:41 AM
-in the map below, the Fighter attacked the Tig Sprout from the left, and the GUI noted this as a "backstab" attack



-whilst trying out the prison break sequence, during the first battle, after the tutorial directives poped-up twice, the game froze up, with the GUI having NaN in the fields for attack for the Bandit (I tried reproducing this bug again, but on second time the game worked fine)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 04, 2010, 06:26:30 PM
*When I click on the blue or red merchants in the marketplace, the game freezes.  All the people keeping walking and the wind is still moving the cape, but I can't select anything including people.  I also can't move in any direction.
* got the Knife from Al'al.  No matter how high the strength becomes, the front/side damage is 1 and the backside damage is 2.  Plus, upgrading strength doesn't level up the Hero.
*The bandit healer healed the Stack of Moldy Barrels.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on October 04, 2010, 09:31:54 PM
When I click on the blue or red merchants in the marketplace, the game freezes.  All the people keeping walking and the wind is still moving the cape, but I can't select anything including people.  I also can't move in any direction.

I've had the same problems too. Also, I can't see what my attack experience is in numbers, and the attacks (Mind Blast, Mind Shield etc.) don't seem to level up either no matter how many times I train. All the Exp row says is NaN if I've ever used the attack, or Undefined if I haven't.

EDIT: Sorry I can't get a picture of that, if someone could help with it (if there is a need to) please do.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 05, 2010, 04:46:51 AM
You probably need to start a new game. Give it a try and let me know if that fixes it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on October 05, 2010, 03:53:59 PM
It's still not working. I tried resetting the local storage to clear all the saved data and start from scratch but it didn't work either.

EDIT: When I restarted it for the first timeAt the start of the game (during the jail break), the numbers displayed correctly as zeros, but after the fights they went to NaN and Undefined.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 06, 2010, 09:40:59 AM
Okay, I'll look into it and see what the problem is.

All right, all fixed. Give it a try. (You'll probably need a new game, unfortunately, but at least it should work properly this time.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on October 08, 2010, 04:26:18 PM
Okay, I'll look into it and see what the problem is.

All right, all fixed. Give it a try. (You'll probably need a new game, unfortunately, but at least it should work properly this time.)
Thanks Craig !! ;D
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 14, 2010, 10:23:26 AM
If you click new skill and they don't have a new skill, then it just shows them standing there. I liked it better when nothing happened.
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on October 14, 2010, 03:59:03 PM
http://postimage.org/image/1pamfhi84/ (http://postimage.org/image/1pamfhi84/)
I got sidestab damage with Arman using the Stab attack on the Lesser Ghost in the corner
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on October 17, 2010, 03:57:47 PM
I've discovered a bug where you can't click an ally to control them. I've used Luca and attempted to skip to the Hero, in the first Cellar Battle, but neither the click or the "Hold" button works. The same thing has occured with Set in the Prison Escape at the very beginning. I've also noticed that when this happens, if you use a healing/psi point donating move, the animation occurs UNDER the character.
Title: Re: Telepath RPG: Servants of God buglist
Post by: TheWanderingShadow on October 18, 2010, 05:34:05 PM
Two things:

1)When I ask Griffin about too many people, the game freezes. The dialogue box where Griffin talks is there, but I can't exit out of it.

2)Rahel's new dialogue choices seem a little mixed up. When I click "what was your name before", nothing happens, but if I click "Why are you in the Resistance" it goes to what she would have said if I asked her name.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on October 18, 2010, 07:27:52 PM
Some minor tweaks with the AI:

I've noticed that enemies tend to stand 1 square up from you and does not take backstab opportunities. To illustrate with a simple diagram:

0X0
0CX
000

Where the main character is facing the right. At the end of your turn, they stay in the same position, even though the enemy on the top can clearly move to your left for backstab damage.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 19, 2010, 01:32:15 PM
*I asked Griffin about Baz, Cygnus, Fernatus, and D'Kah and then it none of the options would work.
*When Malis comes and the player tries to persuade her to join, the end of the possible replies are cut off, so it is hard to know what to pick.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 21, 2010, 07:56:56 PM
*Achmed is gone.

Right before the execution rescue, right? That's not a bug. I remove him during that part so the player can't get anyone on his team killed. (The sequence right afterwards wouldn't make much sense if, say, Arman was dead.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on October 21, 2010, 08:07:19 PM
Why remove him? How does that affect the story? The guy with the bandit battles right?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 21, 2010, 08:56:34 PM
Why remove him? How does that affect the story? The guy with the bandit battles right?
I remove him during that part so the player can't get anyone on his team killed. (The sequence right afterwards wouldn't make much sense if, say, Arman was dead.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: cyso on October 25, 2010, 12:45:28 PM
I don't know if this is a glitch or not, but when I click to ask Rahel what her name was before she left the Rubat Clan, nothing happens.
Also, after I try to ask what Rahel's name was, when I click "thanks for the info", the game acts as if I asked why Rahel was in the Resistance.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 26, 2010, 07:00:46 PM
That's a bug--thanks for the report. I'll have that fixed in a jiffy.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on October 27, 2010, 03:10:40 PM
A couple bugs to report:
   
1. If you start to move to quickly when it is your characters turn, your character is prevented from holding or simply ending your turn unless you can use a move.
2. In the basement spooks map, their is a treasure chest in the corner of the map, that is on the map but on a corner.
3. Many characters don't talk after you finish talking with them (or not at all). Some examples are Fiooz, the two merchants, the Psy academy librarian and drug store guy, and some of the guards in the bar.
4. If Arman dies before the Warden battle you can still see him directing you to the main area. Also if Griffin and Rahel die after the third battle the hero will get stuck at the bottom of the darkness and the lines will continue like Griffin and Rahel never died.
5. Some times when the enemy has the chance to back-stab it won't take it, also most enemies will not attack if they must move 3 spaces and then attack.
6. This is more of a question but why don't enemies move the full three spaces when they are in range of nothing.
7. Assassin's don't really like to attack Luca from the front for some reason.
8. If something is already on the space where something respawns, it will respawn on top of it, and sometimes if any other units are close by, will move over those units
Title: Re: Telepath RPG: Servants of God buglist
Post by: MikeW781 on October 27, 2010, 04:02:21 PM
When im done the raid on the guard station, it displays my map with nothing click-able. And never moves from that screen. I can open the menu, save and load, and come back to the same place. the save thing says im in west ravinale
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 27, 2010, 04:44:49 PM
6. This is more of a question but why don't enemies move the full three spaces when they are in range of nothing.
Based on my experience with the game, I think it makes them more deadly by keeping them next to the slower powerhouses like Ghost Knights and Golems.  If you use the Assassin too quickly, then Arman will be attacked by both fast and slow enemies.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on October 27, 2010, 05:27:23 PM
Similarly, I've always accounted that to the idea that there's running, and then there's sprinting.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 30, 2010, 07:02:06 AM
5. Some times when the enemy has the chance to back-stab it won't take it, also most enemies will not attack if they must move 3 spaces and then attack.

The first of these isn't a bug--backstabbing is now just one factor the AI takes into account when choosing a move.

The second one has been fixed in the browser demo. Are you playing the browser demo, or the downloadable one?
Title: Re: Telepath RPG: Servants of God buglist
Post by: tomcia369 on October 30, 2010, 09:30:13 AM
Three bugs that I found(Im playing the free demo version):
#1-You know those people who randomly appear in Ravinale(The ones who only go straight)?Well one time when I was in the Ravinale Marketplace getting a treasure chest I saw one of those people and he just passed through one of the markets(kinda like a ghost).
#2-Sometimes while Im running I let go both shift and the directional button and Im still running(but only until I hit a wall,enter another area,or press a random button).
#3-A similar thing happens in battle.
(PS:Sorry for my bad english,Im from Europe.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on November 09, 2010, 04:25:27 AM
In Somnus, there's a shadowing that will tell you to clear out his basement, but if you talk to the things in the basement, a dialog box opens and you can't select anything, freezing the game.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on November 09, 2010, 06:53:20 AM
In Somnus, there's a shadowing that will tell you to clear out his basement, but if you talk to the things in the basement, a dialog box opens and you can't select anything, freezing the game.

Wait is this in the online Demo or the Downloadable one? And if so, how did you get into Somnus?
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on November 09, 2010, 04:19:44 PM
Yeah. Isn't it under lock down now? Not available in the demo like lake alto?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 10, 2010, 05:25:24 PM
Yes, it is. Also: https://twitter.com/#!/sinisterdesign/status/2199870823727105
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on November 20, 2010, 01:43:45 PM
- In Map editor, you cannot use General Dark-eye (I don't know whether this is planned or not) and if you try to click him,  it says that he has already had his turn.

- Griffin's Counter Attack can bypass the Greater Ghost's Immunity to Physical Attacks.

- You can't skip the first scene and when you try to skip the next scene, if you click skip too early it sends you back to the beginning of the second scene
Title: Re: Telepath RPG: Servants of God buglist
Post by: cyso on November 20, 2010, 07:06:44 PM
If you use all of your money and visit the beggar outside the tavern, you still have the option to give him money, and it still says you drop off a few coins. You can also pay off the thug chief inside the tavern with no money.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on November 28, 2010, 11:30:45 AM
In Crypt 1, if you close the door on yourself on level 2, you end up outside the crypt space, and you go backwards until you are completely outside.

Also, sometimes one doesn't do backstab damage from South. This was also the case in TRPG2.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on December 15, 2010, 03:16:38 AM
Er... I downloaded the Windows version of the demo, but found that I can't open it again; it asks me to open through which program:

1. Adobe Reader
2. Windows Explorer
3. Microsoft Office
4. Windows Media Player and Centre
5. Notepad
6. Windows Live Photo Gallery
7. Windows Photo Viewer
8. Windows Live Movie Maker
9. Paint
10. Wordpad
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 15, 2010, 05:42:05 PM
Er... I downloaded the Windows version of the demo, but found that I can't open it again; it asks me to open through which program:

1. Adobe Reader
2. Windows Explorer
3. Microsoft Office
4. Windows Media Player and Centre
5. Notepad
6. Windows Live Photo Gallery
7. Windows Photo Viewer
8. Windows Live Movie Maker
9. Paint
10. Wordpad


I had a similar problem, however, what you are supposed to do is is go into the program file sin your C Drive and click on the folder you saved the file under. Then make a short-cut to the Game file and Wha-La! You can then play the game where you put the short-cut.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on December 16, 2010, 06:03:30 AM
Yes I have the shortcut on my desktop but it still won't work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 16, 2010, 06:34:00 AM
Don't use that shortcut--delete it and make your own.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on December 16, 2010, 06:50:33 AM
I did it man! Arrrr!!!! So very FRUSTRATED!  >:( >:( >:(
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 18, 2010, 03:45:37 PM
If you are on the practice level (In Combat Tutorial) and run, it brings up the victory message, but after that, when it is done loading, it goes to the New Data screen, along with having the Overoworld GUI (When Not In Battle) With NaN HP, Nan PSP, and 0 gold. Also, the menu button is at the north-east part, along with having Dualiver and Griffin, although the Hero has no name. (Also goes with Overworld GUI)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 18, 2010, 06:47:54 PM
I did it man! Arrrr!!!! So very FRUSTRATED!  >:( >:( >:(

Tell me exactly what's happening. You can start the game by double-clicking the .exe file in the folder where you installed the demo, right?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 18, 2010, 08:30:49 PM
1. In The Basement Spooks level their is still is the same chest in the corner of the map.

2. The Two Merchants in Ravinale, don't talk to you but you can still move your cursor on them. You probably want to limit content but you at least make them say something or prevent the cursor from changing

3. The Greater Ghost has an A.I. problem. It seems that it will use Cryo-Cross if someone is just out of range of their attack on when no where close.  

4. If you choose the dialogue (Basement Spooks) to leave the room before you attack or bargain your name is ? ? ?

5. One of the Ravinale Citizens is able to pass through the walls in the market place.

6. Some of the tiles in Cyrpt are a bit off place and you can see black in the middle

That's it for now, I wonder how many more will be in the pre-order...
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 18, 2010, 10:32:38 PM
1. In The Basement Spooks level their is still is the same chest in the corner of the map.

2. The Two Merchants in Ravinale, don't talk to you but you can still move your cursor on them. You probably want to limit content but you at least make them say something or prevent the cursor from changing

3. The Greater Ghost has an A.I. problem. It seems that it will use Cryo-Cross if someone is just out of range of their attack on when no where close.  

4. If you choose the dialogue (Basement Spooks) to leave the room before you attack or bargain your name is ? ? ?

5. One of the Ravinale Citizens is able to pass through the walls in the market place.

6. Some of the tiles in Cyrpt are a bit off place and you can see black in the middle

Please be more specific: (1) where in the basement--which room? Or are you talking about a battle? (3) please take a screenshot showing the attack and indicating where the ghost was before it attacked so I can see what part of the AI routine needs to be looked at. (4) Is this while talking with Azma? (5) Which crypt, and which part of the crypt?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 18, 2010, 11:23:22 PM
Sorry about that Craig...

1. I am talking about the battle (floor eight)

4. This is again at level 8, which you decide to leave the room instead of fighting the greater ghost

5. Crypt 1: http://postimage.org/image/17qgcrmmc/ (http://postimage.org/image/17qgcrmmc/)

I'll try to get the basement shot soon but it looked sort of like this:

XXXOX
OGOOX
OOOHX
XXXOX
OOSOX
OOOOX

O= Empty Space
G= Greater Ghost Start
H= Greater Ghost End
X= Barrel/Wall
S= Set

Also: I don't know whether you planned this or not, but if you go back to Crypt one after you get the books, you can re-fight the scorpions and ghosts.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 19, 2010, 09:11:08 AM
Thanks a lot! That's way more helpful.

Also: I don't know whether you planned this or not, but if you go back to Crypt one after you get the books, you can re-fight the scorpions and ghosts.

Yup, that's intentional. The crypts are supposed to be a little like dungeons in Zelda, in that they're filled with puzzles, traps, and monsters that respawn after you leave in case you want to go through the dungeon again.
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 19, 2010, 12:07:44 PM
Quote
In the online game, the Done button doesn't always work.

The same thing happend to me, making me waste Duvailer's PsP along with not letting Griffin end his turn, and I have no range to attack anyone.

PS: I was in the Depper Downs
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 19, 2010, 12:44:56 PM
The same thing happened 2 me, making me waste Duvailer's PsP along with not letting Griffin end his turn, and I have no range to attack anyone.

I have determined that if you start the characters movements too early, then you will not be able to press the done button and have to use a skill.

Also: Kirby, Please don't use the 2 to replace to, we like that here, thank you.
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 19, 2010, 08:33:12 PM
Alright, fixed that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 19, 2010, 08:33:39 PM
I found that you can remedy that by pressing "X" on your keyboard, or the "?" button on the GUI. Just wait about a second, or at least don't hold a directional key while your turn is starting, and you should be fine. When I'm being chased, it happens to me, because I'm constantly going the same way.

Craig, if you want to get rid of it, while I don't know how your game is programmed, and I would never suspect that the script was sloppy, I've found that when I make a game, there are certain things that must be checked for in each frame, or each tick if you were to use Timer.

If I get the order of certain event-checks wrong within a tick, the effects can seriously mess up a game. Normally, it's fine, because the probability of these events happening in the same frame, or at the very beginning of a while loop, like a data value being put in an an instance array right before the array gets wiped in preparation for a new turn, is minimal. But if the event is a on-off check for something that could be ongoing through the beginning of the turn, like a keycheck, this is a problem, and it's a pain in the... neck... to debug.

If I were programming your battle engine, I would record an array of directional keypresses, and only let a character end its turn once its on-screen location matched its calculated destination based on the keypresses, so as to prevent it from stopping halfway between spaces, which would REALLY be bad. But if one of the keypresses was erased after its function reported the event to a handler, which moved the character, and recorded the move in an array, then the calculated destination and the actual location would never match up, hence no ending of the turn.

Now, this is really specific, and if you didn't code your engine this way, or have a similar ordering problem, it's not applicable, but due to the way the bug arises, it sounds like this is the type of problem you have. If not, well, the bug is still there.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 19, 2010, 09:33:25 PM
I know what's causing this. I'll have it fixed in a jiffy.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 20, 2010, 11:26:02 AM
Oh. Never mind, then.  :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 21, 2010, 02:26:28 PM
It seems that non-elemental attacks become unavailable after choosing affinities. I chose Light and trained Feedback to level 3, but couldn't get Vengeance even though I had 15 Psy Defense.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 21, 2010, 07:16:04 PM
Funny... I was just going to mention that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 21, 2010, 08:20:07 PM
Actually that is not a glitch at all, Craig is going to limit the amount of attacks Duvalier can get (So no Big Shield, Vengeance, Elemental Area Attack, and etc.) to make the full version more appealing.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 21, 2010, 09:34:57 PM
Are you sure? I actually tried it with Big Shield - I didn't have enough gold, and when I came back for it, it disappeared before I even trained for Vengeance. The second time, I bought it but then Vengeance became unavailable. Besides, where did Craig say that?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 21, 2010, 09:36:56 PM
I emailed him the question, to prove my point, try getting light bomb, and see what happens.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 21, 2010, 10:30:18 PM
Fine, point taken. So this means that I have to choose between Vengeance and the elemental area attacks, hmm...
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 21, 2010, 10:47:07 PM
Well, that just sucks the fun right out of the game. If this were sprung on on unsuspecting player that had read about the ultimate Light Bomb, or the amazing power of Dark Vortex, they might just have to break down and cry.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 21, 2010, 10:54:28 PM
You have our sympathy Ducky. :P

And this is getting off topic peoples. Let's try to reign it in.
Title: Re: Telepath RPG: Servants of God buglist
Post by: j3sterg on December 22, 2010, 11:25:50 AM
Ah...That explains why I haven't been able to train Big Shield, Vengeance, Big Elemental Shields, or Ultimate Elemental Attack on my various games...

A few bugs in the [activated] Windows Demo (that are probably just related to new/unfinished content):
1. Talking to either Naj or La'Man once you've recruited them opens a blank/inescapable dialog window or opens a window for the last ally you spoke with (also inescapable).
2. La'Man can successfully train "Firebreath 2," but using attacks in battle doesn't raise their experience/level. Naj's attacks gain experience, but she can't learn "Frostbreath 2" :-(. Clicking on the "Learn New Skill" button does nothing.
3. During the night after the execution mission, if you click on your parents again after listening to the argument, the "you don't want to listen anymore" window is inescapable (clicking [Done] does nothing).
4. If you break out of the green Shadowling's basement, you can't re-enter the basement (probably intentional), but you also can't enter the basement with Naj/La'man. Exiting Somnus and re-entering allows you to enter the chanter-basement normally.
5. Asking Rahel for help with the Crypt 3 Riddle Door opens a blank/inescapable dialog window. (Solving it and moving on opens the world map with a new Crypt 4 location, but nothing is clickable)
6. I noticed some issues with Rahel's new dialog. I don't remember exactly what I was doing (I was playing around with all the dialog tree responses), but I remember that for the "Sorry for snapping at you earlier" dialog, the "You were a member of the Rubat clan, right?" option seemed to disappear/re-appear randomly based on previous responses. I'll try to play around and see if I can re-create it.
7. Rahel's "Bow Counter" skill randomly disappears. I think it occurs when you exit/re-start the .exe program and load a saved game (you need to retrain it).
8. Qudssi's melee damage formula seems to be Strength + Skill (9) minus 4. Is this intentional, or is his base skill level supposed to be 5..?
9. In dialog with Qudssi at headquarters, the Hero- and Qudssi- lines are reversed (Qudssi's name/portrait appears with the Hero's lines and vice-versa).
10. If you tell Qudssi "Fine, you can go" (before the execution quest), he reappears at the Prayer-Box, and you can re-do the dialog to get him to join. I know he's confused/conflicted, but that just seems fickle :-P.


Other bugs:
1. The card game exploit still exists. Double clicking a minion-targetting Psy Spell removes the psy points as normal, double clicking it again (without targetting a minion) removes additional psy points, double clicking it again when you don't have enough psy points brings up the "not enough psy points" message but still allows you to click on a minion and cast the spell (and the card remains in your hand). If you keep discarding cards, you can keep casting Fury or Cryoblast over and over.
2. After dying during the Fernatus Battle, the "You have died [Continue]" box was stuck on the screen. After dying, I clicked "Skip" for the death cinematic and reloaded the autosave rather quickly, which might have something to do with it. While the box was onscreen, I couldn't click the [Continue] button, and the battle proceeded as normal. When I won the battle, the "You won! [Done]" box appeared, and after clicking it, both boxes were gone.
3. In the Marid Stones/Tikka quest, I'm 75% sure I was able to turn in the Stones twice. The first time, I calmed Tikka and escaped the cave, then gave the stones to Umma. Then, I went back and killed Tikka (I'm greedy), and got the 200 gold reward, but I also had the "I brought you the Stones, too" option available. I skipped it, turned the Stones in to Umma, and got another 50 gold. The chest in the bottom left corner might've also been filled with gold again, but I'm not positive about that. I'll see if I can recreate it. It could be that I spared Tikka, talked to the kid but didn't turn in the Stones, and then killed Tikka/turned in the Stones, but I'm pretty sure I turned the Stones in twice.
4. I noticed the same AI problem with the Greater Ghost's CryoCross attack in the battle for the Indigo Orb. I've noticed it attacked Ghosts and treasure chests instead of attacking the player's characters. One time, I had Naj flying over the center/non-gold treasure chest, and the Greater Ghost moved 3 spaces to the left and used CryoCross, hitting nothing at all! Also, CryoCross seems to damage the treasure chests when they are one space away, but not when the Greater Ghost is two spaces away (though I believe it damages player characters when they are two spaces away from the Ghost).


P.S.
1. Pre-ordering=Best. Early-Christmas-present-to-myself. EVER.
2. "Luca'Ra'Il...Luca'Ra'Il..." "I miss the old Luca..."=Amazing.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 22, 2010, 11:29:52 AM
It helps to have screenshots. Try to include that if you can so Craig can see the problem more clearly.

P.S. Welcome to the forums, read the rules, check your spelling, and enjoy your stay! Or, you can become my slave ;D

EDIT: Wait, even though I didn't buy Big Shield, I still can't get Light Bomb?! How does this work?? Never mind. I think I know what's going on...
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 22, 2010, 05:16:09 PM
In the battle against Jabbar, one of the regular bowmen used bow 2. Can they do that?
I recruited Naj, La'Man, and Qudssi but none of them show up in dialogue in the Missions.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 22, 2010, 06:32:56 PM
I recruited Naj, La'Man, and Qudssi but none of them show up in dialogue in the Missions.
I think he's still working on it; no need to rush.

Why can you see the dark in basements, but you can't see in the second Crypt?
Lights on the wall?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Duskling on December 22, 2010, 06:34:13 PM
Why can you see the dark in basements, but you can't see in the second Crypt?
Lights on the wall?
No, no, he means the "See in the dark" Psy power, why can't you use it in the Crypt?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 22, 2010, 06:38:53 PM
Oh. I don't even know where to get that ???
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 22, 2010, 07:34:35 PM
It's not an ability. And it's off topic. Sorta.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 22, 2010, 08:36:38 PM
Why can you see the dark in basements, but you can't see in the second Crypt?

Telekinetic Sight (the second Sight technique described on the wiki (http://telepath.wikia.com/wiki/The_Sight)) requires the utmost concentration to perform. It is usually only effective in something close to pitch blackness; the user requires sensory deprivation so the mind's resources can be focused entirely on compositing a picture based on tactile impressions of the psy's immediate surroundings. A bright beam of light cutting through an otherwise dark room makes it extremely difficult to use.

That's the official explanation. The shorter explanation is, it's an engine limitation. :P
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 22, 2010, 08:39:12 PM
In the battle against Jabbar, one of the regular bowmen used bow 2. Can they do that?

Are you sure it was a regular bowman? Regular bowmen actually don't have a Bow 2 attack animation. And there is a longbowman in that battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 22, 2010, 09:38:44 PM
Why can you see the dark in basements, but you can't see in the second Crypt?
Telekinetic Sight (the second Sight technique described on the wiki (http://telepath.wikia.com/wiki/The_Sight)) requires the utmost concentration to perform. It is usually only effective in something close to pitch blackness; the user requires sensory deprivation so the mind's resources can be focused entirely on compositing a picture based on tactile impressions of the psy's immediate surroundings. A bright beam of light cutting through an otherwise dark room makes it extremely difficult to use.

That's the official explanation. The shorter explanation is, it's an engine limitation. :P
I wasn't talking about the rotating light.  I met the pitch black room where the you search for the orb with the mouse clicker.
I am guessing the answer is "engine limitation" again.
Also, I wrote alot of wikia page.

Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 23, 2010, 05:29:18 AM
Also, I wrote alot of wikia page.[/size]

True, but you made that particular page out of an explanation I gave in the comments of a front page post on this website, if I'm not mistaken. :P

Yeah, that particular hallway that you're talking about is still part of the same "room" for purposes of the engine, so I guess you can chalk that up to being an engine limitation.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 23, 2010, 09:39:21 AM
Or that the light coming in from the spotlight room is still too much. If the light is bright, it might impair his ability to see with the Sight...
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 23, 2010, 10:54:33 AM
Also, I wrote alot of wikia page.
True, but you made that particular page out of an explanation I gave in the comments of a front page post on this website, if I'm not mistaken.
Yes, I organized and reworded things you have wrote on the twitter, forum, and sinisterdesign.com. I was not taking credit for the words, but instead I was pointing out that I already read the wikia page alot.

Yeah, that particular hallway that you're talking about is still part of the same "room" for purposes of the engine, so I guess you can chalk that up to being an engine limitation.
I am okay with that.  I just hated clicking in the dark.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 23, 2010, 03:21:16 PM
*Malis and Qudssi joined my team, but Total Soldiers says that I have 5.
*Game freezes when I try to talk to the parents at night.  The first time is ok, but the second time freezes.
*Both Rahel and Arman disappeared from Baz's Manor after the parents' rescue. (Yet Arman is available to play in combat)
*On the Manage Team page, I pressed the red X by Rahel's name and she disappeared forever.
*In Mission 5, I kill everyone but the boss and the screen goes screwy. I kill the boss and then the last guy and it goes screwy.
*Malekahin doesn't attack or heal.
*I asked about Arman twice and the game freezes.
*The Hero's knife attack is uneffected by strength.  Levely up increases the damage, but increased strength doesn't increase damage.
*After getting through the door and down the stairs at the third crypt, the Cera Bela map appears.  The map doesn't let me go anywhere.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 23, 2010, 03:50:32 PM
* Where is La'Man and Naj when during the night scene?
* Where are Qudssi and La'Man and Naj during both mission 2 and 3?
* If you go down into Gloomling's Basement before you even talk to him you still have the same dialogue, even though you don't know you are supposed to kick them out.

im2smart4u: I think Arman is supposed to disappear after the parent's rescue, just ask Griffin about Arman...
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 24, 2010, 05:09:35 PM
*In Mission 5, I kill everyone but the boss and the screen goes screwy. I kill the boss and then the last guy and it goes screwy.
*Malekahin doesn't attack or heal.
...
*After getting through the door and down the stairs at the third crypt, the Cera Bela map appears.  The map doesn't let me go anywhere.

These are simply things that haven't been finished yet. (The others are legit bugs that I'll look into when I get back into town.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Cypher on December 25, 2010, 01:27:15 AM
When I was attacked by an energy golem in the following way, and there was a mechanic facing me:

XXGXX
XXXXX
XXXXX
XXMXX
XXHXX

(X=empty space G=golem M=Mechanic H=Hero)
It said how much backstab damage the mechanic received, but it didn't show how much damage the hero received.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 25, 2010, 09:52:14 AM
I think that's more of a program limit. It's never shown the damage done to more than one entity.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 25, 2010, 01:15:30 PM
It shows the maximum damage done by the damage-dealer, I think.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 25, 2010, 01:35:40 PM
Ya. I think that's all it does. So that would be more of a programming limit than a bug. If not, well it's here.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on December 25, 2010, 02:16:32 PM
Well, what else is it going to do? Expand the text box and say that the person deals some damage to Hero and some to Mechanic?

Wait a sec... that's a good idea. That should go on the Wish List: having ALL damages listed in the blurb about the aftermath of the attack!
Title: Re: Telepath RPG: Servants of God buglist
Post by: j3sterg on December 26, 2010, 09:49:08 PM
Here's what I was saying about the Qudssi dialog issue:
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 27, 2010, 02:38:45 PM
When I was against the warden, when griffin had 1 HP left, a bandit bowman was able to attack. Instead, it just walked up to griffin. (Might not be a bug, but it's odd :()

Print screen doesent work, so I have no picture. Sorry
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 28, 2010, 02:01:26 AM
This happens when I meet up with guard ambush as I travel back to Ravindale. Whenever I meet with a 91 hp guard it never attacks my allies and just go right beside them and then the game just stalls forever because the guard can't attack. I always have to refresh and load save when this happens.
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 28, 2010, 09:23:56 AM
I just had to kill the Bandit Bowman.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 28, 2010, 01:30:44 PM
The next time this happens, if you can make note of where the enemy is before it takes its turn relative to everyone else, that would be very helpful.
Title: Re: Telepath RPG: Servants of God buglist
Post by: HeadShot on December 28, 2010, 05:05:26 PM
It was to the left of the stairs. Griffin was to the right of the stairs.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Xemadus Echina on December 29, 2010, 11:32:20 AM
after i did the armory mission on the downloadable demo the game went to a gray screen. when i reloaded the game it showed me a map with 4 crypts, the helenites base and the mechanics base.  Also the hero was in the top left corner of the screen. 
Another bug I found (also using the downloadable demo) is that when you close the door in crypt one, you can use it to glitch yourself over to the light post because you're sort of trapped in an impassable area.  Would it be possible to have the hero notice the doors and therefor not try to close the lever while in their path?  Or make it like the spikes where you take damage and get moved away from it. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 29, 2010, 07:13:41 PM
Two New Bugs:

1. La'Man can't learn any other moves after heat shield, it just repeats heat shield (Right Now I Have 6 Heat Shield Attacks)
2. When Naj learns a new move it doesn't show Naj, instead it shows every other character.
Title: Re: Telepath RPG: Servants of God buglist
Post by: eyhung on December 30, 2010, 12:58:16 PM
On Brutal mode, found a bug where I bought Bow Counterattack for Rahel fairly early (just got her up to 19 HP and the stats for Split Shot 2) but then it appeared again for purchase later after I loaded a game.  I bought it again, and she promptly lost it on load.  Can you check to see if it's being saved?

Also, for the stones quest, if you kill the scorpion and return to the husband first and get 250 from him, you are not given an option to appease the wife.

There are still some weird issues with the Mahboob quest, where you talk to people and can't get options sometimes. Also, loading the game causes the husband to reappear and ignore you even if he left because of misdirection.

With 15/15 Power/Defense, can't get Vengeance despite Feedback 3, can't get Cryo Cross despite Elemental Blast 4 and Mind Blast 4, and can't get Big Shield, but Set got it at Defense 14.  What's wrong with my Hero?  (I've killed the Bandit Leader but haven't completed Mission 3)

There are music issues (no music) when you go to the Deeper Downs twice in a row without going somewhere else. 

Clicking on conversation options during the training screen leads to unpolished menus.

The AI passed up the opportunity to backstab in this situation:

BOO
O*B
OOO

* = hero facing right

The Bandit in the upper left moved to the position on top of hero instead of left of hero for the backstab.

-----------------------------------------------------

Also for combat UI would be nice to see : 1) shaded ground depicting the walking range of the unit you mouseover (similar to Heroes of Might and Magic 2 or later) and 2) the standard damage of each move as you mouseover it (i.e. Mind Blast Cost : 2 Damage: 10)

Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 30, 2010, 01:46:00 PM
I have the same problem. I have level 16 cryo blast and still cant get cryo cross.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 30, 2010, 04:07:21 PM
Are you playing the demo? Craig has limited it to make the full game more appealling. That's why you can't learn Vengence and any of the Area Affinity Attacks.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 30, 2010, 05:01:20 PM
It's not only in the demo. I got the pre-order but can't learn any other skill for the main after he gets his elemental blast, but somehow it works *before* that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 30, 2010, 05:46:46 PM
With 15/15 Power/Defense, can't get Vengeance despite Feedback 3, can't get Cryo Cross despite Elemental Blast 4 and Mind Blast 4, and can't get Big Shield, but Set got it at Defense 14.  What's wrong with my Hero?  (I've killed the Bandit Leader but haven't completed Mission 3)

Are you playing the downloadable demo, or the browser version? I believe I've fixed this in the browser version, but if that's not the case, please let me know!

As for the occasions where you find options missing in the Mahboob side quest, if you could be more specific about which options are missing and where, that would really help me out a lot! (There are well over one hundred branches of dialog for that particular side quest, which makes it very hard to debug.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: eyhung on December 30, 2010, 05:54:24 PM
I'm playing the downloadable demo (activated with code).  Should I redownload?

Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 30, 2010, 05:58:28 PM
Not yet--I keep getting ready to update it, but then someone finds a new bug I want to fix first. So I keep pushing it back. I fully intend to have it updated by tomorrow, though! :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: eyhung on December 30, 2010, 06:06:05 PM
OK.  Also, there's a minor typo in the opening prison escape sequence -- I think you mean Rahel's accent is flat, not her affect. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 30, 2010, 06:45:53 PM
Also, there's a minor typo in the opening prison escape sequence -- I think you mean Rahel's accent is flat, not her affect.  

Nope: definition 5 (http://dictionary.reference.com/browse/affect).
Title: Re: Telepath RPG: Servants of God buglist
Post by: eyhung on December 30, 2010, 08:14:29 PM
Thanks for the definition, I learned something today. 

You're certainly right from a technical perspective, but from a usage one, I think you're going to get more confused users like me who may think that the game is slightly unprofessional for having a typo in the opening sequence when there's a similar, common word that would make more sense.  In general, affect is not used as a noun in standard conversation -- the link above even mentions that it's a technical term for psychologists and psychiatrists. 

There's also a bug in Crypt 3 at the riddle door where I tried to ask Rahel for help.  I couldn't get it to work (it said that person is not here.)  and eventually after asking Griffin for help (who told me to ask Rahel), I asked Rahel for help again and got stuck in an endless loop of conversation options.
Title: Re: Telepath RPG: Servants of God buglist
Post by: eyhung on December 30, 2010, 08:35:22 PM
Just tried copying my save files to my browser save directory and can now get those attacks from the online version.  However, when I go to Deeper Downs to get cash and then go back to Ravinale, I get ambushed by guardsmen, I see lots of NaNs where numbers should be, and I can't move. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 30, 2010, 09:45:02 PM
This is off-topic, but...

Try not to put double posts. There is a Modify function for you to put down anything else you want to say before someone else posts.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 30, 2010, 10:28:35 PM
Just tried copying my save files to my browser save directory and can now get those attacks from the online version.  However, when I go to Deeper Downs to get cash and then go back to Ravinale, I get ambushed by guardsmen, I see lots of NaNs where numbers should be, and I can't move.

Hm. So it's only after returning from the Deeper Downs? I wonder if that's some issue of variables not being reset between randomized battles. Let me know if that happens again under other circumstances, or if it's just limited to return trips from the Deeper Downs. (Thanks for all the bug reports, by the way--these are very helpful!)
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on December 31, 2010, 01:58:55 PM
One of the bandits in the Prison Battle before the Boss didn't do backstab to the Main.

OOOOOOOOOOO
OOOOOOOOOOO
O###OOO###O
O###OOO###O
O###OOO###O
OOOOOMBOOOO
OOOOOOOOOOO
OOOOOOOOOOO

O is a normal tile, # is a wall tile, M represents the main facing left, and B is the bandit attacking from behind. It did the normal 4 damage and no backstab.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 31, 2010, 04:10:03 PM
(http://s2.postimage.org/2bhynh4pw/Mind_Blast_Bug.jpg) (http://postimage.org/image/2bhynh4pw/)
I tried to force Malekahin into using Mind Blast and then it froze.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 31, 2010, 05:17:41 PM
I tried to force Malekahin into using Mind Blast and then it froze.

Hm, interesting. Is he the only enemy you experience that with?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 31, 2010, 07:46:22 PM
I tried to force Malekahin into using Mind Blast and then it froze.
Hm, interesting. Is he the only enemy you experience that with?
All of the other Guardsmen worked fine and Malekahin's Big Shield, Shadow Blast, and Dark Vortex all worked perfectly, yet as soon as Malekhin had to use mind blast, he turned around and then the game froze.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 02, 2011, 11:14:43 AM
Okay, found the problem--it'll be fixed in the next update. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on January 03, 2011, 03:49:01 PM
When you press "[Done.]" while the screen is fading after the dialouge with the Librarian just after returning from the first Crypt it lights back up and restarts fading again. You can do this multiple times.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 03, 2011, 05:15:39 PM
*Malekahin uses Big Shield on a fully healed Spearman.
*In Al'al quest, the Bandit Healer keeps using Mind Shield on the fully healed Radiques.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on January 03, 2011, 05:24:11 PM
Ah yes, I noticed that and pointed the other side effect out in the AI buglist. The Bandit Healer wouldn't defend itself when I attacked it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 03, 2011, 07:32:04 PM
Looking into it now.

EDIT: fixed it (and by "it," I mean "both of those bugs you guys just mentioned"). Try it now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 04, 2011, 05:53:37 PM
*During an ambush, I killed every enemy, but one Myrmidon.  The Myrmidon moved three spaces to face Malis, yet the Myrmidon didn't attack and the game froze.
*After Mission 4, when you ask Griffin how he is doing, you still say that you are worrying about your parents, yet your parents are in the next room.
*Rahel is still gone.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 04, 2011, 08:01:27 PM
*Rahel is still gone.

The code that re-adds her kicks in during the nighttime scene after the execution rescue. If you have any saved games from that scene (or before it) I'd use it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 05, 2011, 07:25:55 PM
*The Malekahin Boss Battle has no music
*Arman is supposed to Vanish after mission four right, then why are you still able to use him in battle
*If you ask Griffin about Arman, and find out that the black-rose has taken him, if you re-ask Griffin about Arman the game will freeze
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on January 05, 2011, 11:58:29 PM
If the part where Duvalier's mother wails 'Save me Yawah' supposed to be the end of the demo, why can I play through and continue to raid the armory using ABigCheater during the demo?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 06, 2011, 12:00:16 AM
If the part where Duvalier's mother wails 'Save me Yawah' supposed to be the end of the demo, why can I play through and continue to raid the armory using RollingInIt during the demo?
Get the pre-order, or buy it when it's out for public release. Your only ways to get past that cranky screen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on January 06, 2011, 06:03:26 AM
He CAN play past it with the cheat. That's why it's in the bug thread, Chrono. He knows about the limit on the demo.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on January 06, 2011, 06:49:56 AM
Is this even a bug?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 06, 2011, 08:47:59 AM
He CAN play past it with the cheat. That's why it's in the bug thread, Chrono. He knows about the limit on the demo.
Oh, he changed his post. He was asking about RollingInIt. Never mind.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on January 06, 2011, 12:12:39 PM
Whoa. This topic has been read 6660 times....

Anyway, if Rajav the spearman is not going to be a character (seeing as we have Qudssi), I think it's a minor bug that Rajav is not a valid name for Duvalier to have.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 06, 2011, 07:30:50 PM
Rajav is going to be a recruitable character. I simply haven't added him yet. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 07, 2011, 01:50:18 PM
*I have all the available teammates, but my Total Soldiers count is 7.
*If you go to Character Stats, the View button doesn't work for Qudssi or Naj.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 07, 2011, 02:09:44 PM
*I have all the available teammates, but my Total Soldiers count is 7.

There were a couple of characters you could get who wouldn't add to your soldier count when you recruited them. That bug has since been fixed, but the soldier count doesn't update retroactively. (I'm assuming you recruited those characters before I fixed that particular bug.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Steel Ersatz Man on January 07, 2011, 04:45:05 PM
I just bought the completed thing but I can do even less stuff now!

Yes, I have to type in names and I can talk to the shopkeepers, not to mention I can continue after the execution and there is a fight with the warden at the start (all indicating full version.) However, I can't even go into anywhere other than Ravindale, Marid Camp, Deeper Downs and Crypt one. The game just keeps saying 'this place is not avaliable in the demo.' Also, the music keeps glitching. It's on then it's off, then there's a battle with no sound then there is sound. Anyway, you get the picture, please help.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on January 07, 2011, 06:54:24 PM
Ohhh.... y'see, I had gotten the impression that all the slots were filled. Thanks for clearing that up.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 07, 2011, 08:50:00 PM
I just bought the completed thing but I can do even less stuff now!

Yes, I have to type in names and I can talk to the shopkeepers, not to mention I can continue after the execution and there is a fight with the warden at the start (all indicating full version.) However, I can't even go into anywhere other than Ravindale, Marid Camp, Deeper Downs and Crypt one. The game just keeps saying 'this place is not avaliable in the demo.' Also, the music keeps glitching. It's on then it's off, then there's a battle with no sound then there is sound. Anyway, you get the picture, please help.
Did you go to "New Game" and type in the registration code? Is yours the download demo?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Steel Ersatz Man on January 08, 2011, 02:24:42 AM
I did, first, I tried the registration key, nothing came up, so, just to be safe, I tried the download password, nothing showed up, then, I continued my game and I could go past the execution in the story. But, at the top of the screen it does say it's a public demo, are you meant to download it into your hardrive, or does the demo change. And, when I right click, an option at the top says 'get the full game.' Does something come up, and, even if I didn't download the non-demo, how come I can't go into Somnus?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 08, 2011, 08:57:56 AM
I only have the Mac version, sorry. You might want to try redownloading and (maybe) clearing your save files. Might help.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 08, 2011, 10:51:41 AM
I just bought the completed thing but I can do even less stuff now!

It sounds like you haven't activated the game. Follow the instructions you received when you purchased the full version. If you're still having problems, PM me and I'll walk you through it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 08, 2011, 11:11:28 AM
*La'Man's attacks don't gain experience
*Their is a gap in the word wings (wing s) which is said by Cheerlis the shadowling. On a Side Note: Will we ever meet her again after she runs away from her house?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 08, 2011, 11:37:25 AM
On a Side Note: Will we ever meet her again after she runs away from her house?

Would you want to? :D
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 08, 2011, 11:46:36 AM
Minor bug: Duvalier's move count doesn't show itself dropping unless the mouse pointer changes into the "hand", applies only to speed 5 Duvalier.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 08, 2011, 12:24:52 PM
On a Side Note: Will we ever meet her again after she runs away from her house?

Would you want to? :D

I want I the gift she promised, and if she doesn't give it to me, beat it out of her... to get some gold at least.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 08, 2011, 02:56:48 PM
When entering the Ravinale Docks from the left, the game freezes. Sorry, I don't have a screenshot now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 08, 2011, 03:15:53 PM
When entering the Ravinale Docks from the left, the game freezes. Sorry, I don't have a screenshot now.

Wait, how do you enter the Ravinale Docks from the Left?!?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 08, 2011, 05:34:00 PM
Um, yeah. I'm pretty sure there's no way to enter the docks from the left.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on January 08, 2011, 06:26:41 PM
Oops, sorry. I said it wrong. I meant labor site :|
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 09, 2011, 06:27:07 AM
Got it. Thanks!
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 27, 2011, 04:43:26 PM
- La'Man's Attacks don't gain him any experience points (when he uses them).

- In Crypt 2, at the level with the double rotating light, you can pass through the wall where the chest is and get to the other side.

- If you finish Crypt 1 before you get the headquarters, and talk to the librarian, you open up both Crypt 2 and 3.

- Qudssi's final attack (on the Character Stats Screen) has Undefined Experience.

- Update: La'Man doesn't need to be revived if he dies in Battle.

- Update: In the Guard Patrol Battle, The amount of Gold is based on the amount of Swordsmen and Bowmen, The Guards, Myrmidon, or Elite don't affect the gold total.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 30, 2011, 10:35:18 PM
- That Chest still appears at the corner of the map in the basement spooks level

- If you tell Qudssi he can leave, you can still ask Griffin about him and he still says that you recruited him

- If Qudssi leaves, you can still get him to join you again

- You can walk over the chest in the room with the double spinning light

- You can walk over the Labourers in the Bandit's Hideout

- You get suck if you go back to the double spinning light room room the orb room

- What ever happened to the Set Dialogue that came after you saved your parents (about what it is like to kill someone and about him getting a book from the cellar)

- Sometimes, when you enter the Battle from the Beggar (Resisting Arrest) it will actually spawn you in the Guard Patrol Battle (with your teammates)

- Update: The Bandit's cave has no music (it uses the music from the location you were before). This happens after you clear it out of bandits.

- Update: Your parents disappear after the fifth mission

- Update: When Malekahin dies: it shows your picture instead of his

- Update: In Psy Academy's Bar, Your mouse changed when you pass over the beer mug, but you can't click on them
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 04, 2011, 02:33:22 PM
At the end of Mission 4, Luca, Naj, and La'Man were not in the room sleeping.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 04, 2011, 05:33:01 PM
At the end of Mission 4, Luca, Naj, and La'Man were not in the room sleeping.

Spoiler
Luca won't be there if you sent her off after the crowd.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 05, 2011, 05:25:05 PM
I broke out of the shadowling's basement and went back down the stairs.  When I tried to leave for a second time, the game froze.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 05, 2011, 06:38:49 PM
I broke out of the shadowling's basement and went back down the stairs.  When I tried to leave for a second time, the game froze.

Got it--fixed for the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 06, 2011, 02:48:18 PM
*Both Arman and Qudssi are gone, but my Total Soldiers is 9.
*One of the Autosave locations is "Desert Headquar".
Title: Re: Telepath RPG: Servants of God buglist
Post by: Xemadus Echina on February 16, 2011, 01:30:35 PM
in baz's cellar by pushing the down left and right arrow keys in certain locations you can glitch yourself onto barrels and even out of the map.  I'll also be testing this in other areas of the game from now on.
This can also be done in the library to get behind the guard.
I also was able to do it in mahboob's cellar.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on February 20, 2011, 04:49:48 PM
Sorry that I don't have any screenshots but it seem that the online demo has a tendency to just freeze. It seems to be caused by trying to go diagonally when not in battle and by pressing directional keys too fast in battle.

-Edit

Found another one. A treasure chest is off screen in the upper left hand corner in the "Basement Spooks" battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Xemadus Echina on February 25, 2011, 12:51:46 PM
in crypt 2 at the end of it, when you're at the door where you need the yellow orb to have it open, if you unequip the orb and go upstairs (it happened to me automatically when i got the orb at the bottom. i had the other 4 orbs in the game already) the stone moves back into place and blocks you from moving.  like an idiot i saved over my file so now i'm stuck on the stone and can't do anything because of where the spawn point is for that entrance.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on February 25, 2011, 02:34:26 PM
That's still hasn't been fixed?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 28, 2011, 02:32:59 PM
*Griffin counter-attacks Sandstorm.
*You don't gain PsP when Soul Suck levels up.
*Qudssi doesn't counter-attack Impale (standing in front).
*You can't ask Griffin about Mother, Father, or Al'Salaam.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on February 28, 2011, 02:38:24 PM
- You can repeat the Iblis side-quest as many times as you want.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on March 04, 2011, 06:37:47 PM
Right after Rescuing Parents mission, it is night time. I talk with the parents who are arguing and after going through that whole bunch of text about Yawah being real or not I then click them again, and the game freezes (ie, it does not respond when I click done to their conversation).
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 06, 2011, 11:08:21 AM
Thanks guys--I'll fix those.

*You don't gain PsP when Soul Suck levels up.

Just to be clear: Soul Suck stops regenerating the user's PsP once it gets above level 0? Or it stops regenerating the user's PsP after gaining a level within any given battle?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on March 06, 2011, 11:33:34 AM
*You don't gain PsP when Soul Suck levels up.
Just to be clear: Soul Suck stops regenerating the user's PsP once it gets above level 0? Or it stops regenerating the user's PsP after gaining a level within any given battle?
You only don't gain PsP when it says "Level Up" in yellow.  When the attack isn't leveling up, you gain PsP like normal.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 06, 2011, 11:42:11 AM
Got it--I think I found the problem.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on March 07, 2011, 02:02:48 PM
After you save your parents and talk to Qudssi about himself, his name and the Hero's are swapped in the dialogue boxes.

In addition, whenever I buy 'bow counter' for Rahel, it's gone when I load the game again.

EDIT: Rahel has the ability; I've tested it. It's just not listed on her stat page and is offered at the trainer again.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 10, 2011, 03:27:09 PM
Thanks for the reports--those bugs are fixed for the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on April 06, 2011, 08:28:30 AM
Don't know if this was mentioned or if it was intentional, but in Crypt 1 the first chest spawns gold upon reentry to the Crypt. The others are safe because I guess the game checks to see if you have it in your inventory.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on April 06, 2011, 09:19:15 PM
In Basement Spooks, Griffin was standing in a position like this:

TGT
 T
TG1T            T=Treasure Chest     G1=Griffin     G=Greater Ghost (the one with Cryo Cross)

The ghost came and attacked Griffin upfront with mind blast. Griffin counterattacked at caused damage. But Greater Ghosts have physical immunity, right?
Title: Re: Telepath RPG: Servants of God buglist
Post by: J_Light_G on April 26, 2011, 05:56:44 PM
There was a bug in the map editor where the reinforcement counter wouldn't go away.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on April 29, 2011, 11:08:33 AM
*When you first talk to Sharif, he asks if you killed the bandits.
*After that, every time you talk to him he introduces himself and the mission starts over.
*If you return to the Compound after telling Elan that you didn't know your boss was a slaver, you have a brief discription of the damage left behind and then the screen goes black.
*If you advance to where the the jinn was, then you character is stuck behind the top-left corner's stat bar.  You also can't leave that part of the cave.
*After a character is revived after the Battle with Elan, the battle starts over.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 29, 2011, 04:22:29 PM
Thanks for the reports--working on fixing this stuff right now!

Okay, I've updated the demo with bug fixes--go give it a shot and see if it works for you now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on April 29, 2011, 06:04:44 PM
When Malis is joins your team, your teammates order switches into Duvalier, Griffin, Arman, Set, Malis
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on April 30, 2011, 07:39:04 AM
Thanks for the reports--working on fixing this stuff right now!

Okay, I've updated the demo with bug fixes--go give it a shot and see if it works for you now.
It still didnt work for me.

When you first meet Sharif, he still acts like already assigned the mission.  He asks if you wiped out the bandits.  If you say "No", then it sends you to the map, but there is no compound to go to.  If you say "Yes", then it sends you to Baz's Manor.  You talk to Baz and he is disappointed.  The next time you talk to Sharif, he will introduce himself and explain the mission.  Now you can go to the compound.
It is out of order.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 30, 2011, 08:12:44 AM
It still didnt work for me.

When you first meet Sharif, he still acts like already assigned the mission.  He asks if you wiped out the bandits.  If you say "No", then it sends you to the map, but there is no compound to go to.  If you say "Yes", then it sends you to Baz's Manor.  You talk to Baz and he is disappointed.  The next time you talk to Sharif, he will introduce himself and explain the mission.  Now you can go to the compound.
It is out of order.

That's odd. I can't seem to reproduce this. Are you sure you aren't playing from a save where you already spoke to him?

All right, I just updated it again. I'm not sure what's causing the problem, but I've added some extra code to address some possible things that could be going wrong. See if it works for you now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on April 30, 2011, 01:43:50 PM
*If you return to the Compound after telling Elan that you didn't know your boss was a slaver, you have a brief description of the damage left behind and then the screen goes black.

This is still happening for me. It also happens if I turn down Sharif and visit--the compound still appears on the map.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on April 30, 2011, 04:56:39 PM
If you ever go back to the Compound the game freezes once you click done. Also, you don't lose money if you offer Elan money for the damages. Finally, you offers you 100 of his soldiers, but you only get 50...
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 30, 2011, 08:32:28 PM
Fixed; I'll upload the new version in a few minutes.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on May 01, 2011, 02:21:57 PM
It worked.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on May 04, 2011, 01:16:50 PM
Hey, I just pre-ordered the full version, so that might be affecting this: I can save on slot 5-8, but I can't load. It just says "No save game detected" when I press load game, although there is information (Time, area, affinity, etc.) in the slot. Is this a known bug?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on May 04, 2011, 05:40:19 PM
That's weird. 5-8 are fully functional for me. When I attempt to load after a death they're not on the screen but that's about it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on May 06, 2011, 05:02:27 AM
Gath, did you follow the instructions in the manual about setting Flash's local storage to unlimited?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on May 06, 2011, 12:51:18 PM
Rahel's counter now displays as 'undefined', even when I've bought it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on May 06, 2011, 02:05:42 PM
Gath, did you follow the instructions in the manual about setting Flash's local storage to unlimited?

...no...

That's probably it. I really should read instructions more often.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on May 06, 2011, 06:49:18 PM
- The better version of the Ravinale Acolyte is still called Ravinale Acolyte. Its attacks are also misleading: it has Light Bomb and Big Shield, instead of Light Blast and Long Shield.

- The Bowmen in the Patrol Fights don't give any gold.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on May 07, 2011, 09:43:17 AM
Changed it to unlimited. Slots 5-8 now work. Thanks!
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on May 13, 2011, 02:17:49 PM
- Luca's Juxstapose Attack experience goes up by 3 not 6, like a normal defensive ability does.

- In the Black-Rose HQ there is no music and when you go near the walls you are able to see the gray beyond the walls.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on May 13, 2011, 08:15:02 PM
- Luca's Juxstapose Attack experience goes up by 3 not 6, like a normal defensive ability does.

- In the Black-Rose HQ there is no music and when you go near the walls you are able to see the gray beyond the walls.

(1) Not a bug, but noted.
(2) Should be fixed now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on May 15, 2011, 12:39:20 PM
- Both Shadowling's Basements (Gloomling and Cheerlis) can be entered without talking to them. Its weird when you recruit La'Man and Naj and then talk to Glooming and he gives you the 400 gold, even though you haven't talked to him before.

- As you see in the picture below, the man has magical powers.

(http://s2.postimage.org/8i9if7qcw/Fence.png) (http://www.postimage.org/)
Title: Re: Telepath RPG: Servants of God buglist
Post by: ajajayjay on May 18, 2011, 07:23:52 PM
I know of one bug, at least on the online demo.  When using Arman's "Leap" ability, if you are holding a button on the directional pad upon "landing" your jump, you will inexplicably lose an agility point.
Title: Re: Telepath RPG: Servants of God buglist
Post by: brendo271 on June 05, 2011, 02:57:12 PM
In Crypt 3, When you go through the center stairway and then try to proceed to the next room, It takes you to your map. You can't select a place to go when this shows up however. I retried going through this passage way, but it only continued to repeat. I was forced to refresg the page. ??? ??? ???
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on June 08, 2011, 02:06:24 PM
In Crypt 3, When you go through the center stairway and then try to proceed to the next room, It takes you to your map. You can't select a place to go when this shows up however. I retried going through this passage way, but it only continued to repeat. I was forced to refresg the page. ??? ??? ???

This is because Craig has not yet finished Cyrpt 3. When he does, it will be removed...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Scarfang on June 25, 2011, 05:14:36 PM
  I downloaded the TSoG demo from sinisterdesign.net two or three days ago and began to play through it.  When I reached the third battle against the bandits I couldn't kill the three bandit longbowmen at the top; TSoG is telling me that there is a wall there.  The aforementioned problem would not matter much to me except that I captured the special space on turn 5 and waited till turn 35 and I still did not win the battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on June 26, 2011, 10:11:33 AM
Your Hero needs to capture the spot, not any other member of the Team. If they could, then everyone would just use Arman/Malis to get to the capture point right away.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Scarfang on June 27, 2011, 04:57:35 PM
I am not sure if this is a bug or intentional but when I upgraded my hero's strength a few times i did not gain a level.  I personally think that this is not fair to the players that choose to get the knife attack, and any other benefits of letting Arman die.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 29, 2011, 06:20:27 PM
Thanks, that was indeed a bug. It will be fixed as of the next update.

However, in fixing it, I've decided to address a balancing problem: starting with the next update, you won't be able to reduce your "Trainings to Next Level" stat unless the stat you train is at 4 or above. (This is, of course, to dissuade people from starting with one or two really, really low stats and training them up at low cost to gain lots of levels.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on June 30, 2011, 01:11:24 PM
What's the effect of levels, aside from the increase in a stat of your choice? Or is that it?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 30, 2011, 07:51:18 PM
Well, there's the stat increase, but you also get a super-secret party thrown for you back at HQ with a cake and fruit punch! You just don't get to see it in-game.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 01, 2011, 12:14:54 AM
The latter makes me smile. Comme ça: :)
It's just that the stat distribution would have to be at
Strength: 0 (well, that's a given)
Psy Power: 1 or 11
Psy Defense: 11 or 1
Aptitude: 12
Personality: 12

for a total of seven sub-level-four level increases, meaning only two-and-a-third levels at most. Considering the price paid early in the game for having such low combat stats, and having to lose Arman for the Strength stat, I simply question the method of balancing somewhat.

... unless, of course, you've chosen to remove the restriction of having no more than 12 point in one stat in the original stat distribution for the paying players. That would make the new measure you're going to employ quite reasonable.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on July 03, 2011, 07:48:10 PM
In the third battle of Mission 2, Rahel can't use Bow 2 against the Longbowmen on the cliff, because "Cannot attack through walls!"  The Longbowmen won't attack the teammates they have in range too.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 05, 2011, 04:38:56 PM
Thanks--that'll be fixed in the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 09, 2011, 04:56:48 PM
I understand that the third Crypt isn't finished, but when you DO get to the map screen you can't use any of the locations. You are stuck on the map screen.
Title: Transform Into Griffin!
Post by: Deagonx on July 09, 2011, 11:03:57 PM
Name your character Griffin, and click the next button before it dissapears.


Then, in battle, you will have 2 Griffins, with the same stats and skills.
Title: Re: Transform Into Griffin!
Post by: Idozen Cair on July 10, 2011, 01:30:04 AM
I believe this topic has already been discussed, and the Wiki already clearly stated that you can be Griffin, and how. I do not believe there's any purpose for this thread. Perhaps lock it?
Title: Re: Transform Into Griffin!
Post by: Deagonx on July 10, 2011, 01:58:50 AM
Where has this topic been discussed?
Title: Re: Transform Into Griffin!
Post by: Idozen Cair on July 10, 2011, 06:24:35 AM
Yes, sorry--it was me being wrong about that, but then--what's good to discuss about it?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 10, 2011, 07:51:23 AM
That'll be fixed also; not to worry.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on July 10, 2011, 10:11:16 AM
Name your character Griffin, and click the next button before it dissapears.


Then, in battle, you will have 2 Griffins, with the same stats and skills.

Just seems to me that it's better suited on the bugs section.

And, by the way, Craig is answering to Deagonx post about the crypts not being finished yet.


Edit: I think I remember the naming bug being mentioned before...
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on July 10, 2011, 10:23:46 AM
It has, if memory serves. Which, usually, it does.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 10, 2011, 06:55:03 PM
I'm not sure whether or not you've fixed this bug, but whenever ranged attacks are performed from below, in the direction opposite to that in which the enemy is facing, if the character performing the attack has just turned left with the "Q" hotkey for turning, the attack fails to do backstab damage.

This happens a lot more than it sounds like it would, especially when using the Hero's elemental blast.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 12, 2011, 05:22:42 AM
During the Elan boss fight, a lot of the time the White Spriggat reinforcements show up outside the entrance, behind the trees. Since the trees are attributed as walls the spriggats cannot fly past them. And duvalier cannot attack past them. Making the battle unbeatable.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 12, 2011, 05:12:15 PM
I see the problem--that'll be fixed in the next update. Thanks!
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 13, 2011, 02:46:31 PM
When you teach Malis shadowport, in the little preview thing right after you press new skill, she ports to the same place O_o
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 14, 2011, 06:54:25 PM
And if she didn't, she'd eventually go off the screen, wouldn't she?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on July 14, 2011, 07:04:04 PM
And if she didn't, she'd eventually go off the screen, wouldn't she?
Not necessarily, she could turn around and shadowport south. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 16, 2011, 07:01:46 PM
I don't know how finely you want us to comb this .air version, but the "Back" buttons in the main menu are slow, taking slightly longer than two seconds to perform their action when returning to the main menu. This applies to the "New Game -> Main Menu" back button, the "Load Game -> Main Menu" back button, and the Tutorials back button.

When characters in-game talk to the Hero, using his name, non-standard Latin characters are removed, such as diacritically marked vowels. Jaköb Marlí, my character, became Jakb Marl as soon as Griffin started talking about him. Is there a way you can expand the alphabet?

The "steps left" marker for the Hero sometimes doesn't change when I walk during the first turn of the first two battles. That's as precise as I can do right now.

Stylistically, the background is purple, so if you're going to let people maximize the window, you might want to cover that cosmetically with something in order to maintain your game's professional appearance.

When I try to autosave load from death during the Warden bossfight, the scene reopens to the battle, with no Hero onscreen, no purple; just the sound of footsteps repeating over and over. It's no one's turn.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 17, 2011, 09:07:46 AM
Nice job! I've now fixed all of those, except for Autosave loading thing and the Back button hang. I made some changes that I thought should have fixed the pause when returning to the main menu, but it remains. Not sure why. I'll see if I can figure it out, along with the issue loading a cut scene Autosave after battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 17, 2011, 01:26:54 PM
There are a few border bugs in the main room for crypt 3.


http://www.youtube.com/watch?v=ktCIPedFSFc
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 17, 2011, 02:04:37 PM
There are a few border bugs in the main room for crypt 3.

Whoa; weird. What exactly is happening between seconds 8 and 10? Are you pressing a movement key?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 17, 2011, 02:14:53 PM
Yes, I was trying to activate that bug.

Also, I got both the pillars facing the owl, but nothing happens. I've tweaked them endlessly but it doesnt seem to be working.


Are you supposed to make them face the pillar or am I doing it wrong?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on July 17, 2011, 10:25:33 PM
Not really a bug, but more of an intimidating message that appears when you're installing an AIR application:
"Installing applications may present a security risk to you and your computer. Install only from sources you trust.
Publisher Identity: UNKNOWN
The publisher of this application cannot be determined.
System Access: UNRESTRICTED
The application may access your file system and the internet, which may put your computer at risk."

Is there a way to change that? It would be nice if "Sinister Design" appeared in the publisher name and the system access was restricted the game folder and its subfolders and without internet access. This if possible, evidently.

Other than that, I installed the game in both Windows XP and Ubuntu 10.04 and the game is working but I didn't tried it for long (so, no bugs found for now).
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 18, 2011, 12:40:18 AM
I have no idea why, but the run speed varies in a lot of places for no apparent reason. For example, in the psy academy bar the top of the room you move faster than in the middle.

In Baz's manor you run slower in the left room, than in the hall and the right room (Left room being the room where your parents, Luca, and Rahel stay, the right room being where Set, Malis, and where Arman USED to stay  :'( and the hall being where griffin is)


EDIT: Remember those wall mishaps I messaged you about a week or two ago? Yes, it showed up in that new room/tower you added to the psy academy. The one that you go up the stairs twice to and there is a bar and a table, in the southeast building.

At the end of the bar, where the little space is, the wall right next to that is bugged/misplaced


EDIT 2: just entered Ravinale, and a guard patrol caught me... Except in the battle there are no enemies, and all the stats are "NaN"
The character selected is named "undefined"


Basically, its totally fubar'ed


EDIT 3: When you press the - button in the battle screen, the first alternative (the one that only shows the attacks) causes the menu buttons to show up at the very top. This only happens in fullscreen.

Also, in the bottom right if you try to go to the 'Only Show Attack' mode of the battle bar, it really bugs out.


EDIT 4: In the bug hunting level, in the fight with 2 shadow bugs and a nymph? After you beat the battle the music doesnt stop playing even in the map.




Hope I helped! - Deagonx


Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 18, 2011, 07:53:06 PM
Thanks for the report--I'll look into those.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on July 20, 2011, 06:56:41 PM
The only thing else is that I still cant get the dang Crypt 3 to work. I think Im doing it wrong.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on July 20, 2011, 08:57:54 PM
When I try to autosave load from death during the Warden bossfight, the scene reopens to the battle, with no Hero onscreen, no purple; just the sound of footsteps repeating over and over. It's no one's turn.
Same thing happens to other battles in the Prologue---aka battles before the Warden bossfight.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on July 22, 2011, 04:30:13 AM
Yup--that's been fixed for the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 30, 2011, 10:05:32 PM
When I try to load an autosave file in the prison area, the game continues to play the title music. I'm not sure if it continues on loop; I'm checking that right now.

EDIT: The music does not loop.

However, as soon as the music for the Warden cutscene starts, the title music cuts out.

When learning new skills, text is often cut out of the box, leaving a vital-sounding part of Mind Shock's description incomplete, along with the end of the Split Shot description.
Title: Re: Telepath RPG: Servants of God buglist
Post by: AresVince on August 04, 2011, 11:24:12 AM
Cannot complete Desert Ambush 3 because you can't attack the wall, can't walk through the wall where there are 3 bowmen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 04, 2011, 07:43:01 PM
Cannot complete Desert Ambush 3 because you can't attack the wall, can't walk through the wall where there are 3 bowmen.

Read the objective at the start of the battle--that isn't a "kill everyone" battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: koertchen on August 09, 2011, 02:02:36 PM
   A lot of text in the new version seems to have been pushed out. The new move text at the trainer is pushed out of the frame. It only says half of the words that it used too. So I see, "The only downside to this" and then nothing. When you learn leap for Arman, the whole smaller text is shown, but not the big text at the top. When you press show skill, it only works once. Then, it alternates between Arman appearing at the bottom of the screen and at the bottom, no animations. When Duvalier upgrades, the text that says, "Personality will be upgraded" shows only that, and not the actual number of point it will be upgraded.
   Also, when playing Psy Duel, if you win, when you exit, a few cards (only 2 in my case - I had more in my hand when I won) just floated by the side, at the same place they were when you played. They are clickable, although nothing happens. They don't seem to disappear if you leave West Ravinale. They don't disappear when I use the auto-save load either. They just stay there, obstructing my view. They are even on the map... They disappear during battle though. They reappear when you leave the battle, though. It's there even when I load another save!
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 09, 2011, 03:29:08 PM
  A lot of text in the new version seems to have been pushed out. The new move text at the trainer is pushed out of the frame. It only says half of the words that it used too. So I see, "The only downside to this" and then nothing. When you learn leap for Arman, the whole smaller text is shown, but not the big text at the top. When you press show skill, it only works once. Then, it alternates between Arman appearing at the bottom of the screen and at the bottom, no animations. When Duvalier upgrades, the text that says, "Personality will be upgraded" shows only that, and not the actual number of point it will be upgraded.

Ah--somehow, the text fields in the new skill display window got stuck with the wrong font. I don't know how that happened, but it's an easy fix. Thanks for letting me know.

Does the issue with two Psy Duel cards remaining onscreen happen every time you play psy duel, does it only happen every time you win, or is it something that just happened once?
Title: Re: Telepath RPG: Servants of God buglist
Post by: koertchen on August 09, 2011, 03:41:12 PM
Happened first time I played, didn't try to play again, was too busy trying to find ways to get rid of it rather than duplicate it...  :(

Edit: They disappear after I closed and then re-opened the game. Ali the Incorrigible's name is also cut off. The card floating re-appeared, this time with all my cards, (1) floating by the side.

Another bug, the first battle when you get Rahel (in the intro), if you die and load auto-save, it shows the battle scene as it was when you died, with you not on the map, and only your remaining allies and enemies, in the same position on the same background. The control interface in the corner is gone, and you can hear a walking noise when you use your arrow keys, but nothing happens, as your character isn't on the screen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on August 10, 2011, 04:29:08 AM
Hm... I thought the bugs during the Prison Missions were already fixed...

Ok... the same Autosave file bug affects the battles where you go save Luca's husband aka Mission 1. Also, the music during the battles in Mission 1 continue even after you die, overlapping with the music that plays when you die.
Title: Re: Telepath RPG: Servants of God buglist
Post by: koertchen on August 10, 2011, 11:27:58 AM
The archers that reinforce every couple of turns or so in the second bandit mission (In Marid) reappear on top of rocks, both at the beginning of the battle, and when they reinforce. Not sure if that was intentional, but they seem to be able to walk off it, like when Luca uses juxtapose and you appear over a spot that only flying units can fly over. I'm not sure this is a bug.

Edit: No shadows appear in battle, so it looks like broad daylight even when you are in a cave (bandit cave) or crypt (crypt 1). Didn't check any other dark places yet.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on August 10, 2011, 12:12:29 PM
The first is intentional, I believe, to prevent you from being on those spaces when they appear.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 10, 2011, 12:58:52 PM
The first is intentional, I believe, to prevent you from being on those spaces when they appear.

Correct.

Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on August 10, 2011, 07:50:41 PM
Well, I went to the Deeper Downs to do the Bug Hunting quest and I found 3 or 4 bugs.   :D
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 10, 2011, 08:54:42 PM
Well, I went to the Deeper Downs to do the Bug Hunting quest and I found 3 or 4 bugs.   :D

http://www.instantrimshot.com (http://www.instantrimshot.com)


So, a new version is uploading now which fixes most of the bugs you guys posted about.

Unfortunately, it wasn't until just now that I realized what was causing the bug with the lost battles staying onscreen: it's the skip button in the death animation. It makes the game skip the code to remove the battlefield. Until I upload another fix (hopefully tomorrow), just don't skip the death animation.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 11, 2011, 04:25:36 AM
Okay, a new version is online which fixes the bug with battles remaining onscreen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: koertchen on August 11, 2011, 10:11:23 AM
If you click on another player while an animation for an attack is going on, the attacker can go again! I used this to get past a lot of battles. This may only happen when you kill an enemy. After you finish the other player's turn, the first attacker will go again, despite having already killed an enemy. I've only witnessed it working for Duvalier, when he killed an enemy.

Edit: I have now witnessed it with all characters, even when not killing an enemy. With it (and RollingInIt) I can even complete battles on brutal in one turn. The another player mentioned can have already gone, giving both that another player and the attacker an extra turn. Pretty major bug. Also, I have been using RollingInIt. Maybe that's part of the bug. Either way, it makes the game quite a bit easier than it was before.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on August 12, 2011, 12:21:51 AM
When you click 'New Skill' for Mega Shield, you can't see the full description or title:

NEW SKILL!

After intense training, Set has learned a new*

....

It's no harder to mantain than a Mind Shield, so Set can keep throwing*


The asterisks are where the text stops.

Edit: The same happens for many other attacks. Perhaps you should do a revamp for all the attack descriptions.
Edit: The 'Show skill' option for Leap will go haywire after the first time you press 'Show Skill'.
Edit: When you upgrade your four 'raw attributes', it won't tell you what level your attribute is rising to, eg.

RollingInIt has LEVEL UP!
Aptitude/Psy Defense/Psy Power/Personality will increase to*

Asterisk is where the text stops. (doesn't 'has LEVEL UP' sound grammatically incorrect?)

Can someone remind me how to update the downloaded demo again?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 14, 2011, 04:40:04 PM
Idozen Cair : That's been fixed in the newest version.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on August 14, 2011, 10:49:44 PM
*Mechanic swordman attacks Qudssi from the front, but he didn't counter-attack
*When you level up the Hero, there is a blank where there should be a number that says what level you Power, Defence, Apitude, and Personaility are.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on August 15, 2011, 05:57:21 AM
1. When you enter the room that is not dark in the deeper parts of crypt three, sounds stop.
2. The Arman vs. Guards battle is glitched. The guards won't move to attack Arman unless he is within their range and even if he dies, the timer still goes.
3. If you cut the corner too fast in the doorways in the house opposite to Mahboob's you can get stuck.
4. You can't cut and paste words into the new AIR system, so it makes it extra difficult to type in the code for activation.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on August 16, 2011, 12:05:48 AM
I've also noticed Qudssi failing to melee counter. Also, this might be an old one, but if you click the menu when perusing the Trainer, you'll get his exit dialogue but with Duvalier for both portraits.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on August 16, 2011, 11:45:35 AM
I entered the room with the titan orb, and the dialouge box didn't show. I cant't move and I have to reload the game.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Idozen Cair on August 16, 2011, 09:26:34 PM
During the last mission of the Demo, where you use Arman to delay, the Guards will not attack you nor move if you don't attack them first, which makes the whole mission easy by just clicking 'Done' 9 times.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on August 17, 2011, 06:33:10 AM
Has anyone figured out exactly under which circumstances Qudssi fails to counterattack? Attacked from a certain direction? After using the spacebar to end a turn? Attacked by an area-attack ability?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 17, 2011, 09:08:54 AM
I've uploaded a new version of the game with several major bug fixes.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 17, 2011, 02:04:38 PM
In combat, with the GUI moved to the left side (either upper-left or lower-left) by pressing M, I don't see any combat text.  (i.e. "Bob deals X damage with Mind Blast").  I see the text with the GUI on the right side (upper and lower).
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on August 17, 2011, 04:05:26 PM
Whenever you say you've got a new version up, the download link just has me re-install version 1.8. Is there something I'm missing?
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 18, 2011, 01:04:41 PM
In the Psy Duel card game, I found a bug where enemy minions will stay alive with zero or -1 health.

1. Use Cryo Blast, Dark Vortex, or one of your minions to kill an enemy minion.
2. Click on the Done button before the animation is finished; the minion will not die.  It will still be able to attack you and be a target for Fury.

However, it seems that the enemy will be removed if either you or your opponent plays another Cryo Blast or Dark Vortex.  It will also be removed if you kill a different enemy minion with your minions, but not if you just hurt the different minion.

So there's probably some code checking for minion death that gets skipped when you click the Done button.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 18, 2011, 03:42:44 PM
Good catch! Fixed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 19, 2011, 03:06:28 PM
I've got another one in Psy Duel.  I've only been able to make it happen twice, but there is a rare chance to cause a glitch by clicking on your card before they are done being dealt at the start of the game.  Both times I've caused it by clicking on a merchant or smuggler card that was flipped over before the rest of the cards were flipped.  What happens is somehow your psy points, silver coins, and gold coins aren't initialized properly and instead have Not a Number values (NaN).  The game treats these like you have an infinite supply, so you can play all your cards the first turn if you can make it happen.  I'm attaching a screenshot.  If you posted a new version yesterday, I have not yet downloaded it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on August 19, 2011, 07:17:41 PM
*Qudssi doesn't counter-attack
*In crypt 3 you spelled "cacophony" as "cacophany".
*Fernatus's Pyro Hail didn't cause friendly-fire damage to the Mech. Swordsman.
*During the "Distract the Guards" battle the enemies don't move unless they are in attack range.  When they kill Arman, they turns keeping going until the player wins.  (Arman should be killed by the Black Rose soon.)
*There are abolitionist in the Guard Patrols.
*When Malis learns shadowport and you click "show skill", she disappears, but doesn't reappear.
*Iblis's sandblast and sandstorm aren't visable.  The damage is done, but there isn't any animation.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ref206 on August 20, 2011, 03:32:01 PM
Not positive if this is a bug, but after using the drugs and going through withdrawl symptoms, the restriction of movement has stayed after the other symptoms have worn off. Wish I had been paying better attention as to the timing, but I'm pretty sure I had increased movement through Arman before trying the drugs. If I take more, it restores my movement in battle. In character stats, movement speed remains at 6 regardless of actual speed in battle.

Another thing, also possibly not a bug, is that when I move the battle command interface to the bottom left or top left, the text that shows tooltips and reports the enemy's damage dealt disappears.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 20, 2011, 09:53:09 PM
In crypt 3 at the door that says "Talk back to me", if I click on "Leave it alone", the text entry box goes away, but the dialog doesn't end.  I still have two choices, "Say something" (but without the text entry box) and "Leave it alone".  Clicking on either one does nothing.  At that point, I can't end the dialog and have to quit the game and reload.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on August 24, 2011, 04:14:44 PM
Not precisely a bug, but the HUD window does seem to be poking out the wrong way when moved to the left. Since you were able to vertical-flip the window for up-down changes, might you be able to horizontal-flip it for left-right?
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 24, 2011, 09:49:23 PM
Not sure if this is a bug or the way it's supposed to be, but in Crypt 3 there is a lever that doesn't operate properly from range (using your mind).  The lever in the room to the right of the second riddle door works if you walk up to it and pull it, but if you pull it from a distance with psy, it will pull the lever, but then it pulls it right back again.  So you see the lever move, get the text for pulling it, then it moves back and you get the other text.  Here's a screenshot of the lever in question:
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on August 25, 2011, 02:49:39 PM
Odd--I'll look into that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on August 25, 2011, 05:15:41 PM
Hi. Since my net is quite slow, I played the game offline and wrote a list of the bugs I found.

I'm playing TSoG downloaded in 18/Aug/2011. I'm using Ubuntu 10.04 (a Linux distro).

I started playing the game from the tutorials. Here is what I found.

Tutorial: Combat
I can't see the buttons on the GUI in many pages:
- In moving, part 2.
- In attacking I wondered where are "those four square buttons..." :) And the enemy appears out of nowhere.
- In Done/Hold.
- In getting info. Furthermore, we can't see the other units.

Tutorial battle
Under manage orbs, we can see 13 orbs. Are we supposed to see them? The gold orb icon don't show up when you equip it.
In the manage team, we can remove all members from the roster and we can't add them back, except for the hero that has a blank rectangle.
I equiped 4 orbs (sorry but I don't remember which ones). After I removed the hero and added him back, in the battle screen appeared "<p align="left"></p>" and the stats were all NaN. No attack appeared (just a red x). I tried to attack a barrel and nothing happened. Afterwards, I could press the buttons and got messages like "already attacked" and "can't undo after attack" (should it be "after attacking"?), but the "done" button didn't work.

I played the tutorial battle and after destroying some barrels I went to the top escape square to win the battle. When I got back to the tutorial menu, I clicked "training" and the game resetted! Some NaN and html tags appeared at the top left corner.

On tutorial: advanced combat, the enemies aren't visible until they're attacked. The icons from the GUI aren't there either.

I'm not sure if it's a bug... The back button doesn't bring you to the previous page, it brings back to the tutorial menu.


In the intro, when the guards arrive, the screen blinks a lot (it might be because my computer is 7 years old and my graphics board is old).

I couldn't see the difference between the low and the best quality...


In the first battle, I put Griffin in the 2nd row, 3rd line and leave him there, while I left Duvalier in the 1st row, 1st line. The guard advanced and I stood still. The guard advanced again and attacked frontally Griffin, when he could attack him sideways, avoiding the Griffin's counter.

In the second battle I attacked with Griffin and moved quicly Duvalier and attack, while the animation of Griffin's attack was playing. The message "already attacked" appeared, although my attack with Duvalier worked. Latter, I attacked first with Duvalier and next with Griffin and the "already attacked" message appeared again.

For some reason, when I loaded the game from the prison, and when I replayed the 3rd battle, the bandit bowman didn't move.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on August 31, 2011, 02:19:53 PM
I had a strange feeling I was being followed...

Somehow part of a red spriggat was visible in the upper-left corner while walking around town.  It was animated too!  I had been playing a lot of Psy Duel.  When I restarted the game, it went away.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 03, 2011, 08:42:24 AM
Sarlok: if you visit the game's install folder, do you see a file named CardGame.swf?
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on September 03, 2011, 10:56:21 AM
Yes.  I'm on the Mac, and the version I have was downloaded on August 17.  I've only ever had the Spriggat following me thing happen once.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 03, 2011, 11:32:55 AM
Odd; I'll see if I can figure out the cause behind that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 03, 2011, 11:36:29 AM
Hi. Since my net is quite slow, I played the game offline and wrote a list of the bugs I found.

I'm playing TSoG downloaded in 18/Aug/2011. I'm using Ubuntu 10.04 (a Linux distro).

I started playing the game from the tutorials. Here is what I found.

etc.

Ert: have you tried using WINE by any chance?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on September 03, 2011, 07:50:42 PM
No. I installed Adobe Air in Ubuntu. Do you want me to try to use WINE?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 04, 2011, 07:20:57 AM
I'm just curious whether the graphics (flickering) issues would occur in that environment.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on September 04, 2011, 01:37:45 PM
I'll try it, hopefully somewhere in this week.
Now you got me curious. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on September 04, 2011, 04:13:30 PM
When the action box is on either the top-left or bottom-left, there is no phrase stating what the effect of each action was.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 20, 2011, 09:03:41 AM
The demo has been updated again, with fixes to most of the bugs mentioned over the past page. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on September 21, 2011, 10:05:23 PM
I took 40 turns on the armory acolyte battle
Spoiler
in an attempt to trigger D'Kah.
When I hit continue on the first text box to show up after the fight, I got a black screen with music but no further prompts. There was no way to get around it aside from exiting out.

Edit: Happened again at only 18.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on September 22, 2011, 03:15:32 PM
I had the same issue as Dean_Luckas, but after 20 turns and talking to Malekahin. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 22, 2011, 03:25:46 PM
I believe I've fixed it. I'll have a new version uploaded some time tonight.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on September 23, 2011, 09:10:31 PM
- D'Kah Battle gives 0 gold.

- If you survive D'kah battle then it goes to the orginal dioloige, where Fife appears. What no 'we killed D'kah!' or anything, or does he escape?

- You can get stuck in Mahboob's doorway sometimes
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 24, 2011, 06:05:19 AM
- If you survive D'kah battle then it goes to the orginal dioloige, where Fife appears. What no 'we killed D'kah!' or anything, or does he escape?

That's on the to-do list. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on September 25, 2011, 03:08:39 PM
Is it just me, or can you not get Al'Al to accept the money anymore?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 25, 2011, 03:46:17 PM
You can--you just need 11 Personality or higher.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on September 26, 2011, 03:51:13 PM
On the last floor (near the end) of krypt 3 before I get to secret room with the chest containing blue orb and the stack of books, there are those fake stairways with spikes on them. For one of the stairs if I run straight into it at a certain angle I actually got to the other side of the spike and was stuck there. This happened to me only once though as I tried to repeat it it didnt happen. The reason I'm pointing this out is because at the Rivanale library a similar situation happened where I ran above and past the wall of the guard and was stuck there.   
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on September 26, 2011, 03:54:10 PM
Forgot to point out which staircase. It was the 3rd staircase counted from when I entered the floor ( beside which there is a first treasure chest containing some coins).
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on September 26, 2011, 04:20:05 PM
Also another thing at the library is after I beat crypt 3 and finish talking to the librarian I go and talk to the guard and ask why and talk to the librarian again. She starts over and gives me information about crypt 1. I'm not sure if that's a bug or just something incomplete.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on September 27, 2011, 03:39:55 PM
You can--you just need 11 Personality or higher.
Could you go over the required dialouge? Because the one on the wiki dosn't deem to work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on September 28, 2011, 04:52:44 PM
*After the D'Kah battle, all the teammate who died are revived without me talking to Luca.
*When Malis learns shadowport and one presses the "Show Skill" button, she disappears, but doesn't reappear.
*When one learns Vengeance, there seems to be too many words in the description.  The last words seem to be cut off.
*D'Kah Battle gives 0 gold.
*If you survive D'Kah battle then it goes to the original dialogue, where Fife appears.
*Qudssi doesn't counter-attack.
*Impale doesn't have sound
*Ravinale Elites will Impale(range 1-2) fellow guardsmen instead of using Spear Throw(range 2) to only hit Resistance members.
*I touched the Azure Orb in Crypt 3 which unequipped the Indigo Orb.  Even though the Indigo Orb is unequipped, Duvalier can still use Titan Shield.
*Past the first door and to the east room in Crypt 3, there is a switch in the southearn part of the room.  The first time the switch is pulled, the switch goes left and back right.  The second time the switch is pulled it again goes left and back right.  The third time the switch is pulled, it stays right.
*Ravinale Swordsmen don't counter-attack Griffin's slash.
Title: Re: Telepath RPG: Servants of God buglist
Post by: mezzoforte on October 10, 2011, 06:02:37 PM
The hero doesn't make sound for the knife attack.
Title: Re: Telepath RPG: Servants of God buglist
Post by: dakine2014 on October 11, 2011, 09:13:59 PM
in telepath rpg 3 beta version when i go to other places it seems that it takes so long to load the place(for ex. when i go to another area in Ravinale or other place and when i finish battling all of my enemies i have to wait for like 20 seconds or more to appear) can you fix this please.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 14, 2011, 04:04:46 PM
*The Trapped in the Armory battles aren't number like the Armory Raid battes.
*Malis will still talk about how closed Arman's mind is when the Black Rosed killed him.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Deagonx on October 16, 2011, 12:49:45 PM
I was at the door in Crypt 3 that says "Talk back to me"

I didn't know the answer, so I pressed "Leave it alone"

Well, nothing happened, and now neither of the buttons do anything and I'm stuck.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 18, 2011, 08:19:12 PM
Thanks for all the reports; I've fixed a bunch of these bugs now. Check out the latest version of the game. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on October 20, 2011, 03:24:05 PM
When you click on "Manage Attacks", the "Manage Team" and "Manage Orbs" icons disappear, while nothing else happens.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on October 21, 2011, 04:58:31 AM
Fixed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on November 04, 2011, 09:32:48 AM
- Library is Glicthed out, you can't enter it.
- You can buy the Scorpion more than one time.
- Alissa and the man in the Judge thing have your picture, while you lose yours.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 04, 2011, 11:26:47 AM
Thanks for letting me know--I am fixing this stuff right now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 04, 2011, 11:50:52 AM
- Alissa ... have your picture, while you lose yours.

Can you be more specific about where this is happening? I don't see it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on November 05, 2011, 06:29:37 AM
I f you ask Dean Anya why books, it'll send you outside without her telling you. However, if you talk to her again, she'll act as if she did tell you.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 05, 2011, 01:21:38 PM
Thanks Dayn--that's fixed for the next version. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on November 05, 2011, 07:18:43 PM
http://i188.photobucket.com/albums/z195/ddml/tsogglitch.png (http://i188.photobucket.com/albums/z195/ddml/tsogglitch.png)
the floor is missing
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on November 06, 2011, 05:48:46 AM
You can walk through Lake Alto's rocks.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on November 06, 2011, 07:57:03 PM
Qudssi still isn't counter-attacking

I didn't manage a screenshot, but some of Anya's dialogue was too big for its text box.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on November 07, 2011, 10:42:22 PM
*One can walk on the rocks at Lake Alto
*One can get negative health from unsuccessfully scanning Alissa, and still not die.
*When talking to Dean Anya, I selected "But those belong to the people of Ravinale".  Now none of the choices work when you click on them.
**I won against Irkat, and he paided me 100 gold which I thought he didn't have.
*I bought Summ, but I can't find him in the bandit cave or anywhere.
*Qudssi still doesn't have counter-attack. (He is kinda useless without it.)
*Every time you talk to Rahel, she talks about the poem.  The poem dialogue only needs to impress or piss off Rahel once.
*Even after mission 4 & 5, Griffin still speaks of Qudssi as if he is a new arrival when one asks about him.
*If one asks about either of Duvalier's parents, Griffin doesn't know who you are talking about.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 08, 2011, 07:54:15 PM
The demo has been updated with fixes to just about all of this stuff. Thanks for reporting, guys!
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on November 09, 2011, 02:48:01 PM
Map editor doesn't save names of maps (the name is reset to My Sweet Map upon reentry of the map editor)
Map editor doesn't display names of saved maps
Survival Win condition doesnt seem to work (in the code on the right it says winCondition: "killAll")
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on November 09, 2011, 05:54:27 PM
*If you press Irkat for the money he flees, then it goes to a glitched map screen
*I still can't find Scumm
*Griffin still makes a comment on how withdrawn Qudssi is
*You can get stuck in doorways
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on November 10, 2011, 05:26:45 PM
*When I went into the Great Forest, I took the bath directly north of the entrance.  The new section appears to be a dead end, so I try to go back.  The problem is that as soon as I exit, I forced to reenter.
*Arman can do sidestab damage to Tigs.
*If one only fights Tigs, then one doesn't get any gold after winning the battle.
*Griffin knows who is Fernatus, yet he doesn't know who Malekahin is.
*After I beat Irkat and he ran away, the screen froze on a useless map.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 10, 2011, 07:10:43 PM
Funnily enough, I found and fixed three of those earlier today. :)

Expect all of them to be fixed shortly.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on November 10, 2011, 08:07:08 PM
Not sure if it is a bug but after the "The End" screen, no matter how long you wait it doesn't reset. I was kinda hoping it would..
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 10, 2011, 08:36:39 PM
Not sure if it is a bug but after the "The End" screen, no matter how long you wait it doesn't reset. I was kinda hoping it would..

Not a bug. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on November 11, 2011, 02:12:19 PM
*Griffin doesn't counter-attack Impale
*The icon for Gen. D'Kah's Mow attack is missing.  It is replaced my the selected teammember's second attack.
*When a character is killed by D'Kah's Whirlwind, they disappear, reappear, and then disappear again.
*One gains 0 gold from defeating D'Kah.
*Tigs can be backstabbed and sidestabbed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 12, 2011, 07:51:55 PM
In the bandit cave after I enter the area with the hidden treasure chest, if I exit the area I end up on a blue screen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zhampir on November 12, 2011, 09:12:45 PM
a temporary fix for that is to walk around (go down then left up right down) and you'll trigger the entrance to the north path (with iblis) and you can exit normally from there.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on November 13, 2011, 11:39:25 AM
*When you talk to Irkat and his father, only the bottom person's dialogue shows up.  Also, the bottom person's dialogue shows up in the top person's dialogue box.
*You can talk to Irkat and his father over and over.  That means an unlimted supply of troops and money.  Then again, I do enjoy my 1000 Rubat army.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 13, 2011, 11:55:44 AM
Bah--I thought I'd fixed that. I'll get that fixed right now.

In the bandit cave after I enter the area with the hidden treasure chest, if I exit the area I end up on a blue screen.

Ah--I know what happened. Fixed for the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 13, 2011, 04:59:04 PM
- In lake alto the right screen after the first plays dungeon crypt 3 background music instead of lake alto one. Not sure if that's what you want.
- After I buy the scorpion (5000) from munjid in Rubat I can't find it anywhere. Isn't it suppose to be part of the team?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 13, 2011, 06:01:06 PM
The music that plays near the riddle chest at Lake Alto is a track called "Riddle Door." It's meant to play whenever you enter an area with a riddle that uses the Old Alphabet.

The scorpion does not "join the team," exactly, but you can find her in the northeast passage in the bandit cave.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 13, 2011, 07:13:48 PM
The game has been updated once more with bug fixes.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 14, 2011, 01:24:58 AM

"The scorpion does not "join the team," exactly, but you can find her in the northeast passage in the bandit cave."


It isn't there I checked many times.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 14, 2011, 06:17:00 AM
I just started a new game and tested it, and it worked for me with no problem. Make sure you're looking in the northeast hallway, and not just the northeast corner of the cave.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 15, 2011, 10:00:25 PM
I just started a new game and tested it, and it worked for me with no problem. Make sure you're looking in the northeast hallway, and not just the northeast corner of the cave.

Ok this is what I did. After buying the scorpion. I went to the bandit cave. Went up to the northeast to the next screen. I assume that is where the scorpion should appear after matching it with your screenshot. But the scorpion wasn't there. Also a difference between the image you send me and my game is that I already broke the rock because I completed the scorpion mission. Not sure if that has any affect. I try to attach an image but it says size is too large. I just saved screen shot of my screen and saved it in paint. Is there a way to make it smaller?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on November 16, 2011, 06:16:20 AM
Try so save the image as png or jpg. It takes less space than bmp files. (I'm assuming that paint can do it.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 16, 2011, 08:02:40 AM
I just tried that too; it works fine. Are you sure you're running the most current version of the game? (To update, you need to re-download the game and replace (http://sinisterdesign.net/forum/index.php?topic=1017.0) the previous install.)

The current version is beta 1.803, if that helps.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 16, 2011, 12:24:19 PM
I checked my version it is the same v1.803. I restarted the game and played it again on brutal mode and bought the scorpion and now it is there for some reason. I guess maybe it was because the saved game gave some problems. Thankyou for your help.

Also found another bug:

- In Rubat talking to the clan guard who says "I have my eye on you, city-dweller." I click done there is no effect I am stuck in the conversation.
- Also battles like this shouldn't happen. My guy was blocked from the enemy I had to use light bomb and hit the tree in order to kill it:
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 16, 2011, 01:37:23 PM
Thanks for letting me know.

- Also battles like this shouldn't happen. My guy was blocked from the enemy I had to use light bomb and hit the tree in order to kill it:

That happens sometimes, unfortunately. That's why every randomly generated battle can be won simply by surviving 35 turns. In the future, if that happens to you, you can just skip until turn 35 is over and it'll tell you you won.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on November 18, 2011, 09:35:40 PM
*Ravinale Elites never seem to use Spear Throw.  They tend to Impale their own allies instead of spear throwing over them.
*The Abolitionist fight for the Ravinale Guard.
*Sometimes Set disappears and the game freezes after Set use Solid State Shield.
*I can't get the quality to change.
*The walking lady in East Ravinale won't talk to me.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 18, 2011, 10:21:53 PM
This is not be a bug:
*No map for crypt 3?
The following are bugs for the latest version of the game.
*After I complete Sharif Mission, I go talk to him again and click done I end up in the world map instead of Baz Manor.
*In Rivanale, the Docks area, I go to the left most house and to the stairway at the bottom left corner (where to enter I have know the pw "black*****" not going to disclose the whole word). I select the following options: [Open the door.], [Say something.]. The dialogue disappears when it should show a text box for you to be able to type the pw.
*Also in the Docks area if I go down towards the path that lead to rescue laborers mission in the following manner: First go to the left side of the path, go down until you hit the wall and then walk right toward the path, the dialogue with "The labor are has fewer laborers...etc" appears and I click done, the dialogue disappears and reappears before I have any time to move and does this continuously each time I click done.
*No longer encounter any battles in the great forest
*Game options when I turn level shadows off and then on, the shadows won't appear again until I go to a different area.
*right when I arrive at somnus. First move to the left border of the map, then move up to the middle part of the map on the path leading to the left area. But the screen won't arrive to the next area unless I move to the right.
*In Rubat I am pretty sure you don't want this to happen:
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 18, 2011, 10:34:58 PM
Or this:
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 18, 2011, 10:35:41 PM
Or this (sorry had to make it 3 separate posts because the sizes were too big):
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 18, 2011, 10:52:30 PM
Oh wow I didn't think I could sit on Munjid's lap if I run from top towards the position that is between the fire and him:

Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 20, 2011, 12:07:11 AM
When you just arrive at somnus. Move to the top border, then to the topleft corner, then to middle left border, you can no longer enter the new added area to the left no what you do unless you exit somnus and reenter. This also applies to any stairways as well. It seems to disable you from going any other scene except leaving somnus.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 20, 2011, 02:31:48 PM
*No longer encounter any battles in the great forest

Just out of curiosity, what is your hero's aptitude? (The higher it is, the lower the chances of running into a battle there.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on November 21, 2011, 01:20:19 AM
*No longer encounter any battles in the great forest

Just out of curiosity, what is your hero's aptitude? (The higher it is, the lower the chances of running into a battle there.)

Ok thats why... My hero is lvl 35 in aptitude. Sorry didn't know.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on November 27, 2011, 06:18:36 AM
If you fight ali in psy dual, his name in the top left is the name of the last battle you fought.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 28, 2011, 09:18:27 AM
This has been fixed for the next update. Thanks!
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on November 29, 2011, 09:11:57 AM
After I ask Rahel to tell me about her, end the conversation, and talk to her again, it takes me back to the poem conversation.

Actually, shouldn't there be a direct conversation ender as with almost everyone else (such as "Never mind" or "Hi there")?

EDIT: one more (minor) thing. Under menu>options>sounds, it always displays sounds as "off", but when I scroll my mouse over, it turns to "on". By default, it was already on.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on November 29, 2011, 09:41:32 AM
Thanks for letting me know--I'll fix that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on November 29, 2011, 10:14:58 AM
A funny bug: In the labor site, when the stone golem uses spin saw on my swordsmen and receives 2 counterattacks (enough to kill it), it flinches and suddenly disappears after the animation is over.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on November 30, 2011, 06:20:09 AM
A few problems with treasure chests...

And a few other places...
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on November 30, 2011, 10:05:15 AM
Ali the Incorrigible's wager doesn't match up to the gold I won. Does this have anything to do with my character's stats?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 02, 2011, 08:05:24 PM
Wait... how do you enter the labour site from the left?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chrono on December 02, 2011, 10:08:23 PM
From the left side of the entrance. I know you enter from the top, but sometimes I end up approaching from the left end.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on December 04, 2011, 07:59:15 PM
When talking to Al'al, I bluffed and got him to accept my money, then went to Arman and got him to teach me to move faster. Later on, I killed Al'al. Now, after mission 4, Arman is no longer in the HQ, and when I ask Griffin about him, Griffin acts as if Arman was killed by the Black Rose. However, Arman is still usable in battles and trainable from the Nameless One.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 05, 2011, 04:05:26 PM
Hey Gath, I spent some time playing, and I couldn't seem to get this bug to occur in the current version of the game. I do remember it happening in one of the older versions, though. Are you playing off an older saved game file, by any chance?
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 07, 2011, 02:45:51 AM
- Before I even start the rescue Festus mission, fetus is already at the tent and when I talk to him it seemed like I already rescued him.

Rescuing Festus:
  - Battle 2 in the rescue fetus mission when Loyalist Avenger 1 attacks the game freezes. Nobody moves anymore. I can bypass this by killing
    Loyalist Avenger 1 without it attacking me.
  - Battle 3 if I kill anything on the first turn I am defeated. Even pressing done on the first turn without doing anything I am defeated.

- The hidden treasure chest in the northern region of Somnus cannot be opened.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 07, 2011, 07:42:53 AM
Thanks--I'm going to fix this stuff right away. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on December 07, 2011, 02:25:26 PM
I couldn't even do battle 3. After battle 2, I was taken to the world map.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 07, 2011, 02:47:21 PM
*Festus thanks me for rescueing him before I get to rescue him.
*The game froze when the Loyalist Avenger was suppose to attack in Rescuing Festus 2.
*After Rescuing Festus 2, Luca asks you if you like to revive anyone.  I revived someone.  Next, Luca asks again if I would like to revive someone, but this time Duvalier's portrait is used.  Now, the game is frozen.
*If one presses the "?", attacks, or ends a turn during  Rescuing Festus 3, one is defeated.
*One of the objectives in the third battle is to "Defend your ally from the enemy", while there isn't any ally to defend. I think that is the main reason that one is automatically defeated in the third battle.
*Even after Shabab is given Summ, he will continue to ask, "Did you find him, mister? Is Tikki gonna be okay?"
*After giving Summ to Shabab, Munjid will then have Summ back in his possession.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 07, 2011, 03:43:20 PM
It's Festus, people, Festus. I know better than to name a character Fetus. ;)

Anyway, thanks for the bug reports; I'm going to have a fix for all of the Somnus bugs uploaded in a couple of hours. The Tikki stuff will take another day or two.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Ertxiem on December 07, 2011, 03:58:15 PM
I must say that I was really thinking that there were a new mission! lol.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 07, 2011, 04:21:58 PM
*Alissa shares a portait with Duvalier.
*After mission 5, Griffin still acts like Qudssi is a new recruit.
*One still can't see Sandblast or Sandstorm.
*If you kill Iblis first, you don't get to fight the East Scorpion Nest
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 09, 2011, 02:39:18 AM
- After I rescue Festus, I talk to him to start the capture Hellion mission. Right after I finished this conversation, I click on Festus again and it seems that I have completed the mission.
- On the world map Helenite Base is there but when I put my mouse cursor over it nothing shows up.
- After I complete the rescue Festus mission, on the world map Helenite Base is gone.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 09, 2011, 09:58:26 AM
- After I rescue Festus, I talk to him to start the capture Hellion mission. Right after I finished this conversation, I click on Festus again and it seems that I have completed the mission.

What does he say, exactly? (His dialog should be "Hello. Is there anything I can do for you?" Mysterion is the guy to talk to to begin the mission for Hellion, though of course, I haven't put that actual mission in the game just yet.)

Ohhhhh, wait--I know what happened. I'll have this fixed shortly.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 09, 2011, 03:34:38 PM
*Griffin doesn't counter-attack Dark Vortex
*The "?" doesn't do anything in the Rescue Festus 3 except tell you which character is selected.
*Festus believes that I captured Hellion, but that isn't possible yet. Right?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 10, 2011, 07:30:22 AM
The bugs with Festus thinking you've captured Hellion have been fixed; redownload the game.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on December 10, 2011, 05:39:49 PM
Festus still thinks I've captured Hellion and gave me 10 000 gold.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on December 11, 2011, 07:27:21 AM
Double post, but the new update hasn't helped the Hellion situation.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 11, 2011, 01:45:07 PM
Hm. :( Let me look into that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on December 11, 2011, 08:19:35 PM
Hey Gath, I spent some time playing, and I couldn't seem to get this bug to occur in the current version of the game. I do remember it happening in one of the older versions, though. Are you playing off an older saved game file, by any chance?

Yes, I did have the older version when it occurred, so that's probably it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on December 16, 2011, 03:04:55 PM
- When you defeat Hellion, it takes you back to the Festus Resuce Screen in the first part, meaning, you can do the Capture Hellion an infinite amount of time.
- You can't click Scum after you give him to the boy
- You get no reward for giving him Scum either
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 17, 2011, 02:27:34 PM
- Then second two bugs Zackirus mentioned.
- The description for learning the move Stipulate is
"As it turns out...BLAH BLAH..., but grows increasingly tiring with" (with what?)
and just ends when the sentence is incomplete.  
- In battle two of Capturing Hellion, on the SECOND turn for the computer Loyalist Avenger 2 moves to the top right corner and continues to stay there.
 
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 17, 2011, 03:33:25 PM
- In battle two of Capturing Hellion, on the SECOND turn for the computer Loyalist Avenger 2 moves to the top right corner and continues to stay there.

You mean, he moves onto the capture space to guard it?
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on December 17, 2011, 06:09:16 PM
Right sorry, didn't see that. My bad.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 17, 2011, 06:50:25 PM
No worries. :)

By the way, it's now possible to get compensation for giving Summ to Shabab, though the quest doesn't end happily that way. You'll be able to see it once I upload the latest version of the game. (If you've already ended the quest by refusing compensation, though, the compensated ending isn't going to be available to you.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 18, 2011, 12:15:45 PM
*During "Battle: Spirits in the Cellar 2", Griffin can move twice in one round.
*There are issues after one presses "Show Skill" for Arman's Leap.  It works for the first time.  If you press Show Skill again, then Arman starts bouncing around the screen.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on December 18, 2011, 03:44:54 PM
*During "Battle: Spirits in the Cellar 2", Griffin can move twice in one round.

Just Griffin? Just during that one battle? What are the circumstances in which he does that?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 18, 2011, 09:41:10 PM
*During "Battle: Spirits in the Cellar 2", Griffin can move twice in one round.
Just Griffin? Just during that one battle? What are the circumstances in which he does that?
I moved and had him had him attack.  I had Rahel move and attack next.  I was then able to get Griffin to attack again.  It only noticed it during the one battle and only with Griffin.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 21, 2011, 03:17:48 PM
*When one presses "Show Skill" for Malis's shadowport, she disapears and doesn't reappear.
*Griffin can hurt Greater Ghosts with counter-attacks.
*Griffin doesn't counter-attack Loyalist Captain's Dark Vortex.
*The treasure chest in the cave in the Great Forest in empty, yet I never opened it before.
*During Armory Raid 3, Duvalier gets to move twice.  Like earlier bug I reported with Griffin, the character that moves twice is in the top position.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 02, 2012, 09:43:42 PM
*If one talks to Mysterion before telling Festus about capturing Hellion, then one could repeat the Loyalist Cave missions over and over.
*A Hellion Guards attack Rahel, yet I didn't see the attack animation from the shadowling.  I did see Rahel counterattack though.
*A Loyalist Captain attack Set and Griffin with Dark Vortex, yet I didn't see the attack animation from the shadowling.  I did see Griffin counterattack though.
*When a character is killed by Dark Vortex or Feedback, they don't fade out purple.  They just disappear.
*A Loyalist Captain that is on a guard space won't use Dark Vortex to attack a single target in range of its attack.  That means that a lone captain could easily be killed by Duvalier's area attack, Griffin's slash, Rahel's split shot 1/2, or La'Man's fire breath 2.
*Rahel didn't counterattack an Avenger's feedback.
*Everyone dies if Hellion is killed instead of captured.  I assumed killing Hellion would just piss Festus off.
*When telling Festus about capturing Festus, it seems like you mixed up Duvalier's and Festus's dialogue.  Duvalier end up saying "Return later; I will let you know how things go.", then Festus replies, "Thank you, that sound great."
*[Leave, but don't bring Summ] option doesn't work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 03, 2012, 09:01:17 PM
*During Armory Raid 3, Duvalier gets to move twice.  Like earlier bug I reported with Griffin, the character that moves twice is in the top position.

To clarify: when you say "top position," you mean Slot 1 in the team roster?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 03, 2012, 09:55:13 PM
Yes, they were each in the top slot when they moved twice.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 04, 2012, 08:46:13 AM
Thanks, that's helpful. If you can think of any other details relating to the circumstances in which this happens, let me know.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on January 05, 2012, 01:59:49 PM
I may be doing it wrong, but I can't seem to be able to read books.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 05, 2012, 02:14:39 PM
You're in Baz's cellars; you've beaten a crypt and there is a pile of books there. You click it. What happens?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dayn on January 05, 2012, 06:21:54 PM
You're in Baz's cellars; you've beaten a crypt and there is a pile of books there. You click it. What happens?

Nothing
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 05, 2012, 06:33:08 PM
No text box comes up at all? Are you sure you're playing the most recent version of the game?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 05, 2012, 10:09:20 PM
- The Two Chests in Cyrpt 4 don't give you any money, they can't even open.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 05, 2012, 11:49:42 PM
*After Malis shadowports, the game gets stuck.  When I try to shadowport or attack, text that says "Already attacked" comes up.  She also can't move or end her turn.
*0 rooms north and 5 rooms east there is a treasure chest that doesn't open.
*After the Rajav cutscene, the game freezes on a map of cera bella.
*Luca'ra'il acts like Luca in Crypt 4.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 06, 2012, 07:34:02 AM
What happens when you click the chest? Does a conversation box open?

Never mind--got it. Bugs are fixed, will be uploading a new version shortly.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on January 06, 2012, 05:28:03 PM
Not sure if this is a bug. I noticed a couple of locations with straight line paths. These paths however are blocked with those 5 blocks (i.e when you enter the room, there is a path on the other side of those five blocks that you need to cross in order to reach). Now since I mapped out all the possible places I can reach on the first floor in Crypt 4 from the entrance, the paths that are blocked seemed to lead to new places where they can't be reached from any other alternate path. (The reason I think they would be leading to new places is because at location (10n, 4w) the path is blocked in the middle but the top and bottom of the path can be reached via different routes). Are those new places suppose to be reached later in Crypt or are they intended to be like that or they should be dead ends instead? These locations are at (20n, 12w) , (8n, 3w) , (4n, 1w), (9n, 12w), (7n, 12w), (10n, 11w), (20n, 12w), (20n, 14w)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 06, 2012, 05:43:54 PM
*Rajav opened the doors, but both exits don't work.
*I not completely sure about this, but it seems like when Duvalier moves diagonal, he gets damage from the spinning blade--even when he doesn't hit the blade.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 06, 2012, 06:02:07 PM
Good catches, guys. I'm not entirely sure what's causing the weird collision with the spinning blade yet. I'll have this stuff fixed in the next update.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on January 08, 2012, 09:51:08 PM
Could it be a double bounding box? Like you have an oblong sprite, you make a bounding box around him, and then he's rotated diagonally, so the second hitbox is distended to its maximum dimensions?

I mean, I don't know how your game works, but in my games, that can be a problem, because I don't use bitmap collisions, which would eliminate the problem of creating of second bounding box (partly a processor heaviness thing, and partially a "Yo no sé cómo se hace eso" thing (fancy foreign talk for "I dunno how to do that"  ;)).
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 15, 2012, 09:14:18 PM
*When one presses "Show Skill" for Malis's shadowport, she disapears and doesn't reappear.
*After mission 5, Griffin still acts like Qudssi is a new recruit.
*At the end of Mission 4, Naj and La'Man can not be clicked on while they are sleeping.  Luca is rampaging, if that makes a difference.
*Qudssi's last Skill has an Exp of "Undefined".
*Rajav doesn't have physical resistance like most other spirits.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 16, 2012, 08:01:19 AM
*After giving Summ to Shabab, the scorpion can no longer be petted.
*Griffin doesn't know Alissa even though she is in the cave with him.
*After finding a stairwell in a series of rooms full of spinning blades inside Crypt 4, I get stuck in an infinate grey room.

These first two aren't bugs (Griffin does not personally know every character who happens to be in the cave). The last one is just an issue of Crypt 4 not being done. Except that it's done now, so that'll be fixed when I upload an updated version. Thanks for the report.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 20, 2012, 12:43:29 AM
*Rajav lacks many properties of spirits.  He doesn't float and he doesn't have physical resistance.
*Rajav can learn Impale, but not spear throw.
*While standing in the hallways, it seems like the spinning blades are not long enough to hit me, yet I take damage.
*The game freezes after you tell Griffin "Lets do some recruiting in the city".
*During the battle with The Lost Regiment, the treasure chests keep reviving after being destroyed.
*With the Librarian, the "I can't promise that" option doesn't work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 20, 2012, 09:23:21 AM
*Rajav lacks many properties of spirits.  He doesn't float and he doesn't have physical resistance.
*Rajav can learn Impale, but not spear throw.

I'm pretty sure these two bugs are a result of your saved game being old--if you get him in a new game, you shouldn't have these problems. Still, I'll implement a workaround for the next release.
Title: Re: Telepath RPG: Servants of God buglist
Post by: dancash on January 26, 2012, 03:36:30 PM
downloaded the game a few days ago so these should all be current.
1. when i enter a psy duel match with ali the incorrigible it will display his name during the match as the title of the last combat i was in eg. crypt ghosts. resisting arrest ect
2. when attempting crypt 2 after coming up from the second area back into the original i went near the upper right corner block and ended up outside the map and unable to re enter.
3. in the very first fight in the tutorial if i move my character forward 5 spaces in the first turn i will be unable to end griffins turn.

Nice to see the game taking shape! good luck with the release  :P
Title: Re: Telepath RPG: Servants of God buglist
Post by: Zackirus on January 27, 2012, 08:35:26 PM
- I somehow obtained the Crystal Orb and when I click the X it vanishes
- If you go to the eastern exit in Eastern Ravinale it gives you a text box with no text...
- I can't find the Ravinale Recruitment mission
- I can't talk the the trainer about each of my attacks
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on January 27, 2012, 11:10:10 PM
The treasure chest in Crypt 4 at location 15 north, 6 west still cannot be opened.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 28, 2012, 12:06:38 PM
Thanks, guys! I'll have these fixed shortly.

- I can't find the Ravinale Recruitment mission

Talk to Griffin about what to do next and ask him "How will we build support?"

- I can't talk the the trainer about each of my attacks

Talk to the trainer and say "I want to learn new attacks."
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on January 29, 2012, 12:14:18 PM
- I can't talk the the trainer about each of my attacks
Talk to the trainer and say "I want to learn new attacks."
I only see the options "I'd like your assistance training our force.", "So, what do you do when you're not training us?", and "Nevermind."
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 29, 2012, 01:04:54 PM
Ah--I know what's going on. I'll have that fixed in a minute.
Title: Re: Telepath RPG: Servants of God buglist
Post by: dancash on January 31, 2012, 12:22:10 PM
another couple.
unless the tiles are meant to be pure black in crypt 2 fight with the roving ghosts in the first room... those are not displaying properly
secondly when i talk to griffin about drumming up support within the city and he asks if i have done any public speaking neither option will work i can click them the sound plays but nothing happens.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on January 31, 2012, 12:24:59 PM
unless the tiles are meant to be pure black in crypt 2 fight with the roving ghosts in the first room...

They are. :)

As for the bug with Griffin, it sounds like you're running an older version of the game. Try downloading the game and updating your install.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 06, 2012, 01:59:42 PM
*When talking to Elan, the "Maybe we can negotiate" option doesn't work.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 06, 2012, 02:20:09 PM
Thanks--fixed for the final release. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 06, 2012, 03:31:52 PM
*There are issues after one presses "Show Skill" for Arman's Leap.  It works for the first time.  If you press Show Skill again, then Arman starts bouncing around the screen.
*When one presses ""Show Skill" for Luca's Juxtapose, she doesn't switch places with anything.
*The Nameless One told me "focus on Pyro Blast" when I told him "I want to learn new attacks".  That would be fine if I didn't learn Cyro Blast earlier.
*The "Show Skill" for Malis's Shadowport 2 has disappear and then reappear in the same place.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 10, 2012, 03:30:52 PM
*When talking to the Heroish Merchant, he steals the name of the last person you talk to.  If you speak to the drug dealer after speaking to Achmed, then the drug dealers name is presented as "Achmed".  If you speak to the drug dealer after speaking to the Nut Merchant, then the drug dealers name is presented as "Nut Merchant".
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 14, 2012, 02:51:15 PM
Does anyone else not hear voice-overs for the intro?

Yea I don't here any dialogue. Can't hear anybody's voice. Edit: Nevermind, it is only at the beginning in the jail scene. There does not seem to be voices for all the text. Perhaps it was meant to be this way?

-In options you can't adjust graphics quality anymore.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 14, 2012, 05:28:46 PM
- Also often at times during battles when I click the "done" and "hold" buttons there is no response.
-In the library when I ran up to the jailguard I went up the wall and then I can move to the back of the jailguard.

Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 14, 2012, 07:44:09 PM
I encountered a glitch inside the assassin hideout to the west of the bar. After scanning the guard to learn the passcode for the door, neither of the buttons (Done, Scan again) advances the dialogue, and the menu button does not work either. I was forced to reload the game to continue. The word I chose to scan for was "door", if it matters.

There's also a minor typo in the same area when examining the door: "HOwever, you do see a peculiar..."
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 14, 2012, 11:23:34 PM
-When I enter Crypt 3 and go through the second passworded door and try to open the treasure chest it says I already opened it when I clearly haven't.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on February 14, 2012, 11:43:32 PM
Does anyone else not hear voice-overs for the intro?

Yea I don't here any dialogue. Can't hear anybody's voice. Edit: Nevermind, it is only at the beginning in the jail scene. There does not seem to be voices for all the text. Perhaps it was meant to be this way?

Yeah... I'm wondering what is voiced, exactly?
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 15, 2012, 10:26:22 AM
*The order of battles in Helena's mission are Golem Workshop 1, Golem Workshop 2, and then Golem Workshop 2 again.  Instead of fighting a third new battle, we have to fight the same battle twice.
*In Golem Workshop 2, Bronze Golem spins saws, Griffin counterattacked, Griffin dies, Bronze Golem dies, and then the game freezes with the Bronze Golem's stats saying the HP is 0.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 15, 2012, 12:13:47 PM
Yeah... I'm wondering what is voiced, exactly?

The narration at the beginning and much of the dialog with your team in HQ. I'll look into this.

The rest of those bugs (those that are bugs, anyway) I have fixed. An updated version should be online in a few hours.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 15, 2012, 12:20:42 PM
The narration at the beginning and much of the dialog with your team in HQ. I'll look into this.
I may be wrong, but I don't think the narration at the beginning was voiced.

*The treasure chest in the Bandit Cave is empty even though I have never opened it.  (I have opened the Great Forest Chest if that helps).
*There is an invisible barriers in the East Ravinale and Ravinale Market battles.  There isn't a person or object in the way, but one can't walk through that space.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 15, 2012, 02:45:27 PM
Okay, I just updated the game. Go ahead and download, then replace. That should clear up most of these issues. (But let me know if it doesn't, obviously.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 15, 2012, 09:50:46 PM
*Laila acts like the Hero completed Crypt 4 after completeing Crypt 3.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 16, 2012, 03:04:29 PM
Got it--fixing it now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 16, 2012, 08:28:56 PM
I'm playing Normal mode. I'm not sure if this is intended or not, but in Crypt 3, flipping the lever in the room at the right side of the entrance (where you look for the poem fragment, see image) to retract the spikes in that room also retracts the spikes on both sides of the room with the owl statue, effectively skipping the lamp puzzle.

(http://oi40.tinypic.com/14kk36e.jpg)

(http://oi41.tinypic.com/34qv5t3.jpg)
(notice that the lamp is unmoved)

That's not all; flipping the lever in the room at the left side of the entrance (the other poem fragment room) also activates the rotating lights in the left room inside the crypt (normally, you would have to locate the lever in the room on the right to turn on the lights).

I apologize if this is not a bug, but this just seems odd to me.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 17, 2012, 04:31:29 AM
That's a bug all right--thanks for letting me know!
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 17, 2012, 01:23:00 PM
*Unequipping the crystal orb makes it disappear forever.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 17, 2012, 02:28:18 PM
I can't seem to get this to happen. Is it when you click the red X, when you drag another orb onto the slot, or both?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Xemadus Echina on February 17, 2012, 06:00:10 PM
Both. 
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 17, 2012, 07:07:08 PM
Oh, I've got it. Fixed for the next patch. :-[

(You're going to have to go retrieve it from the bottom of Crypt 4 again. Sorry.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 17, 2012, 07:59:16 PM
I encountered a weird bug -- when I try to move into east Ravinale, it seems to take me to the intro scene. Malekhin is standing on the podium surrounded by guards, there's a crowd and everything...but nothing happens, the game just hangs.

Also, some shadowlings in Somnus still say "I'm afraid I don't have dialog yet. Try another house." It also seems that the palace still can't be accessed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 17, 2012, 09:25:51 PM
-In the great forest during a battle, every unit is called Timer.
-Sometimes during battle I click done/hold no response.
-I can walk on top of the great forest treasure chest.
-In the order of the black rose base, the combination door I only enter 5 numbers and it says that I entered 6 numbers, with the 6th number a repeat of the 5th number i entered.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 17, 2012, 10:49:19 PM
Chocobo_Fan, it sounds like you're playing an old version of the game. I'd suggest backing up your saved games, uninstalling, then downloading and installing the newest version of the game.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 18, 2012, 12:03:51 AM
Right after rescuing parents mission it is night I talk to the parents and they are having an argument. After I go through all the text and click on the parents again I get no effect (no text or anything pop up) and if I keep clicking for a long time the game freezes.

I also don't know if this is a bug. But after I find Arman in the desert after he was killed by Qatil and I revive him. I then talk to him again and there is no text about the incident whatsoever, it is like it never happened. Is it suppose to be like that?

Also even after I revived Arman, I scan those Order of Black Rose guards in their secret base and the text that is given under the scan still makes it seem like Arman is dead. I.E. the quote "He has no memories at all related to Arman dying to being dead" remains.

When I scan arman on Qatil and then I click "scan again" no response. "continue" option is still there but that seems to work as "scan again" now.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 18, 2012, 04:56:24 AM
Chocobo_Fan, it sounds like you're playing an old version of the game. I'd suggest backing up your saved games, uninstalling, then downloading and installing the newest version of the game.

That's what I thought too, but I have version 1.810, activated and everything...

And, uh, how do I back up save games again? I don't think the previous trick for the .sol files works anymore, I did a search and nothing came up.

Edit: Ah, nevermind, I was using an old version somehow. The new one is definitely different. My savegames got eaten in the transition though, so I'll have to replay the intro to get back to the point I was before to confirm if the bugs are really gone or not.

Edit 2: Okay, the previous bugs are eliminated in the new version, but I found a new one: After completing Crypt 1, I'm teleported inside a wall in the library.

Edit 3: Also, the Blood Orb has magically disappeared from my inventory. Can I still get it back?

Edit 4: I also recruited Alissa, but she isn't at the hideout and no one seems to talk about her. The wiki says Rahel has some interaction with her, but all I can talk to her about is the usual stuff.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2012, 12:33:19 PM
I also don't know if this is a bug. But after I find Arman in the desert after he was killed by Qatil and I revive him. I then talk to him again and there is no text about the incident whatsoever, it is like it never happened. Is it suppose to be like that?

Also even after I revived Arman, I scan those Order of Black Rose guards in their secret base and the text that is given under the scan still makes it seem like Arman is dead. I.E. the quote "He has no memories at all related to Arman dying to being dead" remains.

Not bugs; I'll look into those other two, though.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2012, 01:23:06 PM
The Blood Orb has magically disappeared from my inventory. Can I still get it back?

That's odd. Tell me what happened. Did you get the orb, then immediately unequip it and it disappeared? Or did something else happen beforehand?

You should probably be able to get it from where you first found if it disappeared.
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 18, 2012, 01:40:38 PM
Edit 4: I also recruited Alissa, but she isn't at the hideout and no one seems to talk about her. The wiki says Rahel has some interaction with her, but all I can talk to her about is the usual stuff.
Have you completed Mission 2 (the Marid Clan mission) yet? You gain a second hideout afterward, and she shows up in there for me. But you're right; she's never inside Baz's Manor, and she doesn't seem to help out in combat at all. Is it supposed to be like this?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2012, 02:47:32 PM
Yes and yes. Her only role with the resistance is in training soldiers. Though I suppose it would make sense if she appeared at Baz's manor prior to the Resistance acquiring the cave. I'll look into that. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 18, 2012, 05:38:08 PM
*28 North, 4 West from the Crypt 4 is a chest.  It says I have emptied the chest already when I have not.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 18, 2012, 06:54:41 PM
*28 North, 4 West from the Crypt 4 is a chest.  It says I have emptied the chest already when I have not.

Check if you have black orb. If you do then you probably emptied it. I got it when I opened the chest.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 18, 2012, 07:37:06 PM
*28 North, 4 West from the Crypt 4 is a chest.  It says I have emptied the chest already when I have not.
Check if you have black orb. If you do then you probably emptied it. I got it when I opened the chest.
I have the black orb by completing the crypt 4.  I ran through the crypt without finding any treasure chests except the one with the crystal orb.  When I went back into the labyrinth, I found the empty chest.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2012, 07:44:09 PM
Ah, yeah--this is tied to that bug with the crystal orb disappearing. The chest at 28N 4W normally houses the black orb; the one at the end is supposed to dispense the crystal orb. Once the fix is uploaded, you'll head back to the end of Crypt 4 to get the crystal orb properly.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 18, 2012, 09:36:43 PM
When the music is turned on the sound is automatically turned off.
Also Arman's speed is 7 after I rescue him instead of 9.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 18, 2012, 11:33:52 PM
Also Arman's speed is 7 after I rescue him instead of 9.

That's not a bug--Luca tells you that his physical condition has deteriorated when you finally find him in the desert.
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on February 19, 2012, 12:39:18 AM
-After I capture Hellion. I don't go see Festus because I can  repeat the mission over and over again by talking to Mysterion and get extra cash.

-Ok. I read on the telepath rpg Wiki. Helenite Base is suppose to appear after I finish crypt 3. But it hasn't and it only appeared after I finish the Festus missions. It also says on wiki that she will sell troops to me only after I complete her request of fetching plans from the Mechanics Forest Workshop.
This did not happen at all. She automatically sells me troops before I do her mission.


-In new game + Arman remains in weakened state.

-New game + (which is suppose to raise the difficulty or maintain it) resets the game difficulty to normal when I finished the game on brutal .
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 19, 2012, 05:04:29 AM
-Ok. I read on the telepath rpg Wiki. Helenite Base is suppose to appear after I finish crypt 3. But it hasn't and it only appeared after I finish the Festus missions. It also says on wiki that she will sell troops to me only after I complete her request of fetching plans from the Mechanics Forest Workshop.
This did not happen at all. She automatically sells me troops before I do her mission.

The base doesn't unlock automatically; you need to go to Baz's cellar and read the pile of books from Crypt 3.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 19, 2012, 08:26:57 AM
-Ok. I read on the telepath rpg Wiki. Helenite Base is suppose to appear after I finish crypt 3. But it hasn't and it only appeared after I finish the Festus missions. It also says on wiki that she will sell troops to me only after I complete her request of fetching plans from the Mechanics Forest Workshop.
This did not happen at all. She automatically sells me troops before I do her mission.

If the wiki says that, the wiki is incorrect. Someone should probably correct that. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 19, 2012, 12:14:01 PM
-Ok. I read on the telepath rpg Wiki. Helenite Base is suppose to appear after I finish crypt 3. But it hasn't and it only appeared after I finish the Festus missions. It also says on wiki that she will sell troops to me only after I complete her request of fetching plans from the Mechanics Forest Workshop.
This did not happen at all. She automatically sells me troops before I do her mission.
Quote from: wiki
Duvalier can find the location of the Helenites Headquarters from a cache of books from the third crypt. If Duvalier visits the Helenite base, he can talk to Helena about hiring mercenaries to fight for the Resistance.

Helena may offer to pay the Resistance in soldiers for doing a job for her. She will give the Resistance 250 soldiers if Duvalier retrieves plans for a large vibra engine from the Mechanics' Great Forest Workshop.

If Duvalier captures Hellion for the Shadowling Republic, Senator Festus, an old friend of Helena, will arrange for the Resistance a 75% discount for hiring mercenaries from Helena.
You need to read more carefully, because the wiki didn't say anything you claimed it did.

Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 19, 2012, 07:44:56 PM
Okay, I think this is a bug: After Duvalier gave the speech in Ravinale, he got a +4 Personality bonus. After completing Crypt 4, however, that bonus has disappeared -- it's reverted back to 14.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 19, 2012, 08:09:47 PM
None of the options work after asking Arman "Were you lying to me about sparing that man"?
After asking about Arman's Heroish problem, he will no longer talk about himself.  He says a "....a magician never reveals his tricks?"
Set's voice-over can't be heard?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 20, 2012, 05:04:09 AM
Oh, and I'm also having the disappearing crystal orb problem. If I unequip it it disappears, I guess because there's no room for it in the 4x4 orb grid? This is problematic, because it means I can't get the blue orb.

Edit: Ah, nevermind, seems like it wasn't the speech that gave Duvalier the +4 Personality. So that's what the opal orb does, I was wondering about that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 20, 2012, 07:34:24 AM
I'll have that first one fixed shortly.

After asking about Arman's Heroish problem, he will no longer talk about himself.  He says a "....a magician never reveals his tricks?"
Set's voice-over can't be heard?

Not a bug, and get the extra voice-overs here (http://www.sinisterdesign.net/Downloads/TSoGExtraDialog.zip), respectively.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 20, 2012, 08:38:08 AM
There's no battle music during the fight with Cygnus.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chimpy on February 20, 2012, 10:32:48 AM
After killing General D'Kah in mission 5 Griffin's dialogue does not update when asked about D'kah.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 20, 2012, 11:36:15 AM
Thanks for the heads-up--I'll fix those. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 20, 2012, 11:50:40 AM
This is a minor bug, but after seeing Judge Hakim give a speech in front of the library, I asked Griffin who he is. Griffin says "I really don't know all that much about him. All I know is, I'm glad he's dead.", the same dialogue as if you had asked him about Fernatus. Even if you do fight him later (I don't know, I haven't gone that far yet), it's still odd because he's still alive at that point.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chimpy on February 20, 2012, 02:06:31 PM
Continuation of what I said before: When you kill D'Kah in mission 5 he still sets up a defense during the assault on Ravinale, he is even alive to battle you.

Also, I recruited Naj and La'man on my first playthrough and killed them on my second playthrough. It still shows Naj and La'man in the scene right before the assault on Ravinale on the second playthrough.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 20, 2012, 02:21:26 PM
Greater Ghost AI can be kinda stupid sometimes.  They sometimes attack fellow spirits with Cyro Cross without hitting any of the player's team.  They also never use mind blast or cyro blast.  They will friendly fire with Cyro Cross and only hit one member of the player's team.
Title: Re: Telepath RPG: Servants of God buglist
Post by: aedus on February 20, 2012, 02:37:55 PM
Also, I recruited Naj and La'man on my first playthrough and killed them on my second playthrough. It still shows Naj and La'man in the scene right before the assault on Ravinale on the second playthrough.

I never got them at all on my first playthrough and they still showed up.

When abusing heroish, the withdrawal dialogues occasionally interfere with cutscenes--for example, when completing Crypt 1 and hauling the books back to Ravinale, one of the messages comes up and cannot be dismissed. The player can still be controlled, though, so it's nothing gamebreaking.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 20, 2012, 04:05:36 PM
When talking to Helena about recruiting troops, when I say "nevermind", a dialogue step seems to be missed; Duvalier goes straight to saying "What's the job?" when Helena never mentioned a job.
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 20, 2012, 11:14:09 PM
Yeah, I have the same problem as above, and when I try to click on the Mechanic Base at the map, nothing happens. Is anyone else having this problem? Or is it because I need to proceed more in the main plot? (I am about to raid the armory, and I have all four crypts completed.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 21, 2012, 04:51:00 AM
The Mechanic Base never did anything for me. I don't think you're ever supposed to go there; they're allies of the Cult, so they wouldn't be very friendly.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 21, 2012, 08:02:43 AM
Yeah; that's not really a bug, but I'm adding some functionality to the Mechanic Base in the next patch anyway. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 21, 2012, 09:15:02 AM
On a New Game+, the gold chests in Crypt 4 don't reset. They just give the "you've already emptied this chest" message.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 21, 2012, 02:25:04 PM
Apologies for the double post, but:

This isn't really a bug, but in the description paragraph when obtaining the crystal orb, there is one instance where "breath" is used instead of "breathe".
Title: Re: Telepath RPG: Servants of God buglist
Post by: Gath on February 21, 2012, 03:24:29 PM
When talking to Festus about Shadowling troops, when he says "I mean there are no troops for you" the portraits for Duvalier and Festus are switched.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 21, 2012, 03:27:58 PM
And another typo; at the beginning of the first Rajav/Luca scene, the narration says "Rajav is staring at Luca, a coy smile on his smile." I believe the last one was supposed to be "face", not "smile" again.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 21, 2012, 11:47:43 PM
*Malis's feedback doesn't always work.  Even though Malis is hurt, she can use feedback on a Ravinale Bowman and Cygnus and give 0 damage.  Wierd thing is that sometimes it works and sometimes it doesn'ts.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 22, 2012, 05:40:52 AM
That's because Cygnus has mental immunity. Feedback and Vengeance are mental attacks, and if used on something immune to mental attacks, the character won't be healed.

(Which actually doesn't make much sense given the explanation for how Feedback works...hopefully Craig will fix it in Telepath Tactics.)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 23, 2012, 03:57:30 PM
That's because Cygnus has mental immunity. Feedback and Vengeance are mental attacks, and if used on something immune to mental attacks, the character won't be healed.
I don't think so.  Cygnus has been damaged by mind blast several times and the feedback did hurt him after the second try.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 23, 2012, 04:10:03 PM
The real Cygnus is immune to mental attacks; his clones are not.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Dean_Lukas on February 24, 2012, 10:50:58 AM
I once died and saw a "unlock the full game!" message in the lower left corner. Thought it was funny because I already had!
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 24, 2012, 12:30:20 PM
*After capturing Hellion, Festus says what Duvalier should say and vice versa.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 24, 2012, 04:50:04 PM
*During one of the attacks on the Mechanic Base, an Energy Golem and a Marksman occupied the same space.
*During another attacks on the Mechanic Base, an Energy Golem and a Bronze Golem occupied the same space.
*The attack on the Mechanic Base doesn't announce who much gold one wins.
*The "Show Skill" for Set's Solid State Shield doesn't show anything being created.
*During a battle at West Ravinale Street, Guardsman spawned under both Luca and Naj.
*During a battle at The Docks, Malis took damage from a bow attack.  I then had her use feedback on a Ravinale Elite.  She did heal, but the feedback attack did 0 damage.
*Ravinale Elites will rather backstab their allies with Impale, then use spear throw.
*A Ravinale Elite attacked Luca, but her physical resistance didn't work.  Just like solid characters, Luca took 16 damage from Impale.
*I gave the crypt books to the Psy Academy and Duvalier still ended up with the librarian in the epilogue.  Is that a bug?
*Some of the Frost Spriggats at the Abolitionist Compound are called "White Spriggat".
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 24, 2012, 05:56:54 PM
Yes, Impale doesn't seem to be affected by physical resistance, which is odd.

Also, a bug: Luca can donate more PsP than she actually has with Transfer 2. I'm not sure what triggers it; sometimes it won't happen, sometimes it will. This will drop her PsP counter into the negatives, though she can still use Soul Suck to recover it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 24, 2012, 07:46:57 PM
Just discovered a major bug.

If you move a character as soon as his turn starts (a split second after the yellow ring appears, or already holding a direction when the turn starts), the Done button will do nothing. Clicking another character doesn't work either. Undo still works, and attacking ends the turn as usual, but the game is stuck if there are no targets in range. Fortunately, pressing X seems to fix this.

Also, confirming the above post, I had Luca go into negative PsP after using Transfer 2 with four other characters around her. She had 23 before using it, transferred 44 total, 11 to each character, and ended with -21.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 24, 2012, 07:55:20 PM
If one Cygnus's barriers is to the side of a character, it will do backstab damage.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on February 25, 2012, 03:37:08 PM
All right; most of these are fixed for a new patch. I'll announce it when it's ready.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Chocobo_Fan on February 25, 2012, 04:21:22 PM
I actually thought the backstab damage from the barriers' shock was intentional. Though it is rather odd, since no other area attack (except for linear ones like Frost Blast) can get backstab bonuses, if memory serves...
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 25, 2012, 07:19:15 PM
If you're holding down a direction key as shadowport or leap ends, you lose one point of movement.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Hueyk on February 25, 2012, 08:36:38 PM
Occasionally during battle, I can not click done to end a characters turn.

I can move them around, and if I attack or use any other ability the turn ends just fine, but I cannot simply click done to end the turn.

It also does not let me choose any other characters when this happens. 

Usually I just attack an enemy to break out of it, but it just happened at a moment where there is no way for me to use an ability during this turn, which basically completely broke the battle.
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 25, 2012, 09:02:42 PM
Occasionally during battle, I can not click done to end a characters turn.

I can move them around, and if I attack or use any other ability the turn ends just fine, but I cannot simply click done to end the turn.

It also does not let me choose any other characters when this happens. 

Usually I just attack an enemy to break out of it, but it just happened at a moment where there is no way for me to use an ability during this turn, which basically completely broke the battle.

Until the next patch, if you press the X key, you can click Done again. You can also avoid this by waiting a second before moving a character.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Hueyk on February 26, 2012, 10:06:17 PM
I cannot seem to enter the mechanic base.  I had it and the Helenite base unlocked from the crypt.  Tried entering the mechanic base and nothing happened.  Entered the Helenite base, and she gave me a job to go to the mechanic base and get some plans.  Back to the map, tried clicking the mechanic base and still nothing...
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 26, 2012, 11:02:21 PM
I cannot seem to enter the mechanic base.  I had it and the Helenite base unlocked from the crypt.  Tried entering the mechanic base and nothing happened.  Entered the Helenite base, and she gave me a job to go to the mechanic base and get some plans.  Back to the map, tried clicking the mechanic base and still nothing...

You have an old version of the game. Download the newest version here (http://sinisterdesign.net/?p=1413).
The base that you're looking for is actually not the one on the map, but another one hidden in the Great Forest. Though, I suppose it could've been made more clear; I made that mistake as well.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Hueyk on February 26, 2012, 11:14:37 PM
I see, thank you for all your help.

Also, one other bug that annoys me.  Invisible/phantom enemies.  Every so often a tile gets blocked off and i cant walk on it.  If I hover the mouse there it shows the name of an enemy in the tooltip box.  I cannot attack it, or enter that square, and it's always an enemy currently on the map.

Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 28, 2012, 02:26:16 PM
The description for Vengeance when you learn it is cut off: "but your trainer insists this attack is worth the".
Title: Re: Telepath RPG: Servants of God buglist
Post by: AnonUser5 on February 28, 2012, 10:44:04 PM
I may just be dense, but: how do I see the descriptions of orbs I already have in my possession (also attacks I already know.)

If that's not possible, consider this a bug report :P
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on February 29, 2012, 11:54:21 AM
I may just be dense, but: how do I see the descriptions of orbs I already have in my possession (also attacks I already know.)
You can't see the descriptions again, but all the attacks and orbs are on the wiki (http://telepath.wikia.com/wiki/Telepath_RPG_Wiki).
Title: Re: Telepath RPG: Servants of God buglist
Post by: fourinone on February 29, 2012, 10:39:42 PM
If you start a new game + with the green orb equipped, you will still have +4 speed bonus in the new game until you look at your orbs page, after which it goes back to normal. Also, the +1 speed you get from Arman remains in the new game +, if it's not intentional.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on March 15, 2012, 01:54:11 PM
*I sold the stones to Imran and then gave Summ to Shabab.  Even though her stones are lost to her, Umma is still somehow able to give Duvalier one.
*If you give Summ to Shabab before returning Umma's stones to her, she will still give Duvalier one of her stones.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 15, 2012, 02:39:48 PM
I should have clarified this in the game: the opal orb is a stone that she managed to hang onto; Tikki made off with the rest of them. I'll have her mention this in dialog in a future version.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on March 16, 2012, 07:04:50 PM
If I choose Power or Defense when the hero levels up (this is the free level up point, not the normal points you buy), the associated stats do not change (health and psy points).  If I save and load the game, then it fixes itself.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on March 17, 2012, 12:00:41 AM
I thought this was only the case until you left the room. Try going back into the main HQ area, and see if your stats still haven't changed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: sarlok on March 17, 2012, 02:38:22 AM
Leaving the room doesn't fix it.  Only saving/loading. Leaving the room will update my health/psy points from power and defense that I purchased, but not the ones from leveling up.  I didn't try going to the map or getting into a battle, so I don't know if those fix it or not.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on March 18, 2012, 09:14:32 PM
Well, worth a try. I've never actually devoted my bonus points from leveling to Psy attack and defense, so I didn't realize.
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on March 26, 2012, 05:53:06 PM
*Wood Folk is on top of a Tig sprout
*Griffin counterattacks Tigs, but Rahel doesn’t
*“Show Skill” for shadowport doesn’t work
Title: Re: Telepath RPG: Servants of God buglist
Post by: Thaliak on March 27, 2012, 05:44:27 PM
When I view the character stats for Quddsi, the final skill's experience is undefined rather than 0. Please see the attached screenshot for proof.
Title: Re: Telepath RPG: Servants of God buglist
Post by: spelk on April 18, 2012, 12:55:36 AM
I'm having trouble playing the game past the point where you meet Rahel in the tutorial section. I kill one guard, walk and talk, meet rahel, and when I agree to continue on, the screen goes black. I still hear the background music, but theres no UI on the screen at all. Pressing escape or space doesn't seem to do anything.

I've tried it on my main laptop, Windows 7 Home Premium and my Windows XP Dell desktop - with the latest version of Adobe Air installed prior to installing the TSoG demo and activating it. Both PC's show the same problem.

Anyone have any suggestions?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 18, 2012, 05:12:50 AM
A bug found its way into the latest patch; I just built a fix and will be uploading it soon. I'll post again when it's online. Sorry for the inconvenience!
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 18, 2012, 07:21:37 AM
It's online (https://twitter.com/#!/sinisterdesign/status/192618483551436801). Go ahead and re-download. :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on April 19, 2012, 02:19:35 PM
I can learn vengeance without need to train feedback.


EDIT: same for light bomb. I no longer need level 3 light blast to learn it. Not sure of other elemental attacks.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on April 19, 2012, 04:17:01 PM
Got it, thanks. ;)
Title: Re: Telepath RPG: Servants of God buglist
Post by: flack on April 27, 2012, 10:08:15 PM
-In Crypt 4 on Nightmare difficulty the treasure chest at location 23 rooms north 5 room west is empty before I opened it. Same for the chest at location 15 rooms north 6 rooms west.
-In the Scorpion mission in the bandit cave, as soon as I talk to Griffin, the rocks break and I go empty the pass-worded treasure chest with 3k and exit bandit cave. When I re-enter the cave, the rocks are no longer broken and I talk to Griffin again it seems the mission is reset. This makes it so I can empty the treasure chest arbitrarily many times making it possible for me to obtain quick cash. (Yea, sorry to the others who noticed it, can't keep this a secret)
Title: Re: Telepath RPG: Servants of God buglist
Post by: aziz on May 04, 2012, 08:37:48 AM
In rubat even when I am not moving it looks like I am moving.(run by default is on)It happens when you are thrown out of the cheifs tent and then you pet the scorpion.
Title: Re: Telepath RPG: Servants of God buglist
Post by: aziz on May 04, 2012, 11:24:14 PM
Books are still in the cellar even after giving them to psy academy.
Title: Re: Telepath RPG: Servants of God buglist
Post by: aziz on May 04, 2012, 11:28:44 PM
near where Alal is standing if you keep walking in to the wall next to him (right side) (this happened right after i killed him)you can go out of the game screen.(run by default is on)
Title: Re: Telepath RPG: Servants of God buglist
Post by: aziz on May 06, 2012, 09:43:39 AM
GenDkah attacks battle is filled with bugs there are several inivisible copies of Ravinale elite 1 and 2 (they die when the original die), a invisible ravinale elite 3 and the two ravinale spearmen next to GenDkah are also counted as him (GenDkah). :o They return to their own names after their first turn though.(The two Ravinale spearmen)
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on May 06, 2012, 01:24:33 PM
Books are still in the cellar even after giving them to psy academy.

You don't actually give them to the Psy Academy--you just promise them to them.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Infinite King on June 18, 2012, 09:13:52 PM
The character seems to be able to get Exp for the skill feedback if he uses it on an empty space. Since when he does this, the text "(character name) has no target" appears and it allows him to attack again, he can level up feedback several dozen times in a single turn just my spamming the attack on an empty space.
Title: Re: Telepath RPG: Servants of God buglist
Post by: bugfartboy on August 17, 2012, 01:08:59 PM
I'm not sure if it's a bug or intentional, but in the demo at least, the Hero has the same footsteps walking on the wooden floor in Mahboob's basement as when walking out in the sand.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 12, 2012, 11:38:53 AM
I cant learn vengeance. When i mouse over new skills it isn't there even though i have the required stats.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 12, 2012, 12:28:08 PM
What are your stats? What level is Feedback?
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 12, 2012, 10:10:12 PM
Hero level: 1
Power: 1
Defense: 13
Personality: 11
Aptitude: 12
Feedback: 3
I'm playing the latest version of the demo, started mission 1 but havent met luca.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 12, 2012, 10:46:36 PM
Feedback is still bugged it seems to get its 3 exp every time i click it. target or not, less then max hp or not.

Sometimes i cant finish my turn unless i press X or click the question mark first.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 13, 2012, 10:22:43 AM
Thanks for letting me know--I'll look into that and figure out what's happening.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on September 13, 2012, 05:02:46 PM
I've had that problem with finishing my turn as well. I haven't been able to pinpoint the conditions under which it happens, though.

[By the way, totally getting the game this month. Limited funds and whatnot, sorry I haven't before now. Speaking of which, I'll see if one of the old bugs that carried over from the TRPG2 engine into the TSoG engine for the demo managed to stick around and make it into the full version when I get it.]
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 18, 2012, 02:50:01 AM
Now that i think of it i cant recruit Qudssi.

Once again if it has anything to do with it:

I'm playing the latest version of the demo, started mission one but haven't met Luca.

Personality: 11
Aptitude: 12
Hero level: 1
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 18, 2012, 05:37:49 PM
Ah; you cannot recruit Qudssi in the demo version.

I think I know why you weren't able to learn Vengeance. Trying unequipping Feedback from your eight useable attacks and try it; let me know if that fixes it.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 18, 2012, 06:07:35 PM
Works, Thanks.

Can i recruit Rajav in the demo?

EDIT: i now have vengeance AND feedback.
Also both feedback and vengeance have the 3 exp per click target or not, less then max hp or not.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 18, 2012, 06:09:24 PM
If I recall, you cannot recruit Rajav, Qudssi, Naj or La'Man in the demo.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 18, 2012, 06:38:18 PM
All right; I've fixed the Vengeance learning bug, and the bugs where you can get experience for not hitting any targets with either Feedback or Vengeance. I'm compiling the game and should hopefully upload the fixed version sometime tomorrow.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 19, 2012, 05:00:42 AM
Any chance you can also fix end turn bug with the update?
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 19, 2012, 06:02:35 AM
I don't have enough information to fix that bug right now: I need to know exactly what happens before the bug appears. Does it only happen after you've moused over an enemy? Does it only happen after you've used an attack hotkey? Etc.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 19, 2012, 08:21:35 AM
I'm not sure about the end turn bug, because i only notice it after i try to click end turn, another character or space.
but so far its only happened to my hero.

Also here's the other bug. it happens if i click ?, click on another character then ? again. The little hearts will rotate.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 19, 2012, 04:46:45 PM
All right: I've uploaded a new version with the Feedback and Vengeance bugs fixed. To update your install, download the installer (http://sinisterdesign.net/Downloads/Telepath%20RPG%20Servants%20of%20God.air) and run it, then hit the Replace button when it appears. It won't touch your saves.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 19, 2012, 06:11:08 PM
End turn bug just happened after i spam clicked feedback to make sure bug wasn't there, wouldn't let me finish turn till i hit ?

I also have vengeance AND feedback I'm not sure if its a bug.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Sythion on September 20, 2012, 03:53:27 AM
I found a bug that snuck its way in from TRPG2:

If you leap (i assume the same for shadowport) and move right after you land, you wont move but you will change direction accordingly and use 1 speed.

EDIT: Mind shock doesn't stun when it deals 0 damage (due to low psy power not immunity) i believe this is a bug.

I think that learning transfer 2 is bugged.

Luca has the following:
13 power
9 defense
Transfer level 1

If it has anything to do with it she already has juxtapose(2).

And if those aren't the required stats, then the wiki (*gasp*) is wrong.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on September 21, 2012, 03:07:34 PM
Phew! Thanks for the reports: I'll look into these.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Niektory on November 14, 2012, 03:57:47 AM
Sometimes a square is blocked in combat and I can't walk on it despite it being empty. When I mouse over the square Enemy stats show up, but there's no enemy there. I can't attack the square either. The mouse cursor was over the affected squares when taking the screenshots.
[screen 1] (http://niektory.republika.pl/telepathbug.jpg)
[screen 2] (http://niektory.republika.pl/telepathbug2.jpg)
Title: Re: Telepath RPG: Servants of God buglist
Post by: SmartyPants on December 07, 2012, 05:48:36 PM
I never been to crypt 4, yet Rajav was still in my ending.
Title: Re: Telepath RPG: Servants of God buglist
Post by: jpaulson on March 03, 2013, 11:38:48 AM
1) In randomly generated battles (pretty sure this happened in Bug Hunting and Mechanic Base), sometimes one of my characters and an enemy start in the same square. I was able to move off as normally. Never tried attacking such a square.

2) Sometimes Duvalier got 2 (attacks) in a turn. This happened often against Iblis and at least once in the battles at the end of the game. I think it only happened when Duvalier moved first, but I'm not sure. He would just show up again as a character to move.

3) I was able to loot the chest with 3000 gold near Iblis twice, because I didn't kill Iblis my first time through. I didn't try more than twice.

Just finished a playthrough on Brutal; great game!
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on March 03, 2013, 01:33:54 PM
Just finished a playthrough on Brutal; great game!

Thank you, sir! :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on June 19, 2014, 04:08:56 PM
I'm getting Niektory's bug, too, though only with Ravinale Guard [Resisting Arrest] battles in town.

Sorry, I know you're busy with T2, but just thought I'd add that.
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on June 21, 2014, 01:42:52 AM
UPDATE: I've seen this bug happen on multiple levels, though seemingly only on ones with Ravinale Guard troops. As the endgame battle sequences are full of these kinds of troops, the game was rendered unplayable at a certain point, owing to the sheer number of "phantom" Guardsmen blocking my units' movement.

This is extremely disappointing.

[It seems to happen when the "?" button or the X key is pressed, giving the health statuses and critical tiles -- the phantoms seem to materialize on old positions of the units their mouseover information reveals them to be copies of. However, the same unit can be phantomed multiple times, if I'm not mistaken; I was once "surrounded" by a single Guardsman.]

Sorry if this is a bug you've actually fixed, and I simply don't have the most recent version of the game...
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 22, 2014, 10:24:56 PM
Oof, sorry. Is it specifically the spear-wielding guardsmen? And is this only after someone has died on that square?
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on June 24, 2014, 06:34:18 PM
I can't recall it happening with any troops beyond the spear-wielding ones [Guards and Elites both], and I think it's happened once with D'Kah himself. And I'm fairly sure the unit only has to have been on the square in a past turn, not necessarily died on it. I seem to recall guardsmen in the second battle of the final mission [right after D'Kah] blocking my way to the Energy Golems and the Elite in the corner when I don't believe I'd killed any over there, though maybe I Light Bombed one or two... If I can replicate the bug and take screenshots, I can confirm this.


Sorry, I regret my strong language on the matter. Sometimes I forget you're only human. I came here right after a go at the final mission that was going quite well until I had to quit as a result of this bug, so it was pretty fresh in my recollection. ><

EDIT: Oh!! I've figured it out! It puts the phantoms on the tiles that they could hit with their attacks! For a Guard and Elite in this picture, their stats appear on mouseover of the two tiles in front of them. When I used the Tab key to scroll through all the buttons on the screen [since Flash has that feature, showing the rectangular BoundingBox in yellow], it revealed that the extra tiles were part of the unit itself, or at least part of its button.

So I guess I wasn't surrounded by a single unit, but rather by two units at 90-degree angles from me, and the far part of their attack. The strange thing is that these phantom tiles are impassable. It doesn't seem to happen with the Bowmen -- just the spear-types, and possibly D'Kah. I hope that's enough information to be helpful.

Also, confirmed that it only happens on turns where X is pressed or the ? button is used.
Title: Re: Telepath RPG: Servants of God buglist
Post by: CraigStern on June 25, 2014, 08:29:44 AM
Thanks, that's really helpful! I'm swamped with work at the moment, but I'll try to find a fix for this in the next week or two. (Feel free to nudge me if I forget.) :)
Title: Re: Telepath RPG: Servants of God buglist
Post by: ArtDrake on July 24, 2014, 12:18:40 PM
Just a slight nudge like you said -- no rush, but if you're less swamped than you were before, then it'd be nice for this to get fixed.
Title: Re: Telepath RPG: Servants of God buglist
Post by: Strus on December 07, 2014, 03:21:46 PM
Is it a bug?
Red lever in the crypt 3 right cellar.
"Attempt to move it": ~you hear a sound~
"Done" "~the sound ceases"
I've tried many times, with animation of the lever :
ended on the right,
ended on the left,
moved from left to right to left,
moved from right to left to right
and the circle light on the left cellar simply did not switch on"
I moved back to crypt 3 after finishing it, I guessed the door password , but i realised that I need to learn whole old alphabet to  open the riddle chests.