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Messages - Ertxiem

Pages: [1] 2 3 ... 133
1
General Discussion / Re: Ask the developer a question!
« on: December 17, 2018, 04:59:04 PM »
[...]
-- new special character: -DAYOFTHEWEEK-. Returns an integer value between 0 and 6 representing whatever day of the week it currently is in-game.
[...]
I was wondering out of curiosity: how easy would it be to have custom durations for "months" and "weeks"?
For instance, would it be possible to have a month with 6 weeks with 5 days each?

Cheers

Ert

2
General Discussion / Re: Ask the developer a question!
« on: December 13, 2018, 04:05:43 PM »
I like that idea. While I was reading it, I wondered, have you considered to have characters in love? It may not affect their stats, but it could have some consequences like the pair wishing to be together.

Regarding you being sick, I wonder where I got that idea.

3
General Discussion / Re: Ask the developer a question!
« on: December 13, 2018, 07:47:14 AM »
I wonder how you got the idea to add the possibility of the characters being sick. Any recent event, perhaps?  :)
[...]
-- wrote new event: Sick (a character comes down with an illness for 1-3 weeks).
[...]

Season greetings

4
True Messiah / Re: SUCCESS!
« on: April 17, 2018, 06:33:42 AM »
Congratulations!

5
General Discussion / Re: Ask the developer a question!
« on: October 11, 2017, 04:26:09 AM »
Just a small provocation:  :)

Regarding the new game, you worte:
[...]
-- came up with a calendar system (the game world features a 10-month calendar, with each month 36 days in length)
[...]

So, I deduct that in the game, the full Moon will occur each 36 days, instead of the usual 29.53 days (the synodic month, currently on Earth).

6
??? / Re: A new engine!
« on: March 20, 2017, 03:57:40 PM »
At the start of a player's turn, the game now finds the average of all coordinates for characters on that player's army, finds all such characters within 6 spaces of there, and then pans to the coordinates closest to the average of those characters' coordinates. (In short, it pans to a group of characters that are close to the average point of all characters in the army.) If the game can't find such a group (i.e. because the units are spread out exclusively in various far-flung corners of the map), it just picks the first character in that player's roster and pans over to him or her.

I was reading older posts here and I thought about a suggestion to an alternative way of selecting the initial point to look at.

Averages sometimes behave in unexpected ways. E.g., if you have your army split in two similar sized groups, the average position would lie in no man's land. If one of the groups is rather scattered, it may happen that the camera will focus on a lonely character.

An alternative would be to pan on the character that has the most units (allies, or allies + enemies) in a neighbourhood (say a square of a given size centred in that character).

7
??? / Re: What's this?
« on: July 09, 2016, 03:36:18 PM »
I agree that perspective seems nicer.
However, it seems that if you zoom out a bit in the orthographic projection you'll get almost the same thing.

8
??? / Re: What's this?
« on: June 16, 2016, 04:13:43 PM »
Is it allergy to...
Spoiler
humans
?

9
??? / Re: What's this?
« on: June 05, 2016, 03:57:38 PM »
It seems that a new game is being woven...
It's sparkling my curiosity.

10
General Discussion / Re: Hello from Christmas past
« on: December 25, 2015, 06:42:56 PM »
Hi there. Welcome back and Merry Christmas, Season Greetings and Happy Holidays to you and everyone else.

11
General Discussion / Re: Ask the developer a question!
« on: July 04, 2015, 09:01:33 AM »
Hi Craig

I just took a look at a comparison between AIR and Unity3D.
Have you considered again doing games in Unity?
In 2010 you said something about it.

12
Telepath Tactics / Re: Telepath Tactics - opinions
« on: March 02, 2015, 04:30:07 PM »
I just noticed that the TT release date, April 16, is the 2nd anniversary of the successfully funded TT's kickstarter campaign.
I'm looking forward. :)

By the way, it might be a good idea to update the thread About Telepath Tactics.

13
Forum Games / Re: Corrupt a Wish Foundation
« on: December 31, 2014, 09:10:35 AM »
Wish granted, however, the door is jammed and you cannot open it.

I wish everyone a Merry Christmas and everything else that is appropriate and a Happy New Year.

14
General Discussion / Re: Hello from the Past
« on: October 05, 2014, 04:49:10 PM »
Hey guys, saw an update on facebook and figured I'd stop by and say hi.  Who all is still around?   
Hi there. It's nice to have you back.

15
Telepath Tactics / Re: Telepath Tactics - opinions
« on: September 07, 2014, 03:36:37 PM »
Hi Mercy. Welcome to the Sinister Design forums.
Thanks for your feedback. (By the way, I moved your message to the opinions thread.)
Let me just build on top of your bigger fonts suggestion and propose that we could have an option to select the font size from a list of options or even writing a number ourselves.

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