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Messages - Alan

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1
TRPG1 / Re: Is Noctus alive?
« on: March 21, 2010, 08:47:16 AM »
Back to Noctus being revived, in addition to all the good reasons here, I also think it would be logical for him to be revived (If the queen had the opportunity to); for why would the queen not revive a valued commander, while she revives random humans (and even a spriggat!) on the main's team.  She does this without hesitation, so why should she think twice about reviving a shadowling?  If I had thought Noctus had failed me, I wouldn't just have him killed, he would still have uses, and if I was really displeased with him, I would punish him by having him serve under the human who defeated him  ;)

2
TSoG Bugs / Re: Gaps in and bugs in enemy AI
« on: March 20, 2010, 10:43:31 AM »
Okay, looked at the map agian, Zhampir could still be right... depending on skills and turn order in the backstab position the ghost could be in range of Rahel, Griffin, and the Hero, and possibly can't be reached by some or all of those.  But even if there was some sort of self-protection code, it wouldn't make sense in this sort of situation, as a good number of ghosts are still alive and the AI should just do as much damage as possible... since there are other targets for the heroes, dealing less damage to protect a single ghost makes no sense.

3
TSoG Bugs / Re: Gaps in and bugs in enemy AI
« on: March 20, 2010, 10:38:08 AM »
Yes, that is possible what Zhampir said... In my experience I have found the AI takes backstabbing opportunities most, if not all, of the time... although a look at the image makes it apparent that not only did the ghost take the less powerful attack, but I believe made itself more, not less open to attack... If it had backstabbed Arman, it would have its side and back covered because of the board edge and line of barrels... now it not only had a weaker attack, but arman can walk around the barrels and backstab the ghost... its two positions also don't really put it farther from anyone else who can hit the ghost (except  Set, who couldn't harm the ghost anyways, and could probably still reach the ghost in its current position if he did have attacks.)

4
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: February 24, 2010, 01:57:35 PM »
Okay, here's attatched an image of the map to show more clearly which crypt 2 rooms are involved, and the route that leads to the glitch, as well as a screenshot of the player outside the playing area (This isn't exactly where the character first appears in the area, but it's somewhere on that floor near that room)

5
TSoG Bugs / Re: Gaps in and bugs in enemy AI
« on: February 24, 2010, 01:48:36 PM »
similarly, you can trick the units in the parent rescue mission, with Arman, even though they have more than one move.  Once the AI sends some units in one of the corridors, if you go to a different corrridor and keep moving up and down it, the AI units in their corridors keep moving up and down their corridor trying to match you, and end up not trying to get closer to you horizontally- although the best move (splitting the AI forces so that some approach the final corridor from the bottom and the top) would likely be difficult to program...

6
TSoG / Re: The Nameless One
« on: February 24, 2010, 01:44:07 PM »
right, the no name, undefined gender both add up... plus he/she may have aged (the nameless one looks fairly old, although its hard to tell with the hood) although it would help if we knew how long its been since the shadow war/events of tprpg 2) but from what i can gather the new shadowling government has been around for a while...  so any of the younger characters from tprpg 2 could have aged and still be around (although who knows the typical human lifespan in this world)

7
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: February 23, 2010, 10:04:53 AM »
this is barely a bug, but i noticed that you can go back into the cellars (where you fought the ghosts, and where the books are stored) and Fizooz is still in his corner, the mouse shows the pointer that indicates you can interact with him, but when you click on him nothing happens.  Is he supposed to say something?  or is he not supposed to be there anymore?

8
TSoG / Re: The Nameless One
« on: February 23, 2010, 09:59:32 AM »
Nameless one makes sense as the hero from TRPG 2 since if I recall correctly (been a while) the hero then was player-named also, so since TRPGSOG can't access the player-given name of the hero from TRPG 2, he has to be nameless to ensure continuity (the hero can't have some determined name, since the players get to name him/her)- of course, it still could be David or someone we don't know, part of his being nameless is probably suspense... I'm sure we'll find out at some point in the story (although it would make the most sense if it was some character from TRPG 2)

9
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: February 23, 2010, 09:51:56 AM »
-if one tries to go back from the room with the chest surrounded by spikes (aka map) to the room with the first mandatory ghost battle, the Hero is sent outside the playing area

There aren't any mandatory ghost battles. Are you talking about the Ghost Pit room on the third floor, or the room on the first floor with the roaming ghost patrols?


I mean the Ghost Pit room.
Yes, on Floor 3, after fighting the Ghost Pit battle, and you go up the stairs to Floor 2, if you try to take the stairs back down you end up outside the playing area on floor 3, and can see the two rooms on that floor, but are stuck outside the playing area

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