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Messages - Presentiment

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TSoG / Re: TSoG testing crew
« on: March 28, 2010, 07:11:40 PM »
Unfortunately that isn't what he suggested.

He just suggested picking out a bunch of hard-core TRPG'ers (most of us, I hope, are not) and telling them to find bugs, which won't improve anything, other than maybe some kind of juvenile apartheid.

TRPG2 / Re: Hero's Gender
« on: March 28, 2010, 05:03:28 PM »
Methinks the hero is a transvestite. 

Forum Games / Re: King of the hill
« on: March 28, 2010, 05:02:42 PM »
You get everything wrong. It was still mike's hill.

Yellow media provokes public outrage against you, the government orders you fired and returns it to me, the last legal owner of the hill.

TPA2 / Re: Got TPA2!
« on: March 28, 2010, 04:56:53 PM »

Its killing me.

TSoG Wish List / Re: Malignus
« on: March 28, 2010, 01:24:02 PM »
You're so dramatic you make me cry tears of stone.

General Discussion / Re: Hi! Nice to meet you.
« on: March 28, 2010, 01:23:07 PM »
Obvious sucking up is obvious.

TSoG / Re: TSoG testing crew
« on: March 28, 2010, 01:19:00 PM »
the whole point of my idea is so that we could create an organized setting for topics such as bug hunting or cheat determination among a select few who actually LOOK for those sorts of things instead of one large area where people who find things accidentally post things along side the pro's.  but as i said earlier, if this idea offers nothing new then feel free to remove it from the forums.


TSoG / Re: TSoG testing crew
« on: March 28, 2010, 01:15:42 PM »

Forum Games / Re: World Domination
« on: March 28, 2010, 01:15:14 PM »
Canada: 63-
Brazil: 60
Belgium: 42+
Maldives: 64
China: 9001+

If China is removed it gets pissed off and stops exporting cheap goods to the country taking it off.

General Discussion / Re: 100 Members
« on: March 28, 2010, 01:11:59 PM »
It means stop making meaningless posts.

Sorry about the irony.

TSoG / Re: Total Soldiers?
« on: March 28, 2010, 01:10:48 PM »
Not perhaps a game like that, but more like a game in which you can't see individual units, but more like having a map, and each area has a number over it (which is colored) displaying how many troops/types of troops you or the enemy has there, and you can choose to attack an area, the outcome of which can be determined by your direction and the types of units you have.

TSoG / Re: TSoG testing crew
« on: March 28, 2010, 01:08:01 PM »
Stats are easy to find with the money cheat.

TSoG / Re: TSoG Cheat Determination
« on: March 28, 2010, 01:07:30 PM »
Actually I was jaykayeyeenjee.

TSoG Wish List / Re: New Tiles for Map Editor
« on: March 28, 2010, 01:03:22 PM »
A 'house' tile which has darker wood on three of its sides.

TSoG / Re: TSoG Cheat Determination
« on: March 28, 2010, 01:01:13 PM »

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