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Topics - Ertxiem

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1
General Discussion / 100 hours
« on: July 23, 2013, 04:13:28 PM »
I just noticed that I've been around here for a bit over 100 hours.
To celebrate that, I invite you all to eat a cake orb! (Just don't bite too hard your monitor!)



By the way, I thought that the new Telepath Tactics could have a new type of orb:
the cake orb -- it's just yummy!

2
Telepath Tactics / Wish List for Telepath Tactics
« on: December 13, 2012, 05:21:09 PM »
It might be interesting to create a Telepath Tactics Wish List.
Eventually some ideas may be implemented by Craig and others may become possible to create via Kickstarter.

In case somebody needs inspiration, one can visit the Telepath RPG Servants of God Wish List.

3
General Discussion / Progress Quest
« on: October 27, 2012, 09:39:09 PM »
I have just found Progress Quest. It's a great game and it's free.
I'm sorry Craig, but it seems that right now your games aren't as advanced in easiness of game play and AI as that one. But I believe you can get there with enough effort.

(For those who want to try it out before installing, there is an online version following the "Play" link.)

4
General Discussion / Infinite resistors (nerd sniping)
« on: April 25, 2012, 12:33:31 PM »
Huh? My quality of life hasn't gone down any. In fact, I've been working on this problem:
http://xkcd.com/356/

I can't quite figure out how to get past infinite resistors in one dimension and move on to two... sorry, that's a bit off-topic. Anyway, the point is that I still appreciate me some maths.

I was caught and the truck ran over me. I may count as 5 points to you Duckling because I'm a physicist and a mathematician.

My first approach at solving it is:

Compute for each path j the electric intensity,
Ij = V / nj,
where nj is the number of one ohm resistors in the path j.

Then sum the intensity for all paths (an infinite sum, of course)
Itot = sumj=1 to ininity Ij.

And finally compute Req = V / Itot.


Of course, the hardest part is to organize the sums in a way that allows us to compute somehow that sum, for instance, a way to compute how many paths of size n exist, for all n

I have a feeling that there may exist near sqrt(n) paths of length n, thereby making Req = 0. I'll think about it a bit more if you, Duckling, or anyone else is interested in this thread. Or if Craig shuts down the forums in pure horror when he looks at this thread. Whatever happens first.

5
General Discussion / Hurricane Irene
« on: September 02, 2011, 05:43:24 PM »
I hope everyone is OK, after Hurricane Irene has passed.

7
Telepath Tactics / Telepath Tactics - opinions
« on: May 29, 2011, 03:57:02 PM »
Well, Craig, I just drooled. And I needed to create a thread just to say that (since you locked your thread). :)

8
TSoG / Release date of TSoG: February 14, 2012
« on: July 26, 2010, 09:57:56 AM »
See the last post in this thread for updated information.


Old information:

The short answer is: unknown.

And now, the long answer to the ever recurring question:
TSoG will be released whenever it's ready. ;)

There was an old deadline (autumn 2009), that has past. Since then, Craig Stern (the game creator) hasn't mentioned a new date, so I assume that there isn't one.

From the beginning of TSoG (previously called TRPG3) the project grew in complexity. New graphics appeared, voice acting is being recorded, we are now able to select characters in battle by our desired order, to mention a few new features.
On top of that, there are new missions and side-quests that aren't done yet (around 10 more missions were once referred), expansion of the locations to explore, new team mates (I think 2 or at 3 are already planned) and new dialogue.

So it will take a while until everything is in place and debugged (perhaps 1 year, who knows).

Adapted from my answer at Ask the developer a question!.


9
TSoG Wish List / Mute and quality buttons
« on: May 12, 2010, 05:08:14 PM »
I would like to have a "mute" and a "quality" button in the battle screen (perhaps accessed from a button next to the "?" in the GUI).
In longer battles, I sometimes get tired of the music and the only way to turn it off is disabling all sounds from my computer.
The quality button might be helpful if we forget to adjust the quality before the battle.

(I remember making this suggestion on the old forums. In my opinion, it don't have high priority, but it's a nice thing to have in all games.)

10
General Discussion / Disallowing the use of gif images
« on: May 10, 2010, 03:54:48 PM »
I'm suggesting that gif images could be disallowed in posts, signatures (sigs) and in pictures (avatars). (I see no problem on the occasional smiley. ::) )
The reason is that it's easy to annoy other people with them (like the sigs done by Presentiment and his alias).
If gif images are used as static images, then they could be converted to any other format, like png that has no loss of quality. But whenever gif images are used as animations, then it's easy to abuse.
If an animation is required to make a point, a member may post a link to it without showing it in the post (or, perhaps, post a link to a video instead).
I know that this suggestion would be more in time if I remembered it a couple of weeks ago, but I still think it's useful (now and then I bump into old posts near gifs).

Am I forgetting some situation where gif images are useful in posts, sigs or avatars?

11
General Discussion / Forums "how to"
« on: April 05, 2010, 05:22:40 PM »
The purpose of this thread is to explain some ways to post special stuff around here.

I'll start by answering a couple of questions.
this would go under General Discussion more than TRPG2, but this is where it got moved, so here goes
-How do I put two or more quotes in a post
-What is a sticky thread/topic

To have two quotes in the same post, the easiest way is to press "quote" next to the 1st message you want to quote, and then press "quote" in the second message you want to quote.
You'll get something like:
Code: [Select]
[quote author=mikew781 link=topic=247.msg4997#msg4997 date=1270510650]
-How do I put two or more quotes in a post
[/quote]
Some text in between.
[quote author=mikew781 link=topic=247.msg4997#msg4997 date=1270510650]
-What is a sticky thread/topic
[/quote]
to see both quotes
-How do I put two or more quotes in a post
Some text in between.
-What is a sticky thread/topic

A [sticky topic is a] topic that isn't moved down the page as other topics get posted in--it remains "stuck" at the top of the page.

The sticky topic was already explained, so I quoted the explanation. ;)
An advice for everyone: use the search function when you need an answer. The search function is on the upper left corner of every page and on the upper right corner of every page. You'll often find the answer faster by searching than waiting for someone to read your question to it and giving you a reply.

12
TSoG Wish List / Enemies to be found
« on: March 15, 2010, 12:03:30 PM »
I was wondering if the forum ranks will reflect the enemies we will find in TSoG.

Post well, and one day you too can become a Savior of these forums!

TitleStar Power   Posts to Earn
Newbie-0
Ghost-1
Bandit*5
Mechanic*10
Stone Golem*25
Mechanic Captain   **50
Red Cape**100
Blue Cape**200
Black Cape***500
White Cape***1000
Tactician****2000
General****3000
Hero****4000
Savior*****5000

From the above ranks we are yet to see fighting in TRPG games a Tactician and a Newbie (surely a feared unit in the battlefield :D ).
I'm assuming that Duvalier and the Main from TRPG2 might have the rank Savior or Hero (I'll stay out of the discussion of which is for whom), and I'm counting Tastidian as a General.

So, here are my proposals to fill the gaps:

Tactician:
A psy fighter that leads white capes into battle. He might be skilled in two elemental attacks or in dual elemental attacks. Or perhaps he may be using vendetta (the omnidirectional feedback).
His stats would be somewhere between the White capes and Dean Lukas. With health around 200, speed 3 and damage around 40-50.

Newbie (joke):
A wannabe warrior without the skills and the training. Don't have any resistances and he is weaker than a lesser ghost.
Health 10
Attacks:
Wooden stick: range 1, damage 3
Sling: range 2, damage 2

I was wondering if a sling attack could be a nice idea for some bandit type unit.

13
General Discussion / Spoiler tags
« on: March 08, 2010, 07:12:26 PM »
I was wondering if it's possible (and not too hard) to install spoiler tags in these forums.
I searched the Simple Machines Forum site and I found the following mods:
Spoiler tag;
Spoiler Show & Hide;
Inline Hover Spoiler BB Code.

So, please Craig, can you consider it?
Thank you.

14
General Discussion / Old forums
« on: March 03, 2010, 05:22:25 PM »
The search function is not working properly on the old forums.
It seems that searches are only made on posts made after the upgrade to the new version. That hinders the usefulness of the old forums as an archive.
Or perhaps it's just me doing something wrong...

15
General Discussion / Email available
« on: March 01, 2010, 08:30:56 PM »
When I post and in the members list, I can see my email even after I chose not.
In my Profile > Account Related Settings, I checked the box "Hide email address from public?"
So, I thought that my email shouldn't show, but I can see it.
I was wondering if I'm the only one to see it or if anyone else can see it too. Can someone confirm it?

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