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Topics - LightningLord2

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Telepath Tactics Bugs / Accuracy bug(?)
« on: January 01, 2016, 03:50:54 PM »
Some wierd thing happened regarding accuracy in a vs. I played. I was on one of my custom maps (a very tight map where the whole floor is ice) when suddenly, amidst the chaos, my base accuracy was 80% (75/70% for the Barudits/Rogues) for most of my attacks (never-miss attacks still succeeded). I can confirm that the attacking units weren't blinded.

2
Telepath Tactics Multiplayer Maps / Random Maps I made
« on: May 06, 2015, 09:56:54 AM »
Just a pack of 7 maps for you to try. Unfortunately, there's no preview images =(

Bomberman: A classic layout to fight in. Shoving and barricading just got way more fun.

Huge Lava Cave: At last, six players at once duking it out! In a firey pit of hell!

Island Hopping: Strap on your Steamthopters and go get those little islands!

Relative Staircase: You can go up and down forever... 4 players in a tiny arena, too.

Ritual Chamber: Will the sacred offerings be looted to swing the battle in your favor?

Storm on the Castle: Lay siege or defend in this asymmetric 2-player map.

Yin-Yang Cave: Brigdes keep the small island in balance. Don't fall off.

3
Telepath Tactics Bugs / Interface Bug on Quick Match
« on: April 20, 2015, 08:37:25 AM »
When I change the game mode to "Generals" or "Capture the Flag", the reinforcement select is overwritten by another, unintelligible option as the two texts overlap.

4
Telepath Tactics Bugs / Game freezing bug in AI games
« on: April 17, 2015, 02:26:57 PM »
Whenever my opponent's turn begins and there's any reason he won't move any units (such as all waiting for me to get closer or everyone in their team is frozen/stunned), the Opponent's Turn notifier stays on-screen indefinitely, leaving me unable to continue. I can't continue the campaign this way since I'm playing a large map with lots of passive units, demanding me to expose my units to enemy attacks at all times.

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