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Messages - Fireblasto

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1
Video / Re: Favorite videos
« on: July 16, 2010, 08:54:43 AM »
Thought I'd share the Republic Commando Intro with you guys, hope you like it!

Nonononono, This is the best ever intro:

http://www.youtube.com/watch?v=mJ6j16ilUK0

2
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: May 09, 2010, 04:03:26 AM »
2nd bug found. In the battle where Arman and Set join, I have 2 Armans and 2 Sets... btw I'm playing on easy to get through everything as quickly as possible.
I have the same bug on the last fight of the prison mission.

Hehe that bug was funny  :-* I was on brutal, and it come like a gift from yawah

3
TSoG / Re: Progress of TSoG (aka TRPG3) Open Demo
« on: March 31, 2010, 01:32:13 PM »
Bug testing to KZ means hours of spending fun on a game that he loves.

4
General Discussion / Re: Signature origins
« on: March 31, 2010, 01:27:34 PM »
Ah same Username there I have, but I haven't played it in ages, and I live in a different part of the world, all the way over to the UK in Europe.

5
General Discussion / Signature origins
« on: March 31, 2010, 08:06:30 AM »
that almost looks like zeratul in your siggy. are you perhaps into starcraft?

Yep, loving starcraft. I good RTS combined with an epic space storyline. (Which is the best game type (RPG comes just after)) Can't wait for StarCraft2

I didn't make the sig myself though, I'd get lost even trying.

6
TSoG Wish List / Re: Talking to the merchants!
« on: March 30, 2010, 10:23:41 AM »
Like I said, the map will be on a bigger scale, I couldn't be bothered to create a larger one.


1) Achmed - My Friend! How are you? My business is going well.
- Thatís Good (Exits Conversation)
- Fine, thank you. How are you? (Go to 2)

2) Achmed - Business is good, but a few bandits keep attacking some of  my caravan's. I can't stop some them with a normal garrison of soldiers.
- What! I thought I had finished them off! (Go to 3)
- Not interested ( Exits Conversation)   

3) Achmed - Yes, but the guard keeps purging its ranks occasionally. New bandits are coming everyday.
- What can I do to help? (Go to 4)
- Not interested ( Exits Conversation)   

4) Achmed - You can protect my most valuable caravan's from harm.
- I'll go right now (Go to 5)
- I'll be back later to help (Exit Conversation)

5) Achmed - Remember! The bandits are again growing again, I wouldn't be surprised if many came to attack my caravan. Good luck!
 - (Done)

This is bit is after you have done the first bit of speech:

1) Achmed - How can I help you my friend? My business continues to benefit from your help!
- I'll like to protect your caravan's from attack (Done)
- Never mind (Exits Conversation)

7
TSoG Wish List / Re: Psy academy wish list.
« on: March 30, 2010, 09:19:21 AM »
Ice: Freeze - where the enemy totally freezes and one other attack will shatter him into pieces. Literally. Cannot be used on bosses.

8
TSoG Wish List / Talking to the merchants!
« on: March 30, 2010, 09:16:35 AM »
You know all those shopkeepers in the main square, why not talk to them? Most tell you to buzz off, but one could ask for your help in the protecting his goods from the bandits. This would be when they would be traded to the clans and/or sommus.

The mission type would be protect. The trade caravan could be on a road, in the middle of the desert, while bandits come from both sides and in front. The layout could be something like this on a bigger scale:

RXBBBBXR
XXXXXXXX
BXTTTTXB
XXTOOTXX
BXTOOTXB

X = unused space O = Trade caravan T = Team members B = Bandits R = Reinforcements

After the fight, you would arrive at your target destination. You would then have to travel back to the merchant to receive a payment.

To make sure that people do not find it too easy and don't use the other bandit fight mission, this 'protect' mission would be seriously hard because of the amount of bandits that come to get the trade caravan. The trade caravan would have health, and if it got too badly damaged the mission would be fail. The bandits do not always attack you however, so there could be a chance that they don't. Something like 1/5

I was also thinking that after so many missions of protecting it, the player could get a orb from the merchant, to actually make the person 'work' for it, instead of 'finding' it. Unless the game dev has already decided where the orbs are going.

9
TSoG Wish List / Re: Psy academy wish list.
« on: March 30, 2010, 08:47:14 AM »
Certainly would be interesting to have a few books in the Psy Academy. And maybe have an easter-egg style learnable attack, if you're of the Light element- say with very high personality you can persudade the shop owner to sell you a very difficult-to-understand book that gives you tips on how to master Shockwave?

I'm Loving that idea! Maybe 1 book for each of the elements?

10
TSoG / Re: Total Number of Enemies Killed
« on: March 25, 2010, 12:09:52 PM »
It is, in my opinion, stats are generally nice to look at. Especially when you can compare them to another person. I think they should just be a little feature in the menu which you can look at from time to time, just out of curiosity. Its just the same when people compare their word count on a piece of coursework.

11
TRPG2 / A few abilities that where missed out:
« on: March 21, 2010, 08:59:05 AM »
1. Dorgon - at power 12 he learns burst shot. Area effect. Upgrades to level 2 at level 15

ODO
OOO
XXX

D = Dorgon O = area not hit X  = area hit

2. Gamblin' Jack - At defence 12 he learns recover where he heals himself.

Hope they are useful

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