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Messages - bum_199

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1
Telepath Tactics Bugs / Re: The early access bug reporting thread
« on: February 02, 2015, 04:23:00 PM »
i dont know if its planned but the game zooming on small maps would make it feel much more like full screen and be very welcome.

2
Telepath Tactics Bugs / Re: The early access bug reporting thread
« on: January 31, 2015, 10:18:48 PM »
Hi i dont know if this is a bug or a windows 8 issue. i recently had to update to windows 8.1. ive noticed certain games especially older ones like when i run emulators dont run in full screen. telepath tactics has been doing this lately since the i had to get 8.1 . Its nearly full screen with black borders around the edge.  I think its related to resolution but cant figure it out. full screen is checked in telepath tactics. its worth noting the title screen takes up the whole screen though. on a separate note i have a question. i know telepath tactics will allow  pushing enemies. will we be able to pull enemies too or mod that in?

3
Telepath Tactics / some questions concerning modding and multiplayer
« on: September 02, 2014, 11:52:04 AM »
Everything about this game looks great. When it comes to modding i have some questions though.  I know you can mod campaigns but i have never figured out whether multiplayer matches will be moddable. Will that be an option? Also a while back i had asked about destructible objects having attacks. From what i gather they will but will not be capable of ranged attacks. is that right?  My last question is about multiplayer. Is it still planned to be hotseat or play by email or some other means of online? Just wondering. I'd love to see these as options. Thanks for reading.

4
Telepath Tactics Bugs / Re: The alpha demo bug reporting thread
« on: August 22, 2014, 06:52:32 PM »
i got this error when trying to update telepath tactics.

The application cannot be installed due to a certificate problem.  The certificate does not match the installed application certificate, does not support application upgrades, or is invalid.  Please contact the application author.

5
Telepath Tactics Bugs / Re: The alpha demo bug reporting thread
« on: December 01, 2013, 03:20:11 AM »
I don't know if this is the right place to post this but the link to download the map editor sent to backers is down. I cant download the map editor.

6
Telepath Tactics / Re: Multiplayer - ranked matches?
« on: December 01, 2013, 03:10:59 AM »
does this mean there will be a limit of 2 human players for email? maybe im not following right.

7
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: December 01, 2013, 02:59:33 AM »
i think units that cant be flanked are a great idea. Although i think they should be able to have skills, range, etc. That would allow people to have a unit like a tower with range. I mean i don't see someone backstabbing a tower or building. i know that may not suit the campaign but modders may find it useful.

8
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: April 04, 2013, 11:27:22 PM »
Whats the games take on immunties? will we be be able to adjust immunities to status affects and whether certain units can be pushed, pulled, or thrown? will we be able to adjust if units are immune to backstabbing and side stabbing? On a separate note can we adjust which units have a chance to counter attack?

9
Telepath Tactics Bugs / Re: The alpha demo bug reporting thread
« on: April 03, 2013, 09:14:04 PM »
last time i played the demo (the 2nd version i think) there was a time when there was some orange sqaures on the screen and i clicked undo to make them disappear but i found myelf undoing the enemies last move and in control of them. Also destructicble objects can be healed. i dont know if thats intentional.

10
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: March 29, 2013, 10:56:47 PM »
energy golems and ballistas sound great but i'm more concerned about modding in units with 0 movement that may attack or buff with  various ranges and aoe. I'm wondering what ill be able to mod in.  I'm also wondering if certain unit types (take the tower idea for example) could be modded to be immune to backstabbing, side stabbing, pushing, pulling throwing and status affects. On some side notes will there be a status affect to temporarily increase movement or number of turns and can we change victory/failure conditions?

11
Telepath Tactics / question about the editor
« on: March 21, 2013, 12:48:04 PM »
will the editor allow you to pick the starting positions of units on the battlefield and or edit how far they can move?

12
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: January 02, 2013, 02:27:10 AM »
just a unit that doesnt move with a special ability. maybe you control it maybe you have to defend it just grants a bonus if you take it. on an unrelated note PLEASE DO WHAT WESNOTH DOES AND PUT IN TIMERS FOR PLAYER TURNS.....ive been playing some other multiplayer tactics games and it gets old when people have 20 minute turns.

13
Telepath Tactics / Re: Wish List for Telepath Tactics
« on: December 28, 2012, 12:21:59 AM »
In general i always liked the idea of some turn based tower defense in a tactics game like this. Maybe some missions where you use your troops which can move combined with some structures or towers that dont move to defend something or simply haveing the structures in normal battles to affect it would be cool.

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