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Messages - ArtDrake

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General Discussion / Re: Ask the developer a question!
« on: August 21, 2018, 08:15:14 AM »
Potentially silly question, but does

Code: [Select]
materials="Leather/Boiled Leather/Wood/Bronze" num="1-5" chance="20">Armored Plating,Light Plating,GEN:Main Gauche,
imply leather parrying daggers? Or is there some cool functionality giving each item, like, a list of allowable materials, so then the true list of materials an item can be made from is the intersection of its shop list and its inherent list? And if so, does something bad happen if the intersection is empty?

General Discussion / Re: Ask the developer a question!
« on: March 05, 2017, 08:46:05 PM »
Yeah, that's definitely the bulk of it. I went through and listened to the rest of the soundtrack to check whether there was anything else lurking in my recollection, but nothing popped out at me. I kept getting crypt imagery, but I think that's because the piece sounds more somber and reflective, like some of the historical and Psy-related scenes in the game, as opposed to as excitingly otherworldly as the Ghost Waltz.

General Discussion / Re: Ask the developer a question!
« on: March 03, 2017, 06:15:10 AM »
So, I was listening to an inverted version of Beethoven's Moonlight Sonata, and about forty seconds in or so, I started getting some serious Servants of God vibes. I seem to recall you compose your own music, so I was vaguely wondering whether a) you see it, too, and b) you had any remarks about the music theory that went into your work that might bear on this.

Of course, it might ultimately be a bit superficial, in which case there's nothing really to comment on.

General Discussion / Re: Ask the developer a question!
« on: January 01, 2017, 10:33:50 PM »
Well, for how broad it was, you did a good job touching on the key points I was curious about.

To clarify a little, when I mentioned scale, "their" referred to the positive reinforcement mechanics, rather than the units -- but you answered that, too, with your comments about how the integration of those injury/weakening mechanics into the macro strategy renders them more tolerable.

[I had some similar thoughts on the matter -- the games I was thinking about at the time were those in the vein of X-COM: UFO Defense and Xenonauts, as opposed to the later XCOM games (Enemy Unknown and XCOM 2); tactical turn-based squad cover shooters. There's an option in XCOM:EU called "Red Fog" that implements injury mechanics where they're not in the base game, and I'm reflecting on how that pushes the balance in the direction of expendable grunts versus decked-out action movie heroes.]

General Discussion / Re: Ask the developer a question!
« on: December 28, 2016, 02:11:45 AM »
Do you have thoughts on RPG mechanics that make units weaker as they lose health (e.g. injury, vulnerability, loss of morale), how scale (sheer number of units controlled by player, enemy) affects their usefulness/viability, and/or whether, in your experience, they're actually fun?

[Probably the best-known example I have off the top of my head is the Civilization games.]

??? / Re: What's this?
« on: July 05, 2016, 09:14:24 PM »
Perspective is definitely nicer! It really accomodates the natural desire to simultaneously see a wide area and have plenty of ability to see what's closest to you (i.e., what's front and center is nice and big). Granted, it's subtle for small maps, but I also happen to feel like it's aesthetically nicer.

??? / Re: What's this?
« on: June 17, 2016, 06:44:11 PM »
Oh. Reading the backgrounds, it seems that whatever these are a part of takes place in the same setting as TT. If it weren't for the remarks about it seeming to be a whole new game, I'd guess it was some sort of official expansion pack.

??? / Re: What's this?
« on: June 06, 2016, 10:12:14 PM »
Almost certainly something Telepath, then, given those abilities. A procedural character generator, though -- a tabletop Telepath game?

Telepath Tactics / Re: Telepath Tactics - opinions
« on: January 16, 2016, 09:50:27 PM »
Ah, kinda like the little crosshairs icon that shows up on enemy infobars in XCOM 2 when you mouse over a tile a given unit could shoot them from when moving.

General Discussion / Re: Hello from Christmas past
« on: December 30, 2015, 09:56:03 AM »
Happy holidays; enjoy your solar festival of choice!

Politics / Re: Political Liars
« on: November 06, 2015, 01:38:20 PM »
Awfully quiet around here, eh?

True Messiah / Re: Speculation! [Evidence-based]
« on: October 14, 2015, 06:52:32 PM »

Well, drat. Turns out the art pieces were by nature surreal, thus defying any kind of literal interpretation. Serves me right for making assumptions, I guess, but I knew the risks -- if you're going to speculate, you have to at least assume that all the data derives from the same canon, and try to fit it together as best you can, until some information arrives that dictates that you shouldn't.

That information has arrived. I hope you at least got a chuckle out of this.

General Discussion / Re: Vacation!
« on: September 10, 2015, 04:47:07 PM »
I'll be pretty inactive for a while, even by my standards, or at least not have the time to work on larger undertakings like my analysis/speculation thread; thing is, I'm at college now, and that'll take some adjusting to, and I'll definitely be a lot busier.

This isn't goodbye, or at least I don't think it is, but I think it's better to have something like this than to simply disappear one day.

General Discussion / Re: Ask the developer a question!
« on: September 10, 2015, 04:42:14 PM »
I assume you didn't explicitly intend to wreck the reference images in my analysis/speculation thread? I know you can't have planned on me using the site's own image URLs with the intent of avoiding pointless uploads onto the forum, but I could also imagine you being not displeased with the effect created.

TRPG1 / Re: Where is the father?
« on: August 28, 2015, 10:20:07 AM »
Heck, no. The TRPG2 Hero is gender-indeterminate. That's pure canon, not just an artificial choice in the beginning of the game; the fact that their gender isn't defined is Word of God. Plus, there's this quote from the Wiki, presumably sourced from the epilogue:

After the Shadow War, David will become a Black Cape at the head of his class in record time. He will be considered as having the most advanced Scanning abilities of any Psy alive.

Who else is going to be running such strong obfuscation and misdirection for the Resistance? That's advanced Psy technique; while the Hero was big on raw power, David sounds like he was more capable when it comes to the delicate things. I wouldn't put too much faith in "veteran of the Shadow War" -- that could just easily be a bit of exaggeration or miscommunication. After all, isn't it Baz who describes him as such? Baz could have heard him say that he was with the Psy Academy when the Shadow War was going down and just inferred his participation, for instance.

Plus, it makes more sense for the Nameless One to be detached from elemental affinities, since he's equally capable of training Duvalier in all four elemental schools. If it were the TRPG1+2 Hero, you'd think he'd have some sort of bias towards Heat training (being one of the world's most talented pyrokineticists), but nothing like that gets mentioned.

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