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Messages - CraigStern

Pages: [1] 2 3 ... 234
1
??? / Re: A new engine!
« on: Today at 03:00:46 PM »
-- wrote a few new dialogue variations.

-- fixed a few typos in dialogue.

-- fixed a bug in which characters could initiate non-Greeting dialogue with golems.

-- fixed a bug in which golem energy and morale could be altered by group activities or nighttime events (like running out of food).

-- golems are now always generated with morale at 0.

-- fixed a bug in which the game wouldn't palette-swap golem portraits with the correct army colors.

2
??? / Re: A new engine!
« on: Yesterday at 03:36:58 PM »
-- changed the code so that unique characters can be given the "Loyal" tag to ensure they never desert from low morale, regardless of personality.

-- fixed a typo that was causing the image for bronze throwing axes to not load.

-- fixed a compression issue affecting the way mentalist sprites were displayed in battle.

-- fixed an issue with duplicate line culling that was causing certain characters to be generated without the requisite number of greetings and responses, leading to crashes during nighttime dialogue.

3
??? / Re: A new engine!
« on: April 18, 2018, 02:18:00 PM »
-- wrote new greeting dialogue for characters with the Narcissistic and Sensitive personality traits.

-- gave artist feedback and writer feedback.

4
??? / Re: A new engine!
« on: April 17, 2018, 03:40:15 PM »
-- wrote new greeting dialogue for characters with the Sensitive personality trait.

-- gave artist feedback and writer feedback.

5
True Messiah / Re: SUCCESS!
« on: April 17, 2018, 01:16:57 PM »
Thank you! :)

6
??? / Re: A new engine!
« on: April 16, 2018, 03:23:14 PM »
-- wrote new Drink Beer, Tell Story, and Volunteer variations for nighttime activities.

7
True Messiah / SUCCESS!
« on: April 15, 2018, 05:45:19 AM »
The Kickstarter campaign is now over, and I'm pleased to announce that we've been successfully funded!

Next steps are discussed here, if you're curious. :)

8
True Messiah / Re: The Kickstarter is live!
« on: April 13, 2018, 12:39:08 PM »
We successfully funded today on the 15-day relaunch! (Which is good, because this is Day 15!)

If you've been at all interested in getting True Messiah, now's the time--the campaign ends in just about 5 hours!

9
??? / Re: A new engine!
« on: April 11, 2018, 02:52:37 PM »
-- wrote new greeting dialogue for characters with the Loyal personality trait.

10
??? / Re: A new engine!
« on: April 10, 2018, 04:05:15 PM »
-- wrote more Greeting dialogue / variations.

-- fixed a bug in which the game could freeze when trying to parse a blank greeting.

11
??? / Re: A new engine!
« on: April 09, 2018, 02:24:05 PM »
-- wrote new nighttime activity narration specific to certain personality traits.

-- removed the "Extravert" personality trait from the game, and folded its effects into the "Friendly" personality trait. (Extravert simply wasn't producing enough results in terms of giving characters their own distinct character.)

12
??? / Re: A new engine!
« on: April 04, 2018, 02:31:10 PM »
-- fixed a bug in which the player could interact with items in the inventories of characters not under his or her control during a battle. (The unit in question must now either belong to your army, or be Enthralled by one of your characters, for you to have them use/equip/unequip/drop/give items.)

13
??? / Re: A new engine!
« on: April 03, 2018, 03:19:14 PM »
-- more writer feedback.

-- fixed a bug that was preventing characters from referring to the listener's name or other characteristics if the speaker was not also the character that triggered the dialogue.

14
??? / Re: A new engine!
« on: April 02, 2018, 09:04:44 PM »
Today's indie dev time was devoted to working on feedback to the writer I hired to write some extra lines for generated dialogue.

15
??? / Re: A new engine!
« on: March 30, 2018, 01:53:58 PM »
-- wrote more dialogue variations.

-- fixed a couple of dialogue-related bugs.

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