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Messages - naokomoon

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Telepath Tactics Bugs / Re: Large portions of the map are cut off
« on: September 16, 2015, 08:41:50 PM »
Thank you so much for the quick fix!

I've had this game in my *needs to be played* queue waiting for the inventory stuff to get resolved for awhile now.

Between me and my girlfriend we've sunk 40 hours into your game so far... haven't regretted a thing.  Thank you for the funzies!

- the patch here fixes my problem beautifully btw :D

2
Telepath Tactics Bugs / Re: Large portions of the map are cut off
« on: September 15, 2015, 03:00:24 PM »
It does persist in windowed mode.  Any which way I make the screen, the area is cropped from view.

3
Telepath Tactics Bugs / Large portions of the map are cut off
« on: September 14, 2015, 06:12:19 PM »
Trying to get back into this game as I'm hoping the inventory bugs are handled. But large chunks of the game map are cropped from view.  As you can see from the screen shot, the top and left side of the map is missing (this is as far as i can scroll in either direction).
This has been present on prior areas of the game (the dialog at the start of the game was pushed off the bottom of the screen making it unreadable), but I'll just give up playing from here onward as I cannot make my way to the chest on the top left of the map nor deal with the baddies in the area.

My resolution is 1920X1080.
The screen is cropped in full screen, windowed, and with all the scaling features toggled on/off in the options menu.

4
Telepath Tactics Bugs / Re: Bridge level, pushed unit does not stop.
« on: July 12, 2015, 06:16:39 PM »
Sorry for the late reply, was out of town.  Taking a second look, I was mistaken, the game didn't make 9, it made 68 logs >_<

Here's the bundle in a .zip

Thanks, and happy bug squashing!

5
Telepath Tactics Bugs / Bridge level, pushed unit does not stop.
« on: July 05, 2015, 11:28:13 PM »
Using an engineer I built a wooden bridge to the small island with 2 crossbowmen and a cavalier.  Their cavalier walked onto the bridge after which I used my cavalier's hover item (steamthoper) to move into position (off the side of the bridge, over the water) and charged their cavalier pushing him off the bridge.  The game slowed to a crawl and their cavalier proceeded to inch off the platform and continue several blocks until passing through the edge of the map and hanging my system (required a few minutes for alt-f4 to kill the game and make my computer responsive again).

Couldn't take a screen shot but here is one of the logs generated (game made 9 logs total for this event).


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