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Messages - Zero Mission

#1
What's your favorite part of game development?  How about least favorite?

What's the hardest part?
#2
General Discussion / Re: Ads, not sales, is the key
March 03, 2010, 09:55:49 PM
What is a seed fund exactly?  What exactly are you suggesting a small developer should be doing?
#3
General Discussion / Re: Ask the developer a question!
February 28, 2010, 01:45:23 PM
Hey, thanks for answering questions btw.  It's really great to be able to play a game, and actually know who made it and where it came from, and even be able to "reach out" and ask questions directly to the developer!  It's very cool.

So um...  Do you ever see yourself seeking employment elsewhere in the programming field, or perhaps joining a team, working on someone else's games?  Or maybe a better question would be...  Is this a profession for you, or do you still consider yourself a hobbyist?

See, I totally aspire to make games, and the way I see it, working alone just seems to make sense...  But sometimes I worry that it'll be harder than I'm anticipating...  It seems that even small games usually have at least a handful of names in the credits.  So I'm trying to figure out if I should plan on having to be involved with a team, or if I should stick with my gut feelings & try to do everything myself...?  I'd really value your opinion!
#4
General Discussion / Re: Ask the developer a question!
February 28, 2010, 07:31:59 AM
How long did it take you to make the first game?

Also, how do you work out a balanced battle system?  Did you just get the game working, and then tweak the numbers until it seemed right, or was it all mathematically figured out ahead of time?
#5
General Discussion / Re: Ask the developer a question!
February 27, 2010, 05:28:10 PM
Speaking of performance, I did notice a lot of slowdown with TRPG2, and ultimately settled on using the lowest graphics setting, just to squeeze the best performance out of it.  Even in the card game.  It didn't seem that it was graphics intensive, so maybe that's a caveat of running it in a browser.

One thing I'm dying to ask you about is how you got started...  When you were first making TRPG1, did you intend from the start to develop a game for release?  Was it originally released through one of those Flash game portals, for commission?  It's a short game, but I'm thinking that it's a fine length for a game on a portal site...  Also, how much time did you spend learning to work with Flash before getting started on the game?
#6
General Discussion / Re: Ask the developer a question!
February 27, 2010, 01:40:07 PM
Since I really know nothing about Flash...  When you're working on a game in Flash, are you mostly writing code, as with most other languages, or do you have like a drag & drop editor or something?

Since Flash works so naturally in a browser, would you say it's pretty much the ONLY viable medium for developing a browser game?  You mentioned that there are portals full of Flash games...  So I'm guessing that a browser game written with something else might not be easily distributable?

I was really surprised when I started playing the first two chapters of TRPG, and they were running right in Firefox.  I had never expected to play an RPG that way.  It always seemed that Flash games are usually just tentative, brief distractions, which is why I never really paid them much mind.  But when I was playing your games, it was kind of like, "Why not?  As long as you can save your progress, what's the difference?"... I guess there isn't really any disadvantage, is there?  Or maybe from a marketing standpoint there is?  Like, you mentioned about deciding between pay-to-download versus letting a commercial site host your games.  I'm guessing that you couldn't directly "sell" a browser game to players, as you could with an executable...?
#7
General Discussion / Re: Ask the developer a question!
February 27, 2010, 07:18:13 AM
Hi, I'm playing through chapter 2 right now, and I do have a ton of questions!  I don't know where to begin, so I'll just ask you the first thing on my mind:

Tell me about your decision to use Flash.  I don't know anything about Flash myself, but I've been learning C#, so I do know some things about programming.  Are there advantages to using Flash for this type of game, or did you just happen to be familiar with Flash, so it was an obvious choice?

Also, I'm curious about the decision to have the game run in a browser.  Believe it or not, this is the first time I've ever played a game in a browser!  So I'm wondering if there are advantages to doing it this way, as opposed to just having a download-able installation?  Also, did this decision have anything to do with using Flash?
#8
Forum Games / Re: Associations Game
February 24, 2010, 10:37:12 PM
pictures