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Telepath Tactics / Re: Wish List for Telepath Tactics
« on: April 09, 2013, 09:42:42 PM »

This is already possible--just use the EndConvImmediately action

Seriously!  How do we get this type of stuff advertised more  :(  .  Like on your page on Kickerstarter?!?!  Should I start posting wish list items in the comments on Kickstarter so people can see this stuff?!

For real, this is great.  I...am gonna post on KS from now on. 

2
Telepath Tactics / Re: A concern about pace
« on: April 08, 2013, 03:48:00 PM »
Hey Raust: try right-clicking a space and selecting "Rally". ;)

Lol in one line/sentence you answer his query: Brilliant!   

Oh and have you looked into another group actions, other than move (Rally)?  Or were they just not ... all that pertain?

Is there a way of selecting a group of units (for example: 3 units) and telling them to move/Rally to a point?

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Telepath Tactics / Re: Wish List for Telepath Tactics
« on: April 08, 2013, 03:38:15 PM »
I know when you scroll over a unit you can see all what elements they are resistance to.  Is there a way to display how many counters someone has and what fashion they counter (e.g. range or "with sword", etc.)? 

That would be a nice thing to add to the wish list

*edit

Is there a way of selecting a group of units (for example: 3 units) and telling them to move/Rally to a point?  That would be nice too.

4
Telepath Tactics / Re: Telepath Tactics stretch goals: come vote!
« on: March 13, 2013, 06:29:13 PM »
Thanks for staying sharp and continuing to check this Craig!

I have a feeling too many of the goals are stuff that's appealing to modders, but not necessarily to people who just want to play the game...

That is because Telepath Tactics is unlike any other tactics game, it has the ability to be customize in a way that fans from other series could only dream of.  Just take a look at this site: 
http://ffhacktics.com/
They have been practically in love with a game for like a decade; however, the work around is really not meant for "non-modders" simply due to the difficulty required in the learning curve.  Especially the lack of resources made, given that Square Enix does not want them modding. 

So as a player I think you would be happy to have a modding community that would invite you to be a playtester or have added content that "keeps on rolling out". 
 

-Extra resources to create character classes and sprites (specifically in the style of Telepath Tactics)

Interesting. So, templates and such? Or were you thinking an actual program?

I was thinking of maybe a tutorial that shows us how you edited the coded or got a character class to function the way it is in your game.  I know this goes hand in hand with the sprite animations/sprites, so a explanation of this would be really helpful as to how you put it all together. 

As far as program goes idk, most sprite editing can be done in any paint program.  So maybe an explanation of simply how you take .gif (animations) and plug them into your program...   Oh and idk if it really matters if the sprite style clashes given that you artist probably want to take credit for their work.   So maybe emphasizing to probably credit other people would be gr8! 

Does that help?

*edited vote choices above*

5
Telepath Tactics / Re: Telepath Tactics stretch goals: come vote!
« on: March 13, 2013, 08:23:49 AM »
my votes:


-a dungeon tileset with traps, openable doors, scripted levers and buttons
-*Different difficulty levels (maybe 3??)
-Extra resources to create character classes and sprites (specifically in the *execution style of Telepath Tactics, not to be confused with copying other artists work)

little fond of the last one

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