I found one through the Donut Tower map.
If I push a unit off the tower such that they fall down the tiles that represent height in the tower, normally they fall to the water and take the appropriate falling damage. However, if a flying unit is between the pushed unit and the tile they should land in, the game freezes. (The music continues, but even the rain stops moving, and I have to Ctrl-Alt-Del to get out.)
I just tested it again and it was a spearman pushing a healer down. Below the healer was an empty 'height' tile, and below that was a shadowling (between the healer and the water.)
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Also, and I'm not sure if this is intentional or not, but if a object that existed as part of the scene (in this case a wooden bridge in the Archipedigo map) gets hit with the fire power and gets the burning status, it doesn't ever take burning damage. When I click on it, I don't see the status listed as a status ailment.
The same thing happens if I create something (I used a wooden barricade) and hit it with fire.
I can see why most status ailments would not apply to objects, but burning (and perhaps Soften--it lowers defense, right?) seem exceptions.
If I push a unit off the tower such that they fall down the tiles that represent height in the tower, normally they fall to the water and take the appropriate falling damage. However, if a flying unit is between the pushed unit and the tile they should land in, the game freezes. (The music continues, but even the rain stops moving, and I have to Ctrl-Alt-Del to get out.)
I just tested it again and it was a spearman pushing a healer down. Below the healer was an empty 'height' tile, and below that was a shadowling (between the healer and the water.)
---
Also, and I'm not sure if this is intentional or not, but if a object that existed as part of the scene (in this case a wooden bridge in the Archipedigo map) gets hit with the fire power and gets the burning status, it doesn't ever take burning damage. When I click on it, I don't see the status listed as a status ailment.
The same thing happens if I create something (I used a wooden barricade) and hit it with fire.
I can see why most status ailments would not apply to objects, but burning (and perhaps Soften--it lowers defense, right?) seem exceptions.