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Topics - Chocobo_Fan

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Telepath Tactics Bugs / Weather effects still freeze in 1.042
« on: August 18, 2015, 07:01:12 AM »
Weather effects still stop animating at the start of battles. Oddly, this never happened for me the first time I played (using version 1.02 or so). Does anyone else have this problem, or is it just me?

Telepath Tactics Bugs / Death messages inaccurately use blue portraits
« on: August 18, 2015, 06:58:20 AM »
If a recruitable character is killed before they are recruited, their death message is still spoken with a blue-shaded portrait.

Telepath Tactics Bugs / Pull does nothing
« on: August 18, 2015, 06:23:31 AM »
Pull does not move the target back one space, even when they are in water.

Edit: Silithis and Sarn Kamina's Shove abilities don't work either, at least not when targeting each other. Enemy stone golems' movement abilities don't seem to work either. I suspect movement abilities may be broken in general.

Telepath Tactics Bugs / Des Serret and Hee'la ghosts (stowaway cutscene)
« on: August 17, 2015, 07:00:08 PM »
Des Serret and Hee'la speak in the stowaway cutscene even if they died in the battle with Gulch, though their portraits do not appear. Emma also makes reference to Silithis coming aboard with a group of warriors even if Silithis is alone.

(Emma also makes reference to having a "substantial force" on board the ship, even if the party has been whittled down to nothing.)

In Battle with Ebon Raban, Sabrina attacked Ebon Raban with a thrust. He countered with a lance attack, to which she countered with a sword attack. That seems odd; I don't remember anything like that happening before, and most games generally don't allow characters to counter a counter.

Edit: This has happened in later battles too. The sword counterattack also ends the character's turn.

Telepath Tactics Bugs / Silhouetted sprites
« on: August 17, 2015, 07:58:25 AM »
In the battle with Ebon Raban, Emma and Sabrina's sprites have become black silhouettes. This was also the case in the shop screen immediately before the battle.

I am using the "no NPCs" mod; I have attached the map file in case that broke something.

See picture. Since "father" is used in place of a name here, it should be capitalized.

Telepath Tactics Bugs / Typo in post-Coria hills custcene
« on: August 16, 2015, 09:28:54 AM »
Not sure if this counts as a "bug" or not, but in one scene, Archos says "thinks" when "think" would be correct.

The first time I played the Coria Bridge battle, Emma ended up getting slowed so many times that she could only move if she used Sprint. Since the victory condition requires that you move her to the exit, this made the battle needlessly tedious. The only way to reverse the effects of the slowed status is caffeine pills, which the player doesn't have access to at that point (unless it's one of the consumables that can drop in the foraging mission), so the player is completely helpless against this new mechanic -- and one that is pretty punishing at that, since unlike any other status effect, the effects can stack. I think it would make sense if players could purchase caffeine pills earlier, such as the Gonif shop right before the trip to Coria, as that would allow them to better prepare for and react to the onslaught of skiakineticists. Giving Farasat an ability that negates slow, like the status-curing abilities for other psy fighters, would also accomplish this.

Telepath Tactics Bugs / Randomly-generated levels don't save properly
« on: August 16, 2015, 06:55:13 AM »
I made a hard save at the forest battle in the campaign, but the game refuses to load it; when I try, it just brings me straight back to the campaign screen. One time it saved as "random level", but it's usually correctly labelled as "Forest".

The autosave works fine, though.

Telepath Tactics Bugs / Louise's ghost (post-fortress)
« on: August 16, 2015, 06:13:22 AM »
In the cutscene before the "gather apples" battle, Louise appears even if she died previously.

(Emma also says "What were you all doing while I was gone" even if Sabrina is the only other party member left.)

Telepath Tactics Bugs / Nametag can glitch in outer fortress battle
« on: August 15, 2015, 01:31:37 PM »
See attached picture. Fera was defeated in the previous battle, if that matters.

Telepath Tactics Bugs / Fera has infinite energy.
« on: August 15, 2015, 01:27:23 PM »
In the "escape the fortress" battle, Fera's energy seems to be permanently set at 17. She doesn't lose energy when using Lunge, or gain any when standing still.

After Emma infiltrates the fortress and goes upstairs, there's a "meanwhile" scene at the camp where Teresa and Phoebe are introduced. Sabrina's portrait does not appear in this scene for me. She and Emma are the only party members alive, so Sabrina didn't have the scene with Scarlet, which might be a factor.

Telepath Tactics Bugs / "A dozen strangers" (minor dialogue nitpick)
« on: August 15, 2015, 12:26:53 PM »
This is very much a nitpick, but in the cutscene where Gunther leads Emma to Bloodbeard's fortress, he says "Suppose [Bloodbeard's guards] see me strolling on up with a dozen strangers?" in reference to Emma's entourage. This line is unchanged regardless of how many party members you actually have, however. I feel like it'd be nice if the dialogue was tweaked slightly if the party was sufficiently diminished (say, 3 or 4 people), though this is by no means necessary of course.

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