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Messages - Chocobo_Fan

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91
Telepath Tactics / Autosaves
« on: June 04, 2015, 12:47:09 PM »
The fact that autosaves overwrite the current save file is a little vexing, and makes it difficult to really plan and organize save files. I was especially miffed to find that completing a campaign destroys the save file. Would it be possible to make a separate autosave slot?

92
Telepath Tactics / Re: Assasin in main campaign OP?
« on: June 04, 2015, 12:43:07 PM »
Yeah, I have to agree with this. Mega Stab is just ridiculously powerful, and renders any battle with a key opponent trivial; I was going to play the final battle fairly, but once things went south I just said "screw it" and flew Tremolo over there. Tarion died in one hit. Even regular Stab is capable of oneshotting Leon Hart and Pathos with a sufficiently high level. Seems a bit much, especially with how adrenaline pills can let assassins run across the entire map in a few turns.

93
Telepath Tactics / Re: Main Campaign Strat guide
« on: June 04, 2015, 07:46:34 AM »
Cora Ebon riders battle.  You have a new Male Calvary guy to equip and use.  Guess it's easier to be an old warrior when you don't have to walk everywhere.  I saw all the civilians and dreaded how long their turn might take so I haven't actually played this one yet.

There's actually a neat trick for this one: Destroy one of the bridges (preferably the north one) and you'll only have to fight one front of enemies. (This strategy applies to the next two fights as well -- it's especially useful when rescuing Sarn Kamina.) They also won't attack until you approach them, so you can spend as much time as you like charging energy. You'll also want one of the Striders to stay behind, as an ally appears along with some enemies in the southeast corner after a few turns and you'll need to talk to him if you want to control him.

Afterwards, Teresa will prompt you for an optional sidequest. I'd recommend taking it -- I don't think you get anything for avoiding it, but you get some nice stuff (replacement weapons, consumables, and an upgrade for the golem) if you complete it. Don't bring any physical attackers with you, though, as the enemies are all spirits and golems -- bring Meridian and all your psy users instead. Lakshmi might also be helpful, as the level is randomly generated and full of obstacles.

94
Telepath Tactics Bugs / Visual bug in Malcolm battle
« on: June 02, 2015, 04:48:39 PM »
At the end of the battle with Malcolm, Malcolm's portrait and name are used for the message box despite Harriet clearly being the speaker.

95
Telepath Tactics Bugs / Re: Vanishing Items
« on: June 02, 2015, 12:25:44 PM »
Aaand I just lost the golem parts after giving them to Lord Dakarai, great. I gave them to him during the Archos battle but didn't use him, now I'm at the mines entrance battle and he doesn't have them. I guess it has something to do with moving items around, then? I do seem to recall that that tends to be when I lose them... (Log from the battle setup attached.)

Equipment notifications are still funky. In the pre-battle screen it looks like characters have consumable items equipped. I think it might have something to do with item rearrangement? When I used up a consumable item in battle once, the "E" sign stayed in place even though the item pictures moved.

@7thsage: That sounds exactly like what happened to me at previous merchants. I have to wonder if it's the save feature that's messing it up? I hard saved after the Archos battle, then quit, and now the golem parts are gone... I didn't check inventories before I quit, though, so I don't know if that's why.

Edit: Yes, there's definitely a problem with moving items. I lost the battle, closed, and restarted, and the items I had previously moved from the reserve into character inventories was gone.

96
Telepath Tactics Bugs / Memory leak in battles?
« on: June 02, 2015, 12:15:16 PM »
I think there's a memory leak somewhere. Battles run fine to begin with, but lag more and more as time goes on. It seems to be localized to individual battles though; when I start a new battle, the speed is back to normal.

97
Telepath Tactics Bugs / Re: Vanishing Items
« on: June 01, 2015, 11:42:14 AM »
On a related note, when I dropped an item and then recovered it with the G key but without closing the inventory box, the item disappeared permanently.

Edit: Attached logs before and after shopping at Sarn Kamina's store. I didn't seem to lose anything this time, though.

98
Telepath Tactics / Re: Main Campaign Strat guide
« on: May 31, 2015, 05:25:45 PM »
I don't have anything specific, but here are a few tips that are useful to know:

- Take a look at the thread on grinding. Certain moves (such as movement and healing) can be used repeatedly and indefinitely to get effectively infinite experience, if you have the time. Try to take advantage of this if you have free turns, especially towards the end of a battle.
- Use Meridian to open chests. Not only can she reach hard-to-get ones by flying, she's also one of the few characters with a physical attack that doesn't wear down a weapon. The kineticists' blast attacks can also work.
- Keep Harynx (the shadowling) alive at all costs. She's a healer in disguise.
- Give the hovercraft to your favored assassin (Tremolo or Nalia) -- with 9 move, they can make the best use out of it.
- Grapple chains are best used by flyers, especially Harynx. If there's water, you can place them just outside the enemies' range and it's like lambs to the slaughter. This is particularly effective in battles with high elevation, like the Coria hills.
- Don't use fliers in the Coria bridge battle. The enemies will eventually get a slew of mentalists, who will murder them with Gravity Spike.
- Bring a Hashmal into the Coria Dogs basement battle.

99
Telepath Tactics Bugs / Re: Heavy fliers over bridges
« on: May 31, 2015, 04:50:05 PM »
Oh, so it's just a visual quirk? Never mind, then.

100
Telepath Tactics Bugs / Swordsman in Ebon Raban battle
« on: May 31, 2015, 04:32:36 PM »
Is he not supposed to join the party afterwards? I talked to him and he joined the fight, but he wasn't present in the cutscene afterwards and didn't stay on the roster.

101
Telepath Tactics Bugs / Heavy fliers over bridges
« on: May 31, 2015, 04:31:28 PM »
Fliers can fall in water if they're made heavy while over a bridge... I think. I lost the battle before the next turn so I don't know if they start drowning, but they definitely displayed the "splash" effect.

102
Telepath Tactics Bugs / Vanishing Items
« on: May 31, 2015, 04:26:49 PM »
I'm sorry if this has been brought up before; the changelogs mentioned an inventory bug so maybe it has.

Anyway, I'm using Windows 7, and my inventory is extremely unreliable. Items will just disappear between battles, particularly ones I buy. I've lost the blood orb you can buy in the shop twice, as well as Temolo's lockpicks, one of the gold psy orbs, Ebon Raban's dropped equipment, and a number of replacement weapons. I think they might actually be changing into throwing axes? Most of my reserve inventory consists of throwing axes, but I don't remember buying or finding nearly so many. This seems to mostly affect reserve items. If I place items in my characters' inventories, they're usually okay... although I know I equipped Ebon Raban's kite shield so maybe not.

Items will also unequip themselves between missions sometimes, mainly Emma's and Sabrina's armor and helmets for some reason. In addition, sometimes they seem to be equipped but don't display the "E" symbol, and at least once I noticed that equipping an armor de-equipped a helmet (or at least removed the "E" symbol).

I'm sorry I can't give a log or more details, as I only even noticed something was off midway through the game, and I still usually don't notice until a few missions down the line. I'll try making before/after logs at the next shop I reach.

103
Telepath Tactics / Re: Kickstarter -- what would you want?
« on: October 13, 2012, 03:59:19 AM »
I'm not particularly interested in physical things or bonus rewards, so I can't think of anything I would want in particular, but it looks like a pretty comprehensive list.

Something I think might be a good idea, though: Some kind of physical reward, like an art print, t-shirt, keychain, something like that. From what I've seen, they sell like hot cakes. Also, I know you haven't shown the reward values yet, but some advice I've heard generally is to focus on mid-tier rewards. They're expensive enough to give you good money, but not so prohibitively expensive that no one will buy them.

8, 10, 12, and 13 sound a little worrying to me. I know there was a Kickstarter a while back that had a similar reward as its max tier level, but was quickly removed because the author got worried about trolling. Including a new character (especially a villain or recruitable one) majorly impacts the game, so it's a narrow path to walk. Maybe trim it down to just the cameo option? If you're confident you can handle it, then no worries, but I have heard that it's best to tread with caution.

104
Telepath Tactics / Re: Telepath Tactics single player campaign
« on: July 16, 2012, 05:20:26 PM »
...As in, one of every available class? That would be awesome. :D :D :D

105
Telepath Tactics / Re: Telepath Tactics - opinions
« on: July 16, 2012, 03:02:21 PM »
I'm still finding probability-based skills to be worrying, especially now that I've seen one in action. How do you plan on mitigating the inherent problems caused by introducing elements of randomness into a tactical-based game? I imagine that whether or not a status effect is triggered could mean the difference between victory or defeat in close matches.

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