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Messages - Zhampir

Pages: [1] 2 3 ... 49
1
TSoG / Re: Revival
« on: July 19, 2012, 07:28:13 AM »
I'm sorry for my attacks upon you. They were off base and uncalled for. I know it is no excuse but I was having a rather rough night and, as you may be able to tell, not coherently thinking.

Now that I am thinking more clearly I will attempt to look up the correct quotations and clarify what my thoughts about the spirits and Luca's ability to revive as I'm not sure which topic this is about anymore as there are 3 with a similar title. My ponderings will be in the form of an edit, but because I felt like I should apologize as soon as possible, here it is. I'm sorry for my actions, and I acknowledge that you have made many great contributions to the Telepath forums as well as the wiki. I'm sorry for the disrespect I have displayed so abruptly and abrasively. It was uncivil and unwanted. Patience is not one of my strong suits but I humbly request yours.

2
TSoG / Re: Revival
« on: July 16, 2012, 10:30:51 PM »
What I love about all of this is that most of your "knowledge" of the spirits is based on one book and not at all by personal experimentation.1 What we have experienced shows us that there are many many spirits all over the world, some that have lasted ages.2 The book theorizes that they are constructs created by Psys and that when the Psy dies the spirit dies. Since we have not found a civilization of ancient human psys (as all of the spirits we have found resemble human forms and not a shadowling's or spriggat's) I believe it is safe to assume the books theories are worthless and the author clearly had little understanding of spirits.

It also states that only the Psy can hear the spirits, while Griffin cannot not hear Duvalier talking to the spirits, Malis certainly does and the rest of the group does not offer there opinion.
Although, according to the Author, only the creator can hear them talk. While it is logical to assume the Author had little to no contact with shadowlings, that is no excuse for us to believe completely into his ignorance. A lot of the debate I've seen here is based on this book and not what we actually observed.

[I don't think Duvalier molds a soul charge into what he thinks the deceased person's mind is.  My impression is that Duvalier has to mold the soul charge to fit the person's mind or the person can't be revived.  The brain is like a lock and soul charge is like a key.  The key won't work unless it fits the lock, and a shaped soul charge won't work unless fits the deceased's brain.

I like this comparison a lot as it also eliminates the dreadful idea that Ert proposed about Duvalier and Nelis being able to change the personalities of the revived.

Alright, a compromise, then: Perhaps some spirits really are the minds of the dead, while some are formed from thought impressions.
I respectfully disagree
First off, Chocobo, this is a wonderful idea. Not only does this not break almost every conclusion of spirits this community has decided to believe in, it also allows all of my conjectures to be valid, a grand unifying theory if you will. Second, you disagree? Why?


1.You (Smartypants, mostly) consistently refer to Luca as Duvalier's construct. As well as many other areas referencing the book.
2. The ancient Crypts

and sorry for the many edits. I am, as I've always been very scatter brained. I'm sorry if I've insulted anyone.

3
General Discussion / Re: Ask the developer a question!
« on: December 17, 2011, 08:05:48 PM »
Yeah, I noticed the lower file size as well. My best guess is "magic."

Either that, or I inadvertently deleted something. I don't remember deleting anything. Oh well. I'm sure I'll be getting a bug report about it pretty soon if I did. :P
You're awesome, you know?  ;D

4
General Discussion / Re: Ask the developer a question!
« on: December 16, 2011, 12:43:47 PM »
How did you manage to add content to the game but lower file size? (download for previous version was 91.1mb this one is 91.0mb)

5
TSoG / Re: Set
« on: November 22, 2011, 04:44:02 PM »
is Set going to pull a Jackal and Hyde? Perhaps some suppressed emotions coming out as an alter ego making the money I put into giving Set 20pp valuable? Awesome.

6
Forum Games / Re: You're banned
« on: November 16, 2011, 09:42:14 PM »
Duckling is banned for confusing me.

7
Forum Games / Re: You're banned
« on: November 14, 2011, 08:25:48 PM »
Shadowroq is banned for mini-modding

8
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 12, 2011, 09:12:45 PM »
a temporary fix for that is to walk around (go down then left up right down) and you'll trigger the entrance to the north path (with iblis) and you can exit normally from there.

9
TSoG / Re: Telepathy Imagery?
« on: November 10, 2011, 11:20:47 PM »
The librarian in the introduction thinks images of Duvalier's death to him. So; yes.

10
TSoG / Re: How much time is between TRPG2 and TSoG?
« on: November 10, 2011, 11:13:03 PM »
if the flesh- er I mean appendagers age like normal humans I'd say about 50 years. It also lines up with with the whole restructuring of the shadowling government (the most noticeable is allowing spriggats within the city walls and awkward attempts at being friendly towards humans as well as still having some crazy racists[speciesist?])

11
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 10, 2011, 08:07:08 PM »
Not sure if it is a bug but after the "The End" screen, no matter how long you wait it doesn't reset. I was kinda hoping it would..

12
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 09, 2011, 02:48:01 PM »
Map editor doesn't save names of maps (the name is reset to My Sweet Map upon reentry of the map editor)
Map editor doesn't display names of saved maps
Survival Win condition doesnt seem to work (in the code on the right it says winCondition: "killAll")

13
TSoG Walkthroughs / Re: Treasure Chests
« on: November 09, 2011, 01:48:19 PM »
Spoiler
to the far right in lake alto there is a combination lock chest (haven't opened it)

15
General Discussion / Re: Ask the developer a question!
« on: November 03, 2011, 07:12:19 PM »
So... how do our games update?

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