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Messages - Barzul

Pages: 1 [2] 3 4 ... 7
16
TSoG / Re: 10 Characters!
« on: August 13, 2010, 04:57:03 PM »
Twitter page says that there is a new recruitable (not in the current version) character in game. It's mentioned in the same tweet as "New Ravinale marketplace dialog added.", so maybe there is some mercenary or something (I'm betting the spearman, even though I thought that Craig said that you may get the spearman through your actions when the crowd is chasing you after the execution mission, but I'm not 100% on that.)

17
General Discussion / Re: Ask the developer a question!
« on: August 12, 2010, 08:05:20 AM »
Will the next update include getting into the Black Rose (and knife), the updated prison break, and the new recruitable character? Or are they all on standby for the next one?

18
General Discussion / Re: IT BUNGIE DAY!
« on: August 02, 2010, 09:40:23 PM »
Horrid Aliens Launch Oblivion

19
Random Projects / Re: Co-op game
« on: August 01, 2010, 08:39:46 PM »
Hm... There are TRPG elements. There is a shadowling that uses an attack called Neuron Blast, and a Saw Blade golem with slice and lazer attacks.


20
TSoG Wish List / Re: Outfits
« on: July 29, 2010, 10:43:16 PM »
One thing you have to think of before this can be considered is how it would work in the Telepath universe. How exactly does putting on a robe allow you to learn a new ability in a universe that does not contain magic? The best you could get away with would be stat boosters. Such as you would run faster in athletic shoes than in boots. Or you have a higher defense if you are wearing metal armor rather than a cloth shirt.

That said, I'm against the inclusion of stat increasing items outside of orbs, one of the things I like about Telepath is that it doesn't have those things. In a lot of games it comes down to if you don't have the best stat boosters, you are going to lose. It complicates a lot of aspects. You have to spend time hunting down a certain piece of gear so that you can be resistant to a certain enemy or hunt down a magic sword because a boss is resistant to physical attacks.

Which makes the orb system great. Four slots for only one character. No hunting down the best unique gear for every party member, no finding the perfect combination of items that will allow you to beat the final boss. It is very possible to beat a Telepath game orb-less. You cannot say the same things about many games. Could you beat the final boss in any Final Fantasy game without any stat increasing gear? Most likely not, while it is possible to beat Nelis orb-less, albeit a bit more difficult.

21
TSoG / Re: Nameless One And Hero
« on: July 27, 2010, 11:30:51 PM »
Maybe another point: The Nameless One wishes he could have done more to save his parents, and David says (at the end of TRPG 2) that he and the Main are the only ones left. Meaning their parents died while the Main was enslaved (since Falstaff talks about the siblings' father in TRPG 1). David seems pretty upset about it, while the Main doesn't really show anything. It could be she/he was being strong for the little brother, but I think it stacks more evidence to David, as their was nothing the Main could have done, not even knowing about the deaths until 1-4 years after.

22
TSoG / Re: Nameless One And Hero
« on: July 25, 2010, 01:04:00 AM »
Well it depends on where you think the war began and your take on fighting. David was captured by the shadowlings to scan for the spriggats (dissidents), meaning he was scouting for the shadowlings, albeit unwillingly.

23
TSoG / Re: Nameless One And Hero
« on: July 24, 2010, 11:02:38 AM »
My money is on David as well. He's already shown to be very powerful in both TRPG 1 and TRPG 2 (Being the only one in the group to sense the shadowlings before he was captured and his ending in chapter 2: "...became a black cape at the head of his class in record time. He is currently recognized as having the most advanced Scanning abilities of any Psy alive.")

24
TSoG Wish List / Re: Vampire like attacks in the game!!!!!
« on: July 23, 2010, 08:52:06 PM »
Hm... I thought there was text in chapter 2, but all there is is the book at HQ, "It relieves you to know that shadowlings rarely venture aboveground..." so there is a reason, though not necessarily sunlight so my fault.

There have been hints around the story of shadowlings taking a step further and actually feeding on flesh (Main to Niven in the Academy storeroom: "Better than eating the students I suppose") As for the creation of slaves, I meant certain vampires could create mind slaves, albeit by a hypnotic stare instead of a bracelet so I'll drop that one too.

As for Twilight ruining the vampire, there have been scores of different versions of vampires. The first vampire to be in a literary work was Lord Ruthven in the Vampyre from 1819, who possessed: superhuman strength, shape-shifting, control of vermin and wolves, and was not hindered by sunlight or garlic in any way, if he was hurt during the day however, he would have to wait until night to heal. Even everyone's view of the original vampire, Dracula from 1897, was not destroyed in sunlight, he simply couldn't use his more powerful moves (including shape-shifting). Today's accepted vampire (garlic hating, destroyed by sunlight, burned by crosses, turning only into a bat, no control of vermin) is more based on Nosferatu, from 1921. Vampire powers have switched from generation to generation and will probably shift again sometime in the future.

Now for the mind attacks, is four across the team enough or would people like to see more energy draining moves?

25
TSoG Wish List / Re: Vampire like attacks in the game!!!!!
« on: July 23, 2010, 06:55:30 PM »
Besides, the shadowlings have plenty of vampiric qualities (feeding off of humans, aversion to sunlight, creation of human slaves, immense power, etc.) that make creating an enitre additional species that is so alike and so outside of the Telepath universe completely superfluous.

So Twilight doesn't need to be entered into this topic at all and we can go back to attacks. And aren't two completed attacks (feedback and vengeance) and one formulated attack (Vendetta) that feeds off the energies of others enough? Even Luca has such an attack, in the form of Soul Suck.

26
TSoG Wish List / Re: Soul Capacitor from Gelf?
« on: July 22, 2010, 09:15:21 AM »
But then it might be a question of if Luca will. She seems to be getting a little dark after offering to kill the entire crowd chasing you after you have rescued your parents. And you have to wonder how she got those 50 soul charges she has at the start of the game.

27
TSoG Wish List / Re: Somnus Wishlist
« on: July 22, 2010, 09:11:39 AM »
But isn't Malis related to Darkling and Shadowboxer? Shouldn't that make them older?

28
TRPG2 / Re: Hero's Gender
« on: July 22, 2010, 09:06:31 AM »
I'm one of the 3 people who voted for female. I played TRPG 1 first and that avatar just seems far more female than male to me.

29
TSoG Wish List / Re: Soul Capacitor from Gelf?
« on: July 21, 2010, 12:05:57 PM »
But if we are running into the energy of souls making a power source outside of resurrection, not only are we crossing some deep moral bridges there, but it certainly sounds a lot like Mako and Materia in FF7, or the exshperes in Tale of Symphonia.

For that matter, what exactly is a soul charge? Is it the actual person's soul, the energy of the person's soul, the amount of power that was in the person's body when they died, etc.?

I too have never used a Soul charge. And its more of the fact that I will completely restart a mission from before whomever died than just finish up the mission with that one death rather than grinding.

30
TSoG Wish List / Re: Solo Battles with a Chosen Character
« on: July 15, 2010, 11:06:51 PM »
Maybe Rahel defending the ex-bandit hideout from the second-story walkway like the bandit long bowmen were in that battle. Stopping a wave of bandits from entering the cave and saving all the rescued psys. I mean she is there alone already...

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