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Topics - bugfartboy

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Telepath Tactics Bugs / Bugs in Capture the Flag
« on: April 20, 2015, 10:41:34 PM »
Picking up a flag in a game of CtF seems to cause a random object to disappear.  In the most recent occurrence the words "Picked up Wall" appeared over my capturing Lizardman's head.  In the attached screenshot you can see a wall has disappeared, without being destroyed.  Although I don't have any more support to give right now, this isn't the first time Capture the Flag has behaved... oddly.

Telepath Tactics Misc. Mods / [MOD] - Bugfartboy's Mouse-Based Keyboard
« on: February 26, 2015, 10:53:52 PM »
Due to changes (most likely just hiccups) in the latest versions of Telepath Tactics, this map file no longer operates as it should.  Although I'm attempting to find ways to work around those hiccups, I can't say I have a lot of time to dedicate to this project.  Until then, hold tight!


Originally built to allow a player to enter a name for their main character, this mouse-based keyboard has been designed and modularized to be used any time a campaign writer wants text input from their player. It can be used to input and store a theoretically infinite number of characters and concatenate them into one string. Characters supported are letters A through Z both upper and lower case as well as numerals 0 through 9 and a spacebar! For more information, look at README.txt enclosed in the attached zip file.

Comments and bug reporting
Have comments or issues? Did I leave something out? PM me at bugfartboy on the Sinister Design Forums:

After starting to implement this in my own campaign, I discovered that the way the game stores character data caused this map to clutter up the player's save file with an absurd number of useless character entries.  The map should no longer do this, as all buttons on the map should now "die" before changing scenes.

Threw out the original file and rewrote it to take full advantage of recently added Array actions.  The result: Several fewer reserved variables, and no hard limit on the number of character entered! I also recombined the original two zip files into one.

Shortened download file names.  Copied the README file from the file to

Changed download sources.  The file is now separated into two files: one for the character sprites and one for everything else.  It is no longer hosted on my personal dropbox account!  Also changed the thread title from [MAP] to [MOD].

Fixed a typo in the map file involving MBKReturn. It should work as intended now.  I'm actually embarrassed that I didn't notice it until now.
Also removed unnecessary information from CharClasses.xml in the zip file.

General Discussion / Farewell Old SD Forums
« on: April 16, 2013, 08:35:44 PM »
The Old Sinister Design Forums are nearing the end of their life, it would seem.. Already, they have become inaccessible to commoners such as myself. Anyone else want to say goodbye?

While it may be partially due the fact that I was a much younger person when I joined them initially, I have fond memories of them. And now it would seem that the only people actively using these forums are some of those left over from the Old Forums, although some have changed their names. Farewell, Old Forums.

General Discussion / Elemental Relationships
« on: March 23, 2013, 06:11:01 PM »
Let's revive an old tradition, and find a way to logically explain how things in the Telepath Universe work. We've explained how many attacks work, and even how the various orbs work. But I find that we are now at a conundrum. Why are spriggats weak against their opposing element?

Why would a spriggat that breathes fire be particularly weak to cold?
Why would a spriggat that breathes ice be particularly weak to heat?
Why would a spriggat that breathes corrosive miasma be particularly weak to electromagnetic radiation?
Why would a spriggat that breathes high doses of electromagnetic radiation be particularly weak to corrosive miasma?

This is the puzzle that we need to solve!

Let's try coming up with reasonable explanations before we ask The Creator.

TSoG / Happy Birthday TSoG
« on: February 14, 2013, 07:14:33 PM »
According to the wiki TSoG has been officially released for a year today! Happy Birthday TSoG!

Or would it be an anniversary?

General Discussion / To Start a Let's Play
« on: August 12, 2012, 12:13:23 AM »
So I've been intending to join the small group of people here on the forums in making videos for YouTube. Let's-Plays more specifically. One thing that's stopped me, however, is uncertainty as to how copyright laws work, and how I can work with them. I understand that different companies can have different policies, but in general what would I need to do to record and commentate over a PC game, such as TSoG or PopCap's Insaniquarium, without violating copyright laws? Any kind of enlightenment helps. :)


Fixed a typo. It's late, I'm sorry.

General Discussion / Cartoon Question- Code Lyoko
« on: May 16, 2012, 10:38:14 PM »
Has anyone else here heard of or watched the cartoon series Code Lyoko? I'm very interested in seeing how many have.

General Discussion / And now... It's DOS
« on: May 04, 2012, 03:26:35 PM »
Giving up on my dream of learning ActionScript for a while, I decided to turn towards DOS. I'm doing pretty well, although I've hit a few bumps. Here's my brainchild, whom I'm calling "Mimic Me!". It's fairly limited at this point in time. All it does is repeat up to nine words back at you. I'd like to get it to do more, but don't want to have to manually write the script needed to record and repeat each word. Is there a way to write a line that generates and stores new variables, so it could theoretically go on forever?

I found out from my tech-geek uncle that DOS isn't capable of doing what I originally wanted it to do, however I did make it easier for me to just tack on new words. I did find out that I can input a phrase as a "word" if I surround it in quotations though! Can anyone really give me feedback?

Latest "Mimic Me" version.

General Discussion / Attack of the ads
« on: April 21, 2012, 04:07:13 PM »
Anyone else notice the odd number of advertisements beginning to appear on our forums?

Forum Games / World Domination 6 (Solar)
« on: April 05, 2012, 01:56:11 PM »
And it's back! This time it's within our solar system! Good old Sol is the donor, and I'm counting Pluto as a planet!

Sol: 100
Mercury: 10
Venus: 10
Earth: 10
Mars: 10
Jupiter: 10
Saturn: 10
Uranus: 10
Neptune: 10
Pluto: 5

General Discussion / So... I'm attempting to learn Flash
« on: January 04, 2012, 09:20:39 PM »
So... I'm attempting to learn flash with Flash MX 2004. I really suck at it. Ideas?

I'm not sure how to actually code something... So yeah... Here's a duck... On a floating wave of water...

-Edit Edit-
Never mind. Found actionscript. :P

General Discussion / American Independence Day!
« on: July 03, 2011, 10:02:49 PM »
Happy Independence Day, you fellow Americans!!! Watch out for rouge fireworks and such! :P

General Discussion / Homework, free time and other off-topic stuff
« on: April 18, 2011, 06:32:12 PM »
No problem. If a couple of hours goes and it's not just correcting your previous post, it's not a double post (at least in my opinion).
Unless it's just someone talking to themselves for those several hours.

Sadly, looks like today wasn't my day to play it.

Edit: I inserted the quote for reference. Ert.

Edit2: I also changed the title. Ert.

General Discussion / Bug's Reviews
« on: April 09, 2011, 09:20:09 PM »
Whenever I see a movie or read a book that I feel is exceptional in either a good or bad way, I will write a brief review here. If you have any questions about a review, or material you would like a review of, you can simply PM me and I will act accordingly.

General Discussion / Minecraft
« on: April 07, 2011, 09:33:27 PM »
A) Have you played Minecraft?

B) If so, was it the classic version or the updated full version?

C) What is your overall opinion on Minecraft?

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