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Topics - bugfartboy

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Telepath Tactics Bugs / PSA: The Steam Overlay
« on: April 21, 2015, 12:39:08 PM »
The Steam overlay does NOT play friendly with Telepath Tactics.  Pulling it up in-game will result in a lockup of both the game and the overlay.  It doesn't matter where in the game you are, it will ruin your day.  The only way I've found to escape insofar is to simply force the game to close, and never open the overlay in-game again.  In other words: if you don't want to lose your progress in a map, DO NOT activate the Steam overlay.

Telepath Tactics Bugs / Bugs in Capture the Flag
« on: April 20, 2015, 10:41:34 PM »
Picking up a flag in a game of CtF seems to cause a random object to disappear.  In the most recent occurrence the words "Picked up Wall" appeared over my capturing Lizardman's head.  In the attached screenshot you can see a wall has disappeared, without being destroyed.  Although I don't have any more support to give right now, this isn't the first time Capture the Flag has behaved... oddly.

Telepath Tactics Misc. Mods / [MOD] - Bugfartboy's Mouse-Based Keyboard
« on: February 26, 2015, 10:53:52 PM »
Due to changes (most likely just hiccups) in the latest versions of Telepath Tactics, this map file no longer operates as it should.  Although I'm attempting to find ways to work around those hiccups, I can't say I have a lot of time to dedicate to this project.  Until then, hold tight!


Originally built to allow a player to enter a name for their main character, this mouse-based keyboard has been designed and modularized to be used any time a campaign writer wants text input from their player. It can be used to input and store a theoretically infinite number of characters and concatenate them into one string. Characters supported are letters A through Z both upper and lower case as well as numerals 0 through 9 and a spacebar! For more information, look at README.txt enclosed in the attached zip file.

Comments and bug reporting
Have comments or issues? Did I leave something out? PM me at bugfartboy on the Sinister Design Forums:

After starting to implement this in my own campaign, I discovered that the way the game stores character data caused this map to clutter up the player's save file with an absurd number of useless character entries.  The map should no longer do this, as all buttons on the map should now "die" before changing scenes.

Threw out the original file and rewrote it to take full advantage of recently added Array actions.  The result: Several fewer reserved variables, and no hard limit on the number of character entered! I also recombined the original two zip files into one.

Shortened download file names.  Copied the README file from the file to

Changed download sources.  The file is now separated into two files: one for the character sprites and one for everything else.  It is no longer hosted on my personal dropbox account!  Also changed the thread title from [MAP] to [MOD].

Fixed a typo in the map file involving MBKReturn. It should work as intended now.  I'm actually embarrassed that I didn't notice it until now.
Also removed unnecessary information from CharClasses.xml in the zip file.

General Discussion / Farewell Old SD Forums
« on: April 16, 2013, 08:35:44 PM »
The Old Sinister Design Forums are nearing the end of their life, it would seem.. Already, they have become inaccessible to commoners such as myself. Anyone else want to say goodbye?

While it may be partially due the fact that I was a much younger person when I joined them initially, I have fond memories of them. And now it would seem that the only people actively using these forums are some of those left over from the Old Forums, although some have changed their names. Farewell, Old Forums.

General Discussion / Elemental Relationships
« on: March 23, 2013, 06:11:01 PM »
Let's revive an old tradition, and find a way to logically explain how things in the Telepath Universe work. We've explained how many attacks work, and even how the various orbs work. But I find that we are now at a conundrum. Why are spriggats weak against their opposing element?

Why would a spriggat that breathes fire be particularly weak to cold?
Why would a spriggat that breathes ice be particularly weak to heat?
Why would a spriggat that breathes corrosive miasma be particularly weak to electromagnetic radiation?
Why would a spriggat that breathes high doses of electromagnetic radiation be particularly weak to corrosive miasma?

This is the puzzle that we need to solve!

Let's try coming up with reasonable explanations before we ask The Creator.

TSoG / Happy Birthday TSoG
« on: February 14, 2013, 07:14:33 PM »
According to the wiki TSoG has been officially released for a year today! Happy Birthday TSoG!

Or would it be an anniversary?

Forum Games / World Domination 6 (Solar)
« on: April 05, 2012, 01:56:11 PM »
And it's back! This time it's within our solar system! Good old Sol is the donor, and I'm counting Pluto as a planet!

Sol: 100
Mercury: 10
Venus: 10
Earth: 10
Mars: 10
Jupiter: 10
Saturn: 10
Uranus: 10
Neptune: 10
Pluto: 5

General Discussion / Fading Purple
« on: March 29, 2011, 05:36:43 AM »
We all know what happens when someone dies in battle in the Telepath World. They fade to purple and then fade out. But what causes this odd phenomenon? Put your ideas and theories here!

My personal thought on in is that at the time of death, the mind is struggling to support itself. In this struggle, the mind consumes it's body and it's supply of oxygen, causing the body to turn blue-violet. However, as this is not enough, the mind eventually consumes itself. Thus, fading to purple. What do you think?

Forum Games / King Of thine Hill
« on: February 05, 2011, 11:26:16 PM »
I think that there are several needs in the King of the Hill division. On one hand, we have the version in which there are so few rules that Steelfist has an empire and has all the hill. On the other hand, we have the second version that has too many rules. Such as a limit on how much hill you can take, how long you have to wait to attack again, and the list goes on and on and on. But why must there be extremes? I propose a middle ground with some rules, but not so many that you have to have been the one that wrote the rules in order to follow them correctly.

King Of Thine Hill
  •Thou shall not amend these rules except by popular vote.
  •Thou shall not double post.
  •Thou shall not form alliances of more than three people.
  •Thou shall not ignore defenses that have been given.
  •Thou shall not demand that a list of defenses be given.
    -If you want em, go find em yourself.
  •Thou shall not destroy any or all of the hill.
  •Thou shall not use the term "anything" when listing defenses.
    -Example: I have a bunch of robotic toenail clippers that can cut though anything.
  •Thou shall not gather hill from multiple owners in one post.
  •Thou shall not ignore the forum rules.
  •Thou shall not complain if you can't find a way around a set of hill defenses.

Now that that's out of the way, I have the hill and offer to share it with the first person to kindly and sincerely offer me an alliance. I also place it in a self-sustaining ecosystem bubble (has everything needed to support life indefinitely by using a mix of technology and nature) and bury the bubble with me in it inside the center of the earth. Did I mention that the bubble can withstand all that pressure and heat? Well it can.

General Discussion / Occupations
« on: November 14, 2010, 11:39:47 PM »
How many different occupations are there in the Telepath world? We know there are merchants, mercenaries, senators, and soldiers. How many others could possibly exist? Discuss but do so intelligently.

TSoG Wish List / Double Affinity
« on: September 26, 2010, 06:57:40 AM »
I was thinking, if Nelis was so powerful she defied her natural affinity, if Duvaliers Power and defense got high enough, could there be a main-sidequest where Duvalier needs to rescue the Nameless One from guards in a prison and at the end The Nameless One decides to give you an option of a natural psi regen boost by training you to concentrate better or another affinity. What do you guys think?

Forum Games / Ryhming Game
« on: September 14, 2010, 08:21:40 PM »
The name explains itself. I will start us off with a word, and you make a ryhme for it. But whenever the thread reaches a multiple of ten, instead of rhyming, starts a new word. But nothing impossible.


TSoG Wish List / Health Drain for Luca
« on: September 08, 2010, 06:50:28 PM »
Vote in the poll above to tell me what you think. You can also give name ideas here. After a few days I will lock this, so act fast.

Current Suggested Names
  • Demoralize
  • Enfeebled
  • Facebook?
  • Vivacity Drain
  • Stamina Steal

Forum Games / Ask a Stupid Question
« on: September 05, 2010, 07:53:32 PM »
Ask a stupid question, get a stupid answer. The goal is to answer the previous question as stupidly as possible and then ask a smart question. I'll start.

How many seconds are in an hour?

TSoG Wish List / Affinity Related Stats
« on: September 02, 2010, 08:54:19 PM »
What if when you chose an affinity, the affinity you chose would affect some of your stats slightly. Examples:
  • Heat-Psi Power Boost
  • Cold-Psi Defence Boost
  • Light-Aptitude Boost
  • Shadow-Personality Boost
Every 2nd or third time the main levels up, they could receive a point in their appropriate stat. What are your thoughts? Please vote and then post about why you voted what you did.

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