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Messages - bugfartboy

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31
General Discussion / Re: Ask the developer a question!
« on: August 31, 2017, 09:51:45 PM »
Does the new engine support actual 3-D maps, or is it purely visual?  That is, are there actually three dimensions a unit can potentially move in?

32
Telepath Tactics Misc. Mods / [MISC] - Random Sprite Collection
« on: August 22, 2017, 01:45:34 AM »
I was cleaning out the Windows partition on my laptop, and stumbled on a collection of recolored and rearranged Object sprites and Item Icons that may be useful to someone in the future.


This collection includes book icons of various colors and decorations. (Cryo, Photo, Pyro, and Skia decorated books shown below.)

Sample book item definitions for the currently released Telepath Tactics engine are included.

This collection also includes glove variants.  Most of these are less than pretty, but the black, bloodied, iron, and silver look okay.


Less useful, with the new engine's direction towards 3-D battlefield objects, are the garden object sprites.  Prominently featured are the hedge walls (vertical, horizontal, NE, SE, SW, and NW) and the stone statue.

Hedge wall object definitions valid for the currently released Telepath Tactics engine, as well as the .pyxel file for the stone statue, are included.

Imgur album for all embedded images

33
General Discussion / Re: Ask the developer a question!
« on: June 28, 2017, 06:20:47 PM »
Will The Beginner's Guide to Programming RPGs ever be released on its own?  Or will it be a well kept secret, shared only with the 17 souls who picked it during the last Telepath Tactics Kickstarter Campaign?

34
General Discussion / Re: Ask the developer a question!
« on: June 09, 2017, 11:36:03 AM »
How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

35
General Discussion / Re: Ask the developer a question!
« on: April 10, 2017, 03:44:01 PM »
Just a thought that had occurred to me while I was logging into the forums over my university's wireless network.  (Packet sniffers are incredibly cool, and mildly scary, tools, haha.)

36
General Discussion / Re: Ask the developer a question!
« on: April 10, 2017, 02:42:41 PM »
Have you considered providing SSL (and relatedly HTTPS) support for the Sinister Design website, perhaps using a certificate authority such as Let's Encrypt?

37
Together in Battle / Re: A new engine!
« on: March 17, 2017, 03:52:26 PM »
This way, armies can belong to multiple different alliances with different members.

What would happen if an army were allied with both sides of two opposing armies?  e.g. 1 is allied with 2, but not 3, and 3 is allied with 2 but not 1.  Would 2 be ambivalent to the existence of both armies, or would it work to heal/boost both armies, while refusing to attack either of them?

38
Together in Battle / Re: A new engine!
« on: February 24, 2017, 04:58:39 PM »
I'm curious: are numerical values in the new engine limited to integers, or are floating-point values supported?

39
Together in Battle / Re: A new engine!
« on: February 08, 2017, 05:46:23 PM »
-the selfHealingFactor and selfFocusFactor skill attributes (i.e. the things that make skills like Feedback, Soul Suck, and Transfer function as they do) are now working in the engine!

Is a negative selfHealingFactor value valid in the new engine?  i.e. are cast-from-health skills possible?

40
Together in Battle / Re: A new engine!
« on: January 04, 2017, 08:24:21 PM »
Will levels of accuracy above 100% provide a chance to land a critical hit of some sort?  i.e. will using an attack with a base accuracy of 100%, with character accuracy of 100% boosted to 120% with the Foreseeing Orb provide a 20% chance to deal increased damage?

41
Together in Battle / Re: A new engine!
« on: December 21, 2016, 05:49:48 PM »
You've probably already thought of it, but a tool-tip on each of the status effect icons giving the name of the effect might be a good idea.  A step further than that might be indicating how many instances of that effect are active.  E.g. If there's only one instance of "Slowed", just that would work, but maybe "Slowed x3" if there are three instances in play?

42
Together in Battle / Re: What's this?
« on: December 14, 2016, 09:39:28 AM »
There seems to be a very noticeable difference in style and quality between the character portrait and the rest of the stat screen.

43
TRPG2 / Re: Still that Invisible Bug Queen Glitch
« on: November 30, 2016, 03:36:11 PM »
Hate to be the one to tell you, but the general consensus is to reload and start that chain of battles from the beginning. It sucks, but unfortunately TRPG2 is old and not likely to ever be fixed.

44
Together in Battle / Re: What's this?
« on: November 29, 2016, 06:16:46 PM »
This is starting to feel like a procedurally generated dungeon crawler of sorts!

45
General Discussion / Re: Ask the developer a question!
« on: November 06, 2016, 01:33:01 PM »
Will the new engine's dialog system be the same as Telepath Tactic's?  If so, could we get a special character for commas?  Like -c- or something, so that variables storing strings can contain commas without breaking?  Because that'd be cool. :D

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