The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bugfartboy

Pages: 1 ... 360 361 [362] 363 364 ... 366
5416
TSoG Wish List / Re: New attacks for teammates
« on: July 31, 2010, 01:37:31 PM »
New attack for luca: Spiritual Doom

"As it turns out, Luca was concentrating on her name the other day when she discovered she could call spirits from the beyond and set them on a foe. However, it took a little while for them to arrive."

Damage: delayed 3 turns, psi power*5/2+attack level
Range: 1 space
Cost:4

5417
Forum Games / Re: Train of thought
« on: July 31, 2010, 01:29:15 PM »
No one knows how that doesn't make him a fairy. What's next? Short, people wearing red hats with pick-axes not being called dwarves? (no offense if you are short)

Topic: not getting paid to mow

5418
Forum Games / Re: Train of thought
« on: July 31, 2010, 11:23:24 AM »
I know nothing of it. But I do extremely dislike Edward Cullen the vampire.

Topic: Finishing Mowing

5419
Forum Games / Re: Train of thought
« on: July 31, 2010, 10:59:15 AM »
Funny pictures make me laugh. But some don't.
(Not if I find it first!)

Topic: mowing

5420
TSoG / Re: Gold Farming
« on: July 31, 2010, 10:56:42 AM »
Okay. I will try that when I get the chance.

Thanks to all.

-Edited-
I was apparently doing it wrong. I tried and it worked. I shall soon be rich!!! MWAHAHAHAHAHAHAHAHA!!!

But seriously, thanks.

I also discovered that you can put all black spriggats in and put a 1 turn survival timer in. 2100 gold every time.

Here is the code that I would use.
Spoiler
<a href="http://function XXX () {<br /><br />goingToScene = &quot;battle&quot;; <br />postBattleCutScene = &quot;XXX&quot;; <br />postBattleScene = &quot;XXX&quot;; <br /><br />mapName = &quot;The End&quot;; <br />battleShadows = &quot;None&quot;; <br /><br />winCondition = &quot;survive&quot;; <br />battleType = &quot;offense&quot;; <br />teamType = &quot;team&quot;; <br />fleeable = true; <br />bossChar = 25; <br />turnsToSurvive = 1; <br /><br />loseCondition = &quot;default&quot;; <br />tileToGuard = &quot;&quot;; <br />tileToFlee = &quot;tile81&quot;; <br />timer = 0; <br /><br />tile11Category = &quot;cave&quot;; <br />tile12Category = &quot;cave&quot;; <br />tile13Category = &quot;cave&quot;; <br />tile14Category = &quot;cave&quot;; <br />tile15Category = &quot;cave&quot;; <br />tile16Category = &quot;cave&quot;; <br />tile17Category = &quot;cave&quot;; <br />tile18Category = &quot;cave&quot;; <br />tile19Category = &quot;cave&quot;; <br />tile110Category = &quot;cave&quot;; <br />tile111Category = &quot;cave&quot;; <br />tile21Category = &quot;cave&quot;; <br />tile22Category = &quot;cave&quot;; <br />tile23Category = &quot;cave&quot;; <br />tile24Category = &quot;cave&quot;; <br />tile25Category = &quot;cave&quot;; <br />tile26Category = &quot;cave&quot;; <br />tile27Category = &quot;cave&quot;; <br />tile28Category = &quot;cave&quot;; <br />tile29Category = &quot;cave&quot;; <br />tile210Category = &quot;cave&quot;; <br />tile211Category = &quot;cave&quot;; <br />tile31Category = &quot;cave&quot;; <br />tile32Category = &quot;cave&quot;; <br />tile33Category = &quot;cave&quot;; <br />tile34Category = &quot;cave&quot;; <br />tile35Category = &quot;cave&quot;; <br />tile36Category = &quot;cave&quot;; <br />tile37Category = &quot;cave&quot;; <br />tile38Category = &quot;cave&quot;; <br />tile39Category = &quot;cave&quot;; <br />tile310Category = &quot;cave&quot;; <br />tile311Category = &quot;cave&quot;; <br />tile41Category = &quot;cave&quot;; <br />tile42Category = &quot;cave&quot;; <br />tile43Category = &quot;cave&quot;; <br />tile44Category = &quot;cave&quot;; <br />tile45Category = &quot;cave&quot;; <br />tile46Category = &quot;cave&quot;; <br />tile47Category = &quot;cave&quot;; <br />tile48Category = &quot;cave&quot;; <br />tile49Category = &quot;cave&quot;; <br />tile410Category = &quot;cave&quot;; <br />tile411Category = &quot;cave&quot;; <br />tile51Category = &quot;cave&quot;; <br />tile52Category = &quot;cave&quot;; <br />tile53Category = &quot;cave&quot;; <br />tile54Category = &quot;cave&quot;; <br />tile55Category = &quot;cave&quot;; <br />tile56Category = &quot;cave&quot;; <br />tile57Category = &quot;cave&quot;; <br />tile58Category = &quot;cave&quot;; <br />tile59Category = &quot;cave&quot;; <br />tile510Category = &quot;cave&quot;; <br />tile511Category = &quot;cave&quot;; <br />tile61Category = &quot;cave&quot;; <br />tile62Category = &quot;cave&quot;; <br />tile63Category = &quot;cave&quot;; <br />tile64Category = &quot;cave&quot;; <br />tile65Category = &quot;cave&quot;; <br />tile66Category = &quot;cave&quot;; <br />tile67Category = &quot;cave&quot;; <br />tile68Category = &quot;cave&quot;; <br />tile69Category = &quot;cave&quot;; <br />tile610Category = &quot;cave&quot;; <br />tile611Category = &quot;cave&quot;; <br />tile71Category = &quot;cave&quot;; <br />tile72Category = &quot;cave&quot;; <br />tile73Category = &quot;cave&quot;; <br />tile74Category = &quot;cave&quot;; <br />tile75Category = &quot;cave&quot;; <br />tile76Category = &quot;cave&quot;; <br />tile77Category = &quot;cave&quot;; <br />tile78Category = &quot;cave&quot;; <br />tile79Category = &quot;cave&quot;; <br />tile710Category = &quot;cave&quot;; <br />tile711Category = &quot;cave&quot;; <br />tile81Category = &quot;cave&quot;; <br />tile82Category = &quot;cave&quot;; <br />tile83Category = &quot;cave&quot;; <br />tile84Category = &quot;cave&quot;; <br />tile85Category = &quot;cave&quot;; <br />tile86Category = &quot;cave&quot;; <br />tile87Category = &quot;cave&quot;; <br />tile88Category = &quot;cave&quot;; <br />tile89Category = &quot;cave&quot;; <br />tile810Category = &quot;cave&quot;; <br />tile811Category = &quot;cave&quot;; <br /><br />tile11Type = &quot;cave&quot;; <br />tile12Type = &quot;cave&quot;; <br />tile13Type = &quot;cave&quot;; <br />tile14Type = &quot;cave&quot;; <br />tile15Type = &quot;cave&quot;; <br />tile16Type = &quot;cave_stalagmite&quot;; <br />tile17Type = &quot;cave&quot;; <br />tile18Type = &quot;cave&quot;; <br />tile19Type = &quot;cave&quot;; <br />tile110Type = &quot;cave&quot;; <br />tile111Type = &quot;cave_wall_right&quot;; <br />tile21Type = &quot;cave&quot;; <br />tile22Type = &quot;cave&quot;; <br />tile23Type = &quot;cave&quot;; <br />tile24Type = &quot;cave&quot;; <br />tile25Type = &quot;cave&quot;; <br />tile26Type = &quot;cave_stalagmite&quot;; <br />tile27Type = &quot;cave&quot;; <br />tile28Type = &quot;cave&quot;; <br />tile29Type = &quot;cave&quot;; <br />tile210Type = &quot;cave&quot;; <br />tile211Type = &quot;cave_wall_right&quot;; <br />tile31Type = &quot;cave_stalagmite&quot;; <br />tile32Type = &quot;cave_stalagmite&quot;; <br />tile33Type = &quot;cave_stalagmite&quot;; <br />tile34Type = &quot;cave_stalagmite&quot;; <br />tile35Type = &quot;cave_stalagmite&quot;; <br />tile36Type = &quot;cave_stalagmite&quot;; <br />tile37Type = &quot;cave&quot;; <br />tile38Type = &quot;cave&quot;; <br />tile39Type = &quot;cave&quot;; <br />tile310Type = &quot;cave&quot;; <br />tile311Type = &quot;cave_wall_right&quot;; <br />tile41Type = &quot;cave&quot;; <br />tile42Type = &quot;cave&quot;; <br />tile43Type = &quot;cave&quot;; <br />tile44Type = &quot;cave&quot;; <br />tile45Type = &quot;cave&quot;; <br />tile46Type = &quot;cave&quot;; <br />tile47Type = &quot;cave&quot;; <br />tile48Type = &quot;cave&quot;; <br />tile49Type = &quot;cave&quot;; <br />tile410Type = &quot;cave&quot;; <br />tile411Type = &quot;cave_wall_right&quot;; <br />tile51Type = &quot;cave&quot;; <br />tile52Type = &quot;cave_wall_tipbottomright&quot;; <br />tile53Type = &quot;cave_wall_bottom&quot;; <br />tile54Type = &quot;cave_wall_bottom&quot;; <br />tile55Type = &quot;cave_wall_bottom&quot;; <br />tile56Type = &quot;cave_wall_bottom&quot;; <br />tile57Type = &quot;cave_wall_bottom&quot;; <br />tile58Type = &quot;cave_wall_bottom&quot;; <br />tile59Type = &quot;cave_wall_bottom&quot;; <br />tile510Type = &quot;cave_wall_bottom&quot;; <br />tile511Type = &quot;cave_wall_bottomright&quot;; <br />tile61Type = &quot;cave&quot;; <br />tile62Type = &quot;cave_wall_tiptopright&quot;; <br />tile63Type = &quot;cave_wall_top&quot;; <br />tile64Type = &quot;cave_wall_top&quot;; <br />tile65Type = &quot;cave_wall_top&quot;; <br />tile66Type = &quot;cave_wall_top&quot;; <br />tile67Type = &quot;cave_wall_top&quot;; <br />tile68Type = &quot;cave_wall_top&quot;; <br />tile69Type = &quot;cave_wall_top&quot;; <br />tile610Type = &quot;cave_wall_top&quot;; <br />tile611Type = &quot;cave_wall_top&quot;; <br />tile71Type = &quot;cave&quot;; <br />tile72Type = &quot;cave&quot;; <br />tile73Type = &quot;cave&quot;; <br />tile74Type = &quot;cave&quot;; <br />tile75Type = &quot;cave&quot;; <br />tile76Type = &quot;cave&quot;; <br />tile77Type = &quot;cave&quot;; <br />tile78Type = &quot;cave&quot;; <br />tile79Type = &quot;cave&quot;; <br />tile710Type = &quot;cave&quot;; <br />tile711Type = &quot;cave&quot;; <br />tile81Type = &quot;cave&quot;; <br />tile82Type = &quot;cave&quot;; <br />tile83Type = &quot;cave&quot;; <br />tile84Type = &quot;cave&quot;; <br />tile85Type = &quot;cave&quot;; <br />tile86Type = &quot;cave&quot;; <br />tile87Type = &quot;cave&quot;; <br />tile88Type = &quot;cave&quot;; <br />tile89Type = &quot;cave&quot;; <br />tile810Type = &quot;cave&quot;; <br />tile811Type = &quot;cave&quot;; <br /><br />p1char1spawnX = 487.5; <br />p1char1spawnY = 422.5; <br />p1char2spawnX = 552.5; <br />p1char2spawnY = 422.5; <br />p1char3spawnX = 617.5; <br />p1char3spawnY = 422.5; <br />p1char4spawnX = 682.5; <br />p1char4spawnY = 422.5; <br />p1char5spawnX = 487.5; <br />p1char5spawnY = 487.5; <br />p1char6spawnX = 552.5; <br />p1char6spawnY = 487.5; <br />p1char7spawnX = 617.5; <br />p1char7spawnY = 487.5; <br />p1char8spawnX = 682.5; <br />p1char8spawnY = 487.5; <br />p1char9spawnX = 0; <br />p1char9spawnY = 0; <br /><br />enemy1Type = &quot;spriggatBlack&quot;; <br />enemy1spawnX = 97.5; <br />enemy1spawnY = 32.5; <br />enemy2Type = &quot;spriggatBlack&quot;; <br />enemy2spawnX = 162.5; <br />enemy2spawnY = 97.5; <br />enemy3Type = &quot;spriggatBlack&quot;; <br />enemy3spawnX = 32.5; <br />enemy3spawnY = 32.5; <br />enemy4Type = &quot;spriggatBlack&quot;; <br />enemy4spawnX = 227.5; <br />enemy4spawnY = 32.5; <br />enemy5Type = &quot;spriggatBlack&quot;; <br />enemy5spawnX = 292.5; <br />enemy5spawnY = 32.5; <br />enemy6Type = &quot;spriggatBlack&quot;; <br />enemy6spawnX = 292.5; <br />enemy6spawnY = 97.5; <br />enemy7Type = &quot;spriggatBlack&quot;; <br />enemy7spawnX = 227.5; <br />enemy7spawnY = 97.5; <br />enemy8Type = &quot;spriggatBlack&quot;; <br />enemy8spawnX = 162.5; <br />enemy8spawnY = 32.5; <br />enemy9Type = &quot;spriggatBlack&quot;; <br />enemy9spawnX = 97.5; <br />enemy9spawnY = 97.5; <br />enemy10Type = &quot;spriggatBlack&quot;; <br />enemy10spawnX = 32.5; <br />enemy10spawnY = 97.5; <br /><br />reinforcement1timer = 0; <br />reinforcement2timer = 0; <br />reinforcement3timer = 0; <br />reinforcement4timer = 0; <br />reinforcement5timer = 0; <br />reinforcement6timer = 0; <br />reinforcement7timer = 0; <br />reinforcement8timer = 0; <br />reinforcement9timer = 0; <br />reinforcement10timer = 0; <br /><br />}" target="_blank" class="new_win">http://function XXX () {<br /><br />goingToScene = &quot;battle&quot;; <br />postBattleCutScene = &quot;XXX&quot;; <br />postBattleScene = &quot;XXX&quot;; <br /><br />mapName = &quot;The End&quot;; <br />battleShadows = &quot;None&quot;; <br /><br />winCondition = &quot;survive&quot;; <br />battleType = &quot;offense&quot;; <br />teamType = &quot;team&quot;; <br />fleeable = true; <br />bossChar = 25; <br />turnsToSurvive = 1; <br /><br />loseCondition = &quot;default&quot;; <br />tileToGuard = &quot;&quot;; <br />tileToFlee = &quot;tile81&quot;; <br />timer = 0; <br /><br />tile11Category = &quot;cave&quot;; <br />tile12Category = &quot;cave&quot;; <br />tile13Category = &quot;cave&quot;; <br />tile14Category = &quot;cave&quot;; <br />tile15Category = &quot;cave&quot;; <br />tile16Category = &quot;cave&quot;; <br />tile17Category = &quot;cave&quot;; <br />tile18Category = &quot;cave&quot;; <br />tile19Category = &quot;cave&quot;; <br />tile110Category = &quot;cave&quot;; <br />tile111Category = &quot;cave&quot;; <br />tile21Category = &quot;cave&quot;; <br />tile22Category = &quot;cave&quot;; <br />tile23Category = &quot;cave&quot;; <br />tile24Category = &quot;cave&quot;; <br />tile25Category = &quot;cave&quot;; <br />tile26Category = &quot;cave&quot;; <br />tile27Category = &quot;cave&quot;; <br />tile28Category = &quot;cave&quot;; <br />tile29Category = &quot;cave&quot;; <br />tile210Category = &quot;cave&quot;; <br />tile211Category = &quot;cave&quot;; <br />tile31Category = &quot;cave&quot;; <br />tile32Category = &quot;cave&quot;; <br />tile33Category = &quot;cave&quot;; <br />tile34Category = &quot;cave&quot;; <br />tile35Category = &quot;cave&quot;; <br />tile36Category = &quot;cave&quot;; <br />tile37Category = &quot;cave&quot;; <br />tile38Category = &quot;cave&quot;; <br />tile39Category = &quot;cave&quot;; <br />tile310Category = &quot;cave&quot;; <br />tile311Category = &quot;cave&quot;; <br />tile41Category = &quot;cave&quot;; <br />tile42Category = &quot;cave&quot;; <br />tile43Category = &quot;cave&quot;; <br />tile44Category = &quot;cave&quot;; <br />tile45Category = &quot;cave&quot;; <br />tile46Category = &quot;cave&quot;; <br />tile47Category = &quot;cave&quot;; <br />tile48Category = &quot;cave&quot;; <br />tile49Category = &quot;cave&quot;; <br />tile410Category = &quot;cave&quot;; <br />tile411Category = &quot;cave&quot;; <br />tile51Category = &quot;cave&quot;; <br />tile52Category = &quot;cave&quot;; <br />tile53Category = &quot;cave&quot;; <br />tile54Category = &quot;cave&quot;; <br />tile55Category = &quot;cave&quot;; <br />tile56Category = &quot;cave&quot;; <br />tile57Category = &quot;cave&quot;; <br />tile58Category = &quot;cave&quot;; <br />tile59Category = &quot;cave&quot;; <br />tile510Category = &quot;cave&quot;; <br />tile511Category = &quot;cave&quot;; <br />tile61Category = &quot;cave&quot;; <br />tile62Category = &quot;cave&quot;; <br />tile63Category = &quot;cave&quot;; <br />tile64Category = &quot;cave&quot;; <br />tile65Category = &quot;cave&quot;; <br />tile66Category = &quot;cave&quot;; <br />tile67Category = &quot;cave&quot;; <br />tile68Category = &quot;cave&quot;; <br />tile69Category = &quot;cave&quot;; <br />tile610Category = &quot;cave&quot;; <br />tile611Category = &quot;cave&quot;; <br />tile71Category = &quot;cave&quot;; <br />tile72Category = &quot;cave&quot;; <br />tile73Category = &quot;cave&quot;; <br />tile74Category = &quot;cave&quot;; <br />tile75Category = &quot;cave&quot;; <br />tile76Category = &quot;cave&quot;; <br />tile77Category = &quot;cave&quot;; <br />tile78Category = &quot;cave&quot;; <br />tile79Category = &quot;cave&quot;; <br />tile710Category = &quot;cave&quot;; <br />tile711Category = &quot;cave&quot;; <br />tile81Category = &quot;cave&quot;; <br />tile82Category = &quot;cave&quot;; <br />tile83Category = &quot;cave&quot;; <br />tile84Category = &quot;cave&quot;; <br />tile85Category = &quot;cave&quot;; <br />tile86Category = &quot;cave&quot;; <br />tile87Category = &quot;cave&quot;; <br />tile88Category = &quot;cave&quot;; <br />tile89Category = &quot;cave&quot;; <br />tile810Category = &quot;cave&quot;; <br />tile811Category = &quot;cave&quot;; <br /><br />tile11Type = &quot;cave&quot;; <br />tile12Type = &quot;cave&quot;; <br />tile13Type = &quot;cave&quot;; <br />tile14Type = &quot;cave&quot;; <br />tile15Type = &quot;cave&quot;; <br />tile16Type = &quot;cave_stalagmite&quot;; <br />tile17Type = &quot;cave&quot;; <br />tile18Type = &quot;cave&quot;; <br />tile19Type = &quot;cave&quot;; <br />tile110Type = &quot;cave&quot;; <br />tile111Type = &quot;cave_wall_right&quot;; <br />tile21Type = &quot;cave&quot;; <br />tile22Type = &quot;cave&quot;; <br />tile23Type = &quot;cave&quot;; <br />tile24Type = &quot;cave&quot;; <br />tile25Type = &quot;cave&quot;; <br />tile26Type = &quot;cave_stalagmite&quot;; <br />tile27Type = &quot;cave&quot;; <br />tile28Type = &quot;cave&quot;; <br />tile29Type = &quot;cave&quot;; <br />tile210Type = &quot;cave&quot;; <br />tile211Type = &quot;cave_wall_right&quot;; <br />tile31Type = &quot;cave_stalagmite&quot;; <br />tile32Type = &quot;cave_stalagmite&quot;; <br />tile33Type = &quot;cave_stalagmite&quot;; <br />tile34Type = &quot;cave_stalagmite&quot;; <br />tile35Type = &quot;cave_stalagmite&quot;; <br />tile36Type = &quot;cave_stalagmite&quot;; <br />tile37Type = &quot;cave&quot;; <br />tile38Type = &quot;cave&quot;; <br />tile39Type = &quot;cave&quot;; <br />tile310Type = &quot;cave&quot;; <br />tile311Type = &quot;cave_wall_right&quot;; <br />tile41Type = &quot;cave&quot;; <br />tile42Type = &quot;cave&quot;; <br />tile43Type = &quot;cave&quot;; <br />tile44Type = &quot;cave&quot;; <br />tile45Type = &quot;cave&quot;; <br />tile46Type = &quot;cave&quot;; <br />tile47Type = &quot;cave&quot;; <br />tile48Type = &quot;cave&quot;; <br />tile49Type = &quot;cave&quot;; <br />tile410Type = &quot;cave&quot;; <br />tile411Type = &quot;cave_wall_right&quot;; <br />tile51Type = &quot;cave&quot;; <br />tile52Type = &quot;cave_wall_tipbottomright&quot;; <br />tile53Type = &quot;cave_wall_bottom&quot;; <br />tile54Type = &quot;cave_wall_bottom&quot;; <br />tile55Type = &quot;cave_wall_bottom&quot;; <br />tile56Type = &quot;cave_wall_bottom&quot;; <br />tile57Type = &quot;cave_wall_bottom&quot;; <br />tile58Type = &quot;cave_wall_bottom&quot;; <br />tile59Type = &quot;cave_wall_bottom&quot;; <br />tile510Type = &quot;cave_wall_bottom&quot;; <br />tile511Type = &quot;cave_wall_bottomright&quot;; <br />tile61Type = &quot;cave&quot;; <br />tile62Type = &quot;cave_wall_tiptopright&quot;; <br />tile63Type = &quot;cave_wall_top&quot;; <br />tile64Type = &quot;cave_wall_top&quot;; <br />tile65Type = &quot;cave_wall_top&quot;; <br />tile66Type = &quot;cave_wall_top&quot;; <br />tile67Type = &quot;cave_wall_top&quot;; <br />tile68Type = &quot;cave_wall_top&quot;; <br />tile69Type = &quot;cave_wall_top&quot;; <br />tile610Type = &quot;cave_wall_top&quot;; <br />tile611Type = &quot;cave_wall_top&quot;; <br />tile71Type = &quot;cave&quot;; <br />tile72Type = &quot;cave&quot;; <br />tile73Type = &quot;cave&quot;; <br />tile74Type = &quot;cave&quot;; <br />tile75Type = &quot;cave&quot;; <br />tile76Type = &quot;cave&quot;; <br />tile77Type = &quot;cave&quot;; <br />tile78Type = &quot;cave&quot;; <br />tile79Type = &quot;cave&quot;; <br />tile710Type = &quot;cave&quot;; <br />tile711Type = &quot;cave&quot;; <br />tile81Type = &quot;cave&quot;; <br />tile82Type = &quot;cave&quot;; <br />tile83Type = &quot;cave&quot;; <br />tile84Type = &quot;cave&quot;; <br />tile85Type = &quot;cave&quot;; <br />tile86Type = &quot;cave&quot;; <br />tile87Type = &quot;cave&quot;; <br />tile88Type = &quot;cave&quot;; <br />tile89Type = &quot;cave&quot;; <br />tile810Type = &quot;cave&quot;; <br />tile811Type = &quot;cave&quot;; <br /><br />p1char1spawnX = 487.5; <br />p1char1spawnY = 422.5; <br />p1char2spawnX = 552.5; <br />p1char2spawnY = 422.5; <br />p1char3spawnX = 617.5; <br />p1char3spawnY = 422.5; <br />p1char4spawnX = 682.5; <br />p1char4spawnY = 422.5; <br />p1char5spawnX = 487.5; <br />p1char5spawnY = 487.5; <br />p1char6spawnX = 552.5; <br />p1char6spawnY = 487.5; <br />p1char7spawnX = 617.5; <br />p1char7spawnY = 487.5; <br />p1char8spawnX = 682.5; <br />p1char8spawnY = 487.5; <br />p1char9spawnX = 0; <br />p1char9spawnY = 0; <br /><br />enemy1Type = &quot;spriggatBlack&quot;; <br />enemy1spawnX = 97.5; <br />enemy1spawnY = 32.5; <br />enemy2Type = &quot;spriggatBlack&quot;; <br />enemy2spawnX = 162.5; <br />enemy2spawnY = 97.5; <br />enemy3Type = &quot;spriggatBlack&quot;; <br />enemy3spawnX = 32.5; <br />enemy3spawnY = 32.5; <br />enemy4Type = &quot;spriggatBlack&quot;; <br />enemy4spawnX = 227.5; <br />enemy4spawnY = 32.5; <br />enemy5Type = &quot;spriggatBlack&quot;; <br />enemy5spawnX = 292.5; <br />enemy5spawnY = 32.5; <br />enemy6Type = &quot;spriggatBlack&quot;; <br />enemy6spawnX = 292.5; <br />enemy6spawnY = 97.5; <br />enemy7Type = &quot;spriggatBlack&quot;; <br />enemy7spawnX = 227.5; <br />enemy7spawnY = 97.5; <br />enemy8Type = &quot;spriggatBlack&quot;; <br />enemy8spawnX = 162.5; <br />enemy8spawnY = 32.5; <br />enemy9Type = &quot;spriggatBlack&quot;; <br />enemy9spawnX = 97.5; <br />enemy9spawnY = 97.5; <br />enemy10Type = &quot;spriggatBlack&quot;; <br />enemy10spawnX = 32.5; <br />enemy10spawnY = 97.5; <br /><br />reinforcement1timer = 0; <br />reinforcement2timer = 0; <br />reinforcement3timer = 0; <br />reinforcement4timer = 0; <br />reinforcement5timer = 0; <br />reinforcement6timer = 0; <br />reinforcement7timer = 0; <br />reinforcement8timer = 0; <br />reinforcement9timer = 0; <br />reinforcement10timer = 0; <br /><br />}</a>

5421
Forum Games / Re: Corrupt a Wish Foundation
« on: July 31, 2010, 10:55:07 AM »
Granted. But it's spelled wrong.

I wish I could make plants do what I want. (No more need to mow! :)

5422
Forum Games / Re: Train of thought
« on: July 31, 2010, 09:06:47 AM »
I love them. They rule my life.

Topic: the unknown 99 aptitude cheat.

5423
TSoG / Re: TSoG Cheat Determination
« on: July 31, 2010, 09:02:31 AM »
So. I'm just picking out words at random and sticking them in front of synonyms.

5424
General Discussion / Re: To Pay Or Not To Pay?
« on: July 31, 2010, 09:00:50 AM »
Yeah. I can afford it. My rents just won't use their credit cards to make the purchase.

5425
TSoG / Re: Gold Farming
« on: July 31, 2010, 08:58:03 AM »
I tried that allready. It doesn't work. And I don't have cryocross. I'm shadow affinity.

5426
TSoG Wish List / Re: Somnus Wishlist
« on: July 30, 2010, 06:53:04 PM »
In TRPG2, where does it show shadow psy fighters? And the shadow Psy's in TPA2 could just have had an undeveloped gift.

5427
TSoG / Re: TSoG Cheat Determination
« on: July 30, 2010, 03:21:44 PM »
How do you see if the cheat worked? Do you have to acually start the game?

-Edited-
I've tested these:
Spoiler
"AcademicOne" "GoodTeacher" "WisestAugur" "WalkingWits" "VeryCapable" "KnowingMind" "VividCritic" "CapitalSage" "PsiDesciple" "Mr.Academic" "GoodLearner" "BeamingSage" "GoldenAugur" "RaidientTool" "PrimeSavant" "GreatDoctor" "DuluxeGnome" "SuperSavant" "SuperbBrain" "NiceTeacher" "PureLearner" "AbleEgghead" "CleverBrain" "AbleLearner"
Submmited to me by namelesskitty:
Spoiler
"SuperGenius"
I'm going to keep adding to this list.  ;) I hope I find it first.  8)

5428
TSoG / Re: Gold Farming
« on: July 30, 2010, 03:14:49 PM »
I already do that. I'm starting to get bored. My hero is level 16 and I'm only missing one ability. Sigh.

5429
TSoG / Re: What's the most useful element?
« on: July 30, 2010, 02:55:22 PM »
Yeah but shadow is cheaper by way of Psi points.

5430
TSoG / Gold Farming
« on: July 30, 2010, 02:54:23 PM »
I don't know if there is another thread for this but does anyone know of a way to farm gold? I'm running out of entertaining methods.

Pages: 1 ... 360 361 [362] 363 364 ... 366