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Messages - SmartyPants

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541
TSoG Wish List / Re: The New Missions Idea thread:
« on: December 18, 2011, 12:07:26 PM »
Plus, how would one put that into the story?

Crazy man says, "I hate shadowlings! If you kill a 1000 of them, then I will reward you with 10000 gold."

542
TSoG Wish List / Yellow Shadowling
« on: December 10, 2011, 04:14:19 PM »
I made a new poll based off an old topic:

Shadowlings change colors with age and their color changing follows the color wheel.  Young Shadowlings are RED; then when they become middle age they turn  PURPLE; after passing the "midlife crisis" period, they turn BLUE; when Shadowlings become old they turn GREEN.  If the one continues the color wheel pattern, then Shadowlings should be YELLOW when they become incredibly old.  Yellow Shadowling could be the few shadowlings who are older then the Shadowling Queen.



543
TSoG Wish List / Orange Shadowling
« on: December 10, 2011, 04:14:11 PM »
I made a new poll based off an old topic:

Shadowlings change colors with age and their color changing follows the color wheel.  Young Shadowlings are RED; then when they become middle age they turn  PURPLE; after passing the "midlife crisis" period, they turn BLUE; when Shadowlings become old they turn GREEN.  If the one continues the color wheel pattern, then Shadowlings should be ORANGE as children and they turn red during puberty.


544
General Discussion / Re: Ask the developer a question!
« on: December 09, 2011, 07:20:37 PM »
Is it racist to believe all Shadowlings look the same?  :-*

545
TSoG Wish List / Re: Golden Spriggat
« on: December 09, 2011, 07:01:10 PM »
Wouldn't Naj make a cool Golden Spriggat?

546
TSoG Wish List / Re: New Shadowling Colors
« on: December 09, 2011, 06:57:18 PM »
=> => =>

=> =>

547
TSoG Wish List / Re: Lizardmen
« on: December 09, 2011, 04:10:47 PM »
Technically, the polls don't do anything.  A poll may have 50 Definitely votes to put something in the game, but that doesn't mean that Craig will put the suggestion into the game.  It is all up to the game maker's discretion. For example, Golden Spriggat is a popular idea that hasn't been put into the game.

The polls' main purpose is to show the popularity of ideas.  If the idea is popular, then Craig may be more willing to spend time implementing it.  For example, this poll has 8 Yes votes and 2 Hell No votes.  That means most people like the idea, but no one loves it. It is obvious that Craig will not invest alot of time at this point in the game to create a whole new fraction/race when no one would be particularly excited about the idea being put into the game.

548
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: December 09, 2011, 03:34:38 PM »
*Griffin doesn't counter-attack Dark Vortex
*The "?" doesn't do anything in the Rescue Festus 3 except tell you which character is selected.
*Festus believes that I captured Hellion, but that isn't possible yet. Right?

549
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: December 07, 2011, 04:21:58 PM »
*Alissa shares a portait with Duvalier.
*After mission 5, Griffin still acts like Qudssi is a new recruit.
*One still can't see Sandblast or Sandstorm.
*If you kill Iblis first, you don't get to fight the East Scorpion Nest

550
TSoG Wish List / Solid State Shield Removal
« on: December 07, 2011, 03:12:03 PM »
When I want the path that Solid State Shield blocks to open up, I have to have Set waste a bunch of PsP to put up Solid State Shield in a place that won't help me.  Can there be a way to get rid of Solid State Shield without creating a new one or waiting for the enemy to destroy it?  

Maybe give Set a Removal attack?
Maybe treat Solid State Shield as a character thats only attack is disappearing?

551
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: December 07, 2011, 02:47:21 PM »
*Festus thanks me for rescueing him before I get to rescue him.
*The game froze when the Loyalist Avenger was suppose to attack in Rescuing Festus 2.
*After Rescuing Festus 2, Luca asks you if you like to revive anyone.  I revived someone.  Next, Luca asks again if I would like to revive someone, but this time Duvalier's portrait is used.  Now, the game is frozen.
*If one presses the "?", attacks, or ends a turn during  Rescuing Festus 3, one is defeated.
*One of the objectives in the third battle is to "Defend your ally from the enemy", while there isn't any ally to defend. I think that is the main reason that one is automatically defeated in the third battle.
*Even after Shabab is given Summ, he will continue to ask, "Did you find him, mister? Is Tikki gonna be okay?"
*After giving Summ to Shabab, Munjid will then have Summ back in his possession.

552
TSoG Wish List / Re: Battle Screens
« on: December 07, 2011, 02:11:36 PM »
Also a small idea for Energy Golem:
Energy Golem 2: Shoots diagonally instead of horizontal/vertical or both.
It would be nice if Energy Golems could fire diagonal in any future single player game using the TT engine.

553
TSoG Wish List / Re: Lizardmen
« on: December 05, 2011, 03:45:06 PM »
It has become clear that geography is not my expertise.

You wouldn't be the first person to name an island ironically (Greenland and Iceland).

554
General Discussion / Re: Ask the developer a question!
« on: December 05, 2011, 01:11:07 PM »
What type of "status-effect-inducing attacks" will Lizardmen have?

555
TSoG Wish List / Re: Lizardmen
« on: December 05, 2011, 01:01:05 PM »
Bummer, I was hoping for a brief appearance like Gelf in TRPG2.  Anyway, at least you are keeping up the pattern of having a new race for each new chapter of the Telepath story.  Shadowlings first appear in Chapter 1.  Spriggats and Golems become major enemies in Chapter 2.  We will likely see Wood-Folk in-depth in Servants of God (I don't count Gelf in TRPG2, because his role was so minimal).  Now we will see Lizardmen in TT and TT's descendant.


Is it also rare to see Wood-Folk on Archipelago, since they aren't an available unit in TT?

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