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Messages - SmartyPants

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571
TSoG Walkthroughs / Re: Irkat the Brat
« on: November 14, 2011, 05:54:09 PM »
Luck is a big part of it.  You need a good supply of merchants and smugglers at the start.  Once you have 2-3 each, trash the extra for Psy Points. The key is to have a psy healer to boost your health.  You also need bowmen and energy golems to pick off enemies before they cause you alot of damage.  The bowmen/energy golems, psyhealer, and a damage-doer will quickly make up the difference in health.  I like to use mind shield, feedback, pyro blast, and cyro blast as soon as I get them unless I am saving PsP for a dark vortex.  Don't waste fury on any unit unless they have 3 or more health.  The exception is you should use fury on bowmen/energy golems, so they can pick off stronger enemies.

Even if one follows my advise, one still needs luck.  If one doesn't get the right cards early enough, then the enemy will quickly drain your 15 health to nothing.  One also has to hope that the enemy doesn't have the right cards or supply of PsP to kill off your units with dark vortex and cyro blast.

Talk to Rahel for more advise on Psy Duel.

572
General Discussion / Re: Ask the developer a question!
« on: November 13, 2011, 11:44:36 AM »
Is slavery legal in Ravinale?

Are the Rubat a bigger clan then the Marid?

573
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 13, 2011, 11:39:25 AM »
*When you talk to Irkat and his father, only the bottom person's dialogue shows up.  Also, the bottom person's dialogue shows up in the top person's dialogue box.
*You can talk to Irkat and his father over and over.  That means an unlimted supply of troops and money.  Then again, I do enjoy my 1000 Rubat army.

574
TSoG / Re: Qudssi's Mental Resistance
« on: November 12, 2011, 09:47:55 AM »
Also: If it is faith that gives someone mental resistance then how come Ravinale Acolytes (The Regular Enemies) don't have mental resistance? They believe in something don't they?
Ravinale Acolytes do have mental resistance, since they take less damage from mind blast then other units.

575
TSoG / Re: How much time is between TRPG2 and TSoG?
« on: November 12, 2011, 09:40:38 AM »
How old do you think she was originally?
It has been awhile since I have played TRPG2, but I think the hero and his friends are about 13 or 14 during TRPG1 and about 18 at the end of TRPG2.

By the way, Smarty, do you want to add a poll?
You create a poll if you want to.  I didn't make one at the beggining because I was unsure what answers I would put in the poll.

576
TSoG / Re: How much time is between TRPG2 and TSoG?
« on: November 11, 2011, 02:37:31 PM »
She looks to have aged 40 to 60 years between TRPG2 and TSoG.

577
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 11, 2011, 02:12:19 PM »
*Griffin doesn't counter-attack Impale
*The icon for Gen. D'Kah's Mow attack is missing.  It is replaced my the selected teammember's second attack.
*When a character is killed by D'Kah's Whirlwind, they disappear, reappear, and then disappear again.
*One gains 0 gold from defeating D'Kah.
*Tigs can be backstabbed and sidestabbed.

578
TSoG / Re: Speculation On The Last Acolyte
« on: November 10, 2011, 05:38:36 PM »
Since there four elements and four main acolytes, I am guessing that each acolyte will have their own element.  Fernatus used Heat and Malekahin used Shadow, so that leaves Light and Cold for the other two.  I am guessing that Cygus will use multiple elements like the Shadowling Queen.

Hakim as a judge kind of reminds me of The Crucible.  It seem appropriate to see acolytes as judges and politicains since they took over the parliament.

579
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 10, 2011, 05:26:45 PM »
*When I went into the Great Forest, I took the bath directly north of the entrance.  The new section appears to be a dead end, so I try to go back.  The problem is that as soon as I exit, I forced to reenter.
*Arman can do sidestab damage to Tigs.
*If one only fights Tigs, then one doesn't get any gold after winning the battle.
*Griffin knows who is Fernatus, yet he doesn't know who Malekahin is.
*After I beat Irkat and he ran away, the screen froze on a useless map.

580
TSoG / How much time is between TRPG2 and TSoG?
« on: November 07, 2011, 11:08:40 PM »
Based on how much Anya and Helena have aged, how much time do you think passed between TRPG2 and TSoG?

==>  

==>  

581
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: November 07, 2011, 10:42:22 PM »
*One can walk on the rocks at Lake Alto
*One can get negative health from unsuccessfully scanning Alissa, and still not die.
*When talking to Dean Anya, I selected "But those belong to the people of Ravinale".  Now none of the choices work when you click on them.
**I won against Irkat, and he paided me 100 gold which I thought he didn't have.
*I bought Summ, but I can't find him in the bandit cave or anywhere.
*Qudssi still doesn't have counter-attack. (He is kinda useless without it.)
*Every time you talk to Rahel, she talks about the poem.  The poem dialogue only needs to impress or piss off Rahel once.
*Even after mission 4 & 5, Griffin still speaks of Qudssi as if he is a new arrival when one asks about him.
*If one asks about either of Duvalier's parents, Griffin doesn't know who you are talking about.

582
Politics / Re: Romney vs Perry vs Cain
« on: November 04, 2011, 03:49:38 PM »
You appear to have made a series of fallacious assumptions.
If you actually believe 13% of Norwegians are disabled, then you are either extremely naive or you are too stubborn to use logic to figure that it is very, very unlikely that more then 1 out of 10 in Norway are disabled.  If you look at your facebook friends list or your year book, the number of disabled people won't be even close to 1 out of 10.

"[V]ery high labour force participation rates" means that a "very high" percentage of potential workers work for a living. That doesn't exactly sound like a country that has raised a generation of dependents.
Cuba also has a high employment rate.  The welfare states tend to overpay people for doing very little work.  By fraudulently claiming to be disabled, Norwegians to get paid more and retire earlier without having do any more work.  Frankly, the welfare system encourages people to ask for hand outs instead of working harder.  In a welfare state, one could earn more money through hard work and have the government take more then half of it away in taxes, or one could pretend to be disabled and have the government give one money without having to work harder.

583
Politics / Re: Romney vs Perry vs Cain
« on: October 27, 2011, 10:31:21 PM »
Let me be clear. 13% of the Norwegian population receives disability benefits, while it is extremely unlikely that 13% are actually disabled.  Bear wrestling would have to be the country's national sport for them to have that many disabled people.  Since a large amount of people are receiving disablity benefits without being disabled, it means that a large chunk of the population is abusing the welfare system to get money from the government that they didn't work for.  This is evidence that welfare states create generations of dependents who, instead of working, rely solely upon the state for income.

584
TSoG / Re: Nonlinear storyline?
« on: October 26, 2011, 02:37:58 PM »
Well, for being irresponsible there's the whole, Knife, Duvalier gets a melee attack thing. Plus, there's assassin extra content if you do assassination missions for Al'al; that gets Arman killed.
The good choice gets you a bag of gold, an extra step for Duvalier, and lets you keep the Arman after investing alot of money into his training.

The scorpion guy in the Marid clan camp will give you more money if you kill the scorpion and give him the stones.
Based on a conversation with Mudjid, there may be more to the side mission.  I am sure that Craig will let you get something for not killing Tiki.

For extorting a drunk man, you recieve 75 gold, and for killing a bunch of thugs, you also recieve money. For killing guards, you recieve 315 gold, and comeuppance.
I am guessing that the drunk man will lead to a side quest at some point if you don't extort him.  Fighting the thugs and guards is considered self-defense unless you are metagaming and only talking to the thugs and guards so you fight them for money.

What I'm saying isn't that they aren't completely necessary or that they aren't any good; I love the side-quests and minigames. But the thing is that they feel like things that you might do for a completionist award, but don't really affect the game in a very drastic way -- that is, there are money-earning quests that are only just that, and while they might give you a little bit of backstory, I can hardly imagine why the leader of a Resistance is walking around, killing sick scorpions for money, and having flashbacks when he could be doing something vital.
I do find that Bandit Raids and Bug Hunting as pointless "money-earning quests", yet I do see the need for gold farming for new players.  I do disagree with you discription of the Tikki's Quest.  While the quest does seem incomplete, I understand why Duvalier would take the quest.  Duvalier's motives are good and he is helping the people (which is kinda the point of the Resistance), or Duvalier's motives are selfish and he is trying find any way to get money.

585
Politics / Re: Gaddafi is Dead
« on: October 26, 2011, 01:55:30 PM »
What about if he was captured, transported, and then shot by an angry individual?
Based on videos, Gaddafi was already shot before the rebels transported him.  How he was shot before being transported is unknown.  It is also unknown if Gaddafi died from the wound he sustained before transportion or if he was executed during or after transportion.

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