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Messages - Thaecrasis

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What version of the game are you running? In version 1.044, there shouldn't any offset at 1920 x 1080 resolution. (I just tested this to confirm.)
I was on 1.042 when this happened.
Just checked now, and seems fine in that regard. The only thing I notice now, is that while scaled properly now, the map seems more zoomed in than normal.

Telepath Tactics / Re: Correct pronunciation of "Tarion"
« on: August 18, 2015, 08:12:27 PM »
Well, my thought is that shadowlings/shadowhearts being pure natural telepaths, that perhaps the pronunciation is more than verbal, and how you think it and speak it at the same time.  Or not. Who knows :P

Can you elaborate? What's broken?

I experienced the same thing; I'll elaborate for them:

A portion of the screen from the bottom is cut off by default, and only a temporary fix being to disable, then re-enable full-screen scaling. In other menus, or in battles it means you can't fix it (I've just been playing in windowed mode recently when trying to do the Strider-only challenge; forgot to submit this myself before, whoops).

Image of main menu cut-off:
Battles: ; (main bar for attacks/menus/etc is off-screen)

The problem in of itself may lie in this image though, of the main menu after disabling, then re-enabling the scaling:
The screen is off-centered towards the bottom of the screen, which may be the problem.

Telepath Tactics / Re: Strider-only run
« on: August 15, 2015, 05:14:15 PM »
Attack Silithis every round in the training mission, then have her deal with the bandits on her own while Sabrina runs for the treasure chest. She should just barely make it to level 3 with one bandit still alive, at which point she gets Pull and Shove. The bandit won't attack, since the AI is smart enough not to commit suicide by counter-attack, so you can have the sisters pull each other for as long as you like.

Wow, this is actually hilarious. In order to guarantee this method permanently working, I had a snare trap between the last guy and the two sisters, and between pulling, motivate, and placing a snare down every 2 turns, you can grind unto oblivion in the first mission xD ... so ridiculous :P

Edit: What has science done... ( lol )

I'm sorry to double post, but I felt this was bump-worthy: VICTORY IS MINE. I think it came down mostly to luck; I placed two iron jaw traps in the upper right to stall the second wave, and they ended up wasting most of their turns trying to destroy them before triggering them anyway. This managed to slow the upper forces long enough for Emma to deal with the crossbowmen in the final wave, and also gave Sabrina enough wiggle room to fall back and defend the camp for the final onslaught.

Everything after this should be a cakewalk, since level 22 champions can oneshot everything except the last few bosses, and are also virtually invincible. (Their physical resists are all currently in the 30-50% range, even without armor.) I'm sure my overconfidence is unfounded, however, so I'll be posting again when I inevitably hit another brick wall.

I seem to have no such luck; my AIs never stop and attack my iron traps, they either ignore them entirely, or run into them immediately :/

Telepath Tactics / Re: Coria Dogs fight is agonizing.
« on: August 12, 2015, 02:53:57 PM »
I never tried hitting/killing them before. Do they even give exp from attacking them, or would the only point in attacking them, to be evil?

Telepath Tactics / Re: Strider-only run
« on: August 10, 2015, 06:24:03 PM »,Wb7cg8H
Using latest version and Iron Bow says anyone can use it.

Also when I tried farming exp from the first mission with the two bandits, the last bandit eventually did commit suicide by counter attack after maybe 10-15 turns

Telepath Tactics / Re: Strider-only run
« on: August 10, 2015, 05:38:51 PM »
It's not a bug; I just never noticed it before, but if you right click the Iron Bow for 'Requirements' it says 'Any Class'
Unless it is a bug, and it isn't suppose to be for any class.

Also, how do you overlevel Emma in the first mission, since she doesn't start with any non-damage way of getting exp?

Telepath Tactics / Re: Strider-only run
« on: August 07, 2015, 06:50:00 PM »
Well, personally I don't think this plan will work, even if you over level both of them to the maximum potential every mission. The reason being is that each mission after the first couple was designed for strategy using an entire party to be able to take out.

However, not assuming it is impossible, the only way this could potentially work, would be first leveling them as much as possible, not just for the extra health/resistance/damage, but mainly for the extra skills gained in early-game. Getting the 'Motivate' and 'Place Iron Jaw Trap' skills as soon as possible would be a must for this to work.

-Against hoards of enemies, the strategy would have to be very item-heavy, using a lot of focus pills for energy, since you won't have the time and units to gather enough energy to prepare properly; you'd have to set up a snare and iron jaw trap each turn (both traps can be set in one turn without motivate, making choke points a feasible strategy with Sabrina.

-With essential upkeep for only two units, you'll have a lot more money to spend on tons of bandages and focus pills (you'll need every last one of them) and the best armour and weapons.

-Ranged and Psy units will be the bane of the Strider sisters, since they don't have any ranged attacks. The only way to deal with them effectively would be to set up a trapped choke-point, and move out of line of sight, or to another choke-point (and then use Emma's Motivate to set another 2 traps), and when the ranged units come around the corner to target you, they'll be stunned. [Keep in mind, ranged units will only move through your traps if they have the possibility of moving within attacking distance that turn]. In maps without many line-of-sight blocks though, will be a real challenge. I highly recommend saving 100 gold for the Psi guardian mission where they ask you for 100 gold to pass through, so you don't have to fight them. With just Emma and Sabrina against 5 extremely powerful psy users and a golem; you will die.

In regular missions where there is not many line-of-sight blocks, there could potentially be no real way to win: you'd either have to use all the cover as best you can, or sprint and use Wine (for 20% damage reduction, but also an accuracy penalty), and deal with the ranged units in potentially one turn with Double Strike if you manage to have it by that particular mission. Surviving the next turn will be hit-or-miss though, since even with very high health and damage reduction, likely both Emma and Sabrina will be surrounded by 4 melee units each and get backstabbed 2-3 times each as they counter-attack and change their rotation each time. If they both manage to survive those kinds of onslaughts, then you can use your abundance of bandages to heal up and set choke-points for melee reinforcements (turning your back against a trap almost guarantees any melee unit will choose to head for that trap to backstab them, which is quite handy).

-On the plus side, without worrying about other characters, you won't have to go on the horrifying Rescue Meridian mission which is insanely difficult even with a full party, and also the mission for Phoeboe later on for golem parts (but you also won't get any extra loot/exp from them either)

-Trying to actually complete the campaign with just the two of them will probably involve dozens, if not hundreds, of mission restarts; there's just too many variables and overwhelming amounts of enemies to figure out the perfect strategy (if there even is one) for each mission, so if you do intend to try this, I wish you the best of luck xD

If you do try it though, let us know how it goes :P

Edit: Actually, apparently the sisters can use bows as well, so that changes things quite a bit

And I tried this strategy and managed to beat the caravan mission. I only used one ranged attack; the way I dealt with Siras Harrowbeak (or whatever his name was) was keeping him immobilized with either having his own troops in his way or keeping him stunned. With the last snare (once out of energy) I finally attacked him (without his counter attacks), and with my own counter attack and following attack, finished him off easily. For the first few turns, I simply rested to gain as much energy for Sabrina as possible. At the end of the fight, Emma was level 5, and Sabrina was lv 7.

Edit 2: Managed to beat the Gunther mission as well
Edit 3: Doesn't seem like it's possible to beat the first 'Defend the Tent' mission though. There's too many enemies from all sides; while it's possible to kill quite a few enemies first, there's almost no way to prevent the tent from being destroyed it seems though.

Telepath Tactics / Re: Coria Dogs fight is agonizing.
« on: August 06, 2015, 05:08:15 PM »
Also one funny thing I used to make this entire fight laughable:

After clearing the first room, and noticing the iron door needs to be activated by a lever guarded by another dozen units... I checked the iron door's resistances..... >:D
...The door was not immune to ice.. hehehe
5 or 6 cryo blasts later the door was destroyed. I then used motivate on Phoeboe to use cryo blast again on the dastard unit, freezing them solid and then pummeling them in a cruely hilarious way

Telepath Tactics / Re: Saving meridian vs killing everyone
« on: July 27, 2015, 05:20:19 AM »
I have completed it once before:

It takes quite a while of strategic planning, but it can be done. There's also a tiny bit of luck involved in where each of the AI move to (for example, the high level pyro moving around to the left in my video gave me a fair amount of time to deal with the right side before turning my attention back to them).

It should also be noted that this was before an apparent bug was fixed, where if a character attacked and leveled up, they weren't supposed to get an additional attack.

I tried the battle once after the extra leveling attacks bug had been fixed but didn't succeed. I also had the high level pyro stay on the right side that time too, so it was a bit harder in that regard too. Not sure if it's still possible to kill everything without farming exp in the previous couple battles, but maybe. I still think the best strategy is holding up at the bridge and trying to separate the enemy forces to go on both the right and left sides, and utilizing the water, and Motivation as best you can.

Telepath Tactics Bugs / Re: Weird spear/javelin bug
« on: June 08, 2015, 03:13:42 PM »
For some reason this bug keeps persisting, and getting even weirder now. A few missions after where this first occurred, and I don't even have any javelins anymore, but now her regular spear range is 6 tiles (the same as the extended javelin range from the bug). The damage reduction over distance still applies (pretty much only 1-3 damage at the 6th tile), but still an exploit/bug nevertheless. 

Thanks, bugfartboy, found the needed info:

Shadowling promotion:
<Script>Prep Shadowling
         <Action>SetString/NewClassInfo,Gained Max Health +3; Max Energy +5; Shadowport costs 1 less energy and has 1 extra range.</Action>
         <Action>SetStat/-STR:PromotingChar-,Max Health,+,3</Action>
         <Action>SetStat/-STR:PromotingChar-,Max Energy,+,5</Action>

Mentalist Promotion:
<Script>Prep Mentalist
         <Action>SetString/NewClassInfo,Gained Max Energy +5; Psy Power +2; Kinetic Gust and Kinetic Pull cost 50% less energy; Mind Control has 1 extra range.</Action>
         <Action>SetStat/-STR:PromotingChar-,Max Energy,+,5</Action>
         <Action>SetStat/-STR:PromotingChar-,Psy Power,+,2</Action>
         <Action>AddTag/-STR:PromotingChar-,ModRngForAttack,+,1,Mind Control</Action>
         <Action>AddTag/-STR:PromotingChar-,ModCostForAttack,%,50,Kinetic Gust</Action>
         <Action>AddTag/-STR:PromotingChar-,ModCostForAttack,%,50,Kinetic Pull</Action>

So, not sure why the reductions aren't taking place

Edit: Also just tested with my Cryokinetisist as well in-game; promotion said 50% reduction in energy cost for cryo blast and didn't apply.

From the .xml file:
<Script>Prep Cryokineticist
         <Action>SetString/NewClassInfo,Gained Max Health +1; Max Energy +4; Psy Power +3; Cryo Blast costs 50% less energy and has 1 extra range.</Action>
         <Action>SetStat/-STR:PromotingChar-,Max Health,+,1</Action>
         <Action>SetStat/-STR:PromotingChar-,Max Energy,+,4</Action>
         <Action>SetStat/-STR:PromotingChar-,Psy Power,+,3</Action>
         <Action>AddTag/-STR:PromotingChar-,ModRngForAttack,+,1,Cryo Blast</Action>
         <Action>AddTag/-STR:PromotingChar-,ModCostForAttack,%,50,Cryo Blast</Action>

I think mind control is just suppose to get one extra tile of range, and kinetic gust/pull were suppose to be reduced by half in cost. Not 100% sure though

Craig (or anyone else with the knowledge to answer), is there any location where we can find specific promotion data for each character? The CharClasses.xml doesn't seem to have any information about it at all other than the ' tags="Promotable" '

Telepath Tactics / Re: Telepath Tactics - opinions
« on: June 04, 2015, 10:15:43 PM »
The size of the log doesn't matter too much, so long as you know approximately when the bug happened. You can just use ctrl+f and search the relevant information e.g. a character's name and look for specific cues. That's what I usually do when sifting through the logs anyhow.

Telepath Tactics / Re: Telepath Tactics - opinions
« on: June 04, 2015, 08:46:26 PM »
Actually I think in general, when a log is produced, there should be two logs; one that details everything that happened in the last session of playing, and one that is just the current event/encounter. That way, if a bug happened earlier, and you didn't catch it, the session log would still detail it.

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