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Messages - Kletian999

#31
10- Apple picking.  A lot of this mission is randomly generated.  The bushes all over the place make ranged units, fly units, and the assassin's leap ability very useful.  You can end the mission early by destroying the trees and grabbing bags, or just pick everyone off.

Shopkeep returns.  You can buy a single helipack as a special deal- it gives cheap 1 round flight that ends start of their next turn (you can cross water but don't recommend staying there).  Get iron helms for everyone who can wear them and replenish your likely dwindling weapon supply. especially crossbow, bow, and knife.

11- Psychic Toll.  This mission can be very scary, which is why they let you buy your way out of it for 100 aura.  However, it is very beatable.  Make sure to bring your light and Ice mages, Engineer, and everyone who can shove.  Deploy Emma in the way back because the Cutscene will give her free move.  First round hang back and rest stay out of every caster's range to get Energy.  Then with your engineer plant two bombs in a vertical line near the water.  Provoke the front two mages to approach the bombs and detonate one (light magic or spear) to cause a chain explosion.  This should leave them near dead so focus them down.  When the other mages approach those who killed the Cryo/Light mages, shove them into the tiny pools or the lake at the bottom- between the Striders, Harriet, Scarlet's charge, and Louis telekinetic pull you can disable everyone.  Before the Stone Golem gets to reach anyone, rush your ice mage to him and freeze him.  While her success chance is elevated, keep a motivate or psychic pull to retrieve her if she fails.  Once the non-healer mages are dead, carry the golem into the water- reapplying freeze if needed.  With the shores of the water surrounded the golem is harmless and you can taunt the healer for massive exp.

12- Moonlit Lizards.  The first Fog of war map, movement cannot be undo so take your turns step by step and consider not spending your last move point unless it's to retreat.  You have 15 turns before the lights turn on and everyone goes into aggressive mode- until then they only attack if they can both see you and you are in range.  Exploit the snare trap for massive effectiveness- everything drops bandages so share the wealth since your main guy doesn't start with any.  You want to go straight north, then west, then south to find Glutch and his fire mage.  Rush the fire mage the turn after you find it's position, and take it out quickly.

#32
This mission (nor the psychic toll mission) seemed to have autolooting of the bags (I had looted 9 apples, left bags on the ground, then killed the enemies) and only had the 9 apples.  Likewise I didn't get the focus pills not manually picked up in Psychic Toll.
#33
Thought I'd add more to this "guide"

5. Battle Gunther: I like to put the mages in front of this formation and first turn rest so they'll have plenty of magic for when they get close to action.  Lead with your archer troops to take advantage of the irregular mountain terrain.  Make sure to recruit the Fire Mage with the Strider's Talk command.  Meridian you'll want to feed KOs but have her avoid arrow shooters unless it's time to deal the killing blow- Her breath attack is great for hitting 2 targets but removes her ability to retreat post attack.  The boss hits pretty hard but can be downed fast with 4-5 focused attacks (using hit and run units)- winning the battle immediately.  This is the first mission where thieves will spawn to attack treasure chests and try to steal the goods.  A Strider with Sprint or Scarlet deployed to the left should be able to get there in time.

6. Defend the Tent:  Enemies will gradually spawn in from the Bottom, then Top Right, then Bottom again, then finally Top Left.  The island Treasure chest basically needs Meridian or archers to open it; if you use archers the Open Bag should be autolooted post fight.  To get the bottom right chest find a path that only needs bushes cut to advance.  Scarlet or a Bowman will be able to get there most efficiently.

7. Infiltration: your first exploration mode map.  Explore everywhere you can before going into Fera's room (Topmost door), including getting free swords from "Using" weapon racks and getting the money near the Dice game guy to play with.  Talk to Fera until she leaves, and steal the map and the battle primer (use on a unit at level 4 or less).  Go down to the Prison and tell the guard to let you in.  If you try to steal the guard gets first strike, but you steal a bandage from him so it's probably worth it (he can back attack you easier than you can him).  Use the Keys to open all the Cell doors.  Don't leave until you've rescued all the prisoners.

8. Escape Interior.  In order to win Emma must touch the escape tiles- nothing else matters.  You can get some nice EXP for everyone fighting the first 1-3 waves, but after that Fera comes out and she'll be painful to death with.  Put Lord the Golem on the bottom front, with Harriet the Spear Lady and Emma Nearby, after moving golem toward the exit, have Spear lady shove him so he can attack, then motivate him with Emma to attack again.  Have shadowling in Back rest first round so heals can be plentiful later- despite flying he still can't pass over units so keep that in mind.

9. Escape Exterior.  You have a few turns before danger happens, but don't get complacent.  An enemy Army will appear in the west, it's boss and casters are not aggressive.  Your escapees will appear in the north center after a few rounds, followed by Aggressive strong troops.  You can choose to build a bridge directly north of the start (faster access, but another bridge to demolish later), or where the drawbridge would end up being.  The enemy will eventually lower the main bridge, and if they do anything that "was" where the bridge appears dies- so making your bridge there is a fun way to crush your enemies by taking a stand on your side of the shore after you get everyone safe.  If you built enough things with Teresa the Engineer she'll have access to her bomb skill which you can use to destroy the bridge and strand Fera- bombs explode when killed and break a 3x3 area centered on them.  Lakshmi (crossbow girl) is really good at detonating bombs (or wood/ice bridge segments) if she's learned her fire shot by now- fire magic or a team of spear/arrow pokes will also work.  Victory occurs when Emma reaches the White escape points.  The chest off to the upper left is going to need dedicated attention from Meridian or a bridge built to it, the lower left can be reached by Scarlet your Calvary without provoking the west boss if you stay low.
#34
1. I could not right click stat view on Emma/Sabrina during deployment, though I could rearrange their start position.
2. Many of the roster spots refused to allow me to switch out units.  I got an error sound but no message trying to replace, for instance, Lakshmi with Teresa, only to later be able to remove Lakshmi after rearranging her within the deployment zone.  Nothing consistent though.  Also it seemed like the squares that would accept roster squares did so when I wasn't really moused over them, like as if the event detection on my mouse was disjointed with the map's visuals.
3.  Hitting the L button only once, I got like 10 log files in the same second.  Some of them are attached, plus one that occurred about 10 minutes after the batch of 10.  Include a renamed to TXT file savegame.

#35
The AI played a bit smarter, getting out of arrow range when it had nothing better to do.  However, which my range heavy party and careful bush pruning, I still defeated literally dozens of melee units without them ever getting to attack.
#36
The stab special attack has base damage 10, yet repeatedly "previews" and "does" 10 damage on sidestab while it's tooltip says it should be stronger.  In contrast, regular attacks does base damage 8, and 10 on sidestabs.

Log attached.
#37
Finished the mission and it froze when the last enemy died from Burning damage.  Log.
#38
Ah I wish I read this before I posted in Bugs...  Hmm, maybe you could just draw a flight movement path from a unit to it's nearest target and flag destructible objects in that path?
#39
1. When the mission starts, the deployment area is always partially obscured by the Roster window.  Since the Roster window doesn't float like the command window you have to do a lot of wonky scrolling just to deploy the units you want.

2. The AI refuses to destroy bushes despite the ease it'd be to pass and the fact that I'm range bombing them to death.  Now I'm guessing the level would be too hard if everything aggressively bushwacked the terrain for us, but once they've come under fire, it seems like they could go from passive to aggressive to enraged, the last state would destroy non-player terrain if there's no valid path to targets.

3. Even if they couldn't destroy the terrain, they foolishly kept their melee in front and in firing range, keeping their own ranged units from counterattacking successfully.  Some kind of "Flee bombardment" behavior would make the AI more human.
#40
Maybe Bugboy could make another mod where the durability is just tripled and no increase on Consumables?
#41
Really hope this gets fixed soon.  Let me know if you need more Logs because it's really demoralizing when it occurs.
#42
Cool, I got a patchnote!
#43
I was the one that posted the leather+helm comment.  I'm only up to the apple picking mission so I've only had 1 chance to buy things.  I still have more people that could wear leather than I have it, but if it's true the game gluts you with armor just buy more helms for the time you eventually have people to wear them.
#44
BTW, this log also showcases the turn slowdown that occurs after a battle has been going on for 8+ rounds.
#45
Igor's Drawbridge battle, I use a bomb to blast the enemies bridge, but of course I had made my own bridge just off to the right side.  The enemy starts pursuing Emma on my bridge but no humans are in range.  Since I made the bridge, they decide to start breaking it, ensuring that I'll be able to make a clean getaway.  Not exactly a bug, but an edge case where the AI destroying player made objects is not something that a player would do and counteracts their primary mission of Killing Emma or Sabina