- created a battle to cap off the treasure map event.
- characters now lose the ability to use books of power upon promoting, preventing the player from wasting them.
- new script action: ConsumeFood. Automatically reduces current food by the current roster of characters's collective appetite without initiating camp activities. Food will not go below zero, nor will a hunger event be automatically triggered.
- campfire objects now lay flat.
- fixed: smoke from non-flat-lying objects (such as braziers and stoves) was no longer emitting at the correct angle.
- fixed: characters who were ordered to do something via a one-on-one could nonetheless be dragged into another character's partnered activity, precluding them from doing the thing they were ordered to do.
- fixed: I accidentally left the chance of small talk set to 100% after testing, thereby preventing most post-greeting character dialogue from spawning.
- fixed: the tooltip for the "view calendar" button in town had a typo.
- fixed: a LoadConv call to dialogue that either does not exist or which had been removed due to being already used and non-repeatable would lock up the game. The game now simply ends the current dialogue when this happens.
- characters now lose the ability to use books of power upon promoting, preventing the player from wasting them.
- new script action: ConsumeFood. Automatically reduces current food by the current roster of characters's collective appetite without initiating camp activities. Food will not go below zero, nor will a hunger event be automatically triggered.
- campfire objects now lay flat.
- fixed: smoke from non-flat-lying objects (such as braziers and stoves) was no longer emitting at the correct angle.
- fixed: characters who were ordered to do something via a one-on-one could nonetheless be dragged into another character's partnered activity, precluding them from doing the thing they were ordered to do.
- fixed: I accidentally left the chance of small talk set to 100% after testing, thereby preventing most post-greeting character dialogue from spawning.
- fixed: the tooltip for the "view calendar" button in town had a typo.
- fixed: a LoadConv call to dialogue that either does not exist or which had been removed due to being already used and non-repeatable would lock up the game. The game now simply ends the current dialogue when this happens.