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Messages - CraigStern

#3496
He has a reputation as a fearless fighter, so much so that he is rumored to be a bit mad.
#3497
Quote from: JeenLeen on May 28, 2013, 01:16:49 PMIt makes it a lot harder to surrender or quit by accident.

Yes, this.

Also, I got very consistent complaints from folks who thought they were accessing something they weren't supposed to rather than an actual in-game menu; and once they realized that it was an in-game menu, complaints that it felt unprofessional and janky because it was just a default system menu.

Just about all of the functions of the right-click menu are now accessible from the Actions window, and the few that aren't have hotkeys. Not a huge loss, I hope. ;)
#3498
The deadline to submit to Indiecade is Friday, so that's my focus for right now. I'm hoping to get some more of the backer rewards out next week.
#3499
Telepath Tactics (2015) / Re: Developer's Log
May 26, 2013, 02:39:41 PM
Update! I have finally cast the much-disliked Right-Click Context Menu into the fires of Mount Doom. In its place, right-clicking an empty spot on the battlefield now deselects the current character.

To handle the functions that were previously in the right-click menu, there is a new menu accessible from the Actions window. Whenever no character is selected, click the "Gear" button that appears--it will open the new menu.

The installers have been updated.
#3500
Telepath Tactics (2015) / Re: Developer's Log
May 25, 2013, 04:14:54 PM
A couple more bug fixes:

-- The Impale animation had an opaque background; that has been fixed.
-- There was a bug that was causing the game to hang instead of displaying the Defeat screen; that's been fixed.
-- Bugs that crept in and were affecting Surrender and Quit Game have now been fixed.

I have a few more things I want to do to get this build ready for Indiecade, but I'm making good progress; I feel optimistic that everything will be ready by next Friday! :)
#3501
Yup: it's determined ahead of time, not random.
#3502
Thanks for the reports, guys!

Quote from: JeenLeen on May 24, 2013, 10:31:51 PM2. If I exit a battle screen while the points are still tallying (making the sound effect as the points accumulate 'ching-ching-ching'), the sound effect persists.  The sound continues even if I start a new battle, but it does end if I let the new battle's ending 'ching-ching-ching' sound stop.  (EDIT: same also happens during Campaign mode, and has it persist through the next battle.  Persists also if you Surrender or Quit Game while it's continuing, even through the 'defeat music' Surrender causes.)

I just fixed that this morning; that'll be in the next update. :)

Quote from: JeenLeen on May 24, 2013, 10:31:51 PM4. In the 4-way battle on Stonebridge, when I choose to 'Surrender' in hopes of ending the battle, the other enemies (all CPU) kept fighting.  Is there a way to cause the battle to end early?  I thought there was, but I didn't see it when I looked at the menu.  Ended up Ctrl-Alt-Del to get out.

You can't quit in multiplayer unless and until all players are CPU players, just to keep human players from killing the game out of pique. Once it's all CPU players, though, Ctrl + Shift + Q will quit the game.
#3503
Yeah, I'm planning to address that! Not to worry. ;)
#3504
Telepath Tactics (2015) / Re: Developer's Log
May 25, 2013, 02:39:16 PM
Yesterday was one of my infamous playtest parties, where I invite friends over and we play the game together over beer and pizza while I sit with a notepad and pen taking notes on bugs and suggestions. It was--as usual--really helpful. Among the changes which I've made since yesterday:

-- I've tweaked the victory score screen a bit so it's faster counting the damage numbers (which frequently go into the hundreds).
-- Clicking the victory tally screen before it's done counting now causes it to skip to the end and display all of the final numbers; a second click exits the battle.
-- Destructible objects which have been set on fire now actually burn. (They take damage at the end of every round, after every player has gone.)
-- Shield abilities no longer heal destructible objects.
-- Added support for looping background sound effects; fixed a bug that briefly broke the volume sliders in the options menu.
-- Added a new particle type: Coins.
#3505
Telepath Tactics (2015) / Re: Developer's Log
May 24, 2013, 02:58:29 PM
The victory screen now animates, tallying your score right before your very eyes! It's a neat effect, and very satisfying to watch. (I was inspired to add this by memories of the end level score tally in the original Sega Genesis Sonic the Hedgehog.)

I've also updated the score system slightly: a win now gives you 150 points by default, and the point penalty for each turn that passes before victory is reduced to 4. The manual has been updated to reflect the changes.

The installers have been updated as well!
#3506
Telepath Tactics (2015) / Re: Developer's Log
May 23, 2013, 12:21:26 PM
There are two new conditions: Defeat Scene and Victory Scene.

By dfault, when you lose a battle, the battle restarts. Defeat Scene changes that: instead of restarting, it instead progresses to whatever scene you choose for the condition's one parameter. Thus, you can have the game continue when the player loses, possibly branching or even leading to a bad ending.

Victory Scene, in turn, is actually just duplicative of the nextBattle attribute set at the top of every map's XML file; it tells the game to go to a certain scene when the battle is won. It's included purely for use with the ChangeCondition dialog action to dynamically change the next scene during the course of battle.
#3507
Telepath Tactics (2015) / Re: Developer's Log
May 22, 2013, 06:40:53 PM
Just fixed that annoying thing where it would flash the wrong image for a fraction of a second on the New Match screen; it now has a nice little loading animation that plays while it's fetching the correct image.
#3508
Ah! That's an oversight on my part. I'll have that fixed shortly.
#3509
Thanks! I'll see if I can figure it out. In the meantime, if you want to try testing it out, you could make a backup of Items.xml in the Multiplayer folder, then remove all the items in there except for Steel Plate, Thermal Paste and Lead Ointment to see if it's the resistance changes that are causing it. :)
#3510
I need to test it out on a Mac to be sure, but my gut instinct is that you should have more than just an app file in the map editor install directory; make sure you copy everything from there into the Data folder.