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Messages - CraigStern

Pages: 1 ... 23 24 [25] 26 27 ... 234
361
??? / Re: What's this?
« on: June 10, 2016, 09:43:04 AM »
And one more, just for fun.

362
??? / Re: What's this?
« on: June 09, 2016, 11:15:53 AM »
:)

363
??? / Re: What's this?
« on: June 07, 2016, 01:14:21 PM »
Huh! I hadn't given any real consideration to the thought of making a text adventure; what an interesting idea. There's not much of a market for those, unfortunately.

364
??? / Re: What's this?
« on: June 07, 2016, 09:25:37 AM »
Well, it'll be displayed on a flat surface. :)

365
??? / Re: What's this?
« on: June 06, 2016, 02:54:10 PM »
Hmmmmm.

366
??? / Re: What's this?
« on: June 06, 2016, 12:36:55 PM »
It seems that a new game is being woven...

Sure does look that way, doesn't it? ;)

367
??? / A new engine!
« on: June 05, 2016, 03:39:11 PM »
Hm! :)

368
Telepath Tactics Bugs / Re: spriggat drowns on bridge chapter
« on: May 28, 2016, 09:43:37 AM »
Okay--let me know if it happens again!

369
Telepath Tactics Bugs / Re: spriggat drowns on bridge chapter
« on: May 27, 2016, 07:50:33 AM »
That map features enemy Mentalists with Gravity Spike. Did one of them use Gravity Spike on Meridian? If so, that would have given her the Heavy status effect, which means she would have taken drowning damage the following turn.

370
Telepath Tactics Bugs / Re: player phase in shop
« on: May 27, 2016, 07:47:21 AM »
Huh. Weird!

Based on line 740 of the log, it looks like something called the closeInventory() function, but I'm not seeing anything indicating another function that would have done that. Is it possible that you accidentally hit the 'I' key?

371
General Discussion / Re: Ask the developer a question!
« on: May 26, 2016, 04:39:50 PM »
This:

Code: [Select]
private var alphabet:Array = [ "0" , "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "a" , "b" , "c" , "d" , "e" , "f" , "g" , "h" , "i" , "j" , "k" , "l" , "m" , "n" , "o" , "p" , "q" , "r" , "s" , "t" , "u" , "v" , "w" , "x" , "y" , "z" , "A" , "B" , "C" , "D" , "E" , "F" , "G" , "H" , "I" , "J" , "K" , "L" , "M" , "N" , "O" , "P" , "Q" , "R" , "S" , "T" , "U" , "V" , "W" , "X" , "Y" , "Z" , "!" , "@" , "#" , "$" , "%" , "^" , "_" , ":" , "&" , "*" , "(" , ")" , "|" , "+" , "-" , "=" , ">" , "<" ];
The second character's value is equal to its position in the array; the first character's value is its position in the array multiplied by the length of the array. Those two values are added together to get the integer number corresponding to the tile to be loaded.

372
General Discussion / Re: Ask the developer a question!
« on: May 26, 2016, 09:56:46 AM »
It never really occurred to me to do so. (For the record, I also invented the algorithm for calculating character movement areas in the game from scratch.)

Sometimes I just feel like reinventing the wheel, I guess. :)

373
General Discussion / Re: Ask the developer a question!
« on: May 18, 2016, 12:00:34 PM »
Based on Telepath Tactics' focus on modding, it almost seems like a basic game creation program for Fire Emblem-like games. Have you ever thought of selling a modified Telepath Tactics engine as a game creation software like RPG Maker?

It's actually extremely difficult to make sRPGs in RPG Maker! The engine is really mostly just suited for jRPGs.

I actually had quite a few folks last year encouraging me to consider releasing an sRPG-focused competitor to RPG Maker based upon Telepath Tactics. But right around that time, Shouzou Kaga--the actual, original creator of the Fire Emblem series--released SRPG Studio. And I'm not especially interested in competing with him.

374
General Discussion / Re: Ask the developer a question!
« on: May 14, 2016, 08:28:42 AM »
(Also, sorry for the late replies--I'm supposed to get email notifications when people post here, but for some reason, it seems I haven't been receiving them lately! I'll need to fix that.)

375
General Discussion / Re: Ask the developer a question!
« on: May 14, 2016, 08:27:33 AM »
It's not a question! I just bought this game and I just wanted to congratulate you : a very nice old school game, with very nice graphism, and modding posibilities that make the game definitely interesting. A game of such quality is very, very rare, thanks for that !

Thank you! I'm glad you like it. :)

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