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Messages - CraigStern

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361
Huh--that's odd. So, the relevant lines are 627 and 914. clearEmitters() is the function responsible for getting rid of any left-over particle fountain emitters remaining at the beginning of each turn. That's odd that it kept counting 0 emitters in the renderer even while it was still clearing them out of the emitters array, but there were none left in emitters by line 914, so it at least seems like it was working? I'm going to need to do some tests on this one.

If you notice this happening again, do me a favor and let me know if you saw anything immediately preceding the particles sticking around.

362
Telepath Tactics / Re: Developer's Log
« on: September 30, 2015, 07:04:46 AM »
released version 1.049

363
Telepath Tactics / Re: Developer's Log
« on: September 29, 2015, 08:37:14 PM »
- fixed a bug in which the game would mess up the nextBattle attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map.

- restored the appearance of the title screen to its pre-scaling state.

364
Telepath Tactics / Re: Developer's Log
« on: September 29, 2015, 03:15:11 PM »
- fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable.

365
Telepath Tactics / Re: Developer's Log
« on: September 29, 2015, 02:26:18 PM »
- fixed a bug in which tags added by equipped items would persist after a battle and get added a second time in the next battle, and the third time the battle after that, etc.

366
Telepath Tactics Bugs / Re: mouse lags
« on: September 29, 2015, 02:16:00 PM »
Hm. Well, the game itself is set to run at 45 frames per second--about 3 times the 15 frames per second at which the game's frame-by-frame pixel animations are rendered, which is itself a bit higher than the 12 FPS for traditional 2D frame-by-frame animations. That's probably not the cause of the mouse latency, though. Unfortunately, I'm not aware of anything that would directly impact mouse latency in the engine I'm using; it may be that AIR simply doesn't get on well with your hardware configuration. :(

367
Telepath Tactics Bugs / Re: action window position is reset on scene changes
« on: September 29, 2015, 02:06:34 PM »
This isn't a bug; the game just doesn't remember the actions window's position in between battles.

368
Telepath Tactics / Re: Developer's Log
« on: September 29, 2015, 10:09:57 AM »
- fixed a bug in which the game would sometimes not get the target's name or coordinates for use with special characters (-FNAME-, -Y-, -X-, etc.) during dialogue triggered by OnCharAttacked or OnCharDeath.

369
Move attacks actually technically land on the location of the red attack tile, not the location of the targeting reticle--this is why they always use the single AOE pattern. (It never would have occurred to me to program it to support other reticle configurations, although I see now why you're trying to.)

For string stats with OnStat, try using the string you want to match against in the operation parameter--see if that works. (In theory, it should.)

The -FNAME- special character isn't being assigned correctly when an OnCharAttacked dialog tree is triggered.  Instead of reflecting the name of the character being attacked, it reads "undefined".  (See the line labeled 561 in the attached log to see what I mean.)

Aha! I think I've figured out the cause of this; this should be fixed in the next update.

370
Okay! I believe I've fixed the issue. I'll be pushing it with the version 1.049 update. :)

371
Telepath Tactics / Re: Developer's Log
« on: September 29, 2015, 08:56:19 AM »
- fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown

372
The most significant symptom that I can notice are leftover particles

Oh! That certainly shouldn't be happening; I'll look into that.

373
Telepath Tactics Bugs / Re: [v1.047] Itens Vanishing with the Black Spriggat
« on: September 28, 2015, 10:19:28 AM »
At the battle right after the one you save the Black Sprigat i decided to give her some Bandages and the Grappling Hook i had bought from the first merchant. I had forgotten to equip it, so i tried to do as soon as the battle started, but there was no inventory option. I reloaded the game, figuring i had just forgotten to give it to her, but both itens vanished. A second test with a Training Sword had the same effect - the item went missing.

Were both of these items in the common inventory before they went missing?

374
Telepath Tactics Bugs / Re: Game file wont load on Golem map
« on: September 28, 2015, 09:47:54 AM »
Okay--I've fixed the part of your save file that was making the battle not load (it was the nextBattle bit at the top.)

I noticed that neither Teresa nor Phoebe is on your roster, despite the fact that neither has their "died" variable flagged. Did they die at some point earlier in the game? Or did the game just fail to add them to your roster? Anyway, I've added them back in--I'll take a look and see why if I can figure out why they be missing like that.

375
Telepath Tactics Bugs / Re: Save games will not load on 1.047
« on: September 26, 2015, 08:35:46 PM »
Yay! I'm glad that did it. Marking this resolved. :)

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