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Messages - algebra15

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General Discussion / Re: Ask the developer a question!
« on: February 21, 2010, 04:11:19 PM »
I'm making a strategy game, top-down like TSoG, but the characters' motion isn't limited to a grid. I'm hoping to make an onRollOver / RollOut function that makes an info box with dynamic text about the character's status appear, but the text boxes don't respond to their variables when inside a movie clip, aren't moveable when they aren't, and I can't do an onEnterFrame function with a button, apparently. Should I give up the immediate, up-to-date info of the onEnterFrame function and use a button, inside which dynamic text responds to its variable, or is there another way to make this portable HUD?

Forum Games / Re: Associations Game
« on: February 21, 2010, 03:55:22 PM »

Forum Games / Re: King of the hill
« on: February 21, 2010, 03:54:50 PM »
I beast the crud out of you with X-wings and destroyer droids

Forum Games / Re: Fazan game
« on: February 21, 2010, 03:44:10 PM »

Shadowling Assassin / Re: About
« on: February 20, 2010, 06:50:11 AM »
CS4 and AS2 are pretty easy to learn.

You know what's nice about Adobe Flash? Buttons. There's a couple of very useful event handlers that trigger stuff happening, including the [objectname].onRelease event handler, and that means you don't even have to deal with a bunch of stuff about IF [cursor_location] = [menu_button_location]. Just menuButton.onRelease = function(){
whatever you wnat to do

TSoG Bugs / Re: Gaps in and bugs in enemy AI
« on: February 20, 2010, 06:23:04 AM »
I'm not quite sure that this is a bug, but with one-move-per-turn units, like the Ghost Knight and the Bronze Golem, in the battle "Bug Hunting," when you are separated from the unit by only a wall object, they will move off to one side, but then go right back to where they were, and get no closer to the Hero. Very useful for regenerating Psy points, but I don't think that was intended. Maybe smarter AI, or maybe a low percentage of a random motion so as to break the monotony. If the character has destroyed all of the units but a slow mover, this means they can sit still for as long as they like and win the battle by surviving 35 turns.

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