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#1
General Discussion / Re: So, what do you think?
Last post by shoulderbubble - Yesterday at 04:35:59 AM
That sounds a bit like an organized "gaming affair"—but as long as you eventually come back to Telepath Tactics, I doubt anyone will get jealous! 😄
#2
General Discussion / Re: So, what do you think?
Last post by Henjamin - Yesterday at 04:10:49 AM
I totally get where you're coming from about wanting to play some free games together. Would you be interested in organizing a specific game night for one of those titles, like TF2 or Minecraft?
#3
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 08, 2026, 11:03:40 AM
  • created a new UI icon: Skull.
  • when an attack will bring the target to 0 health or less, the heart symbol on the preview health bar is now replaced with a skull symbol to signify that this will take the target out of the fight.
  • fixed: when opening the reserve supplies screen, the screen now force-resets the flag to mark whether the player is dragging an item to false, preventing ghost item images from following the cursor if there was an error that prevented the game from recognizing the end of item dragging previously.
#4
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 07, 2026, 05:43:53 PM
  • fixed: selecting "Skip Daytime Phase" in the main menu in town after characters had been sent out on caravan guard or cavern exploration jobs would result in the scenes where those jobs played out getting skipped as well.
  • fixed: character tooltips were no longer showing up when mousing over units already on the battlefield during deployment.
  • fixed: money and food text could slightly overflow the intended area of the info bar if the player really stocked up.
#5
TSoG / Re: Orbs
Last post by Dipak - April 06, 2026, 09:49:13 PM
I've used it quite well.
#6
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 02, 2026, 02:33:25 PM
Hotfix version 1.1.01b:

  • UI improvement for gamepads: implemented the new 2d grid menu navigation logic for character inventories within the reserve supplies screen, fixing situations where the game's arbitrary 2D gamepad element navigation logic failed in that menu.
#7
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - April 02, 2026, 11:27:14 AM
  • fixed: when playing with gamepad and using the shoulder buttons to switch character inventories within the reserve supplies unit inventory submenu, the gamepad menu elements were not refreshing flags for whether each button was active, leading to certain items becoming unselectable when moving from a character with more items to a character with less items.
  • fixed: when playing with gamepad and going to the second page of the deployment menu, upon returning to the first page of the deployment menu, all character buttons that weren't active on the second page of the menu would become unselectable.
  • fixed: when playing with gamepad, opening the main menu from the deployment menu and then closing it would cause the actions bar to inappropriately appear onscreen.
  • fixed: the Drop button in the item interaction submenu was inappropriately redded out for Quest items within a particular character's inventory subwindow in the reserve supplies screen even though such items can, in fact, be stored.
#8
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 01, 2026, 05:28:33 PM
  • began working on a new system that--if completed--should support easy addition of new types of terrain with automatic transitions to all other terrain types.
#9
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - March 31, 2026, 07:23:02 PM
For version 1.0.61d:

  • fixed: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar did not display the gamepad cursor when selected.
  • fixed: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar returned gamepad focus to the battlefield when "clicked."
  • fixed: when playing with gamepad, the Switch Weapons button in the actions bar remained selectable even when not visible for a character.
#10
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - March 28, 2026, 04:08:58 PM
Hotfix version 1.1.01a:

  • in version 1.1.01a: increased the size of the damage preview health bars by 20%.
  • fixed in version 1.1.01a: flashing health bars weren't displaying for the target for impact damage with Kinetic Pull.
  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you would be awarded the spoils of the fight a second time.
  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you could be inappropriately advanced beyond your current league fight.