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 1 
 on: June 23, 2017, 02:26:05 PM 
Started by CraigStern - Last post by CraigStern
Currently in the process of getting the AI to successfully move units.

--drafted a contract to bring on board a writer to help out with incidental dialogue

--gave artist feedback on drafts of custom sprites for Emma and Sabrina

--new script action working: MoveUnit.

 2 
 on: June 23, 2017, 09:23:32 AM 
Started by Gomwheelo - Last post by Gomwheelo
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 on: June 23, 2017, 09:22:27 AM 
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 4 
 on: June 21, 2017, 03:31:33 PM 
Started by CraigStern - Last post by CraigStern
--more progress on the AI; the game can now survey and rank the best short-range moves for all characters in an army at a given point in time, using most relevant criteria (the only remaining criteria to account for in the heuristic: knockback and environmental damage and status effects).

--the AI has a number of constants now that can be tweaked to alter how it behaves: tolerance for risk of attacks missing, how much it cares about a skill's energy cost, priority to be given to healers as targets, general unpredictability, and so on. I hope to make use of these in order to give different AI commanders different play styles!

 5 
 on: June 14, 2017, 03:07:15 PM 
Started by CraigStern - Last post by CraigStern
Got some more work done on the AI routines. This is going to take me a while to actually complete, as I'm reworking the AI from how it was handled in Telepath Tactics to make it even smarter at its highest difficulty levels.

 6 
 on: June 13, 2017, 02:44:18 PM 
Started by CraigStern - Last post by CraigStern
-finally settled on and successfully hired a 3D modeler!

 7 
 on: June 13, 2017, 08:45:38 AM 
Started by CraigStern - Last post by CraigStern
How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

Fine; I don't have any major complaints, really.

Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)

Nope; believe me, if I had news, I'd share it! As it is, I'm still waiting for Blackbox to make room in their line-up to handle warehousing, shipping, and fulfillment of the game. Until that happens (or I get tired of waiting and simply give it to a publisher), I'm afraid it's not going anywhere.

 8 
 on: June 09, 2017, 03:12:21 PM 
Started by CraigStern - Last post by CraigStern
-the engine now properly displays the stat improvements if a character gains multiple levels at once and improves the same stat 2+ times in the process.

-made some UI improvements.

-fixed a few bugs.

 9 
 on: June 09, 2017, 11:49:13 AM 
Started by CraigStern - Last post by Duskling
Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)

 10 
 on: June 09, 2017, 11:36:03 AM 
Started by CraigStern - Last post by bugfartboy
How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

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