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#11
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - June 14, 2026, 07:59:22 PM
For version 1.0.61g:

  • fixed: the game was no longer advancing to the end credits after the narrative ending played when playing with gamepad.
  • fixed: the "click to continue" text was not animating properly for cutscene narration outside of dialogue when playing with gamepad.
  • fixed: the army danger UI could fail to display the spaces enemies could reach if they did not move.
#12
General Discussion / Re: Sinister Design on Reddit!
Last post by dugfdss - June 12, 2026, 09:01:52 PM
Awesome news! I'm excited to see discussions about Sinister Design games in one dedicated place.
#13
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 12, 2026, 10:08:26 AM
For version 1.1.11f:

  • fixed in version 1.1.11f: when changing Charge to be learned specifically between levels 3 and 6, the skill was left in early skills rather than being moved to level-specific skills, causing the game to stop reading it correctly for proc gen cavaliers.
  • fixed in version 1.1.11f: the input field for new dialogue when creating a custom character was inappropriately set to one line instead of multi-line.
  • UI improvement in version 1.1.11f: the input field for custom character dialogue now contains placeholder text explaining common special characters that can be used in dialogue for formatting.
  • new in version 1.1.11f: the input field for custom character dialogue now supports use of the PICK{X|Y} special character.
#14
there isn't a turn sequence unique to any one character. The style is Fire Emblem
#15
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - June 08, 2026, 07:52:15 PM
For version 1.0.61f:

  • gamepad UI improvement: when opening the character screen, the gamepad cursor now automatically jumps to the first inventory item.
  • fixed: gamepad cursor was misaligned with stat icons in the character screen when playing on Steamdeck.
  • fixed: when playing with gamepad, selection order between the weapon switching button and the "previous skills" button in the actions bar was reversed.
#16
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 07, 2026, 06:18:35 PM
For version 1.1.11e:

  • fixed in version 1.1.11e: when equipping or unequipping items within the reserve supplies using the character screen (instead of the inventory subwindow), the character's stats were not updating until the character screen was closed and reopened.
#17
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 05, 2026, 05:00:23 PM
For version 1.1.11d:

  • fixed in version 1.1.11d: the hobby response line, specifically, was not getting saved when creating a custom character.

   
#18
I like your explanations very significantly. It is quite beneficial. I'll investigate.
#19
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 04, 2026, 09:43:20 AM
For version 1.1.11c:

  • fixed in version 1.1.11c: when displaying army-wide danger zones, the game was not accounting for spaces that could be attacked by immobilized characters.
  • fixed in version 1.1.11c: the curly brace characters were excluded from use in the custom character dialogue window, preventing the player from using certain special characters.
#20
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 03, 2026, 06:29:46 PM
For version 1.1.11b:

  • fixed in version 1.1.11b: the forward slash character was excluded from use in the custom character dialogue window, preventing the player from closing special formatting characters like italics or bold text.
  • UI improvement in version 1.1.11b: pressing Q again when all enemy danger zones are being displayed onscreen will now toggle them off.