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#11
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 11, 2026, 10:39:55 PM
For the version 1.1.10a hotfix:

  • gamepad improvement: during deployment, the right joystick now lets you pan freely around the battlefield to inspect it.
#12
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 06, 2026, 06:25:43 AM
  • The Marauder class now gains the ability to counterattack with throwing axes.
  • new camp activity: Haunt.
  • the game now supports camp activities that can only occur between characters who have a specific, special relationship label.
#13
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 05, 2026, 09:50:14 AM
  • after saving the traveling merchant's caravan wagon, his one-time reward shop now contains a guaranteed Training Voucher.
  • one of the rewards you can get from the Birthday Boy event is now a Training Voucher.
  • new random encounter can occur when on cavern exploration missions: Recruitable Spirit.
#14
General Discussion / Re: hey there...hey bro, i'm h...
Last post by Astrida - May 05, 2026, 04:41:48 AM
Hello, I'm newbie
#15
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 01, 2026, 08:09:47 AM
  • UI improvement: the game now accommodates custom character dialogue that is too long to fit in the dialogue box! When a line is too long to fit in the dialogue box, the game now detects this and makes it so that clicking the dialogue box, rather than advancing to the next dialogue branch, instead clips out whatever text was being displayed and updates to display the remainder of the line.
  • improved the pixel art icon for the "day log" button that appears on the calendar screen.
#16
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 29, 2026, 03:33:01 PM
  • achievement added: Superlative Sleuth. To get this, you must gather every relevant piece of evidence and present the strongest possible case against the head of the conspiracy within a single playthrough.
  • commissioned a higher-resolution rework of all the game's icons for use in buttons for the new Choose Ability leveling mode.
  • new skill button images available: Throw Axe 2, Health Proficiency, Energy Proficiency, Strength Proficiency, Psy Proficiency, Accuracy Proficiency, Dodge Proficiency, Counterattack Proficiency, Reflexes Proficiency, Perception Proficiency, Speed Proficiency, Slash Res. Proficiency, Pierce Res. Proficiency, Crush Res. Proficiency, Mental Res. Proficiency, Heat Res. Proficiency, Cold Res. Proficiency, Shadow Res. Proficiency, Light Res. Proficiency, Drowning Res. Proficiency, and Poison Res. Proficiency.
#17
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 27, 2026, 12:13:02 PM
  • new skill: Throw Axe 2. Cost 2, range 2-3: use a throwing axe with greater strength, accuracy, and maximum range. An axefighter will now either learn Armor Rend or Throw Axe 2 as part of their skill progression, but not both. Axefighters now always learn Shove 2.
  • the generated character in the battle for the duel random event now always carries a Training Voucher.
  • the reward for saving three travelers in the Save the Travelers random event is now a Training Voucher instead of a Novice Battle Primer.
  • the shop now has a 1% chance of having a Training Voucher in stock on any given visit.
  • fixed: on the level-up screen, buttons for newly learned skills would be visible before their turn to get highlighted. (These now start off invisible and appear when the particle effects spawn over them.)
  • fixed: the skill data for Quick Twirl had vanished from the game somehow.
#18
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - April 25, 2026, 01:32:40 PM
For version 1.0.61e:

  • fixed: the stairs up to Cloch in Battle with Cloch were no longer appearing at the correct elevation.
  • fixed: the slavemaster next to Cloch no longer aggroes and flies off the moment the player draws sniper fire from the platform.
  • added some extra difficulty to the confrontation with Cloch himself on difficulties above Recruit by providing him with a couple of swordsmen and a healer as guards (and, on Tactician, by buffing his maximum health a bit).
#19
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 25, 2026, 10:41:50 AM
  • fixed: mousing off a unit while keeping the cursor over the edge of the space they're standing on would keep the space selector in place and keep their unit tooltip onscreen, but would remove the character's health bar from view.
#20
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 24, 2026, 04:07:24 PM
  • in both the Gharial League Qualifier and the Blacksmith Rescue mission, an enemy now carries a Training Voucher which they will drop when defeated.
  • fixed: in certain "what" background dialogue where a character was raised by both mom and dad (or both grandma and grandpa) but had a bad relationship with just one of them, it was possible to get incorrect pluralization of pronouns in dialogue.