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#11
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 07, 2026, 06:18:35 PM
For version 1.1.11e:

  • fixed in version 1.1.11e: when equipping or unequipping items within the reserve supplies using the character screen (instead of the inventory subwindow), the character's stats were not updating until the character screen was closed and reopened.
#12
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 05, 2026, 05:00:23 PM
For version 1.1.11d:

  • fixed in version 1.1.11d: the hobby response line, specifically, was not getting saved when creating a custom character.

   
#13
I like your explanations very significantly. It is quite beneficial. I'll investigate.
#14
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 04, 2026, 09:43:20 AM
For version 1.1.11c:

  • fixed in version 1.1.11c: when displaying army-wide danger zones, the game was not accounting for spaces that could be attacked by immobilized characters.
  • fixed in version 1.1.11c: the curly brace characters were excluded from use in the custom character dialogue window, preventing the player from using certain special characters.
#15
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 03, 2026, 06:29:46 PM
For version 1.1.11b:

  • fixed in version 1.1.11b: the forward slash character was excluded from use in the custom character dialogue window, preventing the player from closing special formatting characters like italics or bold text.
  • UI improvement in version 1.1.11b: pressing Q again when all enemy danger zones are being displayed onscreen will now toggle them off.
#16
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - June 02, 2026, 10:11:01 AM
  • UI improvement in version 1.1.11a: when pressing the Create Log button in the Report an Issue window, it now tells you where the log file was created.
  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to tell you exactly where your save file is located. (In Windows, pressing it will automatically open the folder with your current save file already selected.)
  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to directly email the developer, with relevant info pre-filled to make reporting easier.
  • fixed in version 1.1.11a: various parts of the game code responsible for parsing strings to floating-point numbers were missing culture-invariant flags, meaning that they could fail to recognize decimals properly for players in some regions.
  • fixed in version 1.1.11a: it was possible to ask the recruiter for a starting team even after the very first recruitment.
#17
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 31, 2026, 09:29:52 AM
Pushed the above as version 1.1.11. For the next hotfix/update:

  • fixed: the campaign downloader was not displaying the message to manually move the downloaded campaign folder if OneDrive or Copilot prevented the Directory.Move() function from completing successfully in Windows.
#18
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 30, 2026, 11:40:58 AM
  • new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.
  • AI improvement: on its highest difficulty level, the AI now takes into account tags that let a character act again after a skill that would ordinarily feature an "End Turn" after-attack behavior, making it much more likely to use multiple skills per turn with promoted enemies and allies.
  • AI improvement: fixed the issue that was causing enemies to move multiple times in a row before attacking or ending their turn.
#19
General Discussion / Re: Sinister Design on Reddit!
Last post by smithcohn12 - May 22, 2026, 04:23:15 AM
Just joined. Great idea
#20
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 19, 2026, 03:07:17 PM
For the next update:

  • new physical trait: Swift. The character gets +1 to Speed. Lissit only.
  • new physical trait: Oblivious. The character gets -2 to Reflexes.