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 61 
 on: April 17, 2018, 01:16:57 PM 
Started by CraigStern - Last post by CraigStern
Thank you! :)

 62 
 on: April 17, 2018, 06:33:42 AM 
Started by CraigStern - Last post by Ertxiem
Congratulations!

 63 
 on: April 16, 2018, 03:23:14 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new Drink Beer, Tell Story, and Volunteer variations for nighttime activities.

 64 
 on: April 15, 2018, 05:45:19 AM 
Started by CraigStern - Last post by CraigStern
The Kickstarter campaign is now over, and I'm pleased to announce that we've been successfully funded!

Next steps are discussed here, if you're curious. :)

 65 
 on: April 13, 2018, 12:39:08 PM 
Started by CraigStern - Last post by CraigStern
We successfully funded today on the 15-day relaunch! (Which is good, because this is Day 15!)

If you've been at all interested in getting True Messiah, now's the time--the campaign ends in just about 5 hours!

 66 
 on: April 11, 2018, 02:52:37 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new greeting dialogue for characters with the Loyal personality trait.

 67 
 on: April 10, 2018, 04:05:15 PM 
Started by CraigStern - Last post by CraigStern
-- wrote more Greeting dialogue / variations.

-- fixed a bug in which the game could freeze when trying to parse a blank greeting.

 68 
 on: April 09, 2018, 02:24:05 PM 
Started by CraigStern - Last post by CraigStern
-- wrote new nighttime activity narration specific to certain personality traits.

-- removed the "Extravert" personality trait from the game, and folded its effects into the "Friendly" personality trait. (Extravert simply wasn't producing enough results in terms of giving characters their own distinct character.)

 69 
 on: April 04, 2018, 02:31:10 PM 
Started by CraigStern - Last post by CraigStern
-- fixed a bug in which the player could interact with items in the inventories of characters not under his or her control during a battle. (The unit in question must now either belong to your army, or be Enthralled by one of your characters, for you to have them use/equip/unequip/drop/give items.)

 70 
 on: April 03, 2018, 03:19:14 PM 
Started by CraigStern - Last post by CraigStern
-- more writer feedback.

-- fixed a bug that was preventing characters from referring to the listener's name or other characteristics if the speaker was not also the character that triggered the dialogue.

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