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 71 
 on: June 13, 2017, 02:44:18 PM 
Started by CraigStern - Last post by CraigStern
-finally settled on and successfully hired a 3D modeler!

 72 
 on: June 13, 2017, 08:45:38 AM 
Started by CraigStern - Last post by CraigStern
How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

Fine; I don't have any major complaints, really.

Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)

Nope; believe me, if I had news, I'd share it! As it is, I'm still waiting for Blackbox to make room in their line-up to handle warehousing, shipping, and fulfillment of the game. Until that happens (or I get tired of waiting and simply give it to a publisher), I'm afraid it's not going anywhere.

 73 
 on: June 09, 2017, 03:12:21 PM 
Started by CraigStern - Last post by CraigStern
-the engine now properly displays the stat improvements if a character gains multiple levels at once and improves the same stat 2+ times in the process.

-made some UI improvements.

-fixed a few bugs.

 74 
 on: June 09, 2017, 11:49:13 AM 
Started by CraigStern - Last post by Duskling
Any updates on True Messiah? As I mentioned before, the concept intrigues me greatly - please don't keep us in the dark, Craig! ;)

 75 
 on: June 09, 2017, 11:36:03 AM 
Started by CraigStern - Last post by bugfartboy
How has been your experience with GoDaddy as the SinisterDesign.net Domain Name Registrar?

 76 
 on: June 08, 2017, 02:38:40 PM 
Started by CraigStern - Last post by CraigStern
Ended up restoring an old version of the game--this took care of the bug, but also produced days of work getting certain things working again. I should have everything back up to where I was pretty soon, though! In the meantime:

-hired Ryan Richko to create some sweet new music!

-in the process of hiring a 3D modeler to create 3D walls, doors, and bridges for the new engine.

 77 
 on: June 01, 2017, 02:41:14 PM 
Started by CraigStern - Last post by CraigStern
Currently struggling with a bizarre character movement bug in Unity. Spent today stripping the repositioning data out of the frames in the game's walk animations to try to fix the issue; this did not fix it. Gonna keep trying.

 78 
 on: May 30, 2017, 07:38:40 AM 
Started by CraigStern - Last post by CraigStern
-obtained new graphics to permit a wider variety of armor (that is easily visually distinguishable) in-game.

 79 
 on: May 23, 2017, 09:19:56 AM 
Started by CraigStern - Last post by CraigStern
-finished creating positioning and scaling data for beards for the Spirit portraits

- hired artists to create custom sprites for Emma and Sabrina Strider and to produce assets for procedural shadowling portrait generation

 80 
 on: May 19, 2017, 12:44:55 PM 
Started by CraigStern - Last post by CraigStern
-finished the rest and walk animations in all 4 directions for all genders of all 25 base character classes! (I haven't started on the promoted versions yet.)

-units now finally look like themselves when standing or moving around the map, instead of just looking like female barudit or frost spriggats.

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